Thanks to the release of Cycles, it’s now possible to create realistic interior scenes right from within Blender.
In this interior rendering tutorial I will walk you through lighting and texturing a scene for rendering with Cycles.
We’ll use this reference image and these textures:
Good architectural images are often hard to find, but I’ve found a few sites that dish it up regularly:
I hope you enjoyed the tutorial! If you make something awesome, please post your results in the comments below :)