This free Blender beginner tutorial series will teach you the basics of Blender 4.0 from a beginner perspective.
You’ll learn the basics of:
User interface
Modelling
Sculpting
Shading
Geometry Nodes
Lighting
Compositing
Animation
Rendering
This is 100% free!
Complete Course
The complete beginner blender donut tutorial course in one video for those who prefer it over the multipart series.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks (separated by paragraph spaces for each part)✂️===
00:00 Intro
01:10 Download and Install
02:15 Interface & Navigation
05:09 Render Mode & Panning
06:33 Moving objects and camera & making a render
12:42 Change the material
15:16 Scale & Rotation
17:52 Add the Torus
22:26 Subdivision modifier
29:38 Proportional editing
31:29 Deforming the donut
32:56 Shrinking the circumference
36:30 Duplicate an object
38:25 Name objects
41:36 The solidify modifier & Snap to Face
45:16 Apply the subsurf modifier
49:35 Make the edge wavy and round
53:51 Extrusion
57:08 Technical check
58:18 Shrinkwrap modifier
1:01:14 Applying thickness
1:05:49 Inflate, Grab, & Mask brushes
1:12:46 Filter & Smooth brushes
1:18:51 Creating the countertop
1:19:24 Parenting objects
1:21:02 Countertop texture
1:24:34 Material nodes, Roughness map, & normal map
1:31:49 Texture Painting
1:37:36 Geometry Nodes
1:40:56 Scattering points
1:42:31 Make a round sprinkle & Poisson Disk
1:46:56 Weight painting
1:54:55 Accurate real-world size
1:58:10 Fix the sprinkle density
2:02:53 The cylinder
2:04:11 Model the sprinkle
2:07:37 Sprinkle variants
2:11:04 Organize with Collections
2:15:26 Scattering an entire collection & changing the sprinkle rotation
2:18:21 Rotation Euler & random rotation
2:23:04 Distance and sizing
2:26:26 Apply materials to multiple objects
2:27:38 Generate random values per materials
2:31:14 Metallic sprinkles
2:35:35 Fly navigation
2:37:36 Render engines
2:43:43 Computer too slow?
2:45:53 Reset the lamp location
2:47:12 Subsurface Scattering (SSS)
2:54:18 Image reference & modelling the plate
3:04:49 Stack the donuts
3:10:28 Assign sprinkles
3:11:22 Trackball rotation
3:12:10 Scale the countertop and making the backsplash
3:13:31 Icing colors
3:16:34 Creating a ceramic plate material
3:18:43 Sky Texture
3:21:03 Kitchen enclosure
3:23:24 Snapping feature and removing unneeded faces
3:26:39 The window
3:27:31 Shaping the light and tweaking the sun intensity
3:31:48 Import a model
3:33:45 Install an addon
3:36:05 Lighting fixes
3:39:26 Intro to compositor
3:43:11 Color management "Looks" & AgX
3:45:18 Creating glare
3:51:08 Realtime compositing
3:54:51 Lens Distortion & Chromatic Aberration
3:58:00 Keyframe basics
4:00:18 Adding a pivot object
4:01:23 Parenting to the empty
4:02:11 Create rotation keyframes
4:04:39 The Dope Sheet & The Graph Editor
4:06:35 Changing the keyframe ease
4:08:09 Keyframing the scale
4:09:47 Normalizing the Graph Editor
4:11:51 Frames per second
4:14:20 Choosing the sample count
4:17:12 Noise threshold
4:18:00 Time limit & Rendering to a still image sequence
4:21:34 Pre-Rendering Checklist Time!
4:22:00 Face orientation check
4:23:28 Unwanted object & intersection check
4:24:34 Improving the composition & lighting
4:29:06 Exposure & color check
4:31:29 Add SSS to the donut
4:34:37 Add Big Medium Small details
4:37:02 Improving the Sky lighting & Adding Depth of Field
4:39:02 Add Motion Blur
4:45:39 Editing in Premiere
4:46:17 Video Editing & Loading an image sequence
4:48:11 Holding the last frame and Fading to black
4:50:17 Export the final video
4:53:45 Donut variation challenge!
