Let it Snow!

Because there’s no business, like snow business.

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VN:F [1.9.22_1171]
Rating: 4.7/5 (93 votes cast)

In the tutorial you will learn how to create:

  • A realistic snow material
  • Snow tire tracks
  • Footprints in the snow
  • Icicles
  • A snow roof texture

Welcome to week 2 of the Weather special :)

Last week we covered how to create puddles, but this week things are getting a little bit chillier… snow.

Being from Australia, I must admit that snow has never been my strong point. The most contact I’ve had with snow was from ski holiday in New Zealand about five years ago, but those memories are getting pretty vague let me tell you! So for this subject I’ve had to rely entirely on reference photos. Hopefully the result will please those of you in colder climates! :P

I’ve experimented with various methods for making the snow clump together naturally and glisten in the sunlight, and this is my workable solution.

Featured User Submissions

(to submit your image, post a link in the comments below)

At a Glance

Screenshots from the video:

Download starter .blend Download finished .blend

 

Let it Snow!, 4.7 out of 5 based on 93 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • stelz0r

    have you got a link for the textures?

  • KiKo

    how can i get that glittereffect in cycles?

  • xvc

    nice

  • Eddie

    I was hoping to get some help as I have the latest blender and I am trying this tutorial but my second texture is not showing thru the tracks. I have the tracks indented in the snow. I have stencil turned on and rgb to intensity is as well but the inside of the tracks is the same as the outside. can someone help with this?

  • http://www.facebook.com/gabriel.r.silva.39 Gabriel Rodrigues da Silva

    Hi,Can you say me if The background( the tree) is an image or tree models?

  • theoldghost

    Hey, Andrew. When making the snow on the roof your 1st texture was a ‘Image’ of a roof you quickly mentioned. WHAT?! Where did that come from and how can I create one. Evidently without that I can add no snow to my roof. Xmas is coming fast and my Video card need snow on a roof. Help! ghost56

  • Classified

    The Video isnt working

  • http://www.facebook.com/nicolo.azzaro Nicolò Azzaro

    How can you do this with Cycles? I really need HELP!!!

    • Colin Smith

      If you’re having trouble with the texture painting, you need to first unwrap your image and save it as a file on your hard drive. Then you need to set up a basic image texture node tree in the node editor. Choose the file you saved as the texture (it should just be black) and connect it to your shader node. Texture painting will now work. Once you’ve finished painting, save your image again from the UV editor and remove the image texture node from your shader. You can now use that image with the displacement modifier. I don’t know if that makes sense or not. I hope it does.

  • rcgauer

    Andrew: Around the 2:00 mark, you say that a lamp must be visible within the scene to contribute specularity…. Is this really so, or do I misunderstand? I think they provide spec even if removed out of camera view….?

  • Reetwikraj

    Can you Create a Tutorial about Modeling a car (Lamborghini). I really need that

  • reidh

    You know that model of the barn is a good UV unwrapping study.