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	<title>Comments on: What do you want to learn?</title>
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	<link>http://www.blenderguru.com/what-do-you-want-from-me</link>
	<description>High Quality Blender Tutorials</description>
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		<title>By: Jesse Brookins</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-3#comment-26967</link>
		<dc:creator>Jesse Brookins</dc:creator>
		<pubDate>Mon, 26 Dec 2011 20:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-26967</guid>
		<description>What a about model a complete car... Engines and all.. I know it sound like a big project, but would be awesome to learn basics.</description>
		<content:encoded><![CDATA[<p>What a about model a complete car&#8230; Engines and all.. I know it sound like a big project, but would be awesome to learn basics.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Patricia</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-3#comment-23399</link>
		<dc:creator>Patricia</dc:creator>
		<pubDate>Thu, 10 Nov 2011 10:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-23399</guid>
		<description>How to get Bone Dynamic Support in Blender.

I am using one software Anime Studio Pro for my 2D Animations.
This software has a great feature Bone Dynamics
I want to get that feature in Blender. How to do that?

It works like this.
For example if you move the parent Bone by any source Location or Movement Rotation or any parent of Parent Bone
the Children Bones ( if they are opted for Dynamic)
They will work like spring for a while 
Child Bone has 3 parameters

Torque Force:  ( default 2 )
Sprint Force: ( default 2)
Damping Force ( default 1)

( can be changed )

Just watch this tutorial for  Anime Studio Pro to know the feature.
Link:=
youtube;IeqZ4uatkGs]http://www.youtube.com/watch?v=IeqZ4uatkGs</description>
		<content:encoded><![CDATA[<p>How to get Bone Dynamic Support in Blender.</p>
<p>I am using one software Anime Studio Pro for my 2D Animations.<br />
This software has a great feature Bone Dynamics<br />
I want to get that feature in Blender. How to do that?</p>
<p>It works like this.<br />
For example if you move the parent Bone by any source Location or Movement Rotation or any parent of Parent Bone<br />
the Children Bones ( if they are opted for Dynamic)<br />
They will work like spring for a while<br />
Child Bone has 3 parameters</p>
<p>Torque Force:  ( default 2 )<br />
Sprint Force: ( default 2)<br />
Damping Force ( default 1)</p>
<p>( can be changed )</p>
<p>Just watch this tutorial for  Anime Studio Pro to know the feature.<br />
Link:=<br />
youtube;IeqZ4uatkGs]http://www.youtube.com/watch?v=IeqZ4uatkGs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yo Mama</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-3#comment-3055</link>
		<dc:creator>Yo Mama</dc:creator>
		<pubDate>Sat, 09 Jul 2011 00:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3055</guid>
		<description>NODES!!!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>NODES!!!!!!!!!!!!!!!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MAGOO</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-3#comment-3054</link>
		<dc:creator>MAGOO</dc:creator>
		<pubDate>Wed, 30 Mar 2011 18:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3054</guid>
		<description>What about modeling shoe?</description>
		<content:encoded><![CDATA[<p>What about modeling shoe?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pietro</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-3#comment-3053</link>
		<dc:creator>Pietro</dc:creator>
		<pubDate>Sat, 19 Feb 2011 21:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3053</guid>
		<description>really, I&#039;m not used to blender 2.56 yet. I&#039;m coming from 2.49b version and I felt drastic changes to the blender workflow. For sure, many improvements will happen but, I was wondering to myself if there is a way to make hair collide with meshes at this point. So if you could tutorialize tips for us, I&#039;ll be very grateful to you.

