The Complete Architecture Series
Posted on 28. Jul, 2010 by Andrew Price in Monthly Specials, Tutorials
With July now behind us, the architecture tutorial series is now complete!
If you missed any of the tutorials you can view them on the links below:
Create a High Rise Building

Create a Realistic Kitchen
I hope you enjoyed the series! Next month’s topic will be announced at the start of next week.
44 Responses to “The Complete Architecture Series”
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03. Aug, 2010
[...] o mês de Julho, o BlenderGuru Andrew Price, publicou uma śerie de tutoriais com o tema “Arquitetura”, ele abordou a modelagem e renderização de um prédio em [...]





ruimams
28. Jul, 2010
1st paragraph: “weather tutorial” I think you meant “architecture tutorial”.
I’m gonna be on vacations in August, I’ll have a lot to catch up on September. ;P
Alex
28. Jul, 2010
This month went fast. cant wait for another month!
Andrew Price
28. Jul, 2010
@ruimams
Thanks for heads up. Fixed :)
@Alex
Tell me about it! I can’t believe it’s time to pick another tutorial topic :S
jayraj
28. Jul, 2010
This month has again produced great quality tuts….. Thanks Andrew.
topbuzza
28. Jul, 2010
YOU ARE THE MAN!
SilveRR
28. Jul, 2010
Hi, Andrew!, your tuts are getting better and better…
and one per week!,… gooood!
I´m having troubles with texturing, UV mapping… maybe i´m not the only one… Can you enlighten our minds?
appreciate your effort!
thank you!
Ryan
28. Jul, 2010
How the hell do you know all these things? Do you experiment, also i really enjoyed these tuts that your making, and what the next subject going to be?
betasector
28. Jul, 2010
I agree with SliveRR, i would love to see some tuts on unwrapping and texturing too :D
Ralf
28. Jul, 2010
Hi Andrew,
great tuts.
Maybe you can do a texture/UV tutorial for us.
Jonathan
28. Jul, 2010
I agree that UV wrapping and texturing can be very annoying with working out where to place the seams and such and maybe Andrew you could do a series on it, however the best way i found to understand all that sorta thing was to start off with a cube and make a dice with its 6 sides, then go onto more complex ideas. Once you understand all the principles involved its fairly easy to do it. :)
Pejoter
29. Jul, 2010
Hey! Your tuts are awsome and very helpful. My types for future:
1. creating landscape,
2. car (mainly texturing and lighting) – Jonathan did tutorials about modeling Porsche,
3. animate human body,
4. liquids,
4. cartoon character – modeling and animation.
Keep up the good work!
Aaron
29. Jul, 2010
I love your tutorial series. I think it would also be cool to see some realistic under water scene tutorials also. Keep up the great work :)
betasector
29. Jul, 2010
Hey Anrew!
Where can we vote for the next topic?
UV unwrapping and texturing is great, but i would love to see a tutorial about camera tracing and effects (exploding a RL building or setting it on fire, or transforming something) too. If there is a way to vote, please let us know.
GeBe
29. Jul, 2010
Agree with these “requests”… texture/uv unwrap tutorials.
After a while you realize that its more complex than your first thought. What kind of pic to use, bump map, specular map, diffuse and so on, and in which order to put them in the list, and how do they affect each other. And on top of that…. how to set some good lights.
And, what will be the best way to map the picture/layers (Mapping) and what`s the difference between these different mappings…¨
And yes, landscape, underwater…. :-)
Paul Mena G
29. Jul, 2010
Thanks Andrew one more time!
UV wrapping and texturing sounds good to me.
Julian
29. Jul, 2010
Thanks Andrew! Awesome tutorials + Awesome Website Organizing. Everything on here is very well organized and super easy to find.
I cant wait for next Tuesday!
iblenderppc
29. Jul, 2010
Thanks Andrew for these awesome tutorials. I have request, kindly dedicate a month for terrain or environment creation like dense forest or waterfall … kind of stuff.
