Job Available: Blender Research Assistant

Last updated: 11th July 2018

Andrew Price is looking for a part-time Blender artist to join the Blender Guru team. You will be tasked with conducting research, tests and experiments within Blender, then passing this information to Andrew to help him with the accuracy of videos.

 

Key Responsibilities:

  • Collaborate with Andrew on new video topics
  • Research specific questions or workflows
  • Conduct and record tests (using OBS) to demonstrate specific tests

Example tasks you may be asked to do:

  • What a new feature does or does not do (eg. investigate the current limitations of Eevee)
  • What a specific setting in Blender does (eg. What are the effects of the 'Spring' value in the Cloth sim settings?)
  • How to accomplish something in Blender (eg. How can you use particle instances, but without the objects intersecting each other?)
  • Experimenting different ways to accomplish something (eg. What's the best way to make a puddle effect?)
  • Research and experiment how to do something (eg. how can you rig a car with suspension that reacts to the height of the ground?)
  • Compare tools in different software packages (eg. record how the snake tool functions in Blender vs Zbrush)

 

Your Benefits:

  • Flexible work hours
  • Work from home
  • Dive deep into Blender, learning new things while getting paid
  • Create research and solutions which will be shared on the #1 blender youtube channel.

 

The ideal candidate will have:

  1. Minimum of 5+ years experience using Blender
  2. Working knowledge of Maya, 3dsmax, Zbrush or any other commercial packages (for comparison videos) or at least a willingness to learn them.
  3. An artistic portfolio - since your job will involve finding artistic solutions, it's important that you think like an artist.
  4. Self-motivation and initiative to find and solve problems.
  5. A curious mind, eager to find answers and explain them in a way that others can understand
  6. Strong English skills

Bonus skills, not necessary but highly valued:

  • Industry experience - so you have an understanding of workflows and tricks used in studios
  • Connection to professional artists in the industry (so you have someone to go to for specific questions)
  • Programming experience - so that when all else fails you can dig into the code to find the answers
  • Connection to developers within the Blender community

 

Pay & Hours

At the start you'll be working 20 hours per week with the potential to go fulltime if successful.

The pay is $10-$25p/hr (USD) - depending on your skills and experience.

 

How to Apply

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