In this tutorial you will learn:
- How to create fire and smoke using the new smoke simulator
- A simple lighting trick that will vastly improve the look of your fire
- The correct material settings for fire
- How to make your flames emit burning embers
- An easy heat distortion trick that adds nothing to your rendertimes
Previously, creating fire in Blender was a chore. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen.
Those days are over.
The new smoke simulator can not only create realistic smoke, but a gorgeous fire.
I’ve been working extensively with the smoke simulator over the past few months to find out the best method for creating fire. It’s been a long road but I believe I’ve finally got the formula right.
Last week, I launched an Introduction to Smoke Simulation that covered an in-depth approach to realistic smoke physics.
This week it’s all about fire… and it’s completely free.
What you will get from this tutorial is essentially the 3 months worth of experimenting, testing and adjusting, it took me to create the best looking fire possible.
Here’s a sneak peak at what’s inside:
Creating Realistic Fire in Blender 2.5,