icon-lightingCreate a Realistic Kitchen – Part 2 of 2

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Software:
  • Blender 2.5
Discover How To:
  • How to install LuxRender and render your first scene
  • The benefits of using external renderers over Blender's internal renderer
  • 3 different environment settings and their use
Software:
  • Blender 2.5
Discover How To:
  • How to install LuxRender and render your first scene
  • The benefits of using external renderers over Blender's internal renderer
  • 3 different environment settings and their use

Last week we finished modelling the kitchen scene, and this week we’re going to render it :)

Now when it comes to rendering interiors, the Blender internal engine unfortunately falls a bit short. Global illumination is crucial to achieving realism and that’s something that Blender currently lacks. So for this tutorial, we will be exporting the scene to an external renderer called LuxRender.

If you are new to external renderers, don’t worry! The first 8 minutes is a complete Introduction to External Rendering, which answers the most common questions beginners have.

This 43 minute tutorial will teach you:

  • How to install LuxRender and render your first scene
  • The benefits of using external renderers over Blender’s internal renderer
  • 3 different environment settings and their use
  • How to apply materials to multiple objects at once
  • How to pause a render
  • How to use lightgroups to adjust lighting in real time
  • How to enable real world camera settings in LuxRender
  • How to add bloom and glare to a finished render

Note: This tutorial is Part 2. Click here to watch Part 1.

Chapter marks

Bored? If you know what you’re doing, feel free to skip ahead!

  • 0:28 – Introduction to External Renderers
  • 8:33 – How to Install LuxRender
  • 10:26  – Rendering your first scene in LuxRender
  • 18:07 – Kitchen Tutorial start
  • 19:36 – Adding the materials
  • 28:44 – Setting up the Lighting and environment
  • 36:10 – Adding bloom, glare and playing with LightGroups

Note: The LuxRender script may not be able to locate the floor and bench textures. If so, unpack the textures from the .blend and tell the script to use a directory on your hard drive.

Congratulations on completing the architecture tutorial series! I hope you’ve taken something from it. As usual I’m looking forward to seeing your results :)

Need some Inspiration?

Further Reading:

Download finished .blend

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