In this tutorial you will discover how to:
- Use color, bump and specular maps
- Add clouds and atmosphere
- Use material nodes to create city lights in the darkness
With the complex terrain, ocean, clouds and atmospheres you’d think that creating a realistic earth would be quite hard to create… especially in Blender. But with the right know how it’s actually pretty easy.
In this tutorial we will be using several textures from NASA and some careful tweaking of materials to create realistic shaders.
Finished Result
Textures used in this tutorial:
- Color Map
- Bump Map (right click, Save As)
- Specularity Mask
- Clouds
- Night Lights
All textures are from NASA but have been resized for easier use in blender.
At a Glance
Screenshots from the video:
Further Inspiration
Not sure where to go with this tutorial? Check out these links for further inspiration:
Hope you found this tutorial useful. As always, if you make something cool, post it in the comments below!
Download the finished .blend




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