Ever find yourself placing lamps randomly in the hopes your scene will look good? You’re not alone.
Lighting is a pretty daunting topic if you don’t understand the theory. Most people can differentiate between a good lighting system and a bad one, but few people know why.
To understand lighting you need to know the theory. If you’re against theory then you should probably skip along to another tutorial. Because when it comes to lighting, knowing the theory is vital.
Download the Starting .blend file
Interested in learning more about lighting? Check out these links and books:
Make something cool based off this tutorial? Post it in the comments below!
Don’t like long videos? Here’s a summary…
Which image is easier to read? Shadows play a huge role in helping your mind see geometry.
The Three-Point Lighting System
Combined 3-Point Lighting System. Modified model from Ben Dansie.
Quote from Universal Principles of Design
Other lighting systems
Quote from Jeremy Vickery of Pixar, from Efficient Cinematic Lighting.
More examples of lighting applications
Back lighting and Non Key lighting used together
Silhouette and 3-Point lighting used together.
Back lighting used effectively in a snowy outdoors scene
Silhouette lighting plus reflections for added contrast
Hands on demo of the Three-Point Lighting System:
Add a Plane at a 45 degree angle from camera. Give emission value at 30.
Add another plane, 90 degrees opposite Key light. Give emission value at 3.5
Add Spotlamp to rear of scene and point at subject. Set strength value at 100.
Feel free to use the fruit bowl scene to explore other lighting methods :)