The Complete Weather Series

Access to all the weather tutorials in one location. Plus! Find out what next months tutorial topic is.

Length:
3 minutes
Software:
Blender 2.5
Difficulty:
Beginner
Rate:
VN:F [1.9.11_1134]
Rating: 4.9/5 (11 votes cast)

With June now behind us, the Blender Guru weather tutorial series is now complete!

If you missed any of the tutorials you can view them on the links below:





 

The Complete Weather Series, 4.9 out of 5 based on 11 ratings

About Andrew Price

I like long walks on the beach and yelling out during movies. My cat's name is dog, and my dog's name is cat. I am hilarious. I like Blender.

92 Responses to “The Complete Weather Series”

  1. john July 3, 2010 at 1:23 am #

    fab yes apartment block would be good and maybe how to arrange that into a small cityscape, making alterations to some buildings for variety.
    Indirect lighting would be great as i never been happy with the results of an interior lighting scheme – outdoors too would be a benefit to see your workflow or ideas

    thanks for all the tutes and info its been great

  2. jose July 3, 2010 at 1:04 pm #

    nah!!!! sos un maestro carajooooooooo

  3. amhphp July 3, 2010 at 1:07 pm #

    Love to see how to make a city; I am thinking both ancient and modern. Some technique that could be used in general.

    Temple, awesome; Mayan or Egyptian with stone statues.

    Also, a clock tower would be nice; underground railroad; an aquarium emphasizing the limits between man-made and natural environments would also be sweet.

    Indirect lighting sounds promising too.

  4. piotao July 4, 2010 at 7:03 am #

    Andrew, thank you for the plans to raise Blender Community to next level :) This is entirely good idea.

    Thinking about city and architecture, maybe it would be nice, if you show how to make a whole city and put it into some mood, maybe using discombobulator script + some tricks with sun and AO light, maybe using some more trickery…

    Personally I’d like to see how to explore and organize volume, surface and space in architecture at all, what are the gold rules of making good compositions and how to put architecture into a scene with a given mood and impact.

    If you plan to see how a good architecture in SCI-FI climate looks, try to explore some UT3 maps, or even Quake-series classical maps. They are plenty of them, and I think they are great examples of architecture in each types. Just think of it, if I could suggest something. :)

    Thank you once again. It would be also nice if you explorer shiny metalic materials with ambient light, HDR reflections and the other stuff. Maybe some thinks how to make or fake caustics in blender w/o photon mapping?

  5. Potado July 4, 2010 at 11:51 am #

    Woah, that’s what I requested! Woo!

  6. Ben July 4, 2010 at 12:24 pm #

    Nice! I can’t wait to see the architectural stuff. BTW, what font is that on the title?

  7. Pan July 4, 2010 at 2:15 pm #

    Hey Andrew!
    I thought of something kind of interesting, when a whole year is gone by, there’s going to be twelve sets of Blender tutorials, right? Well, every six tutorials you should pack ‘em all into a PDF file and release it on Blender Guru. It’ll help with organization. =)

  8. P4blo July 4, 2010 at 3:50 pm #

    Please, Pixar point based color bleeding, handy for lighting architecture: http://features.cgsociety.org/story_custom.php?story_id=5615

  9. Pewpewpewkerplowey July 4, 2010 at 4:32 pm #

    I’m so stoked!

    Hey, just an idea, but I’ve always been into a sort of heavy-duty, industrial sort of architecture. I always see that sort of thing in sci-fi, steam punk, and even just modern settings, you know, with the heavily reinforced metal beams spanning the walls and ceilings in crossing patterns, piping running everywhere overhead, and dull/soft glowing florescent lights suspended from the ceiling. There’d probably be something like a huge generator ( for example: http://www.theforce.net/swtc/Pix/zs/tesb/scope1.jpg) or machine (for example: http://www.flickr.com/photos/breakdennis/2494595558/) in the middle of the room, with a ton of wires or pipes coming off of it in all directions, and a million lights, buttons, knobs, and gauges. There’d probably be a lot of gears hanging about, chugging slowly in the glow of the burnt-yellow light of dusk bleeding through the heavily stained window panes, accented by a constant presence of dust, floating in and out of the beams of sunlight. Yeah, slightly extensive, but I’m sure you can tell what I’m trying to explain. Sorry about that.

