materials iconMaking Realistic PBR Materials – Part 2: Metal

andrewprice 1 Star2 Stars3 Stars4 Stars5 Stars
Loading...
Software:
Discover How To:
  • The key differences between metals and non-metals
  • How to make your own PBR based metal shader
  • How to use it create endless metals in the future
Discover How To:
  • The key differences between metals and non-metals
  • How to make your own PBR based metal shader
  • How to use it create endless metals in the future

Watch Part 1 first!

Robots, weapons, spaceships, cities, vehicles. Metal is everywhere. And it makes up a big part of what we create.

But without a properly made material, you end up with an ugly render!

metal comparison

So in this video you’ll discover how to create metal properly. So that it both looks and behaves like real metal!

As per Part 1, we’ll finish with a single node group that you can reuse again and again. This is the last installment of the 2-Part material series.

Download the Finished PBR Shader.Blend

Anisotropic_Metal_v04_jpg

 

Other Links from the Video:

  1. Physics and Math of Shading (Siggraph 2013) by Naty Hoffman – Explains the technical stuff behind PBR
  2. Physically Based Rendering Encyclopedia – Combined collection of many PBR resources. Great resource!
  3. Art is a Verb PBR article – Includes model for testing a “metalness” workflow

Make something cool with this tutorial? Post it in the comments below!

Join The Discussion