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	<title>Blender Guru &#187; rendering</title>
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		<title>The #1 Reason Your Render Looks Fake</title>
		<link>http://www.blenderguru.com/the-1-reason-your-render-looks-fake/</link>
		<comments>http://www.blenderguru.com/the-1-reason-your-render-looks-fake/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:09:21 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[wowfactor]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1289</guid>
		<description><![CDATA[There's more to photo realism than you think.]]></description>
			<content:encoded><![CDATA[<p>Let me ask you something, when you slave away for hours in Blender, what are you trying to achieve?</p>
<p>To make cool shit? Nope. Think bigger.</p>
<p>Give up?</p>
<p>Whether you realize it or not, the sole purpose of all 3d art is to <em><strong>make something look believable.</strong></em></p>
<p>That&#8217;s it. There are no exceptions.</p>
<p>If your image doesn&#8217;t relate to the real world in some way, the audience will feel disconnected and become <em>disinterested</em>. It doesn&#8217;t matter if your rendering an architectural fly-through of a house or an orc warrior fighting his way out of a volcano, you are still taking something that exists in your mind and producing it as a picture and hoping the audience believes it.</p>
<h3>You&#8217;re doomed, unless&#8230;</h3>
<p>Let&#8217;s say you spend hours intricately modeling each and every nail of a door frame, you piece together textures to create flawless materials, and you spend a solid week on the lighting setup.  Well guess what? If you hit render now your scene is still going to look fake. The reason for this is simple: <strong><em>You haven&#8217;t added camera imperfections</em></strong>.</p>
<p>It sounds like a joke, but it&#8217;s absolutely true. Photography is the <strong>single most important thing</strong> to understand when it  comes to learning 3d,  but for some reason most artists choose to ignore  it.</p>
<div id="attachment_1308" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.flickr.com/photos/alexdram/3382585943/"><img class="size-medium wp-image-1308 " title="Alex  Dram" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Alex-Dram-540x361.jpg" alt="" width="540" height="361" /></a><p class="wp-caption-text">Do I have your attention yet?</p></div>
<p><span id="more-1289"></span>When you take a real photo with a real camera, do you realize how many flaws are being built into the photo?</p>
<p>Just to name a few:</p>
<ul>
<li>Chromatic Abberation</li>
<li>Vignetting</li>
<li>Soft Glare</li>
<li>Light rays</li>
<li>Reflecting glare</li>
<li>Bloom</li>
<li>Lens Flare</li>
<li>Glare burnout</li>
<li>Ghost glare</li>
<li>Depth of Field</li>
<li>Motion Blur</li>
<li>Lens Distortion</li>
<li>Lens dust, scratches, sweat, fingerprints</li>
<li>Film developing artifacts</li>
<li>Color grading</li>
</ul>
<p>Now guess how many of these flaws occur when  producing a computer  generated image?</p>
<p><strong>NONE. ZERO. ZIP. NADA. </strong></p>
<p>When you hit F12 you will produce a perfect still. <strong>Every. Single.  Time.</strong></p>
<p>For example, take a look at this image by the talented artist, <a href="http://marekdenko.net/">Marek   Denko</a>:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD.jpg"><img title="Eldorado - Marek  Denko" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD-540x336.jpg" alt="" width="540" height="336" /></a></p>
<p>Aside from the perfect lighting, flawless modeling and impressive   materials. What else has he incorporated?</p>
<p>Effects. And lots of them.</p>
<ul>
<li>Depth of field</li>
<li>Chromatic Abberation</li>
<li>Lens scratches, dust &amp; dirt</li>
<li>Color Grading</li>
<li>Bloom</li>
<li>Reflecting glare</li>
</ul>
<p>These are all things are done <em><strong>outside</strong></em> of the 3d   viewport and added in post production. That means that after he slaved over every piece of detail in the  scene,  he flipped to the compositor and continued working.  That is  what pushed this scene over the edge.</p>
<p><!--more-->Have you ever wondered how Pixar achieved that authentic film look in Wall-E?</p>
<p>This was actually the result of many months of work. Before they began working on the meat of the production, they focused entirely on trying to replicate the look of live footage in their 3d software. They even went as far as to consult the Director of Photography from <em>No Country for Old Men</em>, on tips for creating real camera and lighting setups.</p>