    More Examples:

    http://www.flickr.com/photos/sepiabillo/3783466380/in/photostream/

    http://www.flickr.com/photos/sepiabillo/3317722687/

    http://www.flickr.com/photos/loupiote/18432025/

    http://www.flickr.com/photos/keiththorne/2914461021/

    Anyways, thanks for doing these tutorials! I’ve learned a great deal from what you’ve taught! Keep it up, and I’m totally looking forward to this next month!

  10. Pewpewpewkerplowey July 4, 2010 at 4:41 pm #

    Whoops, html error.
    The first two examples (in the text) are as follows:

    http://www.theforce.net/swtc/Pix/zs/tesb/scope1.jpg

    http://www.flickr.com/photos/breakdennis/2494595558/

    Ha. Didn’t think to separate the end parenthesis. Sorry about that.

  11. greg p July 4, 2010 at 7:37 pm #

    By the way, regarding my earlier comment re: yafray , i stupidly tried again to get it to work(must be well over 10 install/ uninstalls now!), as i saw it as a plugin for wings 3d program, still didn’t work, i was just hoping maybe someone knows what i am doing wrong, it just won’t work! i actually hate it so much i thought someone must be able to show how to install or use it, or do you have to be part of some secret club? The blender internal renderer will do me just fine!
    I am looking forward to your next episodes, thanks.

  12. rambo July 5, 2010 at 5:15 am #

    re: Yafaray http://www.blender3darchitect.com/2010/03/blender-2-50-and-yafaray-unofficial-exporter-script/ there is a link there to download a couple of files and put them into a folder and presto you have a working Yafaray.
    works only Blender 2.5 alfa 2

  13. hieste July 5, 2010 at 6:29 am #

    I would like to see two things in these new tutorials, please:

    1. How could be made precise (dimensioning like in SketchUp) architecture (interiors and exteriors) modeling in Blender.
    2. Easy modeling of landschafts (real and fictional) in Blender.

  14. Nathan July 5, 2010 at 7:58 am #

    Andrew, you’ve got to see The Third and The Seventh. Here’s the link on viemo… http://vimeo.com/7809605

    It has some stunning architecture, the guy spent like a year on this animation. Would be great for inspiration.

  15. clecle July 5, 2010 at 9:24 pm #

    Nathan

    WOW

  16. Oswaldo July 6, 2010 at 12:17 pm #

    poniéndose algo … exigente faltaría algo de otoño. Pasto y árboles secos con mucho viento.

  17. Lars July 6, 2010 at 7:35 pm #

    great topic! thanks adrew!

    i was watching your tutorial on creating realistic grass the other day… i tried to follow it in blender 2.5, but the result i got was quite different for some reason… when your doing a tut on an outdoor architecture scene, maybe you could include a short part on doing the front garden in 2.5 as well? ;)

    just an idea if it fits into the concept…

    thanks again for your awesome tutorials!

  18. Nick July 7, 2010 at 5:04 am #

    Maybe texturing a building? Btw: my birthday is the end of this month.

  19. rajeev kumar July 8, 2010 at 8:34 pm #

    Great work, Great tutorials

  20. Trav Parker July 10, 2010 at 5:19 pm #

    I was expecting to see your miss’s pop in the background when you said you were there visiting her :P

  21. David July 17, 2010 at 5:44 pm #

    I love your tutorials man, I always learn so much from them. Keep up the great work. Enjoy your time in Korea too, I spent a year stationed over there, fun place.

