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	<title>Blender Guru &#187; beginner</title>
	<atom:link href="http://www.blenderguru.com/tag/beginner/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blenderguru.com</link>
	<description>Quality tutorials, tips and articles</description>
	<lastBuildDate>Wed, 28 Jul 2010 09:45:54 +0000</lastBuildDate>
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		<title>Create Realistic Cracks in 2 minutes</title>
		<link>http://www.blenderguru.com/create-realistic-cracks-in-2-minutes/</link>
		<comments>http://www.blenderguru.com/create-realistic-cracks-in-2-minutes/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:00:12 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=937</guid>
		<description><![CDATA[Simple, fast, and doesn't involve any pesky scripts or plug-ins!]]></description>
			<content:encoded><![CDATA[<p>A few months ago I was modeling the building for my <a title="Earthquake in New York City" href="http://www.vimeo.com/9296711">earthquake  animation</a>, when I stumbled across any easy way to create realistic cracks <strong><em>without </em></strong>pesky scripts, or plug-ins. It&#8217;s simple, easy, and it uses a powerful tool built right into blender. Trust me, when you see it you&#8217;ll be kicking  yourself!</p>
<p><span id="more-937"></span></p>
<p>It is perfect for rubble, ceramics or <strong>splitting any object in two</strong>.</p>
<div id="attachment_977" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-977" title="Cracked Ceramic" src="http://www.blenderguru.com/wp-content/uploads/2010/03/just_cracks-540x376.png" alt="" width="540" height="376" /><p class="wp-caption-text">Who owns a ceramic picture frame anyway?</p></div>
<p><!--more-->I am a man of my word. This video will literally take less than two minutes to watch:<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9776440&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://vimeo.com/moogaloop.swf?clip_id=9776440&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Did you catch all that? Hope it wasn&#8217;t too fast!</p>
<p><a href="http://blenderguru.com/wp-content/uploads/2010/03/scene2.blend"><img class="aligncenter size-medium wp-image-980" title="download" src="http://www.blenderguru.com/wp-content/uploads/2010/03/download1-540x303.png" alt="" width="540" height="303" /></a></p>
<div><a href="http://blenderguru.com/wp-content/uploads/2010/03/scene2.blend"><br />
</a></p>
</div>
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		</item>
		<item>
		<title>Introduction to Smoke Simulation</title>
		<link>http://www.blenderguru.com/introduction-to-smoke-simulation/</link>
		<comments>http://www.blenderguru.com/introduction-to-smoke-simulation/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 23:31:31 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Simulations]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[smoke]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=943</guid>
		<description><![CDATA[3 months in the making! This tutorial will teach you everything you need to know about the new smoke simulator from a beginners perspective.]]></description>
			<content:encoded><![CDATA[<p>Unless you&#8217;ve been living under a rock the last few months, you&#8217;ve probably heard about this new feature called the <em>smoke simulator</em>. But what is it? Why is everyone getting so excited over it? This tutorial will answer all your questions from a <strong>beginners perspective</strong>.<span id="more-943"></span></p>
<p>During the <strong>27-minute video </strong>you will learn:</p>
<ul>
<li>The Old System Vs New &#8211; What&#8217;s changed?</li>
<li>How the Smoke Simulator works</li>
<li>How to bake and render realistic smoke</li>
<li>A behind the scenes look at creating a smoking city</li>
</ul>
<p><!--more--></p>
<p>Ready? Lets begin&#8230;</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="304" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9442673&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="304" src="http://vimeo.com/moogaloop.swf?clip_id=9442673&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: center;"><a href="http://vimeo.com/9442673"><strong>Watch it in HD!</strong></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><!--more--></p>
<p>I originally gave this presentation at the <strong>2009 Blender Conference</strong><strong></strong>. The presentation included creations from other users, a short demonstration of smoke in action and a slideshow. Since that time there have been massive developements in smoke simulation so consider my video a <strong>revised edition</strong>.</p>
