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	<title>Blender Guru &#187; intermediate</title>
	<atom:link href="http://www.blenderguru.com/tag/intermediate/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blenderguru.com</link>
	<description>Quality tutorials, tips and articles</description>
	<lastBuildDate>Wed, 28 Jul 2010 09:45:54 +0000</lastBuildDate>
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		<title>Camera Mapping in Blender 2.5</title>
		<link>http://www.blenderguru.com/camera-mapping/</link>
		<comments>http://www.blenderguru.com/camera-mapping/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 06:24:44 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1156</guid>
		<description><![CDATA[By popular demand! Learn how to easily create a fly-through animation from a still image.]]></description>
			<content:encoded><![CDATA[<p>When I posted my <a href="http://www.blenderguru.com/introduction-to-smoke-simulation/">Introduction to Smoke Simulation</a> video, my inbox was flooded with requests for a tutorial on how I achieved the photo realistic<a href="http://www.vimeo.com/8629875"> fly-through of new york city</a>. So by overwhelming popular demand, I&#8217;ve finally decided to reveal my secret: it&#8217;s called Camera Mapping.<span id="more-1156"></span></p>
<p>Camera mapping is a clever technique that allows you to take a still image and convert it into 3d  geometry for use in an animation. This powerful technique is  used extensively by visual effects studios for feature films,  commercials and television shows. It&#8217;s especially useful for faking helicopters flyovers because it costs just a fraction of the cost of hiring a real helicopter.</p>
<p>In this tutorial I am going to show you how to make this animation from scratch:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="358" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10769379&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="358" src="http://vimeo.com/moogaloop.swf?clip_id=10769379&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><!--more-->The video tutorial is <strong>28 minutes long</strong>.</p>
<p>During the tutorial you will learn:</p>
<ul>
<li>What camera mapping is used for</li>
<li>How to easily project any image onto a 3d object</li>
<li>How to match the perspective of a photo</li>
<li>How to overcome a common camera mapping problem</li>
<li>How to use the very useful &#8216;sticky&#8217; texture function</li>
</ul>
<p><strong>Plus! </strong>At the end of the video I will reveal a bonus trick I learned on how to easily create a hand-held camera shake using a new feature in Blender 2.5!</p>
<p>Ready? Let&#8217;s begin&#8230;</p>
<p><object width="540" height="304"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=10795347&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=10795347&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="540" height="304"></embed></object></p>
<p>You can download the photo that is used throughout the tutorial, <a title="Flickr Photo" href="http://www.flickr.com/photos/alf07/3182889022/sizes/o/">here</a>.</p>
<p><a href="http://blenderguru.com/wp-content/uploads/2010/04/camera_mapping_tutorial.blend"><img class="aligncenter size-medium wp-image-1160" title="download_blend" src="http://www.blenderguru.com/wp-content/uploads/2010/04/download_blend1-540x360.png" alt="" width="540" height="360" /></a></p>
<p>I originally planned to make the tutorial about how to create the new york city fly-through animation, but it proved to be too complex so I chose a simpler scene.</p>
<p>However I can offer you the source file:</p>
<p><a href="http://blenderguru.com/wp-content/uploads/2010/04/new_york_city_flythrough.blend"><img class="aligncenter size-medium wp-image-1161" title="render2" src="http://www.blenderguru.com/wp-content/uploads/2010/04/render2-540x357.png" alt="" width="540" height="357" /></a></p>
<p><!--more-->I hope you enjoyed the tutorial! If you have any tips that could be valuable to others, share it in the comments below.</p>
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		<slash:comments>78</slash:comments>
		</item>
		<item>
		<title>Creating Volumetric Clouds</title>
		<link>http://www.blenderguru.com/create-volumetric-clouds/</link>
		<comments>http://www.blenderguru.com/create-volumetric-clouds/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 05:07:06 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Materials]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.5]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1065</guid>
