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		<title>How you do you determine a realistic deadline?</title>
		<link>http://www.blenderguru.com/how-you-do-you-determine-a-realistic-deadline/</link>
		<comments>http://www.blenderguru.com/how-you-do-you-determine-a-realistic-deadline/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:53:19 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=935</guid>
		<description><![CDATA[Missing a deadline is stressful, costly and looks bad for your reputation. But as a freelancing artist it's a crucial skill. How do you go about it?]]></description>
			<content:encoded><![CDATA[<p>Nobody likes missing a deadline. Not you, or the client. It&#8217;s stressful, costly and looks bad for your reputation.</p>
<p>However, as artists  it&#8217;s our job to tell the client how much time it will take to complete a project and how much they can expect to pay. But how do we predict the unpredictable?</p>
<p><span id="more-935"></span></p>
<p>To get more practice in this department I like to create deadlines for personal projects, regardless of whether or not  there&#8217;s a need for one. I find this prevents laziness and endless test and adjustments.</p>
<p>My most recent project was a <a href="http://www.vimeo.com/9296711">New York city earthquake animation</a>. So before I started the project I wrote down a list of everything I would need to model:</p>
<ul>
<li>A bedroom (chairs, desk, bed, bookshelf)</li>
<li>Detailed building (multiple floors, smashed windows, broken walls)</li>
<li>A camera mapped city</li>
<li>Smoke</li>
<li>Falling debris</li>
</ul>
<p>I didn&#8217;t have the luxury of working on this full time, so I estimated the project would take<strong> 3 weeks to complete.</strong></p>
<p>And how long did it really take?</p>
<p><em><strong>3 months. </strong></em></p>
<p><em><strong><!--more--></strong></em>Where did I go wrong? The biggest problem was failing to predict certain issues.</p>
<p><!--more-->Here&#8217;s a list of the most time consuming tasks that completely skipped the planning stage:</p>
<h4>1. Learning Time</h4>
<p>I had never modeled a destroyed <em>anything</em> before, so it goes  without saying that I would need to learn a few things. Learning takes  time, a <em><strong>lot</strong></em> of time. When you don&#8217;t know how to do  something your entire production grinds to halt whilst you stumble  around the internet trying desperately to find an answer.</p>
<h4>2. Software Issues</h4>
<p>I was using Blender 2.5 <strong><em>Alpha</em></strong>. That last word there should have been a neon flashing billboard that spelled <strong>TROUBLE</strong>. However, this completely overlooked this fact. As a result, I had to deal with dozens and dozens of unpredictable bugs. The most noteworthy bug was a &#8216;segmentation fault&#8217; that caused the software to crash during rendering. I spent over a week trying to find an answer. The worst part is, I never got one. It was in Alpha stage. Nobody knew.</p>
<h4>3. Over-estimating my skill</h4>
<p>Everyone knows how fast they work. Or at least they <em>should</em>. But when I was estimating on how long certain tasks would take, I severely overestimated my skill. Tasks such as modeling the inside of the bedroom took a mere day in my head, but when I sat down and actually started working on it I realized a week was more realistic.</p>
<h4>4. Video production</h4>
<p>Model, Texture, Light, Render = Finished! Right? <strong>No.</strong> There&#8217;s also, re-rendering problematic frames, compositing passes, buying sound effects, exporting in various formats for different media, uploading and distributing. They are all crucial tasks, but they never entered the planning stage.</p>
<h4><strong>5. Being a perfectionist</strong></h4>
<p>After I spent a week detailing rooms of the building that the audience would only see for a split second, I realized that I was being a little OCD. Every artist wants their work to be perfect. After all, that&#8217;s what makes great art. However, there comes a point when you need to step away from the computer and and accept that it&#8217;s not perfect, but it will pass.</p>