<blockquote><p>&#8220;We rented some equipment and used the live-action DP [Marty  Rosenberg] who eventually shot some of the live-action elements. He  helped us do some lens tests. Our depth of field, our cameras never look  as we expect them to.</p>
<p>&#8220;Life is nothing but imperfection and the computer likes perfection, so we spent probably 90% of our time putting in all of the imperfections,  whether it&#8217;s in the design of something or just the unconscious stuff.  How the camera lens works in [a real] housing is never perfect, and we  tried to put those imperfections [into the virtual camera] so that  everything looks like you&#8217;re in familiar [live-action] territory.&#8221;</p>
<p>-Andrew Stanton</p>
<p>(source: <a href="http://www.awn.com/articles/production/hello-iwall-ei-pixar-reaches-stars">AWN</a>)</p></blockquote>
<p>The result was a very slick, very believable environment for Wall-E to explore.</p>
<p><img class="aligncenter size-medium wp-image-1298" title="walle" src="http://www.blenderguru.com/wp-content/uploads/2010/04/walle-540x270.jpg" alt="" width="540" height="270" /></p>
<h3>Why using the compositor is crucial to your success</h3>
<p>The most common question people ask is, why would I  want to  incorporate camera flaws into my renders? After all camera flaws are exactly that, <em><strong>flaws</strong></em>.  So wouldn&#8217;t an image that is clean from  these flaws look better?</p>
<p>Nope. Let me explain why.</p>
<p>When you look at a white car sitting in the hot sun, your eyes <em>expect</em> to  see  a reflecting glare. When you look closely at  your spoon  during breakfast, your eyes <em>expect </em>the bowl of cereal in the  background to be out of  focus. And at night time when you look at a  street lamp, your eyes <em>expect</em> to see rays of light.</p>
<p>I could go on, but I think you get the picture.</p>
<p>Our eyes have become so accustomed to seeing these imperfections that  they have <em><strong>become apart of the object</strong></em>. And when they are  missing, the viewer spots a  fake.</p>
<p>Now don&#8217;t get me wrong, lighting, materials, textures and lighting are all important and I&#8217;m not pretending they aren&#8217;t, but until you learn how to replicate the look of a real camera in the compositor, you can kiss believability goodbye.</p>
<p><!--more-->If you are interested in exploring this topic further, I am writing an eBook called <strong>The Wow Factor</strong>. It&#8217;s not available yet, but you can register your interest here: <a href="http://wowfactorbook.com">http://wowfactorbook.com</a></p>
<p><!--more--></p>
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		<title>Creating Volumetric Clouds</title>
		<link>http://www.blenderguru.com/create-volumetric-clouds/</link>
		<comments>http://www.blenderguru.com/create-volumetric-clouds/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 05:07:06 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Materials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1065</guid>
		<description><![CDATA[With the introduction of volumetric rendering in blender 2.5, believable clouds are finally possible!]]></description>
			<content:encoded><![CDATA[<p>For those that have been following the durian blog, you&#8217;ll know that they recently posted a <a href="http://durian.blender.org/news/clouds/">jaw dropping cloudscene</a>.</p>
<p><span id="more-1065"></span>Keen to make my own, I experimented with different cloud shapes, trying to see what worked and what didn&#8217;t. Some of you may have already seen these attempts on my <a href="http://www.facebook.com/pages/Blender-Guru/308429371547">facebook fanpage</a>.</p>
<p>But when I was stuck at Brisbane airport for 3 hours, I thought I might try my hand at&#8230;</p>
<h1>Speed Modeling a Cloudscape</h1>
<p>So armed with a laptop, I setup myself up at a vacant flight check-in desk and got to work. I honestly expected a flight attendant to kick me out, but amazingly no  one bothered me. I knew I had less than an hour of battery life on my laptop, so I had to be fast.</p>
<p>Here&#8217;s the video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="305" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10369381&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="305" src="http://vimeo.com/moogaloop.swf?clip_id=10369381&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now that you&#8217;ve seen how easy it is, do you want to make your own? <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<h1>Tutorial</h1>
