Ep68: Modelling like a Pro w/ Jonathan Williamson

We will talk about:

  • Is knowing how to draw something essential for modelling?
  • Jonathan's encounter with a dog-hating maniac
  • How to get started modelling characters

Jonathan Williamson is a man who needs no introduction, but he gets one anyway. He's the co-owner of CG Cookie and is responsible for countless amazing modelling tutorials. He's recognized as the modelling guy for Blender, and for very good reason: he's really, really good at it. As someone who's not really a modelling guy, I had a lot of questions for him. And the Facebook community did as well.

Discussed in this post:

  • Is knowing how to draw something essential for modelling?
  • How new technology has recently changed the modelling workflow
  • The importance of good 'form' in your model
  • Some tricks for avoiding the horrible uncanny valley
  • How Jonathan got started with Blender
  • Will 3D scanning ever replace modelling?
  • Artificial intelligence, and how it could possible replace artists
  • How CG Cookie got started
  • How to get started modelling characters

Also discussed:

  • Jonathan's encounter with a dog-hating runner
  • Video games and unwinding
  • The Balmer Peak
  • Jonathan's beer brewing hobby

Plus! Stay till the end for Q&A from Twitter:

  • Should Blender ditch the non-modal UI?
  • Should you give up Blender if you get frustrated or easily distracted?
  • Best pipeline for working on an animation with a large team?

Got a question for the next post? Use #bgpod on Twitter anytime in the next month. Best questions get featured!

Andrew Price