<p><img title="Blender Conference 2009" src="http://www.blenderguru.com/wp-content/uploads/2010/02/P1040262-540x405.jpg" alt="Smoke Presentation" width="540" height="405" /></p>
<p><!--more-->Do you have any tips or tricks for using the smoke simulator? Share your experiences in the comments below!</p>
<p class='fb-like'><iframe src='http://www.facebook.com/plugins/like.php?href=http://www.blenderguru.com/introduction-to-smoke-simulation/&amp;layout=button_count&amp;show_faces=true&amp;width=260&amp;action=like&amp;colorscheme=light' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:260px; height:26px'></iframe></p>]]></content:encoded>
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		<slash:comments>144</slash:comments>
		</item>
		<item>
		<title>Creating Depth of Field</title>
		<link>http://www.blenderguru.com/creating-depth-of-field/</link>
		<comments>http://www.blenderguru.com/creating-depth-of-field/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 18:55:59 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[composition]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=715</guid>
		<description><![CDATA[When used correctly Depth of Field can draw attention to the subject and make the scene more aesthetically pleasing. When used incorrectly, it can be seen as another overused tiresome effect. Learn the difference and how to correct it.]]></description>
			<content:encoded><![CDATA[<p>Even though we&#8217;re creating digital renders in a 3d world, we need to keep in mind that we are still imitating a real world camera lens. Cameras and human eyes have something called &#8216;<a href="http://en.wikipedia.org/wiki/Depth_of_field" target="_blank">Depth of Field</a>&#8216; (or &#8216;DoF&#8217;), which makes objects in the background and foreground appear blurry.</p>
<p><span id="more-715"></span>When used correctly in your artwork, it can draw the attention to the subject and make the scene more aesthetically pleasing. When used wrong, it can seem like another overused tiresome effect. Learn the difference and how to use it effectively.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/explode4c.png"><img class="aligncenter size-medium wp-image-756" title="Exploding Lightbulbs" src="http://www.blenderguru.com/wp-content/uploads/2009/11/explode4c-540x253.png" alt="Exploding Lightbulbs" width="540" height="253" /></a></p>
<p>To play along at home, download <a href="http://www.blenderguru.com/wp-content/uploads/2009/11/starter-scene.blend">this light bulb scene</a>.</p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/starter-scene.blend"><img class="aligncenter size-medium wp-image-754" title="wire-scene" src="http://www.blenderguru.com/wp-content/uploads/2009/11/wire-scene-540x252.jpg" alt="wire-scene" width="540" height="252" /></a></p>
<p style="text-align: left;">The final .blend will be provided at the end of the tutorial.</p>
<p style="text-align: left;">Let&#8217;s get cracking!</p>
<p style="text-align: left;"><!--more--></p>
<h3>Step 1</h3>
<p>Open the file and select the camera and press the &#8216;Show Limits&#8217; button in the edit panel. You will notice that a yellow cross hair appears at the base of your camera.</p>
<p><img class="aligncenter size-full wp-image-720" title="camera-limits1" src="http://www.blenderguru.com/wp-content/uploads/2009/11/camera-limits1.jpg" alt="camera-limits1" width="540" height="460" /></p>
<p>This is the point that blender will focus on. You can change the position of the cross hair two ways: by changing the DoF Distance value. Or by typing in the name of an object for the camera to focus on. The latter is very useful for animations where you want to change what the camera focuses on in the middle of the animation. I used this technique extensively in my film &#8216;<a href="http://www.blenderguru.com/the-ballad-of-the-m4-carbine/">The Ballad of the M4 Carbine</a>&#8216;, where I made the camera focus on a moving empty that changed moved mid animation.</p>
<p>However because this is only a still we can use the first method.</p>
<h3>Step 2</h3>
<p>So by clicking the next arrow, make the yellow cross hair sit in line with the exploding light bulb.</p>
<p><img class="aligncenter size-full wp-image-755" title="camera-dof-dist2" src="http://www.blenderguru.com/wp-content/uploads/2009/11/camera-dof-dist2.jpg" alt="camera-dof-dist2" width="540" height="376" /></p>
<p>With the camera now setup to render, we can move onto the compositor.</p>
<h3>Step 3</h3>
<p>Switch to the Node Editor by selecting it from the Window Type popup list.<br />