<div id="attachment_1102" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/25render._bpng1.png"><img class="size-medium wp-image-1102" title="Clouds in Blender" src="http://www.blenderguru.com/wp-content/uploads/2010/03/25render._bpng1-540x303.png" alt="" width="540" height="303" /></a><p class="wp-caption-text">Ready? Let&#39;s begin...</p></div>
<p>We will be using Blender 2.5 so if you don&#8217;t have it already, <a href="http://www.blender.org/download/get-25-alpha/">download it here</a>.</p>
<h3>Step 1</h3>
<p>Create a new scene.</p>
<p>With the default cube selected, hit <strong>Ctrl+4</strong> to add a subsurf modifier. Then go to the modifier stacker and hit &#8216;<strong>Apply</strong>&#8216;. This will give us lots of vertices to play with.</p>
<p><img class="aligncenter size-full wp-image-1066" title="1cube" src="http://www.blenderguru.com/wp-content/uploads/2010/03/1cube.png" alt="" width="540" height="222" /></p>
<h3>Step 2</h3>
<p>Press <strong>T</strong> to bring up the toolbar, and under the shading options hit <strong>Smooth</strong>.</p>
<p><img class="aligncenter size-full wp-image-1068" title="2smooth" src="http://www.blenderguru.com/wp-content/uploads/2010/03/2smooth.png" alt="" width="540" height="196" /></p>
<h3>Step 3</h3>
<p>To make the cloud fluffy we will be using a combination of displacement modifiers.</p>
<p>But before we can add any displacement we need to <strong>add a new material</strong>. For now, we will leave all the settings as they are.</p>
<p><img class="aligncenter size-full wp-image-1069" title="3newmaterial" src="http://www.blenderguru.com/wp-content/uploads/2010/03/3newmaterial.png" alt="" width="540" height="184" /></p>
<h3>Step 4</h3>
<p>Switch to the texture panel and click <strong>New</strong> to add the first texture.</p>
<p><img class="aligncenter size-full wp-image-1070" title="4newtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/4newtexture.png" alt="" width="540" height="215" /></p>
<h3>Step 5</h3>
<p>Leave the texture type as Cloud, but set the noise type to <strong>Hard</strong> and the Size to <strong>1.00</strong></p>
<p><img class="aligncenter size-full wp-image-1071" title="5cloudtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/5cloudtexture.png" alt="" width="540" height="394" /></p>
<h3>Step 6</h3>
<p>Next switch to the modifier stacker and add a <strong>Displacement</strong> modifier. Enter the name of the texture we just created and set the Strength to <strong>0.40</strong></p>
<p><img class="aligncenter size-full wp-image-1072" title="6firstdisplacement" src="http://www.blenderguru.com/wp-content/uploads/2010/03/6firstdisplacement.png" alt="" width="540" height="326" /></p>
<h3>Step 7</h3>
<p>As you can see, the cloud texture we have just created is now effecting the geometry of the sphere.</p>
<p>To make it look smoother, add a <strong>Subsurf</strong> modifier <em>underneath </em>the displacement modifier. Change the Render count to <strong>1</strong>.</p>
<p><img class="aligncenter size-full wp-image-1073" title="7subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/7subsurf.png" alt="" width="540" height="232" /></p>
<h3>Step 8</h3>
<p>Add a second texture under the one we have already created.</p>
<p><img class="aligncenter size-full wp-image-1074" title="8secondtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/8secondtexture.png" alt="" width="538" height="179" /></p>
<h3>Step 9</h3>
<p>Set the noise size to <strong>0.05</strong> and the depth to <strong>6</strong>.</p>
<p><img class="aligncenter size-full wp-image-1095" title="9second_cloud_texture_settings_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/9second_cloud_texture_settings_b.png" alt="" width="540" height="354" /></p>
<h3>Step 10</h3>
<p>Add a second <strong>displacement modifier</strong> underneath the subsurf modifier we previously created. <strong>Set the texture name</strong> to the newly created texture and the strength to <strong>0.30</strong></p>
<p><img class="aligncenter size-full wp-image-1076" title="10displacementtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/10displacementtexture.png" alt="" width="540" height="203" /></p>
<h3>Step 11</h3>
<p><strong>Add another subsurf modifier</strong>, making sure it&#8217;s <strong>underneath</strong> the last displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1077" title="11subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/11subsurf.png" alt="" width="540" height="229" /></p>
<h3>Step 12</h3>
