As most of my long term readers will know, my tutorial topics have been fairly wide. I’ve covered everything from modeling car wheels to creating burning buildings. I’ve had a lot of fun making them and they have helped a lot of people, but I’ll be honest with you: I created these tutorials because I wanted to.
I love cars, I love fire and I love ice fishing sheds (kidding).
But up until now I have never asked for your input. Which is stupid.
That’s like driving a bus full of people around without asking them where they want to go. I might get you there eventually, but it’s going to take a long time. So I’ve realized that unless I start asking you questions, it’s going to be a loooong trip.
Today, that’s exactly what I’m going to do.
I want you to tell me what you want to learn.
So to track your responses better, I’ve put together this simple, survey:
>>What do you want to learn?<<
A quick, painless 4 question survey.
I am currently writing my first commercial product on blender’s compositor called ‘ The Wow Factor’. So this survey will help me find out which topics you are struggling with and what tutorials I should make in the future. Your voice will be heard.
I’ll leave the comment section open for discussion, but please make sure that your tutorial requests are in the survey. Otherwise they will not be tracked.




O.o this is a good proposal
maybe some tutorials on fluid?
how one process works with another, in order to show a progressive way to build an animation or game, and keep organized in managing that kind of complexity…I guess…
Oh cool, I get to decide! %)
I would love a tutorial on procedural animation. Like, what if I wanted to do a movie with objects in the background which wobble in mathematical patterns for several minutes? You know, repetitive stuff that wouldn’t make much sense as an IPO curve.
Another question: how would I go about doing a music video that was tightly synched to the beat? Like, say,, the music would be some 135bpm house music, and I wanted all the objects to bounce with the beat (kind of relates to the first question).
Another one: is it possible to render a scene into a texture within another scene, without rendering the scene to disk first?
Hi
thanks for all your tutorials
I think there is not a lot of tutorials about real time, BGE, logic bricks … in all the blender tutorials.
A tutorial about professional studio work flow could be interesting too (how to use a big database with linked blend objects, proxy, instanced objects … )
I’m getting some really good responses guys. Keep ‘em coming!
**Please make sure you put you’re request in the survey!**
I will definitely read the comments here but my main influence will be the results from the survey.
Happy voting!
how about creation of a creature, going to texturing and animating a scene, maybe that been done too much….
or how about creating an original animated title sequence for a short movie
or as its your favourite, create a futuristic car, texture, rig, and animate it doing wheel spins, then watch as it speeds off and the turbo kicks out a flame at the exhaust and then the car crashes.
personally i like my last idea
i posted my suggestion in the survey dude
i mentioned about the above post but it may not seem it lol
Hey! I love your tutorials and I was hoping your could do a scenery animation tutorials (Like not animating a character with bones, just rotating a camera and having things move on a track and things) Yeah, I know, I am such a noob at blender… But you actually teach blender, not like just showing how do something, I can now actually use particles very well because of you!
Thanks!
Hi Andrew,
I want to learn how to light my scenes with HDRImages in Blender 2.5
Thanks.
In the survey I said I want to learn more about rigging and more specifically constraints on rigs to make them more professional, but I would say a compositor tutorial would be just as good, because I have yet to find a good tutorial for either and I know you would make a good one.
Hola. A tutorial on the game engine would be awesome
A tutorial on modeling a car and also on how to properly put sound into your animations and how to edit it so that it’s in sync with everything. that would be nice. Also for example if i have a character and I want him to pull a huge hammer from behind is back or something, how could I get this effect without seeing the hammer before?
Eep forgot to mention SSS and normal mapping in the survey.
So.
SSS and normal mapping please
Don’t do things that have been done before. Simulations, the basics, they have all been done before.
Oh, and what’s with that “request a tutorial” thing at the top of the page?
Type your comment here… Un tutorial de animación que contemple desde la creación de personajes hasta la animación pasando por el rigging en el nuevo Blender, otro de creación de paisajes o entornos “naturales” con agua como lagos y cosas así.
Y un tercero y último me encantaría saber cómo hacer una noche estrellada, con luna, estrellas fugases reflejándose en el agua.
soy nuevo por eso tengo tantas dudas gracias por todo
…
A tutorial that includes animation from character creation to animation through the rigging in the new Blender, another landscape design or natural environments with water such as lakes and stuff.
And a third and final would love to know how to make a starry night, with moon, shooting stars reflecting in the water.
I’m new so I have many questions thanks for all
dump site for garbage with trucks unloading and excavator and scavenger looking for usable materials or a busy crowded street or a bus full of people
the point is a scene with multitude of varieties, how to make a crowd of ‘things’
I would be very interested to learn more about compositing and advanced lighting (visible light rays between clouds and other fancy techniques) but I chose MODELING in the survey because I still don’t feel comfortable enough modeling more complicated structures while keeping it all nice and quad and maintaining proper topology.
Thanks.
Hello, Andrew!
I would like to see a tutorial “How to make a really astonishing wood material using precedural textures”
I made one “oak” material with famous “wenge wood” tutorial but… I think it looks weird… I still can’t understand how to make it looking realistic.
I just uploaded my mat to “matrep parastudios de” as “Dark_Oak1″
I don’t want to use image textures and uv-mapping in my projects (for wood) so…
Hello Andrew,
It would be great to have a tutorial about how to get realistic common materials such as metal, plastic, glass, water, wood, roughcast wall …
I haven’ t realistic results. It lacks details and subtleties.
