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	<title>Blender Guru &#187; rendering</title>
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	<link>http://www.blenderguru.com</link>
	<description>High Quality Blender Tutorials</description>
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		<title>Quick Tip: Rendering Animations (the proper way)</title>
		<link>http://www.blenderguru.com/videos/rendering-animations</link>
		<comments>http://www.blenderguru.com/videos/rendering-animations#comments</comments>
		<pubDate>Wed, 13 Jul 2011 09:33:32 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=3595</guid>
		<description><![CDATA[Not everyone is doing it right...]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2011/07/banner.png" width="240" />
		</p><p>In this video you will discover:</p>
<ul>
<li>Why rendering direct to a movie file is bad, bad, bad</li>
<li>How to render to individual frames</li>
<li>How to compile the frames in the video sequence editor</li>
</ul>
<p>So you&#8217;ve created an animation. Good for you! Now hows about putting that on your demoreel&#8230; what? You don&#8217;t know how?!</p>
<p>BLENDER GURU TO THE RESCUE</p>
]]></content:encoded>
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		<slash:comments>153</slash:comments>
		</item>
		<item>
		<title>The #1 Reason Your Render Looks Fake</title>
		<link>http://www.blenderguru.com/the-1-reason-your-render-looks-fake</link>
		<comments>http://www.blenderguru.com/the-1-reason-your-render-looks-fake#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:09:21 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[wowfactor]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1289</guid>
		<description><![CDATA[There's more to photo realism than you think.]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2010/04/FAKE_MONA_LISA.png" width="240" />
		</p><p>Let me ask you something, when you slave away for hours in Blender, what are you trying to achieve?</p>
<p>To make cool stuff? Nope. Think bigger.</p>
<p>Give up?</p>
<p>Whether you realize it or not, the sole purpose of all 3d art is to <em><strong>make something look believable.</strong></em></p>
<p>That&#8217;s it. There are no exceptions.</p>
<p>If your image doesn&#8217;t relate to the real world in some way, the audience will feel disconnected and become <em>disinterested</em>. It doesn&#8217;t matter if your rendering an architectural fly-through of a house or an orc warrior fighting his way out of a volcano, you are still taking something that exists in your mind and producing it as a picture and hoping the audience believes it.</p>
<h3>You&#8217;re doomed, unless&#8230;</h3>
<p>Let&#8217;s say you spend hours intricately modeling each and every nail of a door frame, you piece together textures to create flawless materials, and you spend a solid week on the lighting setup.  Well guess what? If you hit render now your scene is still going to look fake. The reason for this is simple: <strong><em>You haven&#8217;t added camera imperfections</em></strong>.</p>
<p>It sounds like a joke, but it&#8217;s absolutely true. Photography is the <strong>single most important thing</strong> to understand when it comes to learning 3d, but for some reason most artists choose to ignore it.</p>
<p><span id="more-1289"></span>When you take a real photo with a real camera, do you realize how many flaws are being built into the photo?</p>
<p>Just to name a few:</p>
<ul>
<li>Chromatic Abberation</li>
<li>Vignetting</li>
<li>Soft Glare</li>
<li>Light rays</li>
<li>Reflecting glare</li>
<li>Bloom</li>
<li>Lens Flare</li>
<li>Glare burnout</li>
<li>Ghost glare</li>
<li>Depth of Field</li>
<li>Motion Blur</li>
<li>Lens Distortion</li>
<li>Lens dust, scratches, sweat, fingerprints</li>
<li>Film developing artifacts</li>
<li>Color grading</li>
</ul>
<p>Now guess how many of these flaws occur when producing a computer generated image?</p>
<p><strong>NONE. ZERO. ZIP. NADA. </strong></p>
<p>When you hit F12 you will produce a perfect still. <strong>Every. Single. Time.</strong></p>
<p>For example, take a look at this image by the talented artist, <a href="http://marekdenko.net/">Marek Denko</a>:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD.jpg"><img title="Eldorado - Marek  Denko" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD-540x336.jpg" alt="" width="540" height="336" /></a></p>
<p>Aside from the perfect lighting, flawless modeling and impressive materials. What else has he incorporated?</p>
<p>Effects. And lots of them.</p>
<ul>
<li>Depth of field</li>
<li>Chromatic Abberation</li>
<li>Lens scratches, dust &amp; dirt</li>
<li>Color Grading</li>
<li>Bloom</li>
<li>Reflecting glare</li>
</ul>
<p>These are all things are done <em><strong>outside</strong></em> of the 3d viewport and added in post production. That means that after he slaved over every piece of detail in the scene, he flipped to the compositor and continued working. That is what pushed this scene over the edge.</p>