<p>Switch back to the texture panel and <strong>add a third and final texture</strong>. Leave the type to clouds  but change the size to <strong>0</strong> and depth to <strong>6</strong>.</p>
<p><img class="aligncenter size-full wp-image-1096" title="12thirdtexture_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/12thirdtexture_b.png" alt="" width="540" height="606" /></p>
<h3>Step 13</h3>
<p>Add another displacement modifier and set the texture field to the name of the texture we just created, and set the strength to <strong>0.10</strong></p>
<p><img class="aligncenter size-full wp-image-1097" title="13thirddisplacement copy" src="http://www.blenderguru.com/wp-content/uploads/2010/03/13thirddisplacement-copy.png" alt="" width="540" height="202" /></p>
<h3>Step 14</h3>
<p>Add a third and final subsurf modifier underneath that displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1080" title="14subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/14subsurf.png" alt="" width="540" height="229" /></p>
<p>If you&#8217;ve done everything right, your object should now look like this:</p>
<p><img class="aligncenter size-full wp-image-1081" title="15displacement_finished" src="http://www.blenderguru.com/wp-content/uploads/2010/03/15displacement_finished.png" alt="" width="540" height="505" /></p>
<h3>Step 15</h3>
<p>At the moment our cloud is spherical and looks very unrealistic.</p>
<p>Go into edit mode (TAB) and press <strong>O</strong> to activate proportional editing mode. We want to give the cloud a flat bottom, so select the vertice at the very bottom of your sphere and press G.</p>
<p><img class="aligncenter size-full wp-image-1082" title="16shrinkBottom" src="http://www.blenderguru.com/wp-content/uploads/2010/03/16shrinkBottom.png" alt="" width="540" height="465" /></p>
<h3>Step 16</h3>
<p>Move the vertice upwards along the Z-axis until your sphere looks like a piece of dough that&#8217;s fallen flat. You can scale the amount of proportional editing by scrolling your mouse wheel.</p>
<p><img class="aligncenter size-full wp-image-1083" title="17Dough" src="http://www.blenderguru.com/wp-content/uploads/2010/03/17Dough.png" alt="" width="540" height="359" /></p>
<h3>Step 17</h3>
<p>Use this method to shape the rest of the cloud. There&#8217;s no right or wrong shape as every cloud is different do whatever looks right to you. My cloud looks like a meringue <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img class="aligncenter size-full wp-image-1094" title="18Meringue_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/18Meringue_b.png" alt="" width="540" height="371" /></p>
<h3><img class="aligncenter size-full wp-image-1093" title="18_b_cloud_above" src="http://www.blenderguru.com/wp-content/uploads/2010/03/18_b_cloud_above.png" alt="" width="540" height="360" />Step 18</h3>
<p>We will now add the material.</p>
<p>Go to the materials panel, and set the material type to <strong>Volume</strong>. To give the cloud a thicker appearance, increase the density scale to <strong>1.5</strong>. To exaggerate the effect of the bright sun, set the reflection to <strong>1.3</strong>. Set the resolution to <strong>100</strong> and the transparency type to <strong>Raytrace</strong>. I&#8217;ve found these to give the best results. Finally set the Step Size to <strong>0.02</strong> so it doesn&#8217;t look too noisy.</p>
<p><img class="aligncenter size-full wp-image-1088" title="21Material" src="http://www.blenderguru.com/wp-content/uploads/2010/03/21Material.png" alt="" width="540" height="636" /></p>
<h3>Step 19</h3>
<p>We don&#8217;t want any of the textures we created to effect the clouds material so turn all of them off. This will not effect the displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1089" title="22TexturesOff" src="http://www.blenderguru.com/wp-content/uploads/2010/03/22TexturesOff.png" alt="" width="540" height="190" /></p>
<h3>Step 20</h3>
<p>With the modeling and materials out of the way, now we just need to light and render it.</p>
<p>Position the camera so it&#8217;s facing the side of the cloud. The easiest way to do this is to go into side view (<strong>Numpad 1</strong>) and hit <strong>Ctrl+Alt+0</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="19camera" src="http://www.blenderguru.com/wp-content/uploads/2010/03/19camera.png" alt="" width="540" height="301" /></p>
<h3 style="text-align: left;">Step 21</h3>
<p style="text-align: left;">Next change the default lamp to a Sun Lamp and set the energy to <strong>3</strong>. You may also wish to give it a slightly yellow color.</p>