		<description><![CDATA[With the introduction of volumetric rendering in blender 2.5, believable clouds are finally possible!]]></description>
			<content:encoded><![CDATA[<p>For those that have been following the durian blog, you&#8217;ll know that they recently posted a <a href="http://durian.blender.org/news/clouds/">jaw dropping cloudscene</a>.</p>
<p><span id="more-1065"></span>Keen to make my own, I experimented with different cloud shapes, trying to see what worked and what didn&#8217;t. Some of you may have already seen these attempts on my <a href="http://www.facebook.com/pages/Blender-Guru/308429371547">facebook fanpage</a>.</p>
<p>But when I was stuck at Brisbane airport for 3 hours, I thought I might try my hand at&#8230;</p>
<h1>Speed Modeling a Cloudscape</h1>
<p>So armed with a laptop, I setup myself up at a vacant flight check-in desk and got to work. I honestly expected a flight attendant to kick me out, but amazingly no  one bothered me. I knew I had less than an hour of battery life on my laptop, so I had to be fast.</p>
<p>Here&#8217;s the video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="305" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10369381&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="305" src="http://vimeo.com/moogaloop.swf?clip_id=10369381&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Now that you&#8217;ve seen how easy it is, do you want to make your own? <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<h1>Tutorial</h1>
<div id="attachment_1102" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/25render._bpng1.png"><img class="size-medium wp-image-1102" title="Clouds in Blender" src="http://www.blenderguru.com/wp-content/uploads/2010/03/25render._bpng1-540x303.png" alt="" width="540" height="303" /></a><p class="wp-caption-text">Ready? Let&#39;s begin...</p></div>
<p>We will be using Blender 2.5 so if you don&#8217;t have it already, <a href="http://www.blender.org/download/get-25-alpha/">download it here</a>.</p>
<h3>Step 1</h3>
<p>Create a new scene.</p>
<p>With the default cube selected, hit <strong>Ctrl+4</strong> to add a subsurf modifier. Then go to the modifier stacker and hit &#8216;<strong>Apply</strong>&#8216;. This will give us lots of vertices to play with.</p>
<p><img class="aligncenter size-full wp-image-1066" title="1cube" src="http://www.blenderguru.com/wp-content/uploads/2010/03/1cube.png" alt="" width="540" height="222" /></p>
<h3>Step 2</h3>
<p>Press <strong>T</strong> to bring up the toolbar, and under the shading options hit <strong>Smooth</strong>.</p>
<p><img class="aligncenter size-full wp-image-1068" title="2smooth" src="http://www.blenderguru.com/wp-content/uploads/2010/03/2smooth.png" alt="" width="540" height="196" /></p>
<h3>Step 3</h3>
<p>To make the cloud fluffy we will be using a combination of displacement modifiers.</p>
<p>But before we can add any displacement we need to <strong>add a new material</strong>. For now, we will leave all the settings as they are.</p>
<p><img class="aligncenter size-full wp-image-1069" title="3newmaterial" src="http://www.blenderguru.com/wp-content/uploads/2010/03/3newmaterial.png" alt="" width="540" height="184" /></p>
<h3>Step 4</h3>
<p>Switch to the texture panel and click <strong>New</strong> to add the first texture.</p>
<p><img class="aligncenter size-full wp-image-1070" title="4newtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/4newtexture.png" alt="" width="540" height="215" /></p>
<h3>Step 5</h3>
<p>Leave the texture type as Cloud, but set the noise type to <strong>Hard</strong> and the Size to <strong>1.00</strong></p>
<p><img class="aligncenter size-full wp-image-1071" title="5cloudtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/5cloudtexture.png" alt="" width="540" height="394" /></p>
<h3>Step 6</h3>
<p>Next switch to the modifier stacker and add a <strong>Displacement</strong> modifier. Enter the name of the texture we just created and set the Strength to <strong>0.40</strong></p>
<p><img class="aligncenter size-full wp-image-1072" title="6firstdisplacement" src="http://www.blenderguru.com/wp-content/uploads/2010/03/6firstdisplacement.png" alt="" width="540" height="326" /></p>
<h3>Step 7</h3>
<p>As you can see, the cloud texture we have just created is now effecting the geometry of the sphere.</p>
<p>To make it look smoother, add a <strong>Subsurf</strong> modifier <em>underneath </em>the displacement modifier. Change the Render count to <strong>1</strong>.</p>