<img class="aligncenter size-full wp-image-721" title="node-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/11/node-editor.jpg" alt="node-editor" width="540" height="392" /></p>
<h3>Step 4</h3>
<p>Select the <em>compositor icon</em> and the <em>Use Nodes</em> button.</p>
<p><img class="aligncenter size-full wp-image-723" title="node-editor1" src="http://www.blenderguru.com/wp-content/uploads/2009/11/node-editor1.jpg" alt="node-editor1" width="540" height="260" /></p>
<h3>Step 5</h3>
<p>Go ahead and disconnect the &#8216;Render Layer&#8217; from the Composition node.</p>
<p><img class="aligncenter size-full wp-image-724" title="disconnect-nodes" src="http://www.blenderguru.com/wp-content/uploads/2009/11/disconnect-nodes.jpg" alt="disconnect-nodes" width="540" height="260" /></p>
<h3>Step 6</h3>
<p>Hit the space bar and add a <a href="http://wiki.blender.org/index.php/Doc:Manual/Composite_Nodes/Types/Filter#Defocus" target="_blank">Defocus Node</a> (Add&gt;Filter&gt;Defocus) and connect to the render layer and composite layer as shown in red here.</p>
<p><img class="aligncenter size-full wp-image-726" title="defocus1" src="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus1.jpg" alt="defocus1" width="540" height="373" /></p>
<h3>Step 7</h3>
<p>We want the node to use the data from the cameras Z-depth, so connect the <em>Z input</em> to the render layers <em>Z Output</em>.</p>
<p><img class="aligncenter size-full wp-image-727" title="defocus-zdepth" src="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus-zdepth.jpg" alt="defocus-zdepth" width="540" height="373" /></p>
<h3>Step 8</h3>
<p>Go ahead and turn off the <em>No zbuffer</em> and <em>Preview</em> buttons. They are rarely used and seem to exist only so we can turn them off.</p>
<p><img class="aligncenter size-full wp-image-728" title="no-preview-zbuffer" src="http://www.blenderguru.com/wp-content/uploads/2009/11/no-preview-zbuffer.jpg" alt="no-preview-zbuffer" width="540" height="373" /></p>
<p>Now onto the important part: the fStop value.</p>
<p><img class="aligncenter size-full wp-image-739" title="fstop-point" src="http://www.blenderguru.com/wp-content/uploads/2009/11/fstop-point.jpg" alt="fstop-point" width="540" height="372" /></p>
<p>Without getting too technical, the <a href="http://en.wikipedia.org/wiki/F_stop">fStop</a> value defines how much on either side of the yellow cross hair to make in focus. The smaller you make the fStop value the less of your scene will be in focus. Many artists get carried away by how cool DoF looks, and make this value unnecessarily small. This in turn makes everything appear miniature.</p>
<div id="attachment_730" class="wp-caption aligncenter" style="width: 510px"><a href="http://www.flickr.com/photos/anacoboy/1843178722/"><img class="size-full wp-image-730" title="ant" src="http://www.blenderguru.com/wp-content/uploads/2009/11/ant.jpg" alt="Much like this cheerio." width="500" height="329" /></a><p class="wp-caption-text">Like this guy.</p></div>
<p>For an example of how DoF can affect your perception of size, watch this <a href="http://vimeo.com/4815813">video</a>. It was created using a clever photographers effect called &#8217;tilt shift&#8217; which fakes shallow depth of field.</p>
<h3>Step 9</h3>
<p>With your understanding of fStop, you should know that light bulbs are fairly small and as a result will need a smaller fStop value. So go ahead and set it to 3.5.</p>
<p><img class="aligncenter size-full wp-image-740" title="fstop" src="http://www.blenderguru.com/wp-content/uploads/2009/11/fstop.jpg" alt="fstop" width="540" height="372" /></p>
<h3>Step 10</h3>
<p>Another interesting aspect of DoF that you have control over is  <em>bokeh, </em>which defines the shape of the out of focus lights in your scene. Typically old cameras suffered from jagged bokeh but as technology improved the bokeh took on a more circular shape.</p>
<div id="attachment_759" class="wp-caption aligncenter" style="width: 328px"><a href="http://www.flickr.com/photos/wisdoc/359358456/"><img class="size-full wp-image-759" title="reference-bokeh" src="http://www.blenderguru.com/wp-content/uploads/2009/11/reference-bokeh.jpg" alt="reference-bokeh" width="318" height="500" /></a><p class="wp-caption-text">So smooth.</p></div>
<p>However I have found that using a polygonal shape like a hexagon can give a more unique effect. So go ahead and change the bokeh type to <em>Hexagonal </em>and Rotate to <em>90</em></p>
<p><img class="aligncenter size-full wp-image-743" title="hexagon-901" src="http://www.blenderguru.com/wp-content/uploads/2009/11/hexagon-901.jpg" alt="hexagon-901" width="540" height="372" /></p>