<p><img class="aligncenter size-full wp-image-1087" title="20Sunlamp" src="http://www.blenderguru.com/wp-content/uploads/2010/03/20Sunlamp.png" alt="" width="540" height="301" /></p>
<h3>Step 22</h3>
<p>Although the sun is the main light source, the sky also gives off a faint blue glow, and will make your cloud look a lot more realistic.</p>
<p>For this, <strong>add a second sun lamp</strong> and point it directly downwards. Set the colour to a <strong>light blue</strong> and the energy to <strong>2</strong>.</p>
<p><img class="aligncenter size-full wp-image-1086" title="20SecondSun" src="http://www.blenderguru.com/wp-content/uploads/2010/03/20SecondSun.png" alt="" width="540" height="306" /></p>
<p><strong>Save your work.</strong> Render now and you should get a result similar to this:</p>
<p><img class="aligncenter size-medium wp-image-1090" title="23no_background" src="http://www.blenderguru.com/wp-content/uploads/2010/03/23no_background-540x303.png" alt="" width="540" height="303" /></p>
<p>Which is great except the sky is grey.</p>
<p>Go to the World panel. Check the <strong>Blend Sky</strong> box and set the <strong>horizon color to a very light blue </strong>and the <strong>Zenith Color to a light blue</strong>.</p>
<p><img class="aligncenter size-full wp-image-1091" title="24world_settings" src="http://www.blenderguru.com/wp-content/uploads/2010/03/24world_settings.png" alt="" width="540" height="361" /></p>
<p><strong>Render now and you&#8217;re finished!<br />
</strong></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/volumetric_cloud_tutorial.blend"><img class="aligncenter size-full wp-image-1101" title="Finished_volumetric_clouds_blender" src="http://www.blenderguru.com/wp-content/uploads/2010/03/downlaod.png" alt="" width="540" height="304" /></a><!--more-->As always I&#8217;m keen to see whatever creations you guys come up with, so if you make something, upload the render to <a href="http://www.pasteall.org/pic/">pasteall.org/pic</a> and post it in the comments!</p>
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		</item>
		<item>
		<title>How to render an animation to your iPod</title>
		<link>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod/</link>
		<comments>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod/#comments</comments>
		<pubDate>Sat, 30 May 2009 13:08:22 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=481</guid>
		<description><![CDATA[Because you never know who you might sit next to on the bus...]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s competitive marketplace, studios are snowed under with portfolio entries. There are simply far to many artists fighting for very few positions. The answer is clear, if you want to get hired in this industry, you need to rethink your strategy and <strong>promote yourself in new ways.</strong></p>
<p><strong><span id="more-481"></span><br />
</strong></p>
<p><strong>Enter: The handheld video age</strong>. One of the newest methods for getting seen at the moment is, believe it or not, via the cell phone. The following is an excerpt from a discussion on <a href="http://www.game-artist.net/forums/general-discussion/5839-alright-just-got-job-crytek.html">getting a job at Crytek</a>.</p>
<p><em>&#8220;Someone I met recently had his [demo] reel on his cell phone. It was really awesome to start up a conversation with someone and start talking about 3d and be able to see a reel mid conversation, really great idea I thought&#8230; you never know who might be sitting next to you at the bar having a drink.&#8221;</em></p>
<p>Touche. If you want to <strong>get noticed</strong>, you need <strong>get seen</strong>. Obviously iPods aren&#8217;t cell phones but I&#8217;m sure you get the idea. Speaking to someone face-to-face is far more personal than sending a link over the internet, and you are far more likely to get a call back.</p>
<p><!--more-->In this tutorial, I&#8217;ll be covering the steps to render an animation to your iPod. To demonstrate, I&#8217;ll be rendering this simple fluid sim animation, but feel free to use whatever you like.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="405" src="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></embed></object></p>
<p><!--more--></p>
<h3>Render settings</h3>
<p>Before rendering your animation it&#8217;s important to keep in mind that the maximum resolution an iPod is capable of playing is <strong>640 x 480</strong>. The actual resolution of the screen is only 320 x 240, but it helps to upload the maximum incase you connect it to your TV.</p>