Part 1: Intro
This is the start of Blender tutorial series for complete beginners. In this series you'll learn Blender's core functionality and features while making your very own donut. To start, this video will teach you the interface, basic navigation, some hotkeys while making your very first render.
=== LINKS 🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== CHAPTER MARKS ✂️ ===
0:00 Intro
1:10 Download and Installation
2:15 Interface
2:35 Adding objects
3:37 Navigation
5:09 Render Mode
5:56 Panning
6:33 Moving objects
9:26 The cheat sheet
10:12 Making a render
11:01 Moving the camera
12:42 Changing the material
14:18 Adding a cone
15:16 Scale
16:55 Rotation
Part 2: Basic Modelling
In this video you'll learn about adding and changing object parameters, altering the shape of a mesh, proportional editing and the subdivision modifiers.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Adding the Torus
3:41 Smooth shading
4:34 Subdivision modifier
9:01 Editing an object
11:46 Proportional editing
13:37 Deforming the donut
15:04 Shrinking the circumference
17:00 Saving your file
17:35 Join the Discord
Part 3: Modelling the Icing
Join the This Week in 3D email newsletter
In this video you'll create the donut icing by adding thickness, using proportional editing and extruding.
=== LINKS 🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
===Chapter Marks ✂️===
0:00 Duplicating an object
1:55 Naming objects
2:27 Deleting the bottom half of the mesh
5:06 The solidify modifier
6:29 Hiding a modifier from edit mode
6:56 Snap to Face
8:28 Snap to Face Project
8:46 Applying the subsurf modifier
10:30 Fixing backface projection
11:51 Select More/Less
12:26 Hiding/Unhiding
13:05 Making the edge wavy
15:25 Rounding the edge
16:19 Making the inner edge hug the donut
17:21 Extrusion
Part 4: Sculpting
In this video you'll learn how to use the sculpt mode of Blender. In particular the inflate, grab, mask and mesh filter brushes.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Technical check
1:10 Shrinkwrap modifier
3:11 Why icing has varying thickness
4:06 Applying thickness
4:55 Entering Sculpt Mode
6:03 Changing brush size and strength
7:24 Adding more detail
8:41 Inflating the globules
9:30 Grab brush
11:33 Mask brush
13:15 "Front Faces Only"
14:23 Painting the mask
15:38 Filter brush
18:00 Smooth brush
Part 5: Shading
In this video you'll learn about PBR shading, creating a realistic textured marble countertop using image textures from the internet.
===Links🔗===
=== Chapter Marks ✂️===
0:00 Basic donut materials
1:58 Creating the countertop
2:31 Parenting objects
4:09 Texturing the countertop
5:18 Poliigon
6:53 Adding a color map
7:41 Material nodes
9:55 Adding a roughness map
11:20 Adding a normal map
13:39 The Poliigon addon
14:56 Texture Painting
17:03 UV unwrapping
19:31 Saving a painted texture
Part 6: Geometry Nodes
In this video you'll get an introduction to geometry nodes by scattering points, which are then instanced as round sprinkles.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 What is Geometry Nodes?
3:21 Scattering points
3:52 Joining with the mesh
4:56 Making a round sprinkle
6:31 Referencing the sprinkle
7:39 "Poisson Disk" distribution
9:21 Weight painting
12:46 "Painting" the sprinkles
15:05 Exposing a value
17:20 Accurate real-world size
19:53 Applying scale
20:35 Fixing the sprinkle density
22:16 Normalizing the density value
Part 7: Geometry Nodes (Long Sprinkles)
Let's make those long sprinkles 🍩 Part 8
In this video you'll learn about origin points, bevels, collections and randomizing rotation.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Intro
0:22 The 3D cursor
0:58 Adding the cylinder
1:34 Viewport Clipping
2:16 Modelling the sprinkle
4:38 Bevelling
5:42 Creating sprinkle variants
7:26 Creating a bent sprinkle
8:07 Reseting the origin point
9:09 Organizing with Collections
12:08 Single vs Shared Data
12:57 Unpinning Geometry nodes
13:31 Scattering an entire collection
14:52 Changing the sprinkle rotation
16:26 Changing the Rotation Euler
17:48 Randomizing rotation
21:09 Distance and sizing
===Follow me🫰===
Part 8: Rendering!