<p><img class="aligncenter size-full wp-image-1073" title="7subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/7subsurf.png" alt="" width="540" height="232" /></p>
<h3>Step 8</h3>
<p>Add a second texture under the one we have already created.</p>
<p><img class="aligncenter size-full wp-image-1074" title="8secondtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/8secondtexture.png" alt="" width="538" height="179" /></p>
<h3>Step 9</h3>
<p>Set the noise size to <strong>0.05</strong> and the depth to <strong>6</strong>.</p>
<p><img class="aligncenter size-full wp-image-1095" title="9second_cloud_texture_settings_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/9second_cloud_texture_settings_b.png" alt="" width="540" height="354" /></p>
<h3>Step 10</h3>
<p>Add a second <strong>displacement modifier</strong> underneath the subsurf modifier we previously created. <strong>Set the texture name</strong> to the newly created texture and the strength to <strong>0.30</strong></p>
<p><img class="aligncenter size-full wp-image-1076" title="10displacementtexture" src="http://www.blenderguru.com/wp-content/uploads/2010/03/10displacementtexture.png" alt="" width="540" height="203" /></p>
<h3>Step 11</h3>
<p><strong>Add another subsurf modifier</strong>, making sure it&#8217;s <strong>underneath</strong> the last displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1077" title="11subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/11subsurf.png" alt="" width="540" height="229" /></p>
<h3>Step 12</h3>
<p>Switch back to the texture panel and <strong>add a third and final texture</strong>. Leave the type to clouds  but change the size to <strong>0</strong> and depth to <strong>6</strong>.</p>
<p><img class="aligncenter size-full wp-image-1096" title="12thirdtexture_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/12thirdtexture_b.png" alt="" width="540" height="606" /></p>
<h3>Step 13</h3>
<p>Add another displacement modifier and set the texture field to the name of the texture we just created, and set the strength to <strong>0.10</strong></p>
<p><img class="aligncenter size-full wp-image-1097" title="13thirddisplacement copy" src="http://www.blenderguru.com/wp-content/uploads/2010/03/13thirddisplacement-copy.png" alt="" width="540" height="202" /></p>
<h3>Step 14</h3>
<p>Add a third and final subsurf modifier underneath that displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1080" title="14subsurf" src="http://www.blenderguru.com/wp-content/uploads/2010/03/14subsurf.png" alt="" width="540" height="229" /></p>
<p>If you&#8217;ve done everything right, your object should now look like this:</p>
<p><img class="aligncenter size-full wp-image-1081" title="15displacement_finished" src="http://www.blenderguru.com/wp-content/uploads/2010/03/15displacement_finished.png" alt="" width="540" height="505" /></p>
<h3>Step 15</h3>
<p>At the moment our cloud is spherical and looks very unrealistic.</p>
<p>Go into edit mode (TAB) and press <strong>O</strong> to activate proportional editing mode. We want to give the cloud a flat bottom, so select the vertice at the very bottom of your sphere and press G.</p>
<p><img class="aligncenter size-full wp-image-1082" title="16shrinkBottom" src="http://www.blenderguru.com/wp-content/uploads/2010/03/16shrinkBottom.png" alt="" width="540" height="465" /></p>
<h3>Step 16</h3>
<p>Move the vertice upwards along the Z-axis until your sphere looks like a piece of dough that&#8217;s fallen flat. You can scale the amount of proportional editing by scrolling your mouse wheel.</p>
<p><img class="aligncenter size-full wp-image-1083" title="17Dough" src="http://www.blenderguru.com/wp-content/uploads/2010/03/17Dough.png" alt="" width="540" height="359" /></p>
<h3>Step 17</h3>
<p>Use this method to shape the rest of the cloud. There&#8217;s no right or wrong shape as every cloud is different do whatever looks right to you. My cloud looks like a meringue <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><img class="aligncenter size-full wp-image-1094" title="18Meringue_b" src="http://www.blenderguru.com/wp-content/uploads/2010/03/18Meringue_b.png" alt="" width="540" height="371" /></p>
<h3><img class="aligncenter size-full wp-image-1093" title="18_b_cloud_above" src="http://www.blenderguru.com/wp-content/uploads/2010/03/18_b_cloud_above.png" alt="" width="540" height="360" />Step 18</h3>
<p>We will now add the material.</p>
