Create an Underground Subway Scene – Part 2 of 2

Discover dozens of tips for realistic materials and compositing.

Length:
36 minutes
Software:
Blender 2.57
Difficulty:
Intermediate
Rate:
VN:F [1.9.11_1134]
Rating: 4.9/5 (56 votes cast)

Part 1 | Part 2

In this tutorial you will discover:

  • How to create realistic reflections and materials
  • How to create glowing lights
  • How to add atmospheric fog

Welcome back! Last week we conquered Part 1, which was all about modelling the subway scene, and this week we’re getting into the materials and compositing.

Finished Result

Textures used in this tutorial:

Further inspiration

Not sure where to go with this tutorial? Check out these links for some inspiration:

I hope you enjoyed this tutorial! As you can see my finished result includes a signal box, warning signs and little pebbles on the ground. All of these things are optional, but they really help to sell the authenticity of the scene. So go nuts and see what you can come up with!

Download finished .blend Create an Underground Subway Scene – Part 2 of 2, 4.9 out of 5 based on 56 ratings

About Andrew Price

I like long walks on the beach and yelling out during movies. My cat's name is dog, and my dog's name is cat. I am hilarious. I like Blender.

148 Responses to “Create an Underground Subway Scene – Part 2 of 2”

  1. Owldude June 16, 2011 at 1:13 am #

    actually very little worked in my compositer

  2. masoud June 16, 2011 at 12:52 pm #

    Very good
    Thanks

  3. Kemal June 19, 2011 at 10:24 am #

    Thanks for the tutorial m8.
    Just recently got into Blender and learning solely from your videos :) :)
    Your tutorials are definitely the best coz they cover steps from the beginning all the way to the end. Many others just concentrate on one aspect and don’t explain how it fits into the complete process.

    Keep up the OUTSTANDING work!!

  4. Drew C. June 23, 2011 at 7:21 pm #

    Great videos. So far I have watched the Rain, Subway, Snow, and puddles, its great stuff! keep it up!

    My question is, would it be possible to create an animation with water dripping from a couple spots in the ceiling or pipes? Idk when Blender will integrate the reactor particle but when they do, that should be a priority project…rain hitting the ground and splashing. Thanks again! off to some more vids

  5. ieddie June 24, 2011 at 6:21 am #

    Just one downright great tutorial.
    Keep them coming.
    I really enjoyed this. Thanks.

  6. Trevor June 25, 2011 at 11:12 pm #

    Awesome tutorial, learned a lot.
    I did an orange color balance on mine and it made it look like the windows the light is shining through is dirty, much more like a warehouse.
    http://s890.photobucket.com/albums/ac103/Trevor_Bailey/3D/Blender/?action=view&current=Compositefinalorange.jpg

  7. Gary Rowe June 28, 2011 at 6:09 am #

    Nice work on the compositing Andrew. Fully Enjoyed this 2 part tutorial.
    This will be my first ever finished scene from blender from modelling –> texturing –. Compositing. I’m thankful for your help and am looking forward to the Nature Academy :)

    My Final Render here : http://i1212.photobucket.com/albums/cc444/Rowskey/Blender%20Scenes/final.jpg

  8. Patimo June 29, 2011 at 12:27 am #

    I found out, that if you change size in mappingsection of texture during the render, part of the image is rendered with different texture size. Fun and sometimes gives the opportunity to make texture fine tuning without rerendering of the entire image

  9. Zach Hollifield July 6, 2011 at 9:59 am #

    I’m having trouble getting multiple render layers to render. Whenever I render the scene/lights it renders a segment of the image, and then that segment turns black. It repeats it over and over till its done, and then the final screen is just black. I’ve been trying to figure it out and look it up, but I can’t seem to find anything about it. Any ideas why this would happen?

    • leftyisgod November 20, 2011 at 7:54 am #

      Yea I am having the same problem. No idea what I did to mess it up. I am brand new to blender so wouldn’t surprise me if it was something really simple. Any help would be appreciated. Thanks

    • Joe February 16, 2012 at 2:51 am #

      yeah, same here dude! did you find a way to fix that problem?

  10. Farbschmelz July 7, 2011 at 4:37 am #

    Thank you so much for this great tutorial!

    This was my first attempt with blender and even if i had to search for some things i didnt understand (ok this isnt really a beginner tutorial) the great result pushed me foward all the time. Liked it much more than learning with an ugly submarine ;)

    My unperfect and a little bit darker result:
    http://www.flickr.com/photos/farbschmelz/5909689200/

  11. Vernon July 8, 2011 at 6:02 am #

    Great tutorial and I learned quite a bit more about the compositor Thanks Andrew.