<p><!--more--></p>
<p>The project was an enormous learning experience for me. It made me wonder:  Is determining a realistic deadline a skill that can be taught? Or is it  something that only comes with experience?</p>
<p>At completion I jokingly thought that perhaps in the future I should just triple my original estimate. But on a second thought, maybe that&#8217;s even such a  bad idea?</p>
<p><!--more--></p>
<p>I put the question to my <a href="http://twitter.com/andrewpprice">twitter followers</a> and <a href="http://www.facebook.com/#!/pages/Blender-Guru/308429371547">facebook fans</a>. Here were their suggestions for determining a realistic deadlines:</p>
<p><a href="http://twitter.com/r3dp_01">@r3dp_01</a>: I  breakdown the  layers of the project, 3d , matchmove etc. then the level  of the  artist(s)</p>
<p><a href="http://twitter.com/francoisgfx">@francoisgfx</a>: The first thing they teach me when I  started at Ubisoft: Always triple what you think :)</p>
<p><a href="http://twitter.com/DarkCellar">@DarkCellar</a>: Complexity,   team size, commitment, experience, skillset.</p>
<p><a href="http://twitter.com/OscarMopperkont"></a><a href="http://twitter.com/OscarMopperkont">@OscarMopperkont</a>: Realistic planning.</p>
<p><a href="http://twitter.com/Laxy">@Laxy</a>: I  work out roughly how long it&#8217;ll take then double it. But that&#8217;s me  dealing with my optimistic calculations :D</p>
<p><a href="http://www.facebook.com/profile.php?id=1638626203">Renato Sousa</a>: Multiply by two&#8230;</p>
<p><a href="http://www.facebook.com/profile.php?id=100000702281745">Brian  Knezevich</a>: By  figuring out how the project is coming along. Of  course you determine it  by the time and the work you all ready have  done.</p>
<p><a href="http://www.facebook.com/profile.php?id=1379093786">Mark Walder</a>: Depends  on the desired outcome, Time, detail, texturing lighting, placement and  strength of lighting, HDRI background as part of that lighting and  Ambient effects, In my experience it is hard to follow real world  lighting so to keep rendering and adjusting has been the key for me, and  that can make determining a deadline difficult at times.</p>
<p><!--more--><br />
So how do <em><strong>you</strong></em> create realistic deadlines? What methods have you found that work for you? Share your experiences and lessons learned in the comments below!</p>
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		<item>
		<title>Real photos that look computer generated</title>
		<link>http://www.blenderguru.com/real-photos-that-look-computer-generated/</link>
		<comments>http://www.blenderguru.com/real-photos-that-look-computer-generated/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:06:07 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[discussion]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=6</guid>
		<description><![CDATA[We've all been fooled into thinking a photorealistic render was a photo, but what about the other way round?]]></description>
			<content:encoded><![CDATA[<p>We&#8217;re living in an age now where video games and computer imagery have become so close to reality, that we can now enjoy a 3 hour long movie and realize only a week later that the main actor <a href="http://www.slashfilm.com/2009/01/21/the-special-effects-secrets-of-benjamin-button-laid-bare/">was bearly ever on screen</a>.</p>
<p>It&#8217;s the tale of the boy who cried wolf all over again. And much like the angry village people we&#8217;re getting a little tired of running up hills with pitchforks, only to find that the wolf was photoshopped. Now even genuine photos don&#8217;t cut it. When I posted the following photos on <a href="http://blenderartists.org/forum/showthread.php?t=102110">blenderartists.org</a> there were a mixed bag of opinions:</p>
<p><em>&#8220;I don&#8217;t believe that they are real&#8221;<br />
&#8220;I smell cynics.&#8221;<br />
&#8220;It just looks like a copy and paste with some slight changes.&#8221;</em></p>
