As most of my long term readers will know, my tutorial topics have been fairly wide. I’ve covered everything from modeling car wheels to creating burning buildings. I’ve had a lot of fun making them and they have helped a lot of people, but I’ll be honest with you: I created these tutorials because I wanted to.
I love cars, I love fire and I love ice fishing sheds (kidding).
But up until now I have never asked for your input. Which is stupid.
That’s like driving a bus full of people around without asking them where they want to go. I might get you there eventually, but it’s going to take a long time. So I’ve realized that unless I start asking you questions, it’s going to be a loooong trip.
Today, that’s exactly what I’m going to do.
I want you to tell me what you want to learn.
So to track your responses better, I’ve put together this simple, survey:
>>What do you want to learn?<<
A quick, painless 4 question survey.
I am currently writing my first commercial product on blender’s compositor called ‘ The Wow Factor’. So this survey will help me find out which topics you are struggling with and what tutorials I should make in the future. Your voice will be heard.
I’ll leave the comment section open for discussion, but please make sure that your tutorial requests are in the survey. Otherwise they will not be tracked.




really, I’m not used to blender 2.56 yet. I’m coming from 2.49b version and I felt drastic changes to the blender workflow. For sure, many improvements will happen but, I was wondering to myself if there is a way to make hair collide with meshes at this point. So if you could tutorialize tips for us, I’ll be very grateful to you.
thanks =)
What about modeling shoe?
NODES!!!!!!!!!!!!!!!!!!
How to get Bone Dynamic Support in Blender.
I am using one software Anime Studio Pro for my 2D Animations.
This software has a great feature Bone Dynamics
I want to get that feature in Blender. How to do that?
It works like this.
For example if you move the parent Bone by any source Location or Movement Rotation or any parent of Parent Bone
the Children Bones ( if they are opted for Dynamic)
They will work like spring for a while
Child Bone has 3 parameters
Torque Force: ( default 2 )
Sprint Force: ( default 2)
Damping Force ( default 1)
( can be changed )
Just watch this tutorial for Anime Studio Pro to know the feature.
Link:=
youtube;IeqZ4uatkGs]http://www.youtube.com/watch?v=IeqZ4uatkGs
What a about model a complete car… Engines and all.. I know it sound like a big project, but would be awesome to learn basics.