<p>So go ahead and set the dimensions of your animation to <strong>640 x 480</strong> and your output format to <strong>PNG</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg"><img class="aligncenter size-full wp-image-489" title="dimensions" src="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg" alt="dimensions" width="540" height="227" /></a></p>
<p>This will export each frame as a separate PNG and place it in your output folder which by default is <strong>/tmp</strong> but you can change that by clicking the folder icon in the output panel.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg"><img class="aligncenter size-full wp-image-490" title="output-folder-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg" alt="output-folder-settings" width="540" height="205" /></a></p>
<p>When you are ready hit the big <strong>ANIM </strong>button (or press <strong>Ctrl + F12).</strong> When your animation has finished you should see each frame saved as a separate file in your specified folder.</p>
<p><img class="aligncenter size-full wp-image-492" title="frames" src="http://www.blenderguru.com/wp-content/uploads/2009/05/frames.jpg" alt="frames" width="540" height="630" /></p>
<p>Now to put all those loose frames into a single mov file&#8230;</p>
<h3>Compiling the movie</h3>
<p>To compile all our frames into a single video file we are going to make use of the Video Sequence editor. So with our blend file still open, change the 3d viewer window to <strong>Video Sequence Editor</strong> <img class="aligncenter size-full wp-image-493" title="video-sequence-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/05/video-sequence-editor.jpg" alt="video-sequence-editor" width="540" height="399" /></p>
<p>In the new window, click <strong>Add&gt;Images</strong> <img class="aligncenter size-full wp-image-494" title="add-images" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-images.jpg" alt="add-images" width="540" height="182" /></p>
<p>Navigate to where you saved your frames and select every frame but holding down your right mouse button as you drag over them. Files will turn purple once they are selected. Once you&#8217;ve done that, hit <strong>&#8216;Select Images&#8217;</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files.jpg"><img class="aligncenter size-medium wp-image-495" title="selecting-files" src="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files-540x495.jpg" alt="selecting-files" width="540" height="495" /></a></p>
<p>You will now be taken back to the editor screen where you will see a purple box with a number underneath it. This is your timeline which contains all your frames. The number underneath is the frame that you will start the timeline at.  Move the bar to frame <strong>1.</strong></p>
<p><strong></strong> <img class="aligncenter size-full wp-image-496" title="timeline" src="http://www.blenderguru.com/wp-content/uploads/2009/05/timeline.jpg" alt="timeline" width="540" height="182" /></p>
<p>In your render settings panel, change the output format from PNG to <strong>Quicktime</strong>. We also need to change the codec settings, so click <strong>Set Format.</strong></p>
<p><strong><img class="aligncenter size-full wp-image-524" title="set-codec1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/set-codec1.jpg" alt="set-codec1" width="540" height="228" /><br />
</strong></p>
<p><strong></strong></p>
<p>In the window that opens next, you will need to set the compression type to <strong>MPEG-4</strong>, because it appears to be the only codec type that the iPod actually recognizes. <strong>H.264 does not work. </strong></p>
<p>Go ahead and change the settings as follows:</p>
<p><img class="aligncenter size-full wp-image-500" title="codec-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/codec-settings.jpg" alt="codec-settings" width="540" height="377" /></p>
<p>Finally we need to click the <strong>Do Sequence</strong> button in your <strong>Scene panel (f10)</strong>.</p>
<p><img class="aligncenter size-full wp-image-501" title="do-sequence" src="http://www.blenderguru.com/wp-content/uploads/2009/05/do-sequence.jpg" alt="do-sequence" width="540" height="228" /></p>
<p>This will tell blender to follow the instructions in the sequence editor instead of rendering our scene.</p>
<p>Now all you need to do is hit the big <strong>ANIM </strong>button again. This will open the render window which will quickly compile all our frames into a neatly packed <strong>.mov </strong>file</p>
<p><img class="aligncenter size-full wp-image-502" title="mov-file" src="http://www.blenderguru.com/wp-content/uploads/2009/05/mov-file.jpg" alt="mov-file" width="540" height="377" /></p>