Polls are very good, but the single select on what type of tutorial is very limiting. I’d like to see more tutorials on almost every aspect.
A tutorial on the node system in general would be great. There is so much you can do with materials, textures, as well as compositing.
Hi Andrew,
I just finished the survey. I’m @whimsycoll on twitter.
By the way, I’m trying to recreate this effect http://greyscalegorilla.com/blog/2010/03/how-to-make-a-simple-spin-logo-animation/ in blender 3d 2.49b and/or 2.50. For some reason the particle system is a tad tricky. I will hit up the manuals to understand the reactor, effectors, vertex group, fields for psys, and children.
Preferably, it would be nice to effect text individually in blender without converting them to mesh. And, add particle system and explode modifier to text object. But C4d does it well with one hitch that you need to add a null object.
Andrew,
I’d love to see an overview of all of the polygon modeling tools.
-Sterling
For my part i wish a complete tutorail to learn blender!
Some tutorial like gnomon, lynda, elephorm, digital tutors…but for BLENDER!!!!
hi well i would like a tut of how to model from zero and doing a game .well thanx alot bye
I’d love to see the whole FEMALE body modeling tutorial with riging and texturing. I was searching for this one ,but i found any free, only higly prized lik Montage Studio DVD.
I think , organical modeling is one of major subjects wchich 3D Artis should know.
I’ll be glad if you Andrew help me and many others 3D Artists !
Hi
I am wondering how make this effect (efect of built not physics)
http://www.youtube.com/watch?v=OBzBfhrjx5s
How to show the animation of the built structure step by step
That could be useful for many projects.
Thanks
Being new to the 3D world I am not understanding the exporting. I want to make some 3d objects then bring them into Photoshop CS4 Extended’s 3D area so I can work with the object there too but the Export options are a mystery to me.
I would really like to know where to get ideas from, and maybe some advanced lighting techniques = ]
btw love your work
Hey Andrew, I enjoy your tutorials and would really like to see an advanced rigging or lighting/rendering technique tutorial from you. Thanks again for all your awesome work!
I’d love to see more basic tutorials. I’ve only now started getting into 3D and so a lot of what is taught online doesn’t make sense. Like tracing something and making it a 3D object adding texture and lighting and then animating it…
You’re brilliant though, so thanks for your tutorials
Great blog man!!
I’d like a tutorial to build simple game like arkanoid…
I try to build it just by myself but I had big difficult with collision, and I don’t know how to solve it.
It could be interesting to know how to build the score too.
Pak
You can do advanced tutorials on Fluid
Texturing, Texturing, Texturing. I’m kind of stuck in intermediate stage and I am realizing that materials and textures coupled with lighting and compositing really separates the men from the boys. I’m looking forward to your book!
Compositing and using layers in blender rendering I second!
wow … i could actually *write* most of these tutorials … this makes me feel a little bit cool about being such a blender geek …
maybe you could give us some name of professional blender artists and their best artworks or their 3d style, like you did on an interview with andy goralczyk ( i really really loovee it!). it really helpful for us to have good references.
i want to stay tune on my precious blender software but i don’t know how to find some nice stunning 3d arts or tutorials like another 3d softwares. ( oh, u did a great job about your tuts. thanks!. i read about you on an indonesian blender e-magazine.)
thanks a lot..
good luck andrew
Hi, first of all: Great website! congrats! I want to thank you for all your help, this topic in particular.
I have 2 questions and would love to have an answer.
First of all: : How do you bind movement, for instance you want to make an arm move by pressing a button, how do you do to bind a serie of frames to a key??
And also, how do you make an actual mouse aimer that you can move threw X and Y axis??
Hi, first of all: Great website! congrats! I want to thank you for all your help, this topic in particular.
I have 2 questions and would love to have an answer.
First of all: : How do you bind movement, for instance you want to make an arm move by pressing a button, how do you do to bind a serie of frames to a key??
And also, how do you make an actual mouse aimer that you can move threw X and Y axis??
If you allow me to, I also have a recomendation: Try to make your tutorials also in Text and Image mode, step by step, not in a video (well, you can have in video too) Because some people (like me) have slow internet connection and loading a video takes forever, and 2 because in a text and image tutorial you can go back if you have skipped a step. (of course that you can do so in a video, but its a lot less easier and always have to press pause when you are trying it on Blender at the same time)
So, please, if youre planning to help me, consider doing it in TExt and Image mode.
If not, oh well, I ll wait 30 minutes for the video to load, its definitely worth the wait!
Well thanks a lot, I ll be hoping for the help. BTW, I like your alegore “That’s like driving a bus full of people around without asking them where they want to go.” Its pretty nice.
You need to make one on dirty-ing up a texture.
how about two seperate colours in one liqiud fluid tutorials, or different density liquids like oil and water in a glass
How to make a LEGO man?
I’d like to know how to make a metal texture.
I’d would like to know how to make a face.
(If possible).
Select four points or two edges, press “F”… You made a face!
)
Maybe you could try to do a short movie, like 1min animation, and try to do tuts, for every step, a character, textures animating it, the background, interaction, and then final effects to the whole escene
It would be so awsome if you could do a tutorial on volumetric lighting in the game engine.
Please I want to learn to make a Street Scene
Moving water?