<p>Let me start by saying that I do not claim to have taken these photos or know the photographer that did, but according to his <a href="http://homepage.mac.com/helipilot/PhotoAlbum31.html">blog</a>, they are 100% real:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/casitasgeo.jpg"><img class="aligncenter size-medium wp-image-130" title="Closeup Houses" src="http://www.blenderguru.com/wp-content/uploads/2009/04/casitasgeo-540x405.jpg" alt="Closeup Houses" width="540" height="405" /></a></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/montondecasitas.jpg"><img class="aligncenter size-medium wp-image-132" title="Residential blocks from the sky" src="http://www.blenderguru.com/wp-content/uploads/2009/04/montondecasitas-540x405.jpg" alt="Residential blocks from the sky" width="540" height="405" /></a></p>
<p>Chalk it up to the bird&#8217;s eye view or too many Sim City sessions, but there&#8217;s no denying this town&#8217;s distinct lack of imagination. If you still aren&#8217;t convinced, some cynics from <a href="http://cellar.org/iotd.php?threadid=9102">another forum</a> have dug up some satellite imagery, which proves&#8230; nothing really, but it makes it look plausable at least:</p>
<div id="attachment_143" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/ixtapaluca.jpg"><img class="size-full wp-image-143" title="Satellite photo" src="http://www.blenderguru.com/wp-content/uploads/2009/04/ixtapaluca.jpg" alt="Do you believe me yet? No? That's cool." width="500" height="393" /></a><p class="wp-caption-text">Do you believe me yet?</p></div>
<p>The same photographer has also posted these fishy pieces of work:</p>
<div id="attachment_134" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/centralabasto.jpg"><img class="size-medium wp-image-134" title="Central de Abasto" src="http://www.blenderguru.com/wp-content/uploads/2009/04/centralabasto-540x364.jpg" alt="Central de Abasto - The largest most repetative foodmarket in the world." width="540" height="364" /></a><p class="wp-caption-text">Central de Abasto - The largest most repetative foodmarket in the world.</p></div>
<div id="attachment_135" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/04/xochiniebla.jpg"><img class="size-medium wp-image-135" title="Xochimilco" src="http://www.blenderguru.com/wp-content/uploads/2009/04/xochiniebla-540x380.jpg" alt="Come visit Mexico! Even our fog looks painted!" width="540" height="380" /></a><p class="wp-caption-text">Not bad. Fog looks a bit painted and the trees could use some work, but a good effort overall.</p></div>
<p>(<a href="http://homepage.mac.com/helipilot/PhotoAlbum31.html">source</a>)</p>
<p>At a first glance these next photos look like someone on a forum requested &#8216;wires&#8217; and the OP obliged, but this time they&#8217;re real:</p>
<p style="text-align: center;"><img class="size-full wp-image-8 aligncenter" title="Wireframe_subaru1" src="http://www.blenderguru.com/wp-content/uploads/2009/04/wireframe_subaru_01.jpg" alt="Wireframe_subaru1" width="440" height="204" /></p>
<p style="text-align: center;"><img class="size-full wp-image-9 aligncenter" title="Wireframe_subaru2" src="http://www.blenderguru.com/wp-content/uploads/2009/04/wireframe_subaru_02.jpg" alt="Wireframe_subaru2" width="440" height="330" /></p>
<p>This real life wireframe of a subaru was sculpted by artist <a href="http://www.benedictradcliffe.co.uk/">Benedict Radcliffe</a> for a gallery in Mayfair, which he obviously enjoyed, because 9 months later he did a Lamborghini Countach:</p>
<p><img class="size-full wp-image-10 aligncenter" title="lambo_wire" src="http://www.blenderguru.com/wp-content/uploads/2009/04/lambo_wire.jpg" alt="lambo_wire" width="500" height="375" /></p>
<p>And the last photo I&#8217;ll leave you with is from Venice (or Crysis, you be the judge):<br />
<a href="http://www.blenderguru.com/wp-content/uploads/2009/04/venice.jpg"><img class="aligncenter size-medium wp-image-137" title="Venice" src="http://www.blenderguru.com/wp-content/uploads/2009/04/venice-540x343.jpg" alt="Venice" width="540" height="343" /></a> (<a href="http://blogs.denverpost.com/captured/2008/09/02/venice-from-above/">source</a>)</p>
<p>So what&#8217;s your verdict? Are they genuine or not?</p>
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