thanks =)</description>
		<content:encoded><![CDATA[<p>really, I&#8217;m not used to blender 2.56 yet. I&#8217;m coming from 2.49b version and I felt drastic changes to the blender workflow. For sure, many improvements will happen but, I was wondering to myself if there is a way to make hair collide with meshes at this point. So if you could tutorialize tips for us, I&#8217;ll be very grateful to you.</p>
<p>thanks =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3052</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Sun, 13 Feb 2011 04:59:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3052</guid>
		<description>Hi Andrew,
I watched the behind the scenes of Indiana Jones and the Kingdom of the Crystal Skull the other day and saw that the scene with all the Giant ants was animated using simulations to do all the millions of ants. Could you do a lesson on something like that. how to simulate lots of little creatures with personalities.</description>
		<content:encoded><![CDATA[<p>Hi Andrew,<br />
I watched the behind the scenes of Indiana Jones and the Kingdom of the Crystal Skull the other day and saw that the scene with all the Giant ants was animated using simulations to do all the millions of ants. Could you do a lesson on something like that. how to simulate lots of little creatures with personalities.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Francisco</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3051</link>
		<dc:creator>Francisco</dc:creator>
		<pubDate>Mon, 31 Jan 2011 17:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3051</guid>
		<description>I want to learn how do a Forklift in blender 2.5x, like this:
http://upit.cc/images/3a0a0cc1.jpg

I&#039;m sorry if I&#039;m asking too much

But,

Thanks so much!</description>
		<content:encoded><![CDATA[<p>I want to learn how do a Forklift in blender 2.5x, like this:<br />
<a href="http://upit.cc/images/3a0a0cc1.jpg" rel="nofollow">http://upit.cc/images/3a0a0cc1.jpg</a></p>
<p>I&#8217;m sorry if I&#8217;m asking too much</p>
<p>But,</p>
<p>Thanks so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stijn Tas</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3050</link>
		<dc:creator>Stijn Tas</dc:creator>
		<pubDate>Sun, 12 Dec 2010 16:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3050</guid>
		<description>How to change in an easy way low polygon scenes in high resolution scenes. First for animation testing and than for real render.</description>
		<content:encoded><![CDATA[<p>How to change in an easy way low polygon scenes in high resolution scenes. First for animation testing and than for real render.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wind</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3049</link>
		<dc:creator>wind</dc:creator>
		<pubDate>Sun, 12 Dec 2010 11:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3049</guid>
		<description>I need to know in practice the different methods of texturing in blender and choose which of these different possible situations.

It gives me very much needed.

Thanks</description>
		<content:encoded><![CDATA[<p>I need to know in practice the different methods of texturing in blender and choose which of these different possible situations.</p>
<p>It gives me very much needed.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Benjamin S</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3048</link>
		<dc:creator>Benjamin S</dc:creator>
		<pubDate>Thu, 02 Dec 2010 09:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3048</guid>
		<description>Hi Andrew,
could you please make different versions on your tutorials
IE, Beginner, Intermedeate, and Expert
So that it will be easier for the newbies but not to slow for the experts.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Andrew,<br />
could you please make different versions on your tutorials<br />
IE, Beginner, Intermedeate, and Expert<br />
So that it will be easier for the newbies but not to slow for the experts.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: md188</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3047</link>
		<dc:creator>md188</dc:creator>
		<pubDate>Thu, 18 Nov 2010 00:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3047</guid>
		<description>Could you make a hair tutorial for blender 2.54 , a tutorial that covers making believable hair, making the hair collide with the face etc..</description>
		<content:encoded><![CDATA[<p>Could you make a hair tutorial for blender 2.54 , a tutorial that covers making believable hair, making the hair collide with the face etc..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Josh</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/comment-page-2#comment-3046</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Sun, 07 Nov 2010 20:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252#comment-3046</guid>
		<description>Hi Andrew.

could you make a tutorial where a city is made that can then be used as a playground for animating characters and potentially used in a game setting? That would be swell, thanks.</description>
		<content:encoded><![CDATA[<p>Hi Andrew.</p>
<p>could you make a tutorial where a city is made that can then be used as a playground for animating characters and potentially used in a game setting? That would be swell, thanks.</p>
]]></content:encoded>
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