How to Make the Backrooms in Blender

In this video you'll learn how to use geometry nodes to make a procedural Backrooms level in Blender.

Download textures and finished .blend file: https://www.poliigon.com/backrooms

Blender Guru Academy: http://www.blenderguru.com/academy

My PC is a #DellProMaxDell (T2 Pro Max) with a #Nvidia 6000 RTX Blackwell Workstation Edition.

=== Chapter Marks ✂️===

00:00 Intro

01:40 Tutorial Start

05:58 Creating paths with textures

10:29 Exposing fields for ease of use

11:44 Making adaptive wall segments

15:54 Creating the outer shell

18:29 Labelling your nodes

20:32 The wallpaper isn't yellow!

21:56 Downloading the textures

23:44 Assigning materials in Geometry Nodes

24:49 Texturing with box projection

28:16 Importing Emission maps

29:10 Segmenting materials in Geometry Nodes

33:37 First renders with Cycles

36:01 Creating Long Corridors

41:21 Creating random wall cutouts

52:14 Creating light panel randomness

59:22 Linking a shader value to Geometry Nodes

01:05:09 Challenge to take it further

01:06:10 Color grading

01:11:15 Compositing

01:13:34 Adding light glare

01:15:43 Adding film grain

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Opening Intro Credits:

Motion tracking and composition - Owen Brewster

Animation - Brian Kouhi

Donut character and rig -Juan Carlos (https://thedonutrig.com)

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Why You Can’t Render Pokemon Cards in Blender