<p>The 90 degree rotation simply turns the hexagon on it&#8217;s side to make it more obvious.</p>
<h3>Step 11</h3>
<p><img class="aligncenter size-full wp-image-745" title="do_composite" src="http://www.blenderguru.com/wp-content/uploads/2009/11/do_composite.jpg" alt="do_composite" width="540" height="204" /></p>
<p>Press <em>Do Composite </em>in the render panel (F10), and hit render!</p>
<p>If you&#8217;re a beginner you can stop here as you probably won&#8217;t need the next step for your scene, but feel free to read on if you want to get into the tricky stuff.</p>
<h3>Using DoF with Multiple Render Layers</h3>
<p>You may notice that in the final product, the light filaments of the light bulbs are glowing. To achieve this effect I had to move the filaments to the second layer and make it into a separate render layer.</p>
<div id="attachment_746" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/glow-layer.jpg"><img class="size-medium wp-image-746" title="glow-layer" src="http://www.blenderguru.com/wp-content/uploads/2009/11/glow-layer-540x224.jpg" alt="glow-layer" width="540" height="224" /></a><p class="wp-caption-text">Glowing node setup</p></div>
<p>However, when you do this a problem arises: the Z-Depth for the DoF was calculated on the first layer, not the second. Sure, it&#8217;d be great if we could just jam two outputs from different render layers into the one hole, but sadly this is not the case.</p>
<div id="attachment_737" class="wp-caption aligncenter" style="width: 542px"><img class="size-full wp-image-737" title="if-only" src="http://www.blenderguru.com/wp-content/uploads/2009/11/if-only.jpg" alt="if-only" width="532" height="436" /><p class="wp-caption-text">It&#39;s photoshopped. Please don&#39;t try this at home.</p></div>
<p>The ugly truth is: each render layer needs a separate defocus node. <em>Always. </em>However rather than adding it the traditional way and having to adjust the settings on each node to match the other, I have a far more painless way.</p>
<p>Select the original defocus node and hit Ctrl-G.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group.jpg"><img class="aligncenter size-full wp-image-747" title="defocus_group" src="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group.jpg" alt="defocus_group" width="540" height="435" /></a></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group2.jpg"><img class="aligncenter size-full wp-image-748" title="defocus_group2" src="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group2.jpg" alt="defocus_group2" width="540" height="204" /></a></p>
<p>This will make the single node into a group. Calling it a group is confusing, but if you duplicate it (Shift-D) you will notice that a number appears next to it&#8217;s name.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group_duplicated.jpg"><img class="aligncenter size-full wp-image-749" title="defocus_group_duplicated" src="http://www.blenderguru.com/wp-content/uploads/2009/11/defocus_group_duplicated.jpg" alt="defocus_group_duplicated" width="540" height="358" /></a></p>
<p>This is the number of users associated with it. Meaning you can make several copies of it and everything in it will mirror the settings of the groups.</p>
<p>Duplicate the group for each render layer in your scene, and compile the layers as you normally would.</p>
<div id="attachment_750" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/complete_node_setup.jpg"><img class="size-medium wp-image-750" title="complete_node_setup" src="http://www.blenderguru.com/wp-content/uploads/2009/11/complete_node_setup-540x210.jpg" alt="complete_node_setup" width="540" height="210" /></a><p class="wp-caption-text">Complete node setup</p></div>
<p style="text-align: center;">Voila!</p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2009/11/finished-scene.blend"><img class="aligncenter size-medium wp-image-751" title="download_finished_blend" src="http://www.blenderguru.com/wp-content/uploads/2009/11/download_finished_blend-540x253.jpg" alt="download_finished_blend" width="540" height="253" /></a></p>
<p style="text-align: left;"><!--more-->Thanks for reading! I hope you now have a better understanding of this often overlooked feature in Blender. If there&#8217;s something I&#8217;ve missed or anything you&#8217;d like me to go into more detail, please let me know in the comment section below!</p>
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		<item>
		<title>How to render an animation to your iPod</title>
		<link>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod/</link>
