The Secrets of Realistic Texturing
I realized that there aren't too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion. WHAT DO THEY MEAN!? Well in this CrazyBump tutorial I cover exactly that. We'll be creating our own versions of those texture types using a base image, then using those textures in Cycles to create a realistic cobblestone material.
Hope you enjoyed this tutorial!
Create something cool? Post in the comments below :)