<p>Go to the materials panel, and set the material type to <strong>Volume</strong>. To give the cloud a thicker appearance, increase the density scale to <strong>1.5</strong>. To exaggerate the effect of the bright sun, set the reflection to <strong>1.3</strong>. Set the resolution to <strong>100</strong> and the transparency type to <strong>Raytrace</strong>. I&#8217;ve found these to give the best results. Finally set the Step Size to <strong>0.02</strong> so it doesn&#8217;t look too noisy.</p>
<p><img class="aligncenter size-full wp-image-1088" title="21Material" src="http://www.blenderguru.com/wp-content/uploads/2010/03/21Material.png" alt="" width="540" height="636" /></p>
<h3>Step 19</h3>
<p>We don&#8217;t want any of the textures we created to effect the clouds material so turn all of them off. This will not effect the displacement modifier.</p>
<p><img class="aligncenter size-full wp-image-1089" title="22TexturesOff" src="http://www.blenderguru.com/wp-content/uploads/2010/03/22TexturesOff.png" alt="" width="540" height="190" /></p>
<h3>Step 20</h3>
<p>With the modeling and materials out of the way, now we just need to light and render it.</p>
<p>Position the camera so it&#8217;s facing the side of the cloud. The easiest way to do this is to go into side view (<strong>Numpad 1</strong>) and hit <strong>Ctrl+Alt+0</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="19camera" src="http://www.blenderguru.com/wp-content/uploads/2010/03/19camera.png" alt="" width="540" height="301" /></p>
<h3 style="text-align: left;">Step 21</h3>
<p style="text-align: left;">Next change the default lamp to a Sun Lamp and set the energy to <strong>3</strong>. You may also wish to give it a slightly yellow color.</p>
<p><img class="aligncenter size-full wp-image-1087" title="20Sunlamp" src="http://www.blenderguru.com/wp-content/uploads/2010/03/20Sunlamp.png" alt="" width="540" height="301" /></p>
<h3>Step 22</h3>
<p>Although the sun is the main light source, the sky also gives off a faint blue glow, and will make your cloud look a lot more realistic.</p>
<p>For this, <strong>add a second sun lamp</strong> and point it directly downwards. Set the colour to a <strong>light blue</strong> and the energy to <strong>2</strong>.</p>
<p><img class="aligncenter size-full wp-image-1086" title="20SecondSun" src="http://www.blenderguru.com/wp-content/uploads/2010/03/20SecondSun.png" alt="" width="540" height="306" /></p>
<p><strong>Save your work.</strong> Render now and you should get a result similar to this:</p>
<p><img class="aligncenter size-medium wp-image-1090" title="23no_background" src="http://www.blenderguru.com/wp-content/uploads/2010/03/23no_background-540x303.png" alt="" width="540" height="303" /></p>
<p>Which is great except the sky is grey.</p>
<p>Go to the World panel. Check the <strong>Blend Sky</strong> box and set the <strong>horizon color to a very light blue </strong>and the <strong>Zenith Color to a light blue</strong>.</p>
<p><img class="aligncenter size-full wp-image-1091" title="24world_settings" src="http://www.blenderguru.com/wp-content/uploads/2010/03/24world_settings.png" alt="" width="540" height="361" /></p>
<p><strong>Render now and you&#8217;re finished!<br />
</strong></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/volumetric_cloud_tutorial.blend"><img class="aligncenter size-full wp-image-1101" title="Finished_volumetric_clouds_blender" src="http://www.blenderguru.com/wp-content/uploads/2010/03/downlaod.png" alt="" width="540" height="304" /></a><!--more-->As always I&#8217;m keen to see whatever creations you guys come up with, so if you make something, upload the render to <a href="http://www.pasteall.org/pic/">pasteall.org/pic</a> and post it in the comments!</p>
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		</item>
		<item>
		<title>Creating Realistic Fire in Blender 2.5</title>
		<link>http://www.blenderguru.com/creating-realistic-fire/</link>
		<comments>http://www.blenderguru.com/creating-realistic-fire/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 17:51:31 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[ebook]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[smoke]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=963</guid>
		<description><![CDATA[Download the free eBook here!]]></description>
			<content:encoded><![CDATA[<p>Previously, creating fire in Blender was a <em><strong>chore</strong></em>. We were forced to use the outdated particle system combined with the clumsy halo renderer. We cringed as we hit F12 and watched the equivalent of a mustard stain materialize on screen.</p>
<p>Those days are over.</p>
<p><span id="more-963"></span></p>
<p>The new smoke simulator can not only create realistic smoke, but a <strong><em>gorgeous</em></strong> fire.</p>
