Blender Guru
Poliigon Tutorials Articles
PoliigonTutorialsArticles
Blender Guru
Blender tutorials and articles by Andrew Price
Make an Abstract Background
Make an Abstract Background

Discover how to make a cool fiber optic scene. Useful for backgrounds and title screens.

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LightingAndrew PriceMarch 13, 2014Particles, VFX Comments
Understanding Colors
Understanding Colors

Discover why color is so important and how to use it effectively.

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TheoryAndrew PriceFebruary 27, 2014theory Comments
How to Quickly Add Dirt to Crevices
How to Quickly Add Dirt to Crevices

Discover how to use the Dirty Vertex tool to quickly add grunge and dirt to the crevices of your model.

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Materials, Quick TipsAndrew PriceFebruary 11, 2014 Comments
Introduction to Rigid Body Simulations
Introduction to Rigid Body Simulations

Discover how to use the Rigid Body simulator to smash some cubes!

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SimulationsAndrew PriceJanuary 29, 2014Physics, War Comments
How to Make an Airplane - Part 2/2
How to Make an Airplane - Part 2/2

Discover how to UV unwrap and texture this complex plane.

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Andrew PriceJanuary 21, 2014 Comments
How to Make an Airplane - Part 1/2
How to Make an Airplane - Part 1/2

Ever wanted to model a plane but didn't know where to start? Get the complete walkthrough in this fun tutorial.

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TexturingAndrew PriceJanuary 7, 2014Photorealistic Comments
How to Make a Christmas Tree
How to Make a Christmas Tree

Discover how to make a Christmas Tree using add-ons and particles

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Modeling, NatureAndrew PriceDecember 11, 2013Addons, Photorealistic Comments
How to Make a Cave
How to Make a Cave

Discover how to create a glowing cave using simple modelling, displacements, addons and particles. Complete with gemstones, glowing mushrooms and claustrophobia :)

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ModelingAndrew PriceNovember 21, 2013Nature, Particles Comments
How to Make Cliffs
How to Make Cliffs

Discover how to use sculpting, displacements and materials to create a realistic cliff.

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Modeling, NatureAndrew PriceSeptember 4, 2013Photorealistic Comments
How to Create Realistic Bread
How to Create Realistic Bread

Discover how to model, texture and render a realistic cut loaf of bread.

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ModelingAndrew PriceJune 6, 2013Photorealistic Comments
How to Make Cherry Blossom Flowers
How to Make Cherry Blossom Flowers

Discover how to create a fun cherry blossom scene using Blender

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ModelingAndrew PriceMay 16, 2013Photorealistic Comments
How to Make a Rainy Window
How to Make a Rainy Window

Discover how to create a realistic rainy window image using simple particle systems and texturing.

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WeatherAndrew PriceApril 24, 2013Particles, Photorealistic Comments
How to do Camera Mapping
How to do Camera Mapping

Discover how to harness the power of "camera mapping", a powerful technique used in movies and tv shows.

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CompositingAndrew PriceApril 4, 2013VFX Comments
How to Make Metallic Text
How to Make Metallic Text

Discover how to create metallic text, perfect for logos and title intros.

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TypographyAndrew PriceMarch 12, 2013 Comments
How to Render Hair with Cycles
How to Render Hair with Cycles

Discover how to use Cycles to render luscious, realistic looking hair for your characters.

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SimulationsAndrew PriceFebruary 13, 2013Hair Comments
The Secrets of Realistic Texturing
The Secrets of Realistic Texturing

Discover the secrets to creating realistic textures in blender.

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TexturingAndrew PriceJanuary 10, 2013Photorealistic Comments
Introduction to Anisotropic Shading
Introduction to Anisotropic Shading

Discover how to use the newest shader in Cycles called Anisotropy.

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MaterialsAndrew PriceDecember 20, 2012Photorealistic Comments
How to Make Sparks
How to Make Sparks

Discover how to create realistic sparks using Cycles and the new Particle Info Node.

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SimulationsAndrew PriceNovember 28, 2012Particles Comments
How to Create a Professional Logo Animation
How to Create a Professional Logo Animation

Discover the secrets behind making a good a logo animation.

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TypographyAndrew PriceNovember 8, 2012VFX Comments
How to Create a Post Apocalyptic Environment
How to Create a Post Apocalyptic Environment

Discover how to convert any environment into a decaying, neglected mess.

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TexturingAndrew PriceOctober 4, 2012War Comments
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