With June now behind us, the Blender Guru weather tutorial series is now complete!
If you missed any of the tutorials you can view them on the links below:
[...] amhphp: Love to see how to make a city; I am thinking both… [...]
[...] The Complete Weather Series | Blender Monthly Specials | Blender Guru – 01. Jul, 2010 [...] How to Create a Lightning Storm [...] [...]
[...] The Complete Weather Series | Blender Monthly Specials | Blender Guru – 01. Jul, 2010 [...] Bring the Rain! [...] [...]
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fab yes apartment block would be good and maybe how to arrange that into a small cityscape, making alterations to some buildings for variety.
Indirect lighting would be great as i never been happy with the results of an interior lighting scheme – outdoors too would be a benefit to see your workflow or ideas
thanks for all the tutes and info its been great
nah!!!! sos un maestro carajooooooooo
Love to see how to make a city; I am thinking both ancient and modern. Some technique that could be used in general.
Temple, awesome; Mayan or Egyptian with stone statues.
Also, a clock tower would be nice; underground railroad; an aquarium emphasizing the limits between man-made and natural environments would also be sweet.
Indirect lighting sounds promising too.
Andrew, thank you for the plans to raise Blender Community to next level
This is entirely good idea.
Thinking about city and architecture, maybe it would be nice, if you show how to make a whole city and put it into some mood, maybe using discombobulator script + some tricks with sun and AO light, maybe using some more trickery…
Personally I’d like to see how to explore and organize volume, surface and space in architecture at all, what are the gold rules of making good compositions and how to put architecture into a scene with a given mood and impact.
If you plan to see how a good architecture in SCI-FI climate looks, try to explore some UT3 maps, or even Quake-series classical maps. They are plenty of them, and I think they are great examples of architecture in each types. Just think of it, if I could suggest something.
Thank you once again. It would be also nice if you explorer shiny metalic materials with ambient light, HDR reflections and the other stuff. Maybe some thinks how to make or fake caustics in blender w/o photon mapping?
Woah, that’s what I requested! Woo!
Nice! I can’t wait to see the architectural stuff. BTW, what font is that on the title?
Hey Andrew!
I thought of something kind of interesting, when a whole year is gone by, there’s going to be twelve sets of Blender tutorials, right? Well, every six tutorials you should pack ‘em all into a PDF file and release it on Blender Guru. It’ll help with organization. =)
Please, Pixar point based color bleeding, handy for lighting architecture: http://features.cgsociety.org/story_custom.php?story_id=5615
I’m so stoked!
Hey, just an idea, but I’ve always been into a sort of heavy-duty, industrial sort of architecture. I always see that sort of thing in sci-fi, steam punk, and even just modern settings, you know, with the heavily reinforced metal beams spanning the walls and ceilings in crossing patterns, piping running everywhere overhead, and dull/soft glowing florescent lights suspended from the ceiling. There’d probably be something like a huge generator ( for example: http://www.theforce.net/swtc/Pix/zs/tesb/scope1.jpg) or machine (for example: http://www.flickr.com/photos/breakdennis/2494595558/) in the middle of the room, with a ton of wires or pipes coming off of it in all directions, and a million lights, buttons, knobs, and gauges. There’d probably be a lot of gears hanging about, chugging slowly in the glow of the burnt-yellow light of dusk bleeding through the heavily stained window panes, accented by a constant presence of dust, floating in and out of the beams of sunlight. Yeah, slightly extensive, but I’m sure you can tell what I’m trying to explain. Sorry about that.
More Examples:
http://www.flickr.com/photos/sepiabillo/3783466380/in/photostream/
http://www.flickr.com/photos/sepiabillo/3317722687/
http://www.flickr.com/photos/loupiote/18432025/
http://www.flickr.com/photos/keiththorne/2914461021/
Anyways, thanks for doing these tutorials! I’ve learned a great deal from what you’ve taught! Keep it up, and I’m totally looking forward to this next month!
Whoops, html error.
The first two examples (in the text) are as follows:
http://www.theforce.net/swtc/Pix/zs/tesb/scope1.jpg
http://www.flickr.com/photos/breakdennis/2494595558/
Ha. Didn’t think to separate the end parenthesis. Sorry about that.
By the way, regarding my earlier comment re: yafray , i stupidly tried again to get it to work(must be well over 10 install/ uninstalls now!), as i saw it as a plugin for wings 3d program, still didn’t work, i was just hoping maybe someone knows what i am doing wrong, it just won’t work! i actually hate it so much i thought someone must be able to show how to install or use it, or do you have to be part of some secret club? The blender internal renderer will do me just fine!