<p><!--more-->Have you ever wondered how Pixar achieved that authentic film look in Wall-E?</p>
<p>This was actually the result of many months of work. Before they began working on the meat of the production, they focused entirely on trying to replicate the look of live footage in their 3d software. They even went as far as to consult the Director of Photography from <em>No Country for Old Men</em>, on tips for creating real camera and lighting setups.</p>
<blockquote><p>&#8220;We rented some equipment and used the live-action DP [Marty Rosenberg] who eventually shot some of the live-action elements. He helped us do some lens tests. Our depth of field, our cameras never look as we expect them to.</p>
<p>&#8220;Life is nothing but imperfection and the computer likes perfection, so we spent probably 90% of our time putting in all of the imperfections, whether it&#8217;s in the design of something or just the unconscious stuff. How the camera lens works in [a real] housing is never perfect, and we tried to put those imperfections [into the virtual camera] so that everything looks like you&#8217;re in familiar [live-action] territory.&#8221;</p>
<p>-Andrew Stanton</p>
<p>(source: <a href="http://www.awn.com/articles/production/hello-iwall-ei-pixar-reaches-stars">AWN</a>)</p></blockquote>
<p>The result was a very slick, very believable environment for Wall-E to explore.</p>
<p><img class="aligncenter size-medium wp-image-1298" title="walle" src="http://www.blenderguru.com/wp-content/uploads/2010/04/walle-540x270.jpg" alt="" width="540" height="270" /></p>
<h3>Why using the compositor is crucial to your artistic success</h3>
<p>The most common question people ask is, why would I want to incorporate camera flaws into my renders? After all camera flaws are exactly that, <em><strong>flaws</strong></em>. So wouldn&#8217;t an image that is clean from these flaws look better?</p>
<p>Nope. Let me explain why.</p>
<p>When you look at a white car sitting in the hot sun, your eyes <em>expect</em> to see a reflecting glare. When you look closely at your spoon during breakfast, your eyes <em>expect </em>the bowl of cereal in the background to be out of focus. And at night time when you look at a street lamp, your eyes <em>expect</em> to see rays of light.</p>
<p>I could go on, but I think you get the picture.</p>
<p>Our eyes have become so accustomed to seeing these imperfections that it looks odd when they aren&#8217;t there.</p>
<p>Now don&#8217;t get me wrong, lighting, materials, textures and lighting are all important and I&#8217;m not pretending they aren&#8217;t. But unless you learn to take camera effects seriously, you can kiss believability goodbye.</p>
<p><!--more-->If you are interested in exploring this topic further, I have written an eBook called <strong>The Wow Factor</strong>, which you can purchase here: <a href="http://wowfactorbook.com">http://wowfactorbook.com</a></p>
<p><!--more--></p>
]]></content:encoded>
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		<slash:comments>42</slash:comments>
		</item>
		<item>
		<title>How to render an animation to your iPod</title>
		<link>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod</link>
		<comments>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod#comments</comments>
		<pubDate>Sat, 30 May 2009 13:08:22 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=481</guid>
		<description><![CDATA[Because you never know who you might sit next to on the bus...]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2009/05/header1.jpg" width="240" />
		</p><p>In today&#8217;s competitive marketplace, studios are snowed under with portfolio entries. There are simply far to many artists fighting for very few positions. The answer is clear, if you want to get hired in this industry, you need to rethink your strategy and <strong>promote yourself in new ways.</strong></p>
<p><strong><span id="more-481"></span><br />
</strong></p>
<p><strong>Enter: The handheld video age</strong>. One of the newest methods for getting seen at the moment is, believe it or not, via the cell phone. The following is an excerpt from a discussion on <a href="http://www.game-artist.net/forums/general-discussion/5839-alright-just-got-job-crytek.html">getting a job at Crytek</a>.</p>
<p><em>&#8220;Someone I met recently had his [demo] reel on his cell phone. It was really awesome to start up a conversation with someone and start talking about 3d and be able to see a reel mid conversation, really great idea I thought&#8230; you never know who might be sitting next to you at the bar having a drink.&#8221;</em></p>
<p>Touche. If you want to <strong>get noticed</strong>, you need <strong>get seen</strong>. Obviously iPods aren&#8217;t cell phones but I&#8217;m sure you get the idea. Speaking to someone face-to-face is far more personal than sending a link over the internet, and you are far more likely to get a call back.</p>
