In this tutorial you will discover how to:
- UV Unwrap complex objects
- Apply realistic materials using Cycles
- Create a custom decal using GIMP
Final Result
Textures
Resources
Text Summary
Step 1 - UV Unwrap the main corridor
Step 2 – Apply the MetalBase0122 texture.
Step 3 – UV unwrap the pipes and apply the RustLeak0038 texture.
Step 4 – UV unwrap the space panels using project from view, apply the same grunge texture as corridor.
Step 5 – Apply a material to the main corridor using this node setup.
Step 6 – Apply lighting to the walls and under floor.
Step 7 – Add a material to the pipes using this node setup.
Step 8 – Add simple plastic materials to space panel parts, and all other minor objects in scene.
Step 9 – UV Unwrap the bay door and texture with MetalScratches0022.
Step 10 – Create a UV texture for the bay door using GIMP. Save as a transparent png.
Step 11 – Apply a material to the door using this node setup.
Step 12 – Add glare, fog and color grading using the compositor.
Finished!
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I hope you enjoyed this tutorial. If you make something cool, post it in the comments below!




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