I am looking forward to your next episodes, thanks.
re: Yafaray http://www.blender3darchitect.com/2010/03/blender-2-50-and-yafaray-unofficial-exporter-script/ there is a link there to download a couple of files and put them into a folder and presto you have a working Yafaray.
works only Blender 2.5 alfa 2
I would like to see two things in these new tutorials, please:
1. How could be made precise (dimensioning like in SketchUp) architecture (interiors and exteriors) modeling in Blender.
2. Easy modeling of landschafts (real and fictional) in Blender.
Andrew, you’ve got to see The Third and The Seventh. Here’s the link on viemo… http://vimeo.com/7809605
It has some stunning architecture, the guy spent like a year on this animation. Would be great for inspiration.
Nathan
WOW
poniéndose algo … exigente faltaría algo de otoño. Pasto y árboles secos con mucho viento.
great topic! thanks adrew!
i was watching your tutorial on creating realistic grass the other day… i tried to follow it in blender 2.5, but the result i got was quite different for some reason… when your doing a tut on an outdoor architecture scene, maybe you could include a short part on doing the front garden in 2.5 as well?
just an idea if it fits into the concept…
thanks again for your awesome tutorials!
Maybe texturing a building? Btw: my birthday is the end of this month.
Great work, Great tutorials
I was expecting to see your miss’s pop in the background when you said you were there visiting her
I love your tutorials man, I always learn so much from them. Keep up the great work. Enjoy your time in Korea too, I spent a year stationed over there, fun place.
A tip for making more realistic clouds, is to:
may want to mess with textures to make it look more like storm clouds for some
Go to file
Select User Preferences
Select the add-ons tab
select object from the side bar
and enable clouds
then select an object in the view port
have the tools menu activated, and select cumulus, or stratus (cirrus doesn’t work)
hit generate
render it and you have realistic clouds
Hello,
I would be curious to know how you would make to model a dewdrop
I have been looking for a good jello tutorial. I’m looking to make a blob creature like Bob on the movie Monsters vs. Aliens… Plasma….
By the way this is my new home page. very god site. Keep up the good work!
hello Andrew!
Thank’s again for your huge amount of work!
I miss tutorials in weather section with making a sand at the beach (especially when wind blows it), water waves falling at it, wet sand etc. Hope You find it someday intersting and find a time to make those tuts.
hey andrew i think u r great, been using blender for two years and i find ur tutorials very simple but hits its mark. more greese to ur elbow. c ya…………
Hey do you think you could make a tutorial on how you can make a video of the animations in blender? I really need to know.
I love your tutorials Andrew, but why you do them on PDF too? I think that they will be more helpful.
Hello! i’m an 11 year old kid who is intrested in 3d programs.
I’ve been looking for tutorials and freebies, so your website
is very cool & awesome. I really love it. Thanks!!!!!
man, i really know what is guru.
you are such a genius.
thank you for your tutorials. i started to fall in love with blender
Hey Andrew I want to thank you for your excellent website and great tutorials. You have been very helpful to me. I am a very amateur artist but have made leaps and bounds with your help. If you get bored I used your Mazda RX-8 in this Animated film I did as well as the information from the lightning tutorial to complete it. Thanks again Tim
http://vimeo.com/23400252
Great Series! And great tutorials too. By the way, if you want more ideas for tutorial, there’s something I really would like someone to achieve : tornados (smoke tornados, fire tornados, light particules tornados, black hole vortex, energy tornados). That’s weather, isnt it ? Also sea environnements (sea waves, sea water, sunny beaches). Keep up the good work!
Architecture? cool. What about scifi city? You could cover what should to be in a future city (I’m talking about details), for example many neons, adds maybe wires (I have no Idea
).
Both interior and exterior would be cool. Maybe interior a little bit more, because even in a super modern building we can add medieval looking interior. How to mix stuff like that and don’t make absolute nonsense.?
I hope so you got an idea.
By the way your tutorials are great.
good luck.
Sounds good to me you’re going to teach you how to make buildings, houses, and all-encompassing architecture. And also all that would be more or less interior design … Greetings from Panama.
I have a month of having started using Blender, and I like it very much.
You are to blender what Andrew Kramer is to After Effects! Thank you for all that you do!
Hmm, think you could make a tornado tutorial? That’d be awesome for the weather!