<p>I&#8217;ve been working extensively with the smoke simulator over the past few months to find out the best method for creating fire. It&#8217;s been a long road but I believe I&#8217;ve finally got the formula right.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9677788&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://vimeo.com/moogaloop.swf?clip_id=9677788&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Last week, I launched an <a href="http://www.blenderguru.com/introduction-to-smoke-simulation/">Introduction to Smoke Simulation</a> that covered an in-depth approach to realistic smoke physics.</p>
<p>This week it&#8217;s all about fire&#8230;<strong> and it&#8217;s completely free.</strong></p>
<p>What you will get from this tutorial is essentially the 3 months worth of experimenting, testing and adjusting, it took me to create the <strong>best looking fire possible</strong>.</p>
<p>In this tutorial you will learn:</p>
<ul>
<li>How to create fire and smoke using the new smoke simulator</li>
<li>A simple lighting trick that will vastly improve the look of your fire</li>
<li>The <em>correct</em> material settings for fire</li>
<li>How to make your flames emit burning embers</li>
<li>An easy heat distortion trick that adds nothing to your rendertimes</li>
</ul>
<p>Here&#8217;s a sneak peak at what&#8217;s inside:</p>
<p><img class="aligncenter size-medium wp-image-968" title="Page 7 of Creating Realistic Fire in Blender" src="http://www.blenderguru.com/wp-content/uploads/2010/02/page7-suped-up-540x698.png" alt="" width="540" height="698" /></p>
<p><img class="aligncenter size-medium wp-image-966" title="Front Cover of Creating Realistic Fire in Blender eBook" src="http://www.blenderguru.com/wp-content/uploads/2010/02/cover-540x698.jpg" alt="" width="540" height="698" /></p>
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		<item>
		<title>Introduction to Texture Nodes</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/</link>
		<comments>http://www.blenderguru.com/introduction-to-texture-nodes/#comments</comments>
		<pubDate>Wed, 13 May 2009 18:01:08 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Texturing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[nodes]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=301</guid>
		<description><![CDATA[Blenders powerful node system now supports textures! In this tutorial you will learn how to create a stunning brick map using nothing but procedural textures.]]></description>
			<content:encoded><![CDATA[<p>In this tutorial we will be creating a brick texture using nothing but procedural textures and Blender&#8217;s powerful new texture node system.</p>
<p><span id="more-301"></span></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/finished2-half.jpg"><img class="aligncenter size-medium wp-image-344" title="teary-nights" src="http://www.blenderguru.com/wp-content/uploads/2009/05/finished2-half-540x303.jpg" alt="teary-nights" width="540" height="303" /></a></p>
<p>Let&#8217;s begin&#8230;</p>
<p>Start by adding a plane and rotating it to face the camera.</p>
<p><img class="aligncenter size-full wp-image-334" title="1-plane1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/1-plane1.jpg" alt="1-plane1" width="540" height="291" /></p>
<p>With the plane selected, add a new material and new texture. Those familar with blender will recognize that a new button labelled Nodes has been added. Click it. You will notice that doing so, disables the standard dropdown texture choices.</p>
<p><img class="aligncenter size-full wp-image-306" title="2-nodes-button" src="http://www.blenderguru.com/wp-content/uploads/2009/05/2-nodes-button.jpg" alt="2-nodes-button" width="540" height="204" /></p>
<p>Now switch to the Node editor.</p>
<p><img class="aligncenter size-full wp-image-220" title="15-node-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/05/15-node-editor.jpg" alt="15-node-editor" width="183" height="387" /></p>
<p>Again, you will notice a new button has been added to the header, in the shape of a spotted square. Click it to switch to the Texturing Node system.</p>
<p><img class="aligncenter size-full wp-image-305" title="1-tex-button" src="http://www.blenderguru.com/wp-content/uploads/2009/05/1-tex-button.jpg" alt="1-tex-button" width="540" height="26" /></p>
<p>By default you will see a checkboard and output nodes. Go ahead and delete the checkerboard node.</p>
