How to Make Metallic Text

Discover how to create metallic text, perfect for logos and title intros.

Length:
47 mins
Software:
Blender 2.66
Difficulty:
Beginner
Rate:
VN:F [1.9.17_1161]
Rating: 4.7/5 (68 votes cast)

In this tutorial you will discover how to:

  • Quickly create 3d text
  • Create a grungy metallic texture
  • Fake a volumetric spotlamp

3D typography has a big place in the industry. Any company with a message to tell can use a designer who knows how to make attention grabbing 3d typography.

So it makes sense to hone your craft now so you can make yourself more employable.

In this tutorial we’ll be creating a typical, big, bold, attention grabbing title.

Finished Result

Download the Finished .blend

Resources used in the tutorial:

  1. Bebas Font
  2. Grungemaps0119
  3. Grungemaps0088
  4. ConcreteDamaged

Text Summary

Creating the text

1. Delete the default cube and lamp, replace it with text (Add>Text).

 

2.  Rotate the text by 90 degrees so it’s standing upright.

 

3. Go to the font settings and click the folder icon to change the font.

 

4. You can use any font you like, but I’ll be using Bebas.

 

5. Set the text extrude to 0.5.

 

6. So that the edge catches more light, set the Bevel to 0.007 and the resolution to 4.

 

7. Now we’ll create the text outer shell. To do this, duplicate the font (Shift+D) then press Escape.

 

8. With the new text object selected, go the font settings and change these settings:

 

9. With both text objects selected, press Alt+C to convert the object to a mesh.

 

Setting up the scene

1. Position the camera so it’s facing directly infront of the text, and set the focal length to 18.

 

2. Go to the world settings and set the color to almost solid black.

 

3. Add a plane and scale it along the x-axis to create a rectangle. Position it directly above the text, looking down:

 

4. Set the material for the plane to an Emission shader, with the strength set to 10.

 

5. Add a plane and scale it so it fits the grid floor.

 

Render it and you should see this:

Just getting started…

 

Creating the material

1. Select the inner text mesh, go to the node editor and add a new material.

 

2. Add a mix and glossy shader. Connect them as shown:

 

3. Add an Image Texture node and load in the Grungemaps0119 texture.

 

4. In edit mode, go into front view then press U and select Project from View.

 

5. Next add an RGB curves node and connect it between the image and glossy shader. Create a bow in the curve to increase contrast:

 

Render it and you should have this:

 

6. To make the texture have even more of an impact, connect the output of the RGB curve node to the Mix Shader Fac input.

 

Like some sprayed with a fine layer of molasses

 

7. Change the color of both the Glossy and Diffuse shader as shown, to create a gold material:

 

Mmm dirty gold

 

8. To give the material a fine brushed metal look, add a noise texture and Bump node (Add>Vector>Bump). Connect and set the settings as shown:

 

In order to make the texture looked “brushed” we need to fake it, by stretching it along one axis. To do this, add a Texture Coordinate and Mapping Node and connect as shown. Set the X scale to 0.01.

 

It’s subtle but it adds an extra element to the material

 

MOAR LIGHTS!

The scene is alright, but the text is reflecting too much black background. It needs more highlights and edge lights.

1. Add two planes on both sides of the text, and set the material as Emission and Strength 3.

 

2. Add two rectangular planes behind the camera as shown, with an emission of 3.

 

3. Place a spotlamp behind the text, set the size 0.5 and strength 60.

 

You should now have this:

 

The outer shell material

1. Select the outer text mesh and add a new material.

 

2. Go to the Node editor, and setup a mix node with a glossy shader as shown:

 

3. Set the diffuse color to dark grey:

 

4. UV unwrap the text, by going into side view mode and selecting U, Project From View.

 

5. Go back to the node editor and add an Image Texture node. Load in the Grungemaps0088 texture, and connect to the Mix Shader Fac input:

 

6. Add a Bump node (Add>Vector>Bump) and set the Strength to 0.001, connect it as shown:

 

Gettin’ there!

 

Texturing the Concrete

1. Select the floor plane and in top view mode press U, Project from View (bounds).

 

2. Go the node editor and a new material.

 

3. Add a mix and glossy shader and connect as shown. Set the glossy roughness to 0 and the Mix Shader Fac to 0.7.

 

4. Add an image texture node and load in the ConcreteDamaged (tiled) texture:

 

5. Add a Mapping and Texture Coordinate node and connect it as shown. Set the Scaling to 16:

 

YEEAHH now we’re really getting there

 

6. You may also like to add DoF (Depth of Field). To do that, place an empty at the front of the text:

 

7. Next, select the camera and set the Focus point to the empty, and the Aperture to F/stop 3.2.

 

 

Volumetric background

To make the background less dark and heavy, we’re going to lighten it with a foggy spotlamp from behind. Unfortunately at the time of writing this (March 2013) Cycles does not support volumetric lighting, so we’ll have to do some trickery by combining a blender internal scene with our current render.

