Introduction to Cycles

A complete introduction to Blender’s exciting new rendering engine: Cycles.

Length:
42 minutes
Software:
Blender 2.6 - Cycles Build
Difficulty:
Beginner
Rate:
VN:F [1.9.11_1134]
Rating: 4.9/5 (296 votes cast)

Welcome to Cycles!

Cycles is a brand new rendering engine built right into blender.

It’s flexible, fast and above all else: produces more realistic results. Forget everything you know about lighting and rendering in Blender… the game has officially changed ;)

In this tutorial you will discover:

  • The difference between the internal renderer and Cycles
  • Some of the cool features of Cycles
  • How to create your very first Cycles render
  • Using lights, materials, textures and bump mapping
  • How I made the donut scene

Finished Result

Mmm no calories

More shots at BlenderArtists.org

Further Inspiration

Here’s some inspiring works from the Blender community using Cycles:

Further Links

Cycles is big news for Blender and I can’t wait to see what works come out of it.

Post any Cycles images you create in the comments below :)

Introduction to Cycles, 4.9 out of 5 based on 296 ratings

About Andrew Price

I like long walks on the beach and yelling out during movies. My cat's name is dog, and my dog's name is cat. I am hilarious. I like Blender.

381 Responses to “Introduction to Cycles”

  1. mee February 19, 2012 at 6:01 pm #

    Hi, great tutorial thanks for the nice explanation … but how did you do the sprinkles? Probably cylinders distributed with the particle system, still I cant figure out how to place them easily nicely distributed on top of other surfaces. Most likely there are lots of ways to do awesome stuff with that … any tutorials ? ;)

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