In this tutorial you will discover:
- How to use the smoke simulator
- How to turn smoke into fire
- How to make fire glow using the compositor
It’s something I’ve been wanting to create for a while but never got round to it: Flamethrowers.
Whilst it would suck to come across one in real life, watching them on video is somewhat mesmerizing. It’s like a water hose that shoots fire!
Whenever I play Team Fortress 2 I nearly always choose the Pyro class (I like it when they run). So it makes sense that after a long TF2 session on Saturday morning that my first instinct was to boot up blender and mash away at the smoke simulator. It wasn’t long before a somewhat realistic flamethrower was achieved.
Finished Result
Further Inspiration
Not sure where to go with this tutorial? Check out these links for some firey inspiration:
I hope you enjoyed this tutorial! Post your animations in the comments below
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Thank you for your tutorials, without them I think I might have put my keyboard through my screen out of frustration. Please no your hard work is very well appreciated. This is my first attempt with the smoke thingy
All the best Mark
http://www.youtube.com/watch?v=q6ZYwRmOLBc
Exactly what I was thinking
As I wanted to render the scene (18:44) there’s no smoke!
Can somebody help me?
hey man, you’re such a big help to me. i don’t think you know how much help you’ve supplied to people! send me and email! PLEASE! so i can tell my children that Andrew Price emailed me!
cool !!!! thank for your tutorial !
Hi Andrew,
Great Tutorials, learning heaps.
I had similar problems to you when looking for the emitter object in a scene, and stumbled on an excellent feature for many uses. When RMB selecting an obj, hold the alt key, and you get a list of all the objects under your cursor. REAL handy for getting exactly the object you want when you already have a selection running.
Hope this helps someone…
Mark.
Muchas gracias por tu tutorial, muy bien explicado. Antes de tu tutorial habia visto otro muy similar, pero algo le faltaba explicar porque no lograba llevarlo a cabo totalmente. Tu paso a paso es muy claro, asi que logre llevarlo a cabo. Un saludo desde Buenos Aires.
Sorry I hasten to send it, this is the translation:
Thank you very much for your tutorial, very well explained. Before your tutorial had seen one very similar, but something was missing because it failed to explain to carry it out completely. Your step by step is very clear, so getting to do it. Greetings from Buenos Aires.
How come when I do the key frame there is no animation. It worked once but now it wont work anymore. It just sits there
I mean like it shoots the particles but nothing it doesn’t move up and down like the way i set it to.
I’ve been looking around your site for a while now, trying to find the button to subscribe to your email list. I can’t find it!!!! It says “subscribe to our e-mail newsletter”, but there isn’t any clear indication of how to!!!
please help
I know this is way too late, but if there is anyone else looking at the comments, then all you have to do is get the cheat sheet, and you will get and email with the link to subscribe.
Another fun and informative tutorial. Thanks Andrew. Instead of building a flame thrower, I modeled an 18th century cannon firing from behind a stone rampart. http://www.pbase.com/image/138529733
The download the finished .blend is just a weird site with a whole bunch of characters. Don’t know if it is suppose to do that or not… help please…
Nice tutorial. But can you tell me why if I want to start doing that flame over 300 frame I can not get show that anymore? That show if I start doing that like 0-200 frame. Can you help. Thanks
yo dis is tight im working on a video game with my friends and this is going to be used alot
best intro ever!!!
Thanks for that tutorial. Great intro!
Why does my domain show up as a giant sold black square?
Just watched this on youtube, thought it would be helpful to anyone who is creating fire: http://www.youtube.com/watch?feature=player_profilepage&v=sFe7sKz8HSU
This is what i created http://www.youtube.com/watch?v=IkSeFKxJ230
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Sorry for posting another post but… I now made this epic shit right here http://www.youtube.com/watch?v=39n0Farxz3Q&feature=channel_video_title
my fire came out spotty like you seem to be implying at the beginning of the tut. i put my normal to 8 and amount to 10000 for the particles. Its like a grainy fire
You never really showed how to save the file as a video and get the sound. I figured out how to save it as a video but you never did explain how to get that whoosh sound as the fuel burns
Thanx for that great tutorial. I want to follow it on Blender 2.61 but I always fail after setting the smoke material and start a test render. In the tutorial the white smoke appears, in my scene the domain cube does not become invisible and blocks what is inside it. Any help?
I get that also. What works for me is on the physics for the smoke, under the smoke high resolution, I uncheck the show high resolution box that is directly under the smooth emitter box. I am not sure if that is effecting my render or not, but it does stopp the domain cube from just being one black box.
Great Turorials Andrew, Love this stuff.
I have one problem, some may be able to help out. I am using same settings as you apply, but when i render scene(image) i get a corny, no good for nothing result… Is there some hidden way to setup camera/render output so it looks like yours ?
Here is what I have so far. I ended up stopping the render halfway through after over 8 hours since I increased the settings on my fire but will probably fix a few things and update this adding some sound and more on the actual M2 flamethrower.
http://www.youtube.com/watch?v=iVMlwP_fTHo&feature=youtu.be
when i render after making the texture and material it the smoke doesn’t show?
Hey guys, sorry for shamelessly promoting myself on such an awesome site here
But go to http://www.flickr.com/photos/blenderaristocrat/
Would really appreciate comments!!