    Here is my attempt:

    http://i296.photobucket.com/albums/mm165/vipervma/The-Tunnel.jpg

  12. Johnathan Hauck July 9, 2011 at 7:31 am #

    Question 1: You applied the arrays to the objects you textured, I was wondering if this can be skipped to keep scene files more compressed?

    Question 2: Is it possible to add random factors to the array modifier? (for example: have it skip spots in the array like 1 2 3 x 5 6 x 8)
    It’s amazing how much improvement the compositor nodes can give to what would be an overall mediocre scene.

    At final render I thought wow he’s really in a hurry, as your finished piece looked so much better, but after seeing what the compositor did, honestly I’m shocked.

    Just want to add that while some may have found Part 1 boring as you said, it was a nice refresher on the power of arrays and a nice bit on setting up the light and light objects.

  13. Tuxa July 9, 2011 at 10:55 pm #

    Thank you soooo much for this – I’m just getting started with blender and tutorials like this are so damed useful :) ))

    Heres my attempt:
    http://r76.img-up.net/tunnel_comojjf.png

    It’s not perfect (Rail :/), but I’m ok with it :)

  14. LJ July 10, 2011 at 3:14 am #

    mine doesn’t render my composite picture. don’t know why is it like that. cause i’m trying to make a new scene but when i render it the effects the compositor isn’t applying.. someone help please =( tnx!

  15. Johnathan Hauck July 10, 2011 at 5:52 am #

    @LJ Did you make sure to add > output > viewer?
    Also you may need to enable backdrop. (found on the node editor header)

  16. LJ July 10, 2011 at 12:13 pm #

    yes I did Jonathan. I have the last output viewer still. thanks for the reply.. I’m still trying to figure it out but still can’t apply it.. giving me a hard time this scene.. haha

  17. Anthony Marucci July 10, 2011 at 2:39 pm #

    Sorry to burst your bubble man, its pronounced (freh-nell) not (fres-nell). Just a slight formality, bother the living hell out of me as I work with stage lighting and its a type of light and no one can seem to pronounce it.

    Otherwise this was very good. I learned a lot as I am just learning. THANKS!

  18. Johnathan Hauck July 10, 2011 at 5:01 pm #

    @LJ well when I run into these kinda things it’s usually because I missed a step, so I rewatch and usually find the mistake.
    Sorry I can’t be more helpful.

  19. Jeremy Deighan July 11, 2011 at 3:55 am #

    Anthony where do you work? I come from a background in stage lighting too.

    Jeremy Deighan

  20. Brandon Uptigrove July 16, 2011 at 6:45 am #

    I was looking at learning Blender so I could make mods for Fallout New Vegas, I was wondering if you could do a tutorial on making a gun?

  21. Brandon Uptigrove July 16, 2011 at 6:47 am #

    also great tutorial! very helpful for beginners.

  22. Bryce July 20, 2011 at 3:34 am #

    This is what I did with the tutorial. Unfortunately its not as interesting as a subway tunnel.
    https://picasaweb.google.com/111763138141772968553/July192011#5631117861992151506

  23. Yannick Bernier July 20, 2011 at 8:48 am #

    Did everything pretty well and when I try to do the final render, it keeps telling me Error No Output Nodes in Scene. I just moved a couple nodes and replaced them in the same way, then it began to render. But it only rendered during 10 minutes to give me a Black picture. Nice! Anyone had this problem before?

  24. Yannick Bernier July 20, 2011 at 8:52 am #

    Did everything pretty well and when I try to do the final render, it keeps telling me Error No Output Nodes in Scene. I just moved a couple nodes and replaced them in the same way, then it began to render. But it only rendered during 10 minutes to give me a Black picture. Nice! Anyone had this problem before? On the top during the render it rendered the scene then began to rerender the compositing but all that for a black image…

    • John October 4, 2011 at 6:42 pm #

      I have the same problem. It happened after I duplicated that Render Layers node. Solutions, anyone?

  25. B M July 23, 2011 at 5:53 am #

    I downloaded the finished .blend and started to render it. I started watching the tutorial. The render took 31 minutes. The tutorial took 36 minutes.

  26. Davide Spada August 11, 2011 at 10:29 pm #

    Hi guys,
    here’t the link to my homeworks…

    http://blenderartists.org/forum/showthread.php?226708-Underground-subway-scene&p=1921791&posted=1#post1921791

    The second has been postprocessed in Photoshop and not used compositing.
    Bye,
    D.