<p><!--more-->In this tutorial, I&#8217;ll be covering the steps to render an animation to your iPod. To demonstrate, I&#8217;ll be rendering this simple fluid sim animation, but feel free to use whatever you like.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="405" src="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" data="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p><!--more--></p>
<h3>Render settings</h3>
<p>Before rendering your animation it&#8217;s important to keep in mind that the maximum resolution an iPod is capable of playing is <strong>640 x 480</strong>. The actual resolution of the screen is only 320 x 240, but it helps to upload the maximum incase you connect it to your TV.</p>
<p>So go ahead and set the dimensions of your animation to <strong>640 x 480</strong> and your output format to <strong>PNG</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg"><img class="aligncenter size-full wp-image-489" title="dimensions" src="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg" alt="dimensions" width="540" height="227" /></a></p>
<p>This will export each frame as a separate PNG and place it in your output folder which by default is <strong>/tmp</strong> but you can change that by clicking the folder icon in the output panel.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg"><img class="aligncenter size-full wp-image-490" title="output-folder-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg" alt="output-folder-settings" width="540" height="205" /></a></p>
<p>When you are ready hit the big <strong>ANIM </strong>button (or press <strong>Ctrl + F12).</strong> When your animation has finished you should see each frame saved as a separate file in your specified folder.</p>
<p><img class="aligncenter size-full wp-image-492" title="frames" src="http://www.blenderguru.com/wp-content/uploads/2009/05/frames.jpg" alt="frames" width="540" height="630" /></p>
<p>Now to put all those loose frames into a single mov file&#8230;</p>
<h3>Compiling the movie</h3>
<p>To compile all our frames into a single video file we are going to make use of the Video Sequence editor. So with our blend file still open, change the 3d viewer window to <strong>Video Sequence Editor</strong> <img class="aligncenter size-full wp-image-493" title="video-sequence-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/05/video-sequence-editor.jpg" alt="video-sequence-editor" width="540" height="399" /></p>
<p>In the new window, click <strong>Add&gt;Images</strong> <img class="aligncenter size-full wp-image-494" title="add-images" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-images.jpg" alt="add-images" width="540" height="182" /></p>
<p>Navigate to where you saved your frames and select every frame but holding down your right mouse button as you drag over them. Files will turn purple once they are selected. Once you&#8217;ve done that, hit <strong>&#8216;Select Images&#8217;</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files.jpg"><img class="aligncenter size-medium wp-image-495" title="selecting-files" src="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files-540x495.jpg" alt="selecting-files" width="540" height="495" /></a></p>
<p>You will now be taken back to the editor screen where you will see a purple box with a number underneath it. This is your timeline which contains all your frames. The number underneath is the frame that you will start the timeline at.  Move the bar to frame <strong>1.</strong></p>
<p><strong> </strong> <img class="aligncenter size-full wp-image-496" title="timeline" src="http://www.blenderguru.com/wp-content/uploads/2009/05/timeline.jpg" alt="timeline" width="540" height="182" /></p>
<p>In your render settings panel, change the output format from PNG to <strong>Quicktime</strong>. We also need to change the codec settings, so click <strong>Set Format.</strong></p>
<p><strong><img class="aligncenter size-full wp-image-524" title="set-codec1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/set-codec1.jpg" alt="set-codec1" width="540" height="228" /><br />
</strong></p>
<p><strong> </strong></p>
<p>In the window that opens next, you will need to set the compression type to <strong>MPEG-4</strong>, because it appears to be the only codec type that the iPod actually recognizes. <strong>H.264 does not work. </strong></p>
<p>Go ahead and change the settings as follows:</p>
<p><img class="aligncenter size-full wp-image-500" title="codec-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/codec-settings.jpg" alt="codec-settings" width="540" height="377" /></p>
<p>Finally we need to click the <strong>Do Sequence</strong> button in your <strong>Scene panel (f10)</strong>.</p>
<p><img class="aligncenter size-full wp-image-501" title="do-sequence" src="http://www.blenderguru.com/wp-content/uploads/2009/05/do-sequence.jpg" alt="do-sequence" width="540" height="228" /></p>