  22. Connor July 29, 2010 at 6:45 am #

    A tip for making more realistic clouds, is to:
    Go to file
    Select User Preferences
    Select the add-ons tab
    select object from the side bar
    and enable clouds
    then select an object in the view port
    have the tools menu activated, and select cumulus, or stratus (cirrus doesn’t work)
    hit generate
    render it and you have realistic clouds :) may want to mess with textures to make it look more like storm clouds for some

  23. jean philippe August 5, 2010 at 6:31 am #

    Hello,
    I would be curious to know how you would make to model a dewdrop

  24. Johnathan August 5, 2010 at 12:51 pm #

    I have been looking for a good jello tutorial. I’m looking to make a blob creature like Bob on the movie Monsters vs. Aliens… Plasma….

    By the way this is my new home page. very god site. Keep up the good work!

  25. paul August 12, 2010 at 9:37 pm #

    hello Andrew!
    Thank’s again for your huge amount of work!
    I miss tutorials in weather section with making a sand at the beach (especially when wind blows it), water waves falling at it, wet sand etc. Hope You find it someday intersting and find a time to make those tuts.

  26. nazarethbleedz September 24, 2010 at 2:32 am #

    hey andrew i think u r great, been using blender for two years and i find ur tutorials very simple but hits its mark. more greese to ur elbow. c ya…………

  27. Benyamin October 1, 2010 at 2:45 am #

    Hey do you think you could make a tutorial on how you can make a video of the animations in blender? I really need to know.

  28. David Montero November 25, 2010 at 10:25 am #

    I love your tutorials Andrew, but why you do them on PDF too? I think that they will be more helpful.

  29. abood February 2, 2011 at 8:57 am #

    Hello! i’m an 11 year old kid who is intrested in 3d programs.

    I’ve been looking for tutorials and freebies, so your website

    is very cool & awesome. I really love it. Thanks!!!!! :)

  30. shafeek April 12, 2011 at 10:33 pm #

    man, i really know what is guru.
    you are such a genius.

    thank you for your tutorials. i started to fall in love with blender

  31. Tim Juliano May 7, 2011 at 6:03 pm #

    Hey Andrew I want to thank you for your excellent website and great tutorials. You have been very helpful to me. I am a very amateur artist but have made leaps and bounds with your help. If you get bored I used your Mazda RX-8 in this Animated film I did as well as the information from the lightning tutorial to complete it. Thanks again Tim
    http://vimeo.com/23400252

  32. h667 May 30, 2011 at 12:12 am #

    Great Series! And great tutorials too. By the way, if you want more ideas for tutorial, there’s something I really would like someone to achieve : tornados (smoke tornados, fire tornados, light particules tornados, black hole vortex, energy tornados). That’s weather, isnt it ? Also sea environnements (sea waves, sea water, sunny beaches). Keep up the good work!

  33. orux June 29, 2011 at 3:30 pm #

    Architecture? cool. What about scifi city? You could cover what should to be in a future city (I’m talking about details), for example many neons, adds maybe wires (I have no Idea :) ).

    Both interior and exterior would be cool. Maybe interior a little bit more, because even in a super modern building we can add medieval looking interior. How to mix stuff like that and don’t make absolute nonsense.?

    I hope so you got an idea.

    By the way your tutorials are great.

    good luck.

  34. Fercho Ink August 7, 2011 at 6:43 am #

    Sounds good to me you’re going to teach you how to make buildings, houses, and all-encompassing architecture. And also all that would be more or less interior design … Greetings from Panama.
    I have a month of having started using Blender, and I like it very much.

  35. alimayo arango August 14, 2011 at 5:38 am #

    You are to blender what Andrew Kramer is to After Effects! Thank you for all that you do!

  36. Maste August 14, 2011 at 8:31 am #

    Hmm, think you could make a tornado tutorial? That’d be awesome for the weather!

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  4. Phylicia - January 13, 2012

    Subhub…

    Someone on Subhub liked this article. Pleased to have found it…

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