The Secrets of Realistic Texturing

I realized that there aren't too many tutorials out there that explain the different texture types. Diffuse, normal, specularity, displacement, occlusion. WHAT DO THEY MEAN!?  Well in this CrazyBump tutorial I cover exactly that. We'll be creating our own versions of those texture types using a base image, then using those textures in Cycles to create a realistic cobblestone material.

In this tutorial you will discover:

  • The fundamentals of texturing

  • How to use CrazyBump to generate better textures

  • How to make a realistic cobblestone material

Finished Result

Download the texture used in this tutorial

Hope you enjoyed this tutorial!