Rendering an Interior Scene with Cycles

Discover how to light and render a realistic interior scene using Blender and Cycles.

Length:
53 minutes
Software:
Blender 2.61 & Photoshop
Difficulty:
Advanced
Rate:
VN:F [1.9.17_1161]
Rating: 4.9/5 (126 votes cast)

In this tutorial you will discover:

  • How to light an interior scene effectively
  • How to use of various types of shaders
  • Post processing tips to improve a final image

Thanks to the release of Cycles, it’s now possible to create realistic interior scenes right from within Blender.

In this tutorial I will walk you through lighting and texturing a scene for rendering with Cycles.

We’ll use this reference image and these textures:

  1. BrickOldSharp0137 (Image 1)
  2. WoodPlanksBare0029 (Image 1)
  3. WoodFine0039 (Image 1)
  4. MarbleTilesWall001 (Image 1 & 2)
  5. Plastic0046 (Image 3)

Final Result



Download the Starter File

At a Glance

Screenshots from the video:


Where to Find Architectural Inspiration

Good architectural images are often hard to find, but I’ve found a few sites that dish it up regularly:

I hope you enjoyed the tutorial! If you make something awesome, please post your results in the comments below :)

Rendering an Interior Scene with Cycles, 4.9 out of 5 based on 126 ratings

About Andrew Price

I like long walks on the beach and yelling out during movies. My cat's name is dog, and my dog's name is cat. I am hilarious. I like Blender.

211 Responses to “Rendering an Interior Scene with Cycles”

  1. هيثم March 31, 2012 at 10:13 am #

    شكراً لك ….عمل ممتاز جداً واصل….

    • nieghel April 25, 2012 at 6:44 pm #

      Totally agreed! :D

  2. Uwe April 3, 2012 at 4:33 pm #

    Hi Andrew!
    Thank you for another informative and entertaining tutorial.
    And for those ones that can’t afford to do the postprocessing with Photoshop:
    In Gimp->Filters->Light and Shadow you’ll find the filter “Supernova”. With a spokes count of 1 you’ll get a similar glow effect like we’ve seen in your tutorial. And yes, size and color is changeable!

  3. Yan Xiaoqiang April 8, 2012 at 3:16 pm #

    Great! You are the man!!!!!

  4. c001os April 10, 2012 at 8:37 am #

    This is the most informative tuttorial for cycles! Thy a lot!

  5. James McTaggart April 14, 2012 at 10:17 am #

    Andrew,

    You are the don! Great tutorial … thanks!!!

  6. Yorick April 15, 2012 at 8:01 pm #

    http://img.picshare.at/1334520027_Finalrender.png

    My Pic :) thx!

  7. squibblejack April 16, 2012 at 2:27 am #

    http://cgcookie.com/blender/images/cathedral-of-lleida/
    thank you mr. Andrew, i choose to model the cathedral
    of Lleida. i always enjoy your lessons, peace.

  8. andrei April 16, 2012 at 4:32 pm #

    hi guys! please can anyone help me with some info: I have the latest version of blender, and therefor there’s cycles engine in it. I’m working on a scene of an interior , and my renders in cycles are very noisy with many white pixels in it. maybe it’s because of my video card (geforce 8600 gt quite old, does cycles even use video card or render if it’s not specified to do so? ), but I’m render with CPU thou (my cpu is quite good, Phenome IIx4 at 2.80GHz and 4GB of RAM) . can anyone explain me if it’s in video card problem or some settings should be performed.
    thanks!

    • Anthony April 16, 2012 at 10:22 pm #

      well you have to switch it to graphics card and it just calculates it on the graphics card instead of the CPU. it shouldn’t really make a difference look wise, however you do have to change the amount of passes in the render settings. it may take a lot of passes.

  9. Anthony April 16, 2012 at 10:25 pm #

    How many passes do you use in your renders?

    • andrei April 17, 2012 at 4:46 pm #

      Hi Anthony and thakns for your quick response. I really haven’t change any settings for my render… so I see in Render->Passes only Combined and Z are checked. My render is set on CPU, but still, the rendered image is very noisy. I’m really confused, what am I suppose to change :( to get such nice and glossy image like everyone..

      • Andi Drajan April 19, 2012 at 5:39 pm #

        did you change the render samples? i think the default is set to 10. you can change it from the render panel, under integrator.

        • andrei April 30, 2012 at 8:06 pm #

          thanks to all, I’ve changed the version from 2.62 to 2.63 and the white pixels are gone :) . I did not knew about render samples .. I’ve used that and it’s better . thanks again guys!

  10. Andi Drajan April 17, 2012 at 11:39 am #

    Here’s an image I created after watching this tutorial:

    https://www.facebook.com/photo.php?fbid=3645586419153&set=a.2097897927908.124635.1259164784&type=3

  11. SGTHoward April 21, 2012 at 4:51 pm #

    Here is my try at it

    https://picasaweb.google.com/115325840884820402730/BlenderArtwork#5733897064977599938

  12. dyllon April 24, 2012 at 1:00 pm #

    some settings need changing. Render, performance then adjust samples etc to what suits you

  13. Nuno April 27, 2012 at 11:00 am #

    Am I the only one that gets the original file without the balcony?

    • Jerry May 1, 2012 at 3:48 pm #

      It’s on Layer 2

  14. Peter Jones April 27, 2012 at 1:21 pm #

    Hey Andrew,
    Awesome tutorial, i gave it a go a while back as i have been looking into indoor scenes for a while now. Here is a still that i did with the help of your tutorial and the sites you linked for reference image.
    I hope you like it :)
    http://www.peter-c-jones.com/storage/gallery/Better%20render.png

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