Ever fantasized about how the world would without humans? It’s an eery yet fascinating concept and it’s one that has been done to death through countless hollywood flicks and video games. But nonetheless, it’s something that a lot of people wonder about. Myself included :)
This tutorial hones in on that exact topic by showing you how to create a decaying, neglected warehouse that has been overtaken by natural elements.
Download the Starter File
Bonus vid: How to Create the Volumetric Lighting
Textures used in the tutorial
Not sure where to take this tutorial? Here’s some inspiration to get your creative juices flowing…
- Ruin – MUST SEE! Voted as the best short film of 2011 by the readers of 3d world magazine. It was even the inspiration for this tutorial.
- AbandonedPorn – Not at all what it sounds like! A community of people who love photos of abandoned buildings.
- ROSA – Another must see short based on the apocalyptic theme. Blender even played a big role in the production of it!
- Tears of Steel – Duh! The latest open source film from the Blender foundation is perfect for this theme. The source files on the DVD will be super helpful too.
Create something cool with this tutorial? Leave a comment below!
For all you super important people who can’t spare 64 minutes of your life (and I don’t blame you), here’s the shortened, text summary…
Create breaks in structural supports and flip tables.
Add hanging ropes
Add a bezier curve and arrange it to create hanging ropes from the ceiling. Use these settings to make it render.
Distribute roof tiles
Randomely distribute planes as roof tiles to create interesting shadows in the scene.
Oooo pretty shadows… and fireflies. Lots of fireflies.
Select the brickwall and add two alpha masked grunge textures (it’s less confusing than it looks). Download Texture 1 and Texture 2.
Mmm yeah slimy dirty grime. If it looks like someone spat the world’s biggest loogie on your building then you’re doing it right.
Create a separate UVMap as pictured and export the UVLayout at 1024 by 1024 PNG.
Open the PNG in your favourite image editor and draw your own lame tags. Save as a PNG.
Add the graffiti texture to the material as shown.
Whoa watch out kids, “Pyro” has moved into the abandoned warehouse.
Model a variety of broken bricks, ceramics and strap metal. Create a group out of these objects. Reference Image.
Scatter the debris across the floor using a particle system.
Add Grass and Plants
Create two more particle systems like the debris to distribute the plants and grass across the ground.
Perfect for any public restroom scenes.
Render the scene. Go to the compositor and add a Map Value node and Mix node. Connect as shown.