Last week we finished modelling the kitchen scene, and this week we’re going to render it :)
Now when it comes to rendering interiors, the Blender internal engine unfortunately falls a bit short. Global illumination is crucial to achieving realism and that’s something that Blender currently lacks. So for this tutorial, we will be exporting the scene to an external renderer called LuxRender.
If you are new to external renderers, don’t worry! The first 8 minutes is a complete Introduction to External Rendering, which answers the most common questions beginners have.
This 43 minute tutorial will teach you:
Note: This tutorial is Part 2. Click here to watch Part 1.
Bored? If you know what you’re doing, feel free to skip ahead!
Note: The LuxRender script may not be able to locate the floor and bench textures. If so, unpack the textures from the .blend and tell the script to use a directory on your hard drive.
Congratulations on completing the architecture tutorial series! I hope you’ve taken something from it. As usual I’m looking forward to seeing your results :)