4 years ago I sat in an airport lounge and recorded my first attempt at creating clouds. We’ve come a long way since those days. And we now we have Cycles with volumetric rendering capabilities! :D We can now make this…
Create something cool with this tutorial? Post in the comments below!
1. Position the camera and set the scene parameters, as seen below.
2. Add a Plane and modify it as seen below.
3. Select the faces outside of the camera view and delete them.
4. Add a Displace Modifier to the plane and click ‘New’ to add a texture.
5. Choose Wood as the Displace Texture type.
6. Add an Empty and rename it to ‘Waves’.
7. Use the ‘Waves’ object as the Plane’s Texture Coordinate for the Displace Modifier.
8. Add a Subsurf Modifier to the Plane object.
9. Scale and Rotate the ‘Waves’ empty, as seen below.
10. Modify the Displace Texture.
11. Select the Camera and enable the Thirds Composition Guide.
12. Add a new Displace Modifier with a new texture.
13. Choose Voronoi as the Texture type for the Displacement.
14. Turn off the previous Displace Modifier and increase the strength of the Voronoi, as seen below.
15. Enable ‘Ramp’ on the Voronoi texture and flip the colors, as seen below.
16. Adjust the Voronoi Texture settings.
17. Scale the Empty by twice its current size and turn back on the Waves Displace Modifier.
18. Add a Sun Lamp and position it as seen below.
19. Change the Sun’s color and increase the Strength.
20. Adjust the World settings.
21. Add a new material to the cloud.
22. Enable Transparency on the Render Settings.
23. Add a Solidify Modifier to fix some rendering issues.
24. Add a Cube and modify it to create the shape that you see below.
25. Add a Subsurf Modifier to the Cube.
26. Add a Displace Modifier with the texture as seen below.
27. Add another Displace Modifier with the Cloud texture type.
28. Add an Empty to control the Displacement.
29. Assign the iCloud Empty as the Object Texture coordinate of the Displace Modifiers.
30. Create a couple of cloud variations.
31. Select all the clouds and create group called ‘iCloud’.
32. Adjust the level of Subsurfs.
33. Select the Plane in Layer 1 and add a new Particle system.
34. Select the Clouds on Layer 2 and add a new material.
35. Increase the Max amount of the Transparency bounces under Light Paths tab.
36. Create a modified Cube on a new layer and copy the modifiers of the previous clouds.
37. Duplicate and position the clouds closer to the camera.
38. Create a new material for the clouds with the initial nodes, as seen below.
39. Duplicate the Noise Texture node and mix it with the previous step, as seen below.
40. Attach a Math node with the settings as seen on the image below.
41. Create a new larger cloud.
42. Position the cloud further from the camera view.
43. Create a new Empty and use it as the Texture Coordinate of the large cloud.
44. Duplicate and modify the smaller clouds and spread them across the scene.
45. Create a new material of the far clouds based from previous clouds material, as seen below.
46. Do the same for the other clouds, varying the settings accordingly.
47. Create more duplicates of the upclose clouds and distribute them across the scene.
48. Duplicate the floor cloud and move it to the top to create the roof.
49. Move the roof to another layer and create a new Render Layer with the settings as seen below.
50. Adjust the original Render Layer to exclude the roof layer.
51. Duplicate the Sun Lamp, move it to roof layer, and tilt it upwards, as seen below.
52. Render out the main scene and the roof layer and save them out, like seen below.
53. Open the rendered images as layers in your image editing application.
54. Import the sky texture and position it at the bottom of the layer stack.
55. Adjust the color and brightness of the sky texture.
56. Add a layer mask on the cloud layers and slightly brush away the center.
57. Finally, add a lens flare to add more believability to the render.Close Summary