<p>This will tell blender to follow the instructions in the sequence editor instead of rendering our scene.</p>
<p>Now all you need to do is hit the big <strong>ANIM </strong>button again. This will open the render window which will quickly compile all our frames into a neatly packed <strong>.mov </strong>file</p>
<p><img class="aligncenter size-full wp-image-502" title="mov-file" src="http://www.blenderguru.com/wp-content/uploads/2009/05/mov-file.jpg" alt="mov-file" width="540" height="377" /></p>
<h3>Importing into iTunes</h3>
<p>Open iTunes and click the <strong>Movies</strong> tab</p>
<p><img class="aligncenter size-full wp-image-503" title="itunes-new" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-new.jpg" alt="itunes-new" width="540" height="377" /></p>
<p>Import the file by going to <strong>File&gt;Add File to Library&#8230;</strong></p>
<p><strong></strong> <img class="aligncenter size-full wp-image-504" title="add-file-to-library" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library.jpg" alt="add-file-to-library" width="540" height="377" /></p>
<p>Navigate to where you saved your .mov file and click Open.</p>
<p><img class="aligncenter size-full wp-image-506" title="add-file-to-library1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library1.jpg" alt="add-file-to-library1" width="540" height="377" /></p>
<p><!--more--> <img class="aligncenter size-full wp-image-505" title="itunes-finished" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-finished.jpg" alt="itunes-finished" width="540" height="377" /></p>
<p><strong>Connect your iPod and bobs your uncle!</strong></p>
<p><strong></strong> <strong><img class="aligncenter size-full wp-image-507" title="ipod" src="http://www.blenderguru.com/wp-content/uploads/2009/05/ipod.jpg" alt="ipod" width="540" height="630" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-508" title="iphone" src="http://www.blenderguru.com/wp-content/uploads/2009/05/iphone.jpg" alt="iphone" width="540" height="597" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-509" title="nano" src="http://www.blenderguru.com/wp-content/uploads/2009/05/nano.jpg" alt="nano" width="540" height="496" /></strong></p>
<p>So there you have it! A powerful promoting tool that tucks nicely in your pocket but can be whipped out at a moments notice. This will no doubt give you an advantage at the next Siggraph conference!</p>
<p>If you have an animation you have previously rendered, but would like to put on your iPod, I would highly recommend you use the open source program <a href="http://mediacoder.sourceforge.net/">MediaCoder</a> which will convert it to the correct format.</p>
<p>Do you know of any other unique ways to promote your work? <strong>Write it in the comments below!</strong></p>
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		</item>
		<item>
		<title>How to set up a renderfarm with Indigo</title>
		<link>http://www.blenderguru.com/how-to-set-up-a-renderfarm-with-indigo</link>
		<comments>http://www.blenderguru.com/how-to-set-up-a-renderfarm-with-indigo#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:18:41 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[indigo]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=20</guid>
		<description><![CDATA[Wouldn't it be nice if you could harness the power of those idle computer's lying around the house, and shave this boring task down to a fraction of the time?]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2009/04/computer-PC-front2.jpg" width="240" />
		</p><p>Let&#8217;s face it &#8211; rendering is tedious. Your machine is unusable for hours on end, leaving you with nothing to do but twiddle your thumbs, watch TV and generally get distracted. Wouldn&#8217;t it be nice if you could harness the power of those idle computer&#8217;s lying around the house, and shave this boring task down to a fraction of the time? In a few easy steps you can!</p>
<p><span id="more-20"></span></p>
<p>For this tutorial we will be using <a href="http://www.blender.org/development/release-logs/blender-248/">Blender v2.48a</a>, <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5554">Indigo v1.1.18</a> and <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5174">Blendigo v1.1.14</a> and <strong>Windows XP</strong>.</p>
<p>Let&#8217;s start with the basics:<br />
The computer that starts a render is called the <strong>&#8216;Master&#8217;</strong>.<br />
The computers that connect to the master are called <strong>&#8216;Slaves&#8217;</strong>.<br />
A computer that is both managing the farm <em>and</em> chipping in it&#8217;s own CPU power is called a <strong>&#8216;Working Master&#8217;</strong>.</p>
<p><strong>Step 1 &#8211; Installing Indigo</strong></p>