<h3>Importing into iTunes</h3>
<p>Open iTunes and click the <strong>Movies</strong> tab</p>
<p><img class="aligncenter size-full wp-image-503" title="itunes-new" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-new.jpg" alt="itunes-new" width="540" height="377" /></p>
<p>Import the file by going to <strong>File&gt;Add File to Library&#8230;</strong></p>
<p><strong></strong> <img class="aligncenter size-full wp-image-504" title="add-file-to-library" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library.jpg" alt="add-file-to-library" width="540" height="377" /></p>
<p>Navigate to where you saved your .mov file and click Open.</p>
<p><img class="aligncenter size-full wp-image-506" title="add-file-to-library1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library1.jpg" alt="add-file-to-library1" width="540" height="377" /></p>
<p><!--more--> <img class="aligncenter size-full wp-image-505" title="itunes-finished" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-finished.jpg" alt="itunes-finished" width="540" height="377" /></p>
<p><strong>Connect your iPod and bobs your uncle!</strong></p>
<p><strong></strong> <strong><img class="aligncenter size-full wp-image-507" title="ipod" src="http://www.blenderguru.com/wp-content/uploads/2009/05/ipod.jpg" alt="ipod" width="540" height="630" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-508" title="iphone" src="http://www.blenderguru.com/wp-content/uploads/2009/05/iphone.jpg" alt="iphone" width="540" height="597" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-509" title="nano" src="http://www.blenderguru.com/wp-content/uploads/2009/05/nano.jpg" alt="nano" width="540" height="496" /></strong></p>
<p>So there you have it! A powerful promoting tool that tucks nicely in your pocket but can be whipped out at a moments notice. This will no doubt give you an advantage at the next Siggraph conference!</p>
<p>If you have an animation you have previously rendered, but would like to put on your iPod, I would highly recommend you use the open source program <a href="http://mediacoder.sourceforge.net/">MediaCoder</a> which will convert it to the correct format.</p>
<p>Do you know of any other unique ways to promote your work? <strong>Write it in the comments below!</strong></p>
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		<title>How to set up a renderfarm with Indigo</title>
		<link>http://www.blenderguru.com/how-to-set-up-a-renderfarm-with-indigo/</link>
		<comments>http://www.blenderguru.com/how-to-set-up-a-renderfarm-with-indigo/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:18:41 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[indigo]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=20</guid>
		<description><![CDATA[Wouldn't it be nice if you could harness the power of those idle computer's lying around the house, and shave this boring task down to a fraction of the time?]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s face it &#8211; rendering is tedious. Your machine is unusable for hours on end, leaving you with nothing to do but twiddle your thumbs, watch TV and generally get distracted. Wouldn&#8217;t it be nice if you could harness the power of those idle computer&#8217;s lying around the house, and shave this boring task down to a fraction of the time? In a few easy steps you can!</p>
<p><span id="more-20"></span></p>
<p>For this tutorial we will be using <a href="http://www.blender.org/development/release-logs/blender-248/">Blender v2.48a</a>, <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5554">Indigo v1.1.18</a> and <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5174">Blendigo v1.1.14</a> and <strong>Windows XP</strong>.</p>
<p>Let&#8217;s start with the basics:<br />
The computer that starts a render is called the <strong>&#8216;Master&#8217;</strong>.<br />
The computers that connect to the master are called <strong>&#8216;Slaves&#8217;</strong>.<br />
A computer that is both managing the farm <em>and</em> chipping in it&#8217;s own CPU power is called a <strong>&#8216;Working Master&#8217;</strong>.</p>
<p><strong>Step 1 &#8211; Installing Indigo</strong></p>
<p>Download <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5554">Indigo v1.1.18</a> and extract it to your C:\Program Files folder. It should look like this:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/programfilescontents.jpg"><img class="aligncenter size-full wp-image-192" title="Installation directory" src="http://www.blenderguru.com/wp-content/uploads/2009/04/programfilescontents.jpg" alt="Installation directory" width="501" height="483" /></a></p>
