Introduction to Baking in Cycles
In this tutorial you'll discover:
- The basics of baking and how to get started in minutes
- How to bake textured objects
- How to use baking for specific purposes like caustics
What is Baking?
Baking is the process of calculating and saving the cycles light data directly onto the objects themselves. Meaning they can then be viewed in realtime:
This makes it immensely helpful for game development, as well as camera fly through animations.
It works by UV unwrapping the object, creating a blank image and baking the light data onto it.
Some ready made scenes to explore:
And here's a tip from Dalai that wasn't in the tutorial: You can select multiple objects and bake them at the same time :)