Create a Spaceship Corridor – Part 2 of 2

Discover how to add grunge textures and atmospheric lighting to this space corridor.

1 hour 15 minutes
Blender 2.63
VN:F [1.9.22_1171]
Rating: 4.8/5 (56 votes cast)

Watch Part 1 here

In this tutorial you will discover how to:

  • UV Unwrap complex objects
  • Apply realistic materials using Cycles
  • Create a custom decal using GIMP
In Part 1 we completed the modelling, so now it’s time to get it rendered…

Final Result

Download the Finished .blend



Text Summary

Step 1 - UV Unwrap the main corridor

Step 2 – Apply the MetalBase0122 texture.

Step 3 – UV unwrap the pipes and apply the RustLeak0038 texture.

Step 4 – UV unwrap the space panels using project from view, apply the same grunge texture as corridor.

Step 5 – Apply a material to the main corridor using this node setup.

Step 6 – Apply lighting to the walls and under floor.

Step 7 – Add a material to the pipes using this node setup.

Step 8 – Add simple plastic materials to space panel parts, and all other minor objects in scene.

Step 9 – UV Unwrap the bay door and texture with MetalScratches0022.

Step 10 – Create a UV texture for the bay door using GIMP. Save as a transparent png.

Step 11 – Apply a material to the door using this node setup.

Step 12 – Add glare, fog and color grading using the compositor.


Related Tutorials

Love sci-fi? Check out these tutorials:

I hope you enjoyed this tutorial. If you make something cool, post it in the comments below!

Create a Spaceship Corridor – Part 2 of 2, 4.8 out of 5 based on 56 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
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  • Shaun Trepanier

    I’ve never done any 3d modelling or rendering before in my life, but when I discovered blender (free AND professional-quality??) I knew I needed to learn it. This tutorial was the kick start I needed. I know the UV unwrapping is a bit wonky (I made my pillars a bit too complex I think), and I can see a lot of ways it could be improved – but the principle is there, and it’s opened my eyes to the kind of amazing things that could be produced with some hard work. Thanks a lot, this tutorial is the inspirational catalyst I needed :)

    • Chacha

      You took this as a beginner course!?! Cool!

  • Mike Lock

    This site is very good, a bit complicated for my fossilizing brain. I prefer the interior designs of space-ships that look creepy, along with the sound effects, that is why the “Alien” movies were so good. Keep up the good work, you never know, you may be doing it for real in the future.

  • Guest
    • Nurul Fitria

      amazing.. you should make tutorial for this one too.

      • Will Kim

        There is a time-lapse video for this scene! You can check it here! :

  • Andreu Martínez

    So… what else can I say? Thanks!! great tutorial again :)

  • hubble films

    i am confused on how to unwrap it because it comes up with a message saying “object has non-uniform scale, unwrap will operate on a not scale version of the mesh” and after its said that i come up with a really bad unwrap that is all splayed out. pls help

    • Tom

      Just appley the scale by going into object mode and pressing Ctrl + A. Then click on scale and then unwrap again.

  • Petar Georgiev

    Sorry- here it is…

  • Petar Georgiev

    And this is my version- I am still working on it but I think it looks pretty good so far… :)

  • Guest

    And this is mine- I am still working on it but I think it looks pretty good so far…

  • Caleb Kozma

    Hi Andrew. Thank You so much for this tutorial!! I had a lot of fun working on it! Here is my finished result.

  • Jennifer Bogartz

    I had a lot of fun with this tutorial, thanks!

  • Théo

    Hi ! First of all, thank you for all your tutorials Andew ! They are really awesome, and I learnt so much following them ! This tutorial is particularely interesting, but I have a lil’ problem ^^’ I applied textures on walls, pipes etc, all worked well at the rendering, but now I can’t see them… When I change the solid mode to texture mode textures appear, but in the rendering mode there’s no texture, the mesh is black, with no reflection etc… Have you an idea to resolve the problem ? ^^’

  • Evariste Ciret


    my version not so good

  • PostMirabilis

    Well after 10 months I finally finished my scene inspired by this tutorial!
    Next step — apply Andrew’s “post apocalyptic” tutorial to this scene…

  • onkar

    sorry for my noobish doubt
    but i just can find a way to use the textures in a same way when i want to use them in blender game engine

  • GD

    Thanks, was in need of this one. Only one problem though, you can’t close your doors, there’ll always be a gap in it :P But great tutorial! Thank you!