<p>The exact location isn&#8217;t important, just make sure you alter the path in the next step if you decide to change it.</p>
<p><strong>Step 2 &#8211; Creating the BAT file</strong></p>
<p>BAT files are simply a set of written instructions for windows to follow. It produces the exact same result as typing into command prompt, but making a BAT file saves you having to retype it each time you use it.</p>
<p>You can quickly create a BAT file using notepad. Open it up and type the following:<br />
<code>cd C:\Program Files\indigo_v1.1.18<br />
indigo.exe -n s</code></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/notepad.jpg"><img class="aligncenter size-full wp-image-193" title="Notepad" src="http://www.blenderguru.com/wp-content/uploads/2009/04/notepad.jpg" alt="Notepad" width="483" height="211" /></a></p>
<p>This is telling Windows to go to C:\Program Files\indigo_v1.1.18 and run indigo.exe in network (-n) slave (s) mode.</p>
<p>Save the file as &#8216;indigo_network_slave.bat&#8217;, change the type to &#8216;All Files&#8217;, and save it to your desktop:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/save_bat.jpg"><img class="aligncenter size-full wp-image-194" title="Saving the BAT file" src="http://www.blenderguru.com/wp-content/uploads/2009/04/save_bat.jpg" alt="Saving the BAT file" width="540" height="427" /></a></p>
<p><strong>Step 3 &#8211; Running the .BAT</strong></p>
<p>Double-click the newly created icon on your desktop that looks like this:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/icon.jpg"><img class="aligncenter size-full wp-image-174" title="Desktop icon" src="http://www.blenderguru.com/wp-content/uploads/2009/04/icon.jpg" alt="Desktop icon" width="93" height="75" /></a></p>
<p>This will open Indigo in &#8216;Slave mode&#8217;. The panel should say that it is &#8216;Listening on port XXXX&#8217;:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/listening_cropped.jpg"><img class="aligncenter size-full wp-image-176" title="Listening" src="http://www.blenderguru.com/wp-content/uploads/2009/04/listening_cropped.jpg" alt="Listening" width="512" height="258" /></a></p>
<p>The slave is now ready! It will continue to wait until the master sends it some work.</p>
<p><strong>Step 4 &#8211; Starting the Master</strong></p>
<p>Go to your Master computer and open the scene you want rendered:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/openscene.jpg"><img class="aligncenter size-medium wp-image-169" title="Open_scene" src="http://www.blenderguru.com/wp-content/uploads/2009/04/openscene-540x293.jpg" alt="Open_scene" width="540" height="293" /></a></p>
<p>In the System Tab of Blendigo, turn &#8216;Working Master&#8217; on and hit &#8216;EXPORT Scene&#8217;:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/working_master.jpg"><img class="aligncenter size-full wp-image-180" title="Turning on Working Master" src="http://www.blenderguru.com/wp-content/uploads/2009/04/working_master.jpg" alt="Turning on Working Master" width="483" height="452" /></a><br />
You are now rendering!</p>
<p><strong>Step 5 &#8211; Check Slave and Master</strong></p>
<p>Your slave machine should now be receiving instructions from the master machine and starting to render:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/connected.jpg"><img class="aligncenter size-full wp-image-181" title="Connected to host" src="http://www.blenderguru.com/wp-content/uploads/2009/04/connected.jpg" alt="Connected to host" width="512" height="258" /></a></p>
<p>Your Master machine should display a message similar to this:</p>
<p><code>Receiving frame from 192.168.0.111:1105 :<br />
num_samples: 1400000.000000<br />
width: 1204<br />
height: 904<br />
Frame received. (lock wait time: 0.00 s, transfer time: 2.29 s)</code></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/master_receiving_frame.jpg"><img class="aligncenter size-full wp-image-181" title="Connected to host" src="http://www.blenderguru.com/wp-content/uploads/2009/04/master_receiving_frame-540.jpg" alt="" /></a><br />
You can kill the render on the Master machine whenever you like. When you export it again, the slaves will automatically reconnect.</p>
<p>That&#8217;s it! You are now part of the elite nerdy crew who can say &#8220;I value my rendertimes, more than my electrical bill&#8221;. Feels good doesn&#8217;t it?</p>
<p><strong>Was this tutorial useful to you? If you got stuck at any step on the way, drop a comment below and I&#8217;ll be happy to help!</strong></p>
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