<p><img class="aligncenter size-full wp-image-307" title="3-delete-checkboard" src="http://www.blenderguru.com/wp-content/uploads/2009/05/3-delete-checkboard.jpg" alt="3-delete-checkboard" width="540" height="310" /></p>
<h4><!--more--></h4>
<h4>Creating the brick mask</h4>
<p>Add a brick texture by hitting space then selecting, <strong>Add&gt;Patterns&gt;Bricks</strong>. Change the settings to the picture below and connect it to the Output node.</p>
<p><img class="aligncenter size-medium wp-image-308" title="4-brick-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/4-brick-settings-540x474.jpg" alt="4-brick-settings" width="540" height="474" /></p>
<p>This basic brick texture will be used as the foundation to create our diffuse, bump, pattern and spec maps, so we want to make sure that if we change any of the settings, that all 4 textures update accordingly. So to do this, we need to create a group.</p>
<p>With only the Brick node selected hit <strong>Ctrl+G</strong>, and click <strong>Make Group</strong>. To make it easier to identify later, label it &#8216;Mask&#8217;:</p>
<p><img class="aligncenter size-medium wp-image-309" title="5-mask" src="http://www.blenderguru.com/wp-content/uploads/2009/05/5-mask-540x308.jpg" alt="5-mask" width="540" height="308" /></p>
<p>The new node system allows us to add multiple outputs to the same node screen for each texture map that we need. In this case we are creating 4, so with the Mask and the Output nodes selected, duplicate it three times and label the outputs: <strong>Diffuse, Pattern, Spec </strong>and <strong>Bump</strong>.</p>
<p><img class="aligncenter size-full wp-image-310" title="6-duplicated-nodes" src="http://www.blenderguru.com/wp-content/uploads/2009/05/6-duplicated-nodes.jpg" alt="6-duplicated-nodes" width="540" height="866" /></p>
<p>That&#8217;s the basic brick mask set up. We will now move on to texturing each map accordingly.</p>
<p><!--more--></p>
<h4>Altering the Pattern Texture</h4>
<p>Create two cloud inputs (Add&gt;Textures&gt;Clouds) and give them the following settings:</p>
<p><img class="aligncenter size-full wp-image-311" title="7-clouds" src="http://www.blenderguru.com/wp-content/uploads/2009/05/7-clouds.jpg" alt="7-clouds" width="540" height="569" /></p>
<p>These cloud layers will be used to give the bricks a randomized texture pattern depending on the row and number of the brick. To do this, join each cloud layer to the brick inputs in the mask that is connected to the Pattern output:</p>
<p><img class="aligncenter size-full wp-image-312" title="8-clouds-connected" src="http://www.blenderguru.com/wp-content/uploads/2009/05/8-clouds-connected.jpg" alt="8-clouds-connected" width="540" height="337" /></p>
<p>The Bias setting can be adjusted from -1.00 to 1.00. This determines how much of Brick 1 and Brick 2 to use. Setting it to 0.00 will use both Brick 1 and Brick 2 evenly, creating a nice random brick texture, which is ideal for what we want.</p>
<h4>Altering the Specular Texture</h4>
<p>Just like we did with our pattern texture, we are going to be adding a texture that will reflect the light off our bricks. So in this instance the Musgrave texture works best (<strong>Add&gt;Texture&gt;Musgrave</strong>). Give the Musgrave texture the following settings (making sure you change the colors as shown) then insert it into the Brick 1 slot. Now change the colour of Brick 2 to black:</p>
<p><img class="aligncenter size-full wp-image-313" title="9-spec" src="http://www.blenderguru.com/wp-content/uploads/2009/05/9-spec.jpg" alt="9-spec" width="540" height="344" /></p>
<p>This will create a fine sandy texture that will reflect off the light.</p>
<h4>Altering the Bump Map Texture</h4>
<p>The bump is slightly different in that we aren&#8217;t altering brick slot 1 or 2, but instead converting the resulting texture to a normal map. To do this, add a <strong>Value to Normal node (Add&gt;Convertor&gt;Value to Normal</strong>) and place it in between the mask and the output as shown. Make sure that you change the connection on the output from Color to <strong>Normal</strong>.</p>
<p><img class="aligncenter size-medium wp-image-314" title="10-bump" src="http://www.blenderguru.com/wp-content/uploads/2009/05/10-bump-540x292.jpg" alt="10-bump" width="540" height="292" /></p>
<p>This will ensure our bricks have nice bevelled edges.</p>
<h4>The node system is now complete!</h4>
<p><img class="aligncenter size-medium wp-image-315" title="11-full-nodes" src="http://www.blenderguru.com/wp-content/uploads/2009/05/11-full-nodes-540x617.jpg" alt="11-full-nodes" width="540" height="617" /></p>
<h4><!--more--></h4>