Matt
29. Jul, 2010
I agree with iblenderppc, forests and nature sounds cool :]
Bryan Tenorio
29. Jul, 2010
I second iblenderppc, and Matt. Nature, and envirionmental scenes are not very well known. There are hardly any tutorials on creating a good landscape, other than some very basic stuff such as pulling out points on a plane, and using throwing down a grass texture. You’re lucky if they even mention stencil maps.
I think everyone doing 3d, not just blenderheads could benefit from learning how to do environments. Jungle waterfall clearing, forrests, mountainous trails. The list goes on!
Tio Ilmo
29. Jul, 2010
First of all, I thanks for breaking my resistence to learn many 3D things that I had before following your tutorials! Since I saw your tutorial about a tire modeling I’ve been following your videos. Congratulations!!
One of the mistery to me is the walk-cicle concept. I think this could be a good topic to develop in the future.
I know how to use armatures, but when I have to make two legs walk around, I always desist because of the weird result I get.
Take some time with this theme in your new tutorials, please!
Aaron Smithey
29. Jul, 2010
I think tutorials on modeling furniture would be great. I talking fancy stuff. A wicker chair, an elaborate bed, a chaise lounge 19th century style.
Aaron
Daniel
29. Jul, 2010
all i can say is excellent tutorials , I’ll like to see a simulation tutorial , with exploding rocks and building, i don’t know , may be using the fracture add on or somthing like that.
Thanks for all the amazing tutorial, you’re really talented
Err0L
29. Jul, 2010
I would like any tutorial that is about animating.
bruno
29. Jul, 2010
Thank you. Great Work!
Keep going. Whatever the next theme is, I’m sure you will make awesome tutorials about.
Calixto
29. Jul, 2010
>>”With July now behind us, the architecture tutorial series is now complete!”<<
Nnnnnnoooooooooooooooooooooooooooooo !!!!!
You can't do that to us…we need our Blender Guru Archetectural fix…
Show us how you would model a city view.!
Enis
29. Jul, 2010
Thank you Andrew for making these tuts, you’re helping me a lot
greg p
29. Jul, 2010
I concur with Tio llmo, using the mancandy or ludwig characters/ rigs , omg what a mess!(there is nothing wrong with the rigs by the way) i dunno if u would want to go there , but a walk cycle is just a flippin mess when i do it,
looks like a crazy shuffle at best . obviously there is talent involved, but there doesn’t seem to be much info on what to do so it doesn’t look like the worst michael jackson impersonator moonwalk ever.
I only really ask this as i want to do game animation of characters, but this seems light-years away at the moment.
Thanks in advance for whatever the next series is, it will be good whatever it is, keep up the great work!
traquerdani
29. Jul, 2010
A W E S O M E!
Ivan
30. Jul, 2010
i would love terrain for the next tutorials.
forest, landscapes etc.
or something on material nodes.
thanks again Andrew!
Ryan
30. Jul, 2010
Great work Andrew. I can follow your tutorials with ease (and they are great), but have trouble getting started on my own projects without using tutorials. How do you get started on something? Do you experiment with different ways to model an object or do you have a way in mind before you start? Any bits of advice would be very helpful. I want to be able to get past relying on tutorials and come up with my own ways, I am just having trouble getting to that point. Thanks Andrew!
PaModu Jack
30. Jul, 2010
I am having problem trying to make a spiral stairway..Every time I add the count the Object gets bigger..How can I fix that?
SCUEY
30. Jul, 2010
UV mapping and texturing techniques would be good, yes, but especially for objects that are not flat.
As for underwater scenes, yes I agree this would be a great topic – with focus on volumetrics, bubbles (particles and their materials), and sea floor materials and texturing.
Also, the whole environment tutorial idea is great – creating mood, developing terrain layout, trees, and waterfalls!