		<comments>http://www.blenderguru.com/how-to-render-an-animation-to-your-ipod/#comments</comments>
		<pubDate>Sat, 30 May 2009 13:08:22 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[rendering]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=481</guid>
		<description><![CDATA[Because you never know who you might sit next to on the bus...]]></description>
			<content:encoded><![CDATA[<p>In today&#8217;s competitive marketplace, studios are snowed under with portfolio entries. There are simply far to many artists fighting for very few positions. The answer is clear, if you want to get hired in this industry, you need to rethink your strategy and <strong>promote yourself in new ways.</strong></p>
<p><strong><span id="more-481"></span><br />
</strong></p>
<p><strong>Enter: The handheld video age</strong>. One of the newest methods for getting seen at the moment is, believe it or not, via the cell phone. The following is an excerpt from a discussion on <a href="http://www.game-artist.net/forums/general-discussion/5839-alright-just-got-job-crytek.html">getting a job at Crytek</a>.</p>
<p><em>&#8220;Someone I met recently had his [demo] reel on his cell phone. It was really awesome to start up a conversation with someone and start talking about 3d and be able to see a reel mid conversation, really great idea I thought&#8230; you never know who might be sitting next to you at the bar having a drink.&#8221;</em></p>
<p>Touche. If you want to <strong>get noticed</strong>, you need <strong>get seen</strong>. Obviously iPods aren&#8217;t cell phones but I&#8217;m sure you get the idea. Speaking to someone face-to-face is far more personal than sending a link over the internet, and you are far more likely to get a call back.</p>
<p><!--more-->In this tutorial, I&#8217;ll be covering the steps to render an animation to your iPod. To demonstrate, I&#8217;ll be rendering this simple fluid sim animation, but feel free to use whatever you like.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="data" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="540" height="405" src="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true" data="http://vimeo.com/moogaloop.swf?clip_id=4900628&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></embed></object></p>
<p><!--more--></p>
<h3>Render settings</h3>
<p>Before rendering your animation it&#8217;s important to keep in mind that the maximum resolution an iPod is capable of playing is <strong>640 x 480</strong>. The actual resolution of the screen is only 320 x 240, but it helps to upload the maximum incase you connect it to your TV.</p>
<p>So go ahead and set the dimensions of your animation to <strong>640 x 480</strong> and your output format to <strong>PNG</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg"><img class="aligncenter size-full wp-image-489" title="dimensions" src="http://www.blenderguru.com/wp-content/uploads/2009/05/dimensions.jpg" alt="dimensions" width="540" height="227" /></a></p>
<p>This will export each frame as a separate PNG and place it in your output folder which by default is <strong>/tmp</strong> but you can change that by clicking the folder icon in the output panel.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg"><img class="aligncenter size-full wp-image-490" title="output-folder-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/output-folder-settings.jpg" alt="output-folder-settings" width="540" height="205" /></a></p>
<p>When you are ready hit the big <strong>ANIM </strong>button (or press <strong>Ctrl + F12).</strong> When your animation has finished you should see each frame saved as a separate file in your specified folder.</p>
<p><img class="aligncenter size-full wp-image-492" title="frames" src="http://www.blenderguru.com/wp-content/uploads/2009/05/frames.jpg" alt="frames" width="540" height="630" /></p>
<p>Now to put all those loose frames into a single mov file&#8230;</p>
<h3>Compiling the movie</h3>
<p>To compile all our frames into a single video file we are going to make use of the Video Sequence editor. So with our blend file still open, change the 3d viewer window to <strong>Video Sequence Editor</strong> <img class="aligncenter size-full wp-image-493" title="video-sequence-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/05/video-sequence-editor.jpg" alt="video-sequence-editor" width="540" height="399" /></p>
<p>In the new window, click <strong>Add&gt;Images</strong> <img class="aligncenter size-full wp-image-494" title="add-images" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-images.jpg" alt="add-images" width="540" height="182" /></p>