<h4>Adding the Node System to the Texture Panel</h4>
<p>If you switch to the texture panel in our material settings, you will notice that our texture now has a dropdown list next to it, listing each of our outputs. This allows us to bring the textures from node system into our standard texture panel and change the blending options.</p>
<p>To start with select <strong>Diffuse </strong>from the drop down list.</p>
<p><img class="aligncenter size-full wp-image-316" title="12-node-selector" src="http://www.blenderguru.com/wp-content/uploads/2009/05/12-node-selector.jpg" alt="12-node-selector" width="540" height="205" /></p>
<p>Now swith to the <strong>Map To</strong> panel and make the following changes.</p>
<p><img class="aligncenter size-full wp-image-317" title="13-diffuse-multiply" src="http://www.blenderguru.com/wp-content/uploads/2009/05/13-diffuse-multiply.jpg" alt="13-diffuse-multiply" width="540" height="205" /></p>
<p>Going back to our Texture Panel, add another texture slot and change the output to Spec:</p>
<p><img class="aligncenter size-full wp-image-336" title="14-spec-select1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14-spec-select1.jpg" alt="14-spec-select1" width="540" height="205" /></p>
<p>Switch to the Map To panel and make the following changes:</p>
<p><img class="aligncenter size-full wp-image-319" title="14-spec-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14-spec-settings.jpg" alt="14-spec-settings" width="540" height="205" /></p>
<p>Add another texture slot and select Bump for the output:</p>
<p><img class="aligncenter size-full wp-image-324" title="15-bump-select" src="http://www.blenderguru.com/wp-content/uploads/2009/05/15-bump-select.jpg" alt="15-bump-select" width="540" height="205" /></p>
<p>Now make the following changes in the Map To panel:</p>
<p><img class="aligncenter size-full wp-image-320" title="15-bump-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/15-bump-settings.jpg" alt="15-bump-settings" width="540" height="205" /></p>
<p>Add a final texture slot and select Pattern as the output:</p>
<p><img class="aligncenter size-full wp-image-325" title="16-pattern-select" src="http://www.blenderguru.com/wp-content/uploads/2009/05/16-pattern-select.jpg" alt="16-pattern-select" width="540" height="205" /></p>
<p>Switch to the Map To tab and make the following changes:</p>
<p><img class="aligncenter size-full wp-image-304" title="16-pattern-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/16-pattern-settings.jpg" alt="16-pattern-settings" width="540" height="205" /></p>
<p>That&#8217;s it! If you render now, you should get a result similar to this:</p>
<p><img class="aligncenter size-full wp-image-328" title="1-by-1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/1-by-1.jpg" alt="1-by-1" width="540" height="400" /></p>
<p>I used the default brick size for this tutorial which is quite large. If you want to decrease their size, this can easily be done by altering the size of the texture in the <strong>Map Input </strong>field.</p>
<p><img class="aligncenter size-full wp-image-329" title="17-map-input" src="http://www.blenderguru.com/wp-content/uploads/2009/05/17-map-input.jpg" alt="17-map-input" width="540" height="205" /></p>
<p>For example, altering those numbers to <strong>3.00</strong> yields this result:</p>
<p><img class="aligncenter size-medium wp-image-330" title="3-by-3" src="http://www.blenderguru.com/wp-content/uploads/2009/05/3-by-3-540x400.jpg" alt="3-by-3" width="540" height="400" /></p>
<p>As you can see the texture node system is incredibly powerful. It can be used to quickly create texture combinations that previously would have required the use of an image editor. This opens the doors to faster workflows, more realistic textures and more artistic license.</p>
<p><a href="http://blenderguru.com/wp-content/uploads/2009/05/teary_nights.blend"><img class="aligncenter size-medium wp-image-345" title="download_blend" src="http://www.blenderguru.com/wp-content/uploads/2009/05/download_blend5-540x303.jpg" alt="download_blend" width="540" height="303" /></a></p>
<p>I hope you have enjoyed this tutorial! If you have any questions be sure to ask. I&#8217;d love to see your end result, so feel free to post it below!</p>
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		</item>
		<item>
		<title>How to make a car wheel</title>
		<link>http://www.blenderguru.com/how-to-make-a-car-wheel/</link>
		<comments>http://www.blenderguru.com/how-to-make-a-car-wheel/#comments</comments>
