In this tutorial you will discover how to:
- Create realistic rain for animations or stills
- Add water droplets to the camera lens
- Drastically reduce your render times with simple rain materials
- Create a glowing sky
Following on from last weeks snow tutorial, it’s time to delve into rain!
Download the textures used:
Need some inspiration?
Watch these youtube videos for some creative uses of rain:
Download starter .blend Download finished .blend
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Hi Andrew, another great tutorial. I suggest adding a some reference material for the compositor (a PDF of a screen grab or perhapsa word doc version). If I muck up the composit it is quite hard to jump back in the video, withour starting again.
I have bought the Wow factor so maybe it is in there.
In the Wow Factor you start with a composit but is there a downloadable blend file for it? That would be really helpful.
Thanks again for your hard work.
Thanks a lot for this tutorial. Very useful. The final result have an art appearence, althought it’s photo realistic. Watching the picture I remember movies like Batman, for example. I almost saw him over the tower pillar, on a rainy day in Gotham.
Great job here, it helped me a lot!!!!
One question though, I’m trying to add rain to a scene with a moving camera.
The vector blur node seems to detect the particle speed vector relative to the camera’s frame of reference, and not the world’s. In short, the rain is changing direction as the camera moves around.
Is there a way to make the speed vectors world-dependent, and not camera dependent?
Simply amazing… I have a question, I’m new to blender how do you move around so easily with moving any objects? (around 2min…) and as well how do u get that pop up menu?(2.14min in to the video.)
@Luis M, When Andrew moved around quickly at the time you asked about; he right clicked on the sphere then hit the period key which zoomed in then just rotated around using the middle mouse button.
The menu at 2:14 is the composite screen, there are 2 ways of pulling that up. 1. on the top tool bar where it says default click there and you’ll have access to different screen layouts or 2. use the shortcut which he did, hit ctrl and right arrow. the right and left arrows will cycle you through different screens.
When I add the vector blur the rain droplets show up as individual droplets instead of one streak. It’s like it duplicates it or something. Does anyone know how to fix it
ok i got it never mind
For some reason, raising the samples amount deosn’t seem to work. I even tried to raise it all the way up… and nothing. It doesn’t change anything.
Any idea why?
You just made me a blender fan. What was once an inaccessible application became a fun place to experiment on. For that, that you.
I almost made it the whole tutorial
Only at the end I became stuck so I just simply quited. I am learning a lot about the compositor however, so I’m just give it another shot tomorow
Type your comment here… Ketik komentar Anda di sini …
how to make cloth to human object???
hey Andrew, questions…. when i turn on the stars and set every thing like in tutorial and press render button they appear on render screen? wtf? im using blend 2.56 beta is that a bug? continuing tutorial is pointless, when i do the thing in composite blur can be seen but also the stars…
Does anyone read this? Help….
p.s great tutorial n im looking forward to series of tutorials for beginners
Hi,
Look what I’ve found: http://www.youtube.com/watch?v=4NH_S8iRjzg&feature=related
At 0:46 this bridge appears! And almost with in this angle! It’s a song from Bliss n Eso.
Cheers,
Victor.
AT 14:17
How do you do that???
Really, you’ve got to slow down…
when will you be doing the rain animation tutorial i cant wait.
great tut by the way.
thanks.
I followed the composition section, but got confused as my sky effect came infront of the bridge, and you can hardly see it. How do I put the sky to the back as I’m quite new with 2.5
Hi Andrew! I have same problem with nemanja. I just can’t get those stars off from the renderscreen. It looks like there’s snowing and raining at the same time!
Any tips?? Yesterday it worked fine but my blender crashed before I saved my work. Here’s my image so far:
http://img861.imageshack.us/i/sdfafsdafas.png/
Love the tutorial, thank you very much. I don’t know if you ever check these or not, but if I may ask, can you go further into making rain? I don’t understand how to make a scene with rain hitting the ground and building up into a puddle and such.
This is the only actual tutorial I can find in rain, all the others that say they teach it just link to this one. If you can’t reply, thank you anyway and great tutorial, sorry since I am begging for more help.
http://jeremydeighan.wordpress.com/2011/06/06/bring-the-rain/
Jeremy Deighan
I am having a problem with the final render when I render it the background image of the clouds will appear. did I do something wrong can someone please help me!
For some reason I cant open the starter blend… when I click the link a bunch of letters appear on another window. I am using a mac if that helps… If someone could tell me how to import that file into blender I would be most grateful.
Andrew thanks! you´re the best coach to Blender.
This is my results and animation,the quality of video not is the best because i edited the original animation on a ipod touch 4g and this made bad the finish result.
http://www.youtube.com/watch?v=KVlq8Bl1w54&feature=channel_video_title
can’t u make multiple planes and have the plane for the rain lay above the plane that represents the clouds to block the generating rain effect from happening.
how move backdrop in node mode?
Wonderful job! Thank you for sharing this and the others.
There appears to be a bug in 2.61 or perhaps a change that breaks this tutorial. Stars are showing up on the renderlayer with the Bridge whether you have “Sky” turned on or not. I confirmed this on your final .blend.
Any thoughts?
Hey. Thanks for the tutorial.
I was wondering if was possible to get the same effect in a “look out of the window” scene. i’ve a transparent glass but for some reason the vector blur is applied only on half size of the window. i’ve used ztrasparency and i’ve also tried to regulate the z depth by the z offset option in the glass material tab, but nope.
suggestions?