<p>Navigate to where you saved your frames and select every frame but holding down your right mouse button as you drag over them. Files will turn purple once they are selected. Once you&#8217;ve done that, hit <strong>&#8216;Select Images&#8217;</strong>.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files.jpg"><img class="aligncenter size-medium wp-image-495" title="selecting-files" src="http://www.blenderguru.com/wp-content/uploads/2009/05/selecting-files-540x495.jpg" alt="selecting-files" width="540" height="495" /></a></p>
<p>You will now be taken back to the editor screen where you will see a purple box with a number underneath it. This is your timeline which contains all your frames. The number underneath is the frame that you will start the timeline at.  Move the bar to frame <strong>1.</strong></p>
<p><strong></strong> <img class="aligncenter size-full wp-image-496" title="timeline" src="http://www.blenderguru.com/wp-content/uploads/2009/05/timeline.jpg" alt="timeline" width="540" height="182" /></p>
<p>In your render settings panel, change the output format from PNG to <strong>Quicktime</strong>. We also need to change the codec settings, so click <strong>Set Format.</strong></p>
<p><strong><img class="aligncenter size-full wp-image-524" title="set-codec1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/set-codec1.jpg" alt="set-codec1" width="540" height="228" /><br />
</strong></p>
<p><strong></strong></p>
<p>In the window that opens next, you will need to set the compression type to <strong>MPEG-4</strong>, because it appears to be the only codec type that the iPod actually recognizes. <strong>H.264 does not work. </strong></p>
<p>Go ahead and change the settings as follows:</p>
<p><img class="aligncenter size-full wp-image-500" title="codec-settings" src="http://www.blenderguru.com/wp-content/uploads/2009/05/codec-settings.jpg" alt="codec-settings" width="540" height="377" /></p>
<p>Finally we need to click the <strong>Do Sequence</strong> button in your <strong>Scene panel (f10)</strong>.</p>
<p><img class="aligncenter size-full wp-image-501" title="do-sequence" src="http://www.blenderguru.com/wp-content/uploads/2009/05/do-sequence.jpg" alt="do-sequence" width="540" height="228" /></p>
<p>This will tell blender to follow the instructions in the sequence editor instead of rendering our scene.</p>
<p>Now all you need to do is hit the big <strong>ANIM </strong>button again. This will open the render window which will quickly compile all our frames into a neatly packed <strong>.mov </strong>file</p>
<p><img class="aligncenter size-full wp-image-502" title="mov-file" src="http://www.blenderguru.com/wp-content/uploads/2009/05/mov-file.jpg" alt="mov-file" width="540" height="377" /></p>
<h3>Importing into iTunes</h3>
<p>Open iTunes and click the <strong>Movies</strong> tab</p>
<p><img class="aligncenter size-full wp-image-503" title="itunes-new" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-new.jpg" alt="itunes-new" width="540" height="377" /></p>
<p>Import the file by going to <strong>File&gt;Add File to Library&#8230;</strong></p>
<p><strong></strong> <img class="aligncenter size-full wp-image-504" title="add-file-to-library" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library.jpg" alt="add-file-to-library" width="540" height="377" /></p>
<p>Navigate to where you saved your .mov file and click Open.</p>
<p><img class="aligncenter size-full wp-image-506" title="add-file-to-library1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/add-file-to-library1.jpg" alt="add-file-to-library1" width="540" height="377" /></p>
<p><!--more--> <img class="aligncenter size-full wp-image-505" title="itunes-finished" src="http://www.blenderguru.com/wp-content/uploads/2009/05/itunes-finished.jpg" alt="itunes-finished" width="540" height="377" /></p>
<p><strong>Connect your iPod and bobs your uncle!</strong></p>
<p><strong></strong> <strong><img class="aligncenter size-full wp-image-507" title="ipod" src="http://www.blenderguru.com/wp-content/uploads/2009/05/ipod.jpg" alt="ipod" width="540" height="630" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-508" title="iphone" src="http://www.blenderguru.com/wp-content/uploads/2009/05/iphone.jpg" alt="iphone" width="540" height="597" /></strong></p>
<p><!--more--> <strong><img class="aligncenter size-full wp-image-509" title="nano" src="http://www.blenderguru.com/wp-content/uploads/2009/05/nano.jpg" alt="nano" width="540" height="496" /></strong></p>
<p>So there you have it! A powerful promoting tool that tucks nicely in your pocket but can be whipped out at a moments notice. This will no doubt give you an advantage at the next Siggraph conference!</p>