  27. chris opall August 14, 2011 at 6:01 am #

    My first ever Blender generated image. This was a fun tutorial to follow. My end result isn’t as realistic and lacks a little atmosphere, but still I am happy with the final product…..http://www.pbase.com/c_opall/image/137165003

  28. Derry Bryson August 17, 2011 at 2:37 pm #

    Loved the tutorial. Thanks! I watched part 1 of this tutorial and was disappointed that I couldn’t find part 2 to find out how you textured and rendered the final scene. You should add a link to the part 1article of this tutorial to this one (i.e. part 2). It took me several days of mucking about your site to finally stumble upon this as the first part is under modeling and this one is under texturing.

  29. Supaste August 28, 2011 at 9:33 pm #

    I’m struggling. The tutorial is very good. However I can’t work out why when I render the rusty pipes the one on the right has stretched textures. I downloaded the mesh from part one and to the best of my knowledge have followed instructions correctly.

    http://i55.tinypic.com/153wkeh.jpg

  30. MarekZ August 29, 2011 at 12:59 am #

    Grate tutorial, good work Andrew!
    That’s my variation of this topic:
    http://marekz.deviantart.com/gallery/809258#/d485v6a

    BTW: could you make tutorial about modeling from blueprints, like cars, guns and others items?

  31. Daryl August 29, 2011 at 2:21 pm #

    Some of the node work doesn’t work for me. Even downloaded the .blend to confirm I didn’t miss anything. Oh well.

    My attempt: http://3.bp.blogspot.com/-K_5cr9upTF8/TlqKvFShZsI/AAAAAAAAABI/Y79FXsYByHM/s1600/TheTunnel.jpg

    Wish it’d render faster so an animation would be more practical. I’m presuming one could speed things up a great deal by using environment-mapping or something instead of ray-tracing reflections.

  32. ian September 20, 2011 at 11:14 am #

    thanks a million for all your hard work.
    really love watching your films.

    keep up the good work.
    Ian

  33. davy September 25, 2011 at 4:42 pm #

    Thanks a LOT for this excellent tutorial, I made my second 3d picture just followed every step of this tutorial.
    http://2.bp.blogspot.com/-Qm3rWCt2c8I/Tn9ZCgCaeAI/AAAAAAAAADg/Z9EcI_C892E/s1600/output.png

  34. Yans Acosta October 20, 2011 at 4:03 am #

    Thank you Andrew your time is very much appreciated.

  35. Tandin November 21, 2011 at 8:39 am #

    Only recently..i came to know about the Blender & its interesting…& too came to know about your tutorials. Your tutorials are very helpful…& it provided me very basic things to start the Blender. I hope to see as many as your Blender tutorials…Thanks for your hard works n knowledge…..
    take care… keep the spirit…

  36. Hene December 7, 2011 at 4:57 am #

    This is great tutorial. Thank you.

    I created a short animation about lego men with my tunnel. Only problem was that it took over two days to render. :)
    http://www.youtube.com/watch?v=cz3SDQo6a7M&feature=channel_video_title

  37. Mike January 19, 2012 at 1:40 pm #

    Thanks for a great tutorial!

    I started using Blender a week ago (route: 3dsMax -> Maya -> Blender), and have to say that i totally fell in love with Blender after this tutorial. Great work, keep it up!

    Regards,
    Mike

  38. Biers January 28, 2012 at 10:06 pm #

    Thank you! Your tutorials are great, this is my first “serious” work in blender and it’s look great! :)

  39. Chu January 29, 2012 at 6:36 am #

    An Usefully Tutorial !!!! Thank You
    My Attemp ; http://imageshack.us/photo/my-images/856/undergroundtunnelfinal.jpg/

  40. Liz January 29, 2012 at 8:59 pm #

    I found both tutorials very useful and informative. You’re a bit entertaining, to listen to as well. Thanks!

  41. Tony February 5, 2012 at 4:48 pm #

    Having a problem under texture: Mappying I cannot change the X and Y I can change the third to Y. But when I first open up my blender file all three are blank, Were in his tutorial they are set to X, Y, and Z.

    Anyone knows why I am having this problem.

  42. Scar February 7, 2012 at 7:15 pm #

    Great tutorial m8 :) I am starting with 3d but thanks to your tutorials I’m on a good path. Here my result http://www.flickr.com/photos/scar2501/6837044409/

  43. Shaun February 20, 2012 at 4:06 pm #

    great tutorials, sometimes you are a bit fast for us beginners but at least you create a whole scene from start to finish which is something you dont see a lot of, just wondering though is it possible to import these models into something like cryengine 3, it would be really handy and save a lot of time, off to watch more of your vids, cool

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