Create a Fluffy Santa Hat

Merry Christmas! The final tutorial for 2010 is all about furry hats.

Length:
29 minutes
Software:
Blender 2.5
Difficulty:
Beginner
Rate:
VN:F [1.9.22_1171]
Rating: 4.9/5 (39 votes cast)

In this tutorial you will discover:

  • The correct particle settings to create even fur
  • How to use the cloth simulator to create realistic fabric wrinkles
  • A quick trick to make fur appear ‘fluffy’

What a year! There’s been some tears and some laughter (and some rage quits). But with Christmas just 3 days away it makes sense to dedicate the final tutorial of the year to the fictional morbidly obese man’s iconic hat.

If you’re new to hair simulation this tutorial is a great place to start.

Finished Result

At a Glance

Screenshots from the video:

Further Inspiration

Don’t stop now! There are plenty of uses for this tutorial. Here’s some inspiration to get you started:

Thanks for another great year guys! I’ll be spending the next two weeks relaxing on the beach, so come back then for a fresh new year of Blender Guru :)

Download finished .blend Create a Fluffy Santa Hat, 4.9 out of 5 based on 39 ratings

About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • josephfarrar

    wow great fur thanks for sharing this

  • Sam

    You have the same webcam as i do XD. Cool tutorial!

  • Enoch

    Hey, I am using the latest blender and I can’t find either the “Normal” or Brownian in the hair particles. I can find it in the Emitter section but not in the Hair section. Please Help!

  • Guest

  • Guest

    Hi,

    I really had fun :) Nice tutorial..

  • Rose

    Hi,

    I really had fun :) Nice tutorial..

  • fergus

    I wouldn’t have done the Santa sleigh thing because it is too cliche. I would do something original.

  • Melissa Price

    Umm….Andrew, the particles part has changed with blender 2.66. I cannot find the brownian bit. Can anyone help?

  • sam

    thanx a lot andrew..

  • cadi

    Shit my Pc can’t handle the Hair particulares

  • hac

    For some reason, whenever I add the “White” vertex group to my uvsphere, it won’t change. Any help???

    • tnifong

      Did you make sure to Assign the existing White vertex to your uv sphere, as opposed to creating a new vertex? Also, in order to see the existing White vertex, you must make sure you added the uv sphere while in Edit Mode for the hat. Hope this helps.

  • rcgauer

    Excellent information and really well presented.

  • http://www.facebook.com/michael.b.beatty.5 Michael Bean Beatty

    ahhh what a pain!!! apperintly word on the web is that you can not render hair in cycles is this true i found some work arounds but thier has got to be a little box you can check???? right?

    • http://www.facebook.com/maxime.nicolas.146 Maxime Nicolas

      you have to use the particle instance modifier. Take a look on the web, you’ll find your way.

      But there’s a problem, you’ll get a heavy file

  • http://www.facebook.com/michael.b.beatty.5 Michael Bean Beatty

    hahahaaaa

  • Levi

    very nice Tutorial Andrew!

  • David

    Hey thanks alot Andrew for this great tutorial. i am fairly new to blender and wanted to learn some of the settings for the particle system and this really helped me get started :) thanks and keep the tutorials coming http://www.flickr.com/photos/78595297@N04/7200122302/in/photostream

  • heartbox

    Hey Andrew, I know I’m like 2 years late for this tutorial-to be fair i only came accross blender a month ago :)
    but anyway, I’m using 2.62 at the moment and there isnt a “physics” tab under hte particle system when using the hair emmiter, so i cant get to the brownian thing. at the moment my hat looks like all the hairs have been gelled stickin right upwards!! is there anyway round this? thanks
    great tutorial btw :)

    • Sleszu

      You got there advance options to ON in particle, then physic + some other options will appear :).

  • Asher Townsend

    Hey Andrew, I gotta say, i discovered this site all of 2 days ago, and my work is coming along in leaps and bounds! Thanks so much for all of this, my passion for all of this is massively reinvigorated :D heres what this particular video inspired!

    http://ashert21.deviantart.com/art/It-s-Not-Easy-Being-Pink-297292447

  • sirk

    What do you mean by “the FICTIONAL morbidly obese man’s iconic hat” ?!?! Is santa not real?! just kidding. great tutorial as always. Just a question: i am currently working on a scene in cycles and i wanted to add some sort of hat. Problem is i don’t think cycles support particles yet, so i was thinking, could i render just the particles like you did with the blender internal render engine, save as .exr and then add it with the compositer after i render the scene? Would it work? I’m goning to try anyways but i was curious to ask to a pro.. thanks again for your tutorials, they’re really useful. Cheers!