Podcast: A Cry for a More User-Friendly Blender
This will be a bit of a ranty podcast... Many of the default options in Blender are flat out wrong, or just not suited to the average user. Some are new, some have been around for years, and some are debatable. But I'd like to at least address this issue so that we can clean up Blender, and make it more appealing to the average user.
Default Options that are Broken
1. Python Tooltips
This ones a no brainer. Presenting the user with scary looking python code is the exact opposite of user-friendly. "But I'm a developer and it really helps to see where certain values are stored." Understood. But Developers are not the average user. This option should not be turned on by default. Developers are already way more savvy than average users so forcing them to turn it on (instead of the opposite) makes more sense. Solution:
NOTE: Keep in mind I'm only talking about the Python Tooltips. The normal Tooltips are helpful and of course useful to the average user and should be left on.
2. Cycles Sun Shadow sizeThe Problem The default Cycles sun shadow size is 0.1, which is actually x20 blurrier than the actual sun. As demonstrated beautifully in this video:
The Solution: Make the default sun size 0.005 to match the real world sun. Sure users could change this themselves, but the average user doesn't know that that is the default value. They select Sun and expect Blender to have the correct options ready to go. It's little things like this that will help improve Blenders unfriendly reputation.
3. Mix Shader OverlapThe Problem When you select Mix Shader from the Material Surface selection box (a common action):
The node editor automatically places both shader directly over the top of each other, forcing the user to separate them:
Sure it takes only a second to move them out the way. But after your hundredth time of doing this it makes you wonder "Why isn't this default?" Solution: Make the Mix (and Add) Shader separate the shaders by default.