This is one of the most exciting developments to come to Blender in recent years.
It’s two separate features that work together:
This results in more detailed renders, with memory reductions of up to 88%, and decreased rendertimes of up to 75%.
If you make environments, or want to achieve photorealistic results, this is HUGE.
^This is one plane with Adaptive Subdivision, and this texture used as a microdisplacement. Since the geometry is automatically created based on the screen space it occupies, you get higher detail in the foreground and super light geometry in the background.
In this tutorial you’ll discover:
This feature is currently only available in Blender 2.78 Release Candidate, however it will likely be in all future official releases.
Here’s some photoscanned materials from Poliigon:
Huge thanks to the lead developer Mai Lavelle for making all this possible!
Make something cool using this tutorial? Post it in the comments below!