Making Realistic PBR Materials - Part 2: Metal
Watch Part 1 first! Robots, weapons, spaceships, cities, vehicles. Metal is everywhere. And it makes up a big part of what we create.
But without a properly made material, you end up with an ugly render!
Other Links from the post:
- Physics and Math of Shading (Siggraph 2013) by Naty Hoffman - Explains the technical stuff behind PBR
- Physically Based Rendering Encyclopedia - Combined collection of many PBR resources. Great resource!
- Art is a Verb PBR article - Includes model for testing a "metalness" workflow
Make something cool with this tutorial? Post it in the comments below!