In this tutorial you will discover:
- Realistic fluid settings
- Water and glass materials for Cycles
- How to model ice cubes and puddles
Up until now blender’s fluid simulator has kind of been a waste of time. Sure the fluid looked okay in the viewport, but when it came to rendering the internal renderer did a horrible job. The complex properties of water meant that it simply couldn’t create realistic results. However, thanks to the new physically accurate rending engine Cycles, we can have fluid that actually looks half decent.
Enter into a new era of realistic water and glass.
The image is based off this concept from iStockPhoto.
At a Glance
Screenshots from the video:
Not sure where to take this tutorial? Check out the links below for more fluid inspiration:
- Lagoa Multiphysics Engine – The most realistic simulator to date
- Incredible water art by Jean Bérard - Beautiful stills of water used in advertising
- Blender’s ‘Fluid Control’ – Great demonstration of an underused blender feature
- Modo Splash Kit – Some great examples of CGI fluid eye candy
Create something cool with this tutorial? Post it below! I’m keen to see your resultsCreate a Realistic Water Simulation,