Let's color those sprinkles, and make this donut realistic 🍩 Part 9
In this video you'll learn about random color values, render engines and how to use your GPU in Cycles.
The plate you'll model as homework
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Intro
1:21 Applying materials to multiple objects
2:33 Generating random values per materials
3:40 Converting values to colors
4:23 Constant interpolation
5:03 Appealing sprinkle colors
6:09 Making metallic sprinkles
9:03 Adjusting sprinkle roughness
10:30 Fly navigation
12:31 Understanding render engines
14:36 Cycles engine
16:17 GPU Rendering
17:54 AI Denoising
18:38 Computer too slow?
20:00 Choosing a GPU https://opendata.blender.org
20:48 Reseting the lamp location
22:07 Subsurface Scattering (SSS)
24:56 Adding SSS to sprinkles
===Follow me🫰===
Part 9: Layout
Let's stage that donut 🍩
In this video you'll learn how to model the plate and stack the donuts.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 PSA: Donate!
2:23 Loading a reference image
3:02 Modelling the plate
11:38 Shrinking the camera icon
12:12 Framing the camera
12:54 Stacking the Donuts
18:33 Assigning Round and Long sprinkles
19:27 Trackball rotation
20:15 Scaling the countertop
21:07 Making the backsplash
21:36 New donut icing colors
24:39 Creating a ceramic plate material
Part 10: Lighting
Let's light that donut 🍩
In this video you'll learn about the sun texture light system, snapping, importing models and installing addons.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Intro
0:57 Using Sky Texture
3:17 Creating the kitchen enclosure
5:38 Using the new snapping feature
8:06 Removing the unneeded faces
8:53 Creating the window
9:45 Shaping the light
10:48 "Negative" light
13:03 Tweaking sun intensity
14:02 How to import a model
15:59 Installing an addon
Part 11: Compositing
Let's make our donut shine ✨🍩
In this video you'll learn about the compositor, how to create glare, lens distortion and realtime compositing.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Lighting fixes
3:21 Introduction to the compositor
7:06 Color management "Looks"
8:04 AgX
9:13 Creating glare
15:03 Realtime compositing
18:46 Lens Distortion
19:58 Chromatic Aberration
21:14 Final node setup
Part 12: Animation
Let's animate that donut 🍩 Watch Part 13
In this video you'll learn the basics of animation in Blender: placing keyframes, easing the interpolation, the dope sheet, the graph editor, frame rates and more.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 The basics of keyframing
2:18 Adding a pivot object
3:23 Parenting to the empty
4:11 Creating rotation keyframes
6:39 The Dope Sheet
7:32 The Graph Editor
8:35 Changing the keyframe ease
10:09 Keyframing the scale
11:47 Normalizing the Graph Editor
13:51 Frames per second
15:20 Setting an End Frame
===Follow me🫰===
Part 13: Rendering
Time to finally render that 🍩 Watch Part 14
In this video you'll discover how to determine the correct sample count, rendering to a still image sequence, and undergoing a Pre-Rendering Checklist.
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Choosing the sample count
2:52 Noise threshold
3:40 Time limit
4:02 Rendering to a still image sequence
7:14 Pre-Rendering Checklist Time!
7:40 Face orientation check
9:08 Unwanted object check
9:58 Intersection check
10:14 Improving the composition
12:53 Improving the lighting
14:46 Exposure check
16:18 Color check
17:09 Adding SSS to the donut
17:43 Improving the sprinkles
20:17 Adding Big Medium Small details
22:42 Improving the Sky lighting
23:14 Adding Depth of Field
24:42 Adding Motion Blur
25:06 Fixing final problems
Part 14: Finale!
Let's finish this bad boy 🍩 Join the waitlist for my upcoming Blender course
In this final part of the series, you'll learn how to turn your image sequence into a video using Blender's video sequencer. Plus a donut challenge!
===Links🔗===
Industry Compatible Cheat Sheet (not mine, used with permission)
=== Chapter Marks ✂️===
0:00 Intro
0:24 Blender for Beginners Course
1:26 Editing in Premiere
2:04 Video Editing in Blender
2:42 Loading an image sequence
3:58 Holding the last frame
4:42 Fading to black
6:04 Exporting the final video
9:32 Donut variation challenge!
===Follow me🫰===