		<pubDate>Fri, 01 May 2009 15:21:06 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[intermediate]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=68</guid>
		<description><![CDATA[The ultimate guide to creating a car wheel from scratch. Covers how to model and texture both the tire and the rim. Approximately 50 minutes to complete.]]></description>
			<content:encoded><![CDATA[<p>The ultimate guide to creating a sexy car wheel in Blender.</p>
<p><span id="more-68"></span>Ever since 3d software was created, artists have hated the car wheel. The intricate detail combined with the circular shape make it one of the most difficult shapes to master. The tire in particular is so difficult that artists everywhere have invented new ways to fake it, like <a href="http://blenderartists.org/forum/showthread.php?t=153859">using a bumpmap</a>, <a href="http://blenderartists.org/forum/showthread.php?t=110117">making it extra dark</a>, <a href="http://forums.cgsociety.org/showthread.php?f=132&amp;t=751835">applying motion blur</a>, <a href="http://forums.cgsociety.org/showthread.php?f=132&amp;t=747033">tilting the wheel</a>, and the list goes on. But I think we can all agree: nothing beats <a href="http://forums.cgsociety.org/showthread.php?f=132&amp;t=743227">the real thing</a>. And that&#8217;s exactly what this tutorial is about: creating a wheel that is not only passable, but <em>sexy</em>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="552" height="311" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4427324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4427324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="552" height="311" src="http://vimeo.com/moogaloop.swf?clip_id=4427324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=4427324&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></embed></object></p>
<p>I have broken this tutorial into two parts. Part 1 covers modelling and texturing a tire, and Part 2 is all about the rims.</p>
<p>Each part takes approximately <strong><em>25 minutes</em></strong> to complete.</p>
<p>You will learn how to:</p>
<ul>
<li>Use arrays effectively</li>
<li>Save time by mirroring</li>
<li>Make an object bend to a curve</li>
<li>Quickly unwrap a complex object</li>
</ul>
<h2>Part 1: Modelling &amp; texturing the tire</h2>
<p><strong>You will need:</strong><a title="Tread Texture" href="http://blenderguru.com/wp-content/uploads/2009/04/tire_texture.png"><br />
Tread texture</a><br />
<a href="http://blenderguru.com/wp-content/uploads/2009/04/goodyear_original.png">Sidewall texture</a> (mirrored from <a href="http://forum.cg-cars.com/gallery/showimage.php?i=561&amp;c=29">cg-cars.com</a>)</p>
<p>Ready? Let&#8217;s begin&#8230;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="552" height="311" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4415254&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4415254&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="552" height="311" src="http://vimeo.com/moogaloop.swf?clip_id=4415254&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=4415254&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></embed></object></p>
<p>Well that&#8217;s the hard part done, now on to the shiny stuff <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<h2>Part 2: Modelling the Rims</h2>
<p><strong>You will need:</strong><a href="http://blenderguru.com/wp-content/uploads/2009/04/bmw_wheel_184.jpg"><br />
BMW i325 wheel reference</a><br />
<a href="http://blenderguru.com/wp-content/uploads/2009/04/aut17.jpg">BMW emblem</a></p>
<p>Let&#8217;s begin&#8230;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="552" height="311" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4422320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4422320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="552" height="311" src="http://vimeo.com/moogaloop.swf?clip_id=4422320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=4422320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></embed></object></p>
<p>Finished! You now have a car wheel that you can proudly show in whatever scene you choose.</p>
<p><a href="http://blenderguru.com/wp-content/uploads/2009/04/sourcefile.blend"><img class="alignnone size-large wp-image-75" title="Download_the_sourcefile" src="http://www.blenderguru.com/wp-content/uploads/2009/04/download_the_sourcefile31-1024x576.png" alt="Download_the_sourcefile" width="552" height="310" /></a></p>
<p>If you got stuck at any point in this tutorial, drop a comment below and I&#8217;ll be happy to help!</p>
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