1. In the top toolbar find the box that says ‘Scene’ click the + next to it and select new.

 

2. A new scene should open, rename it volumetric spotlamp.

 

3. Go back to your previous scene, and select the floor plane, spotlamp, camera and both text meshes, then press Ctrl+L. In the popup select Objects to Scene > Volumetric Lamp.

 

4. In the newly created scene, go to the lamp settings and check Halo and Step 1.

 

5. In the newly created scene, select the spotlamp and move it to a separate layer.

 

6. In the render panel, go to the layers section and select the layer which the spotlamp is on. In the Mask Layer section, select the layer that the rest of the scene is on (this is for blocking out the rays of light).

 

Coming to a theater near you

Coming to a theater near you

Compositing

1. Go to the original scene and set the screen mode to Compositing.

 

2. Add a new RenderLayer (Add>Input>Render Layers) and from the dropdown box, select the ‘Volumetric Spotlamp’.

 

3. Add a Mix node, and connect it to both Render Layers. Set the blend type to Screen and Fac to 0.2.

With the foggy spot lamp, the background is less heavy

 

4. Now we’ll do some color grading. Add a Color Balance node and connect as shown. Push the midtones (middle wheel) to light blue, and the highlights (right wheel) to light yellow.

 

5. Now we’ll create a vignette. Add an Ellipse Mask and change the settings as shown:

 

6. Add an Invert and Blur node and connect it to the Mask node as shown. Set the Blur settings as shown:

 

7. Finally, add a Mix node, set the blend type to Mulitply, and connect as shown. Change the bottom input to a grey color:

Final compositing setup:

 

Finished!

Further Inspiration

Not sure where to take this tutorial? Here’s some 3d typography inspiration:

  • Shiny Binary – Awesome website by an awesome UK based typographical artist
  • Typography 10 – Clean, funky 3d text.
  • Harley Davidson – Cool fabric themed text. The detail in the stitching is great.
  • AT&T – Great poster that shows typography embedded into architecture.

If you create something cool, post it in the comments below!

If you like this tutorial you may also like, How to Create a Professional Logo Animation.

How to Make Metallic Text, 4.7 out of 5 based on 68 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • Zhornek

    I forgot to attach the screenshot of the problem i commented in the last reply! >.<

  • Zhornek

    Hello Everyone! I have a problem with the cycle render… When I render the image, I get a completely grainy image, what I’m doing wrong? Sorry for my english and thanks for your attention! :D

  • Dubi

    Great Tutorial!!! keeep them coming, I’ve learned so much from you!
    here is my result:

  • From Russia With Love

    Hi! Thanks for the awesome Tutorials!

  • Jacco van Leeuwen

    Another great tutorial. I’ve got a lot to learn though….

  • http://www.facebook.com/pasi.hartikainen.94 Pasi Hartikainen

    Hey! Thanks for a nice tutorial! Here is what I got! (My GF nickname)

  • Sulfur

    No one noticed Korean on the final result?

  • http://www.facebook.com/ZhongBii 黄中柏

    Can i know how to insert some Unicode text ? (like chinese:华语…)

  • racefreak1976

    Here’s mine. Thanks Andrew! You helped me a lot here. I admit I combined two of your tutorials here to make it an animation.

    This is my second animation, so I have a question. It took nearly 24 hrs to render at 250 samples. Is that normal?

    http://www.youtube.com/watch?v=TwVhIN2OsbI&feature=youtu.be

  • lkm

    nice

  • Guest

    From Paraguay…this is my result…thanks for the tutorial!!

  • Miguel Paredes

    This is my result – Thanks for the tutorial from Paraguay!

  • http://www.facebook.com/meliodora Monica Tintorri De Bellis

    I am a beginner and I am getting confused as you are too fast for me and the explanation in writing does not cover each single step. I am using blender 2.6. The short-cuts are in different place and I am not able to follow you. Can you make it simple for people like me? Thank you.
    Monica from Italy.

  • Dan

    I can’t get the 2nd layer to be rendered in composite mode, it’s just blank. Text version of this tutorial is bland. :s

    • Dan

      I somehow got it to work, thanks for the tutorial!

  • zach

    whenever I add the RGB curve the texture stops working, It works fine without it though. Any ideas?

    • zach

      nvm fixed it, no Idea what I did though

  • http://www.torpes.xxx/ Stefano

    My first tutorial done!
    Thank you.

  • AlienNova

    I can’t seem to find the surface tab with the emission in it. Any help, if so please send to my email.