<p>Download <a href="http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=5554">Indigo v1.1.18</a> and extract it to your C:\Program Files folder. It should look like this:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/programfilescontents.jpg"><img class="aligncenter size-full wp-image-192" title="Installation directory" src="http://www.blenderguru.com/wp-content/uploads/2009/04/programfilescontents.jpg" alt="Installation directory" width="501" height="483" /></a></p>
<p>The exact location isn&#8217;t important, just make sure you alter the path in the next step if you decide to change it.</p>
<p><strong>Step 2 &#8211; Creating the BAT file</strong></p>
<p>BAT files are simply a set of written instructions for windows to follow. It produces the exact same result as typing into command prompt, but making a BAT file saves you having to retype it each time you use it.</p>
<p>You can quickly create a BAT file using notepad. Open it up and type the following:<br />
<code>cd C:\Program Files\indigo_v1.1.18<br />
indigo.exe -n s</code></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/notepad.jpg"><img class="aligncenter size-full wp-image-193" title="Notepad" src="http://www.blenderguru.com/wp-content/uploads/2009/04/notepad.jpg" alt="Notepad" width="483" height="211" /></a></p>
<p>This is telling Windows to go to C:\Program Files\indigo_v1.1.18 and run indigo.exe in network (-n) slave (s) mode.</p>
<p>Save the file as &#8216;indigo_network_slave.bat&#8217;, change the type to &#8216;All Files&#8217;, and save it to your desktop:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/save_bat.jpg"><img class="aligncenter size-full wp-image-194" title="Saving the BAT file" src="http://www.blenderguru.com/wp-content/uploads/2009/04/save_bat.jpg" alt="Saving the BAT file" width="540" height="427" /></a></p>
<p><strong>Step 3 &#8211; Running the .BAT</strong></p>
<p>Double-click the newly created icon on your desktop that looks like this:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/icon.jpg"><img class="aligncenter size-full wp-image-174" title="Desktop icon" src="http://www.blenderguru.com/wp-content/uploads/2009/04/icon.jpg" alt="Desktop icon" width="93" height="75" /></a></p>
<p>This will open Indigo in &#8216;Slave mode&#8217;. The panel should say that it is &#8216;Listening on port XXXX&#8217;:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/listening_cropped.jpg"><img class="aligncenter size-full wp-image-176" title="Listening" src="http://www.blenderguru.com/wp-content/uploads/2009/04/listening_cropped.jpg" alt="Listening" width="512" height="258" /></a></p>
<p>The slave is now ready! It will continue to wait until the master sends it some work.</p>
<p><strong>Step 4 &#8211; Starting the Master</strong></p>
<p>Go to your Master computer and open the scene you want rendered:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/openscene.jpg"><img class="aligncenter size-medium wp-image-169" title="Open_scene" src="http://www.blenderguru.com/wp-content/uploads/2009/04/openscene-540x293.jpg" alt="Open_scene" width="540" height="293" /></a></p>
<p>In the System Tab of Blendigo, turn &#8216;Working Master&#8217; on and hit &#8216;EXPORT Scene&#8217;:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/working_master.jpg"><img class="aligncenter size-full wp-image-180" title="Turning on Working Master" src="http://www.blenderguru.com/wp-content/uploads/2009/04/working_master.jpg" alt="Turning on Working Master" width="483" height="452" /></a><br />
You are now rendering!</p>
<p><strong>Step 5 &#8211; Check Slave and Master</strong></p>
<p>Your slave machine should now be receiving instructions from the master machine and starting to render:<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/connected.jpg"><img class="aligncenter size-full wp-image-181" title="Connected to host" src="http://www.blenderguru.com/wp-content/uploads/2009/04/connected.jpg" alt="Connected to host" width="512" height="258" /></a></p>
<p>Your Master machine should display a message similar to this:</p>
<p><code>Receiving frame from 192.168.0.111:1105 :<br />
num_samples: 1400000.000000<br />
width: 1204<br />
height: 904<br />
Frame received. (lock wait time: 0.00 s, transfer time: 2.29 s)</code></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/master_receiving_frame.jpg"><img class="aligncenter size-full wp-image-181" title="Connected to host" src="http://www.blenderguru.com/wp-content/uploads/2009/04/master_receiving_frame-540.jpg" alt="" /></a><br />
You can kill the render on the Master machine whenever you like. When you export it again, the slaves will automatically reconnect.</p>
<p>That&#8217;s it! You are now part of the elite nerdy crew who can say &#8220;I value my rendertimes, more than my electrical bill&#8221;. Feels good doesn&#8217;t it?</p>
<p><strong>Was this tutorial useful to you? If you got stuck at any step on the way, drop a comment below and I&#8217;ll be happy to help!</strong></p>
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