Create a Spaceship Corridor – Part 2 of 2

Discover how to add grunge textures and atmospheric lighting to this space corridor.

Length:
1 hour 15 minutes
Software:
Blender 2.63
Difficulty:
Advanced
Rate:
VN:F [1.9.17_1161]
Rating: 4.8/5 (49 votes cast)

Watch Part 1 here

In this tutorial you will discover how to:

  • UV Unwrap complex objects
  • Apply realistic materials using Cycles
  • Create a custom decal using GIMP
In Part 1 we completed the modelling, so now it’s time to get it rendered…

Final Result

Download the Finished .blend

Textures

Resources

Text Summary

Step 1 - UV Unwrap the main corridor

Step 2 – Apply the MetalBase0122 texture.

Step 3 – UV unwrap the pipes and apply the RustLeak0038 texture.

Step 4 – UV unwrap the space panels using project from view, apply the same grunge texture as corridor.

Step 5 – Apply a material to the main corridor using this node setup.

Step 6 – Apply lighting to the walls and under floor.

Step 7 – Add a material to the pipes using this node setup.

Step 8 – Add simple plastic materials to space panel parts, and all other minor objects in scene.

Step 9 – UV Unwrap the bay door and texture with MetalScratches0022.

Step 10 – Create a UV texture for the bay door using GIMP. Save as a transparent png.

Step 11 – Apply a material to the door using this node setup.

Step 12 – Add glare, fog and color grading using the compositor.

Finished!

Related Tutorials

Love sci-fi? Check out these tutorials:

I hope you enjoyed this tutorial. If you make something cool, post it in the comments below!

Create a Spaceship Corridor – Part 2 of 2, 4.8 out of 5 based on 49 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • Evariste Ciret

    thanks

    my version not so good

  • PostMirabilis

    Well after 10 months I finally finished my scene inspired by this tutorial!
    http://imgur.com/H1nZPWu
    Next step — apply Andrew’s “post apocalyptic” tutorial to this scene…

  • onkar

    sorry for my noobish doubt
    but i just can find a way to use the textures in a same way when i want to use them in blender game engine

  • GD

    Thanks, was in need of this one. Only one problem though, you can’t close your doors, there’ll always be a gap in it :P But great tutorial! Thank you!