    • AlienNova
      • http://www.torpes.xxx/ Stefano

        Don’t publish your e-mail, unless you want to receive spam.
        Look at the comment before yours I have replied to an user with the same problem.

  • Chris

    how are you changing the emission on the small plane. I do not have that option in my material selection. can u help me with this please?

    • tintin

      i have this exact same problem man, i have the default setup of blender 2.66a and my menu looked fine up until this stage. then they all look different once we get into the emissions stuff . . . if you change the material to volume not surface then you get an emissions option . . . or you can change emit on surface material but it doesn’t really light anything up

      • fergus

        switch to cycles then everything will be revealed to you.

    • http://www.torpes.xxx/ Stefano

      You have to change the engine to “Cycles Render”. Look in the next image.

  • Lukust

    Killer tutorial man!!

    And deed I ever say how awesome it is that you added the Sumary:)
    I’m share that everyone with a bandwidth cap (me included) really appreciate it.

  • DANIEL MORALES

    This is my result :P Very nice the tutorial, greetings from México.!!!

  • DANIEL MORALES

    This is my result :P Very nice the tutorial, greetings from México.

  • Adrian

    Awesome tutorial. This is my result

  • William Chargin

    As far as the duplicated vertices go, it’s because text is optimized for smooth shading. It’s basically an applied Edge Split modifier.

  • http://www.facebook.com/airat.muhametdinov.79 Airat Muhametdinov

    Thanks!

  • zohar wolf

    hope it work ! keep rocking

  • zohar wolf

    hey thats mine !! :D .. keep rocking !!

  • http://www.facebook.com/profile.php?id=100005260242715 Alan White

    Many thanks to u Andrew also many prayers to you and my other family in South Korea stay safe erbody

  • http://www.facebook.com/profile.php?id=100001646514404 Riccardo Bestetti

    Help… After I add the Mapping Node the Noise Texture doesn’t render anymore :C

  • mindfest

    Thanks a lot for this tut. :) I combined it with another one of yours.

  • Isenya

    where can zou change the GPU/CPU Settings in Blender 2.66?

    • anonymousBlenderUser

      If you go to the render settings using Cycles, it should say CPU on the… third dropbox down (off the top of my head). This can be switched to GPU Compute :)

  • Luigi

    This is what i did

  • Luigi

    This is what i did :)

  • Isenya

    can you do your office or work space please

  • John Fitzpatrick

    Had a lot of fun with this one. http://www.tazmon.com/2013/03/3d-metal-text/ I’d love to see a collection or something with material noodles for a lot of different materials, like this gold. Thanks for sharing.

  • Henrik

    Great job, thanks for another great tutorial. This site and it’s extremely well made content is a big part of the reason why I switched from…well let’s just say a paid program, to Blender. In the essence of cool texts, would it be possible to make like a chipped away bark thing in Blender ? I’m thinking like a three (with bark) and someone/thing have carved through the bark. I know this can be quite easily achieved as a 2d effect in photoshop or similar. But can Blender handle it for that really nice 3D feel ?

    Challenge xD.

    Many thanks from Sweden

  • http://www.facebook.com/jerome.deramas Jerome Deramas

    !!! nice

  • threedee

    Aonther great tutorial! Thans Andrew!

    Here’s mine:

  • Salas

    Hi Andrew, its true that their is no volumetric supports in cycles yet (not speaking of strom patch oO) but their is a great way to fake this ! Its based on a cycles motion blur of a moving plane that have a mix of translucent and diffuse ! This is and instance of this principe http://blenderartists.org/forum/attachment.php?attachmentid=222283&d=1363099828 and their is a thread in BA that explain it correctly ! Its pretty fast and not that blurry if you set up layers properly and use a little gaussian blur ;) You may try this ! When the lightning is much more complex than current scene, its so cool not to have to resetup all in BI.

  • http://www.facebook.com/edgar.poe.522 Edgar A. Poe

    Thanks Andrew! Great TUT! Check out the popuverse at POPUVERSE.COM

  • Roman

    HELLO I NEED HELP WITH THE COMPOSITING PLEASE.I did all as it is in tutorial but i made somewhere mistake =( When i render the Light and than second render the scene…..i switch into compositor but there are no nodes , and they cant be added, when i select on scene plane i see nodes from plane,,, what should be selected nefor doing to compositor? please help…..thanx R

    • Roman

      Thanx i already found it =) there is small button i had to click ..

  • http://www.facebook.com/boubacar.barry.5070 Boubacar Barry

    Andrew I am a dummy, here is what I can do, and hope to improve.

  • Oppai

    Thank you Andrew !!
    Your tutorials is awesome !!

  • Jarruel

    here is mine version of Andrew tut

  • Han Scitir

    Space

  • Han Scitir

    A great introduction to nodes! Built my Blender confidence.