Create a High Rise Building – Part 1 of 2

Learn how to create a high rise apartment building in Blender 2.5 – Part 1 covers how to do the modelling.

Length:
39 minutes
Software:
Blender 2.5 Alpha 2
Difficulty:
Advanced
Rate:
VN:F [1.9.22_1171]
Rating: 4.8/5 (69 votes cast)

In this tutorial you will learn how to:

  • Use multiple arrays and mirrors effectively to cut down on your modelling time
  • Create complex designs using basic shapes and loop cuts
  • Follow a reference image to create a replica

Greetings Blender heads! Welcome to Week 1 of the Architecture tutorial special.

To kick things off I thought we’d jump straight in the deep end and learn how to create one of the most complex models there is, a high rise apartment block.

Because apartment blocks have multiple floors it’s easy to assume that it requires multiple amounts of work. However that really isn’t the case.

In this tutorial I will show you how to use arrays and mirrors in a way that will considerably cut down your modelling times.

Here is a link to the reference image I used: Flickr (taken by Irene Kane).

At a Glance

Screenshots from the video:

Click here to watch Part 2

Download finished .blend

 

Create a High Rise Building - Part 1 of 2, 4.8 out of 5 based on 69 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • Txmod Newit

    The .blend file is corrupted :(

  • Greg Wheeler

    what a fantastic tutorial….blender is such a powerful tool its hard to come across tutorials as in-depth and good as this one that explains everything in an easy-to-grasp manner.
    My only gripe is that sometimes you don’t always explain what keys you’re pressing. For example during implementation of the floors you don’t explain which keys you press to just move the two vertices (23.30 for reference) and I cant seem to work out what you did….I keep pressing the “G” button to grab them but it produces ugly results….

  • @CaioMGA

    Great Site! Thanks for the tutorials!

  • baGeeto

    hi andrew.. again, its agreat tutorial. but im stuck in 15:23.. could you wxplain it further how you add those divider on the other window.. please.. sorry for being a noob.

  • newbie

    This tutorial is great so far, but I have run into a problem. I am trying to apply my window frame onto each level but when I press control j everything just turns black. I think it might have to do with the fact that I can’t join all of the parts on my frame together without it automatically removing the array modifiers. Any suggestions on how to fix this?

    • Diaz Connell

      same as me. when i put the window frame material with black color, and im joined with the building everythings become black as you say. the solutions is appy the building material as you want and then joined with frame. it will be worked.

  • Jesus_Geek

    After watching both of these tutorials, I decided to apply it to an entire scene. What suggestions would you offer for improvement?

    • Edwin

      this is amazing!!! is it possible for one to use the same techniques to make a realistic city for an online game?

      • Schalla

        Most likely not, because it might have to many verts. You could bake the textures and apply it then with a UV Map, but else it would be tricky.

  • http://www.facebook.com/ficticiousanimation.shunbiochiz FicticiousAnimation ShunBiochi

    Great tutorial, I really appreciate it. Thank you so much. ^^

  • mirsad

    thanks god i finish this part

  • jSoftApps

    Amazing tutorial! I’m going to use what I made in a project!

  • http://www.danielgossage.com Article marketing q

    Effective methods are extremely necessary for creating emails for a subscribe electronic mail record, as your goal is to attain worthwhile outcomes together with each and every e mail. Basically determine …

  • MuhtarPasa

    I accidently unwrapped the reference image i think. When I put the method dispplay to textured, I see the ref image in my model.. how can i delete this unwrap??

    • MuhtarPasa

      omg that was a noob question.. I think I figured it out.

      I went into editmode, select all vertices, then in UV/image editor I pressed the big X, between the + and pin symbol..

  • https://www.facebook.com/pages/blender-Works/132831550129151 tarik bagriyanik
  • Marc J

    Why is it that when i join the floor and the building, the building is incapable of having more than one floor??

    Please Help!!

    • Adam

      Marc, I’ve run into the same issue. What I’ve noticed though is that it seems to not delete the top floors so much as space them WAY out. I altered the Offset in the second Array modifier (that determines floors). I ended up finding that a z offset of .031 works for me. I’m sure yours will be slightly different and this is probably not the best way to fix this, but there you have it.

  • Brett

    Awesome tutorial! Can’t believe how well this turned out for me. This one really hits home to me. Even though I’m following along with artists’ tutorials, when I’m creating projects in blender no matter what it is, I don’t think from an artists’ perspective. To me everything I do in blender is engineering, I come from a strictly technical background and I got so caught up in the technical aspects of 3D graphics that using blender has become a hobby of mine. Even though I can appreciate blender art from blender artisans such as yourself and say; wow that’s beautiful! Being very technical minded, I find it impossible to think in terms of art in blender… not sure if that’s a bad thing… lol.

  • Jeff Brightt

    somebody else must have mentioned this, but when you twist around(while explaining what your going to be showing) you see to have a part of the building unfinished….just wondering but…..what happened there?

  • http://XBL Reeves Taylor

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! at 3.45 he adds empty and the newest blender (or just mine) wont allow me to add empty!!!!!!!!

    • http://www.facebook.com/ficticiousanimation.shunbiochiz FicticiousAnimation ShunBiochi

      You have to be in Object mode to add an empty. Every version i’ve used (Which is 2.56-2.63) has empty. Cylinders are different though. There’s no top vertice, so you’ll have to select the top and bottom faces and delete faces to get a tube. Just thought i’d let you know.

  • http://logoguru.co/ The Guru

    Hello Author This is really a helpful Post for every one, specially for me. As a Internet Marketer I can tell you that we have to learn more and more new Tricks for our Business and your Article gives me a new Idea and show me a new road.

    By the way I am expecting you to continue write this types of Article and I am sure that I will visit your Blog Regular for fresh Article.

    Thank you Andrew Price

  • edwardochieng

    hi i have a problem BTW relative offset and constant i see them doing the same thing.

  • edwardochieng

    hi i have a problem btw relative offset and constant i see them doing the same thing