For all of these tutorials, I think it would be great to focus on material nodes and texture nodes. I see them allowing for much greater flexibility and control, yet I could use help in getting started. There’s a huge tutorial gap here!
WH4Y
30. Jul, 2010
HEY ANDREW,
As always your tutorials are great like others i agree do something about landscape, waterfalls, earthquakes and floods.
Oxi
30. Jul, 2010
yeah i totally agree with WH4Y, that would be really cool if you did so (especially earthquakes and waterfalls, maybe as well as waves or oceans)
name for that topic: environment ;)
Julian
30. Jul, 2010
This was a great series, I learned alot!
I used some tips from the Kitchen Modeling tutorial. I never new about Subdivision Surface…..but now i do! So to practice I made this:
http://jvillella.wordpress.com/2010/07/27/house-interior/
Calixto
31. Jul, 2010
Andrew, I would suggest the next topic to be “Vegetation” (i.e. Trees, Plants, Wooded scenes, etc). Vegetation fits well into the prior themes given that Weather scenes will contain trees, and Tress and plant life is essential to good Architectural scenes and mock-ups. — Perhaps teach a could of short tutorials on how to create a realistic type tree, or palm tree, or wooded area, etc as back ground elements.
Ryan Bailey
31. Jul, 2010
lots of good suggestions here. i would REALLY love a tutorial on how to create a “realistic character” whether it be a human or animal. i think this would be a good way to roll a few of these suggestions together so say the first weeks tutorial could be on modeling, the next could be on maybe sculpting for details, the third could be on texturing the model and the last could be on animating the model.
ive seen tutorials on some of these already but most of them arent as easy to follow as the tutorials you usually make. id like this because i want to learn to model my own characters for games/animations and can never seem to make my models look believable at all :(
(p.s. i would gladly sit through an hour or more for each of those tuts)
Calixto
31. Jul, 2010
Andrew, fist and foremost, GREAT video tutorials! – Keep up the fantastic work.
Here are a couple of suggestions for a possible continuation of the Architectural Series. Do a tutorial on one (or both) of the following:
1). Show how to create a “City-scape”, with multiple, different sized buildings. Much like you created in your “Lightning” tutorial, where you had a model of a city under the cloud formation. Show how to make it realistic and how to apply the lighting.
2). Show how to create a building that is – not – symmetrical. The building you created in your current series is great, but its symmetrical on all four sides (i.e. A-A-A-A). Show how to create a building that is A-B-A-B or something to that effect. I have tried this using two Normals and it’s rather interesting. You can also show how to incorporate curved designs into a building like a series of curved balconies, etc.
Brandon Layton
31. Jul, 2010
I loved this series, even if it didn’t directly help me, I still learned a lot by listening, watching, and following along.
Next topic:
Mammals.
I would like to see a great series of tutorials on modeling humans, dogs, cats, pigs, some sort of lifeling.
There are almost literally zero GOOD tutorials on this subject :)
Calixto
31. Jul, 2010
Brandon, here are a few links with tutorials that will help you with organic modeling.
http://www.3dlessons.com/tutorials/A-Dolphin-72337.html
http://www.3dlessons.com/tutorials/Modeling-a-Human-Hand-14688.html
This one has several follow-up videos:
http://www.3dlessons.com/tutorials/Modeling-a-Human-Head-Part-1-51470.html
Ruediger
31. Jul, 2010
Hi Andrew!
Very nice and interisting! Like all of your tutorials. I hope there will come al lot of tutorials from you in future.
Have an nice day
ruediger from germany
Nick
02. Aug, 2010
Hey andrew thanks for this epic series
but this month i hope to see some kind of animals ( There are NO GOOD tutorials out)
Alf
31. Aug, 2010
Now, I´m a newbee. I just looked through the tutorial Rise Building and was really impressed how easy its going with
Blender.
And really useful things, I think I have to start with Blender
instead of 3ds max.
Great Site!!!