<p>If you have an animation you have previously rendered, but would like to put on your iPod, I would highly recommend you use the open source program <a href="http://mediacoder.sourceforge.net/">MediaCoder</a> which will convert it to the correct format.</p>
<p>Do you know of any other unique ways to promote your work? <strong>Write it in the comments below!</strong></p>
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		</item>
		<item>
		<title>Create a Rule of Thirds overlay in Blender</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/</link>
		<comments>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/#comments</comments>
		<pubDate>Thu, 21 May 2009 16:30:24 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>
		<category><![CDATA[tips]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=432</guid>
		<description><![CDATA[Most professional cameras these days come with a built-in 'Rule of Thirds' function that overlays a 3x3 grid over the image. So why not set up blender to do the same?]]></description>
			<content:encoded><![CDATA[<p>Most professional cameras these days come with a built-in &#8216;<a href="http://en.wikipedia.org/wiki/Rule_of_thirds">Rule of Thirds</a>&#8216; function that overlays a 3&#215;3 grid over the viewfinder. This allows photographers to quickly and easily line up their shots for optimal composition. So why not set up blender to do the same?</p>
<p><span id="more-432"></span></p>
<p>To start, you will need to save the following image to your hard drive:</p>
<div id="attachment_433" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/thirds_template_red.png"><img class="size-medium wp-image-433" title="thirds_template_red" src="http://www.blenderguru.com/wp-content/uploads/2009/05/thirds_template_red-540x540.png" alt="thirds_template_red" width="540" height="540" /></a><p class="wp-caption-text">(click for big)</p></div>
<p>In the bottom left hand corner of your 3d view, click <strong>View&gt;Background Image</strong>.</p>
<p><img class="aligncenter size-full wp-image-436" title="view-backgroundimage1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/view-backgroundimage1.jpg" alt="view-backgroundimage1" width="540" height="116" /></p>
<p>This will open a dialogue box. Click the single button that says <strong>Use Background Image</strong>. Then click the <strong>Load </strong>button that appears.</p>
<p><img class="aligncenter size-full wp-image-435" title="load-backgroundimage" src="http://www.blenderguru.com/wp-content/uploads/2009/05/load-backgroundimage.jpg" alt="load-backgroundimage" width="540" height="240" />Navigate through the folders and select the image that you saved earlier to your hard drive.</p>
<p>Finally drag the Blend slider to <strong>0.00 </strong>and hit the <strong>Premul </strong>button. This will enable the alpha channel in the PNG we loaded.</p>
<p><img class="aligncenter size-full wp-image-437" title="blend-0" src="http://www.blenderguru.com/wp-content/uploads/2009/05/blend-0.jpg" alt="blend-0" width="540" height="227" />Close the Background Image box and you&#8217;re done!</p>
<p>If we flick to our camera view (<strong>Numpad 0</strong>) we can see that the 3&#215;3 red grid is now overlaying our viewport. How easy is that?</p>
<p><img class="aligncenter size-full wp-image-439" title="camera-view" src="http://www.blenderguru.com/wp-content/uploads/2009/05/camera-view.jpg" alt="camera-view" width="540" height="407" /></p>
<p>The lines will blur slightly depending on how far zoomed out you are, but the basic outlines are there. The best part is, if you change the resolution, the overlay will shrink and stretch to fit, meaning you will always have optimal composition no matter what size ratio you choose!</p>
<p>Remember: If you want blender to load these settings upon start, press <strong>Ctrl + U</strong>.</p>
<p><!--more--></p>
<p>I hope you get some benefit this quick blender tip! You might also like to try overlaying the <a href="http://en.wikipedia.org/wiki/Golden_ratio">Golden Mean</a>, (an alternative to the rule of thirds). Many believe that the Golden Mean is the perfect dimension ratio to add energy and motion to your picture. More on that <a href="http://www.fabiovisentin.com/blog/45.ashx">here</a>.</p>
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		</item>
		<item>
		<title>Create a glowing neon sign</title>
		<link>http://www.blenderguru.com/create-a-glowing-neon-sign/</link>
		<comments>http://www.blenderguru.com/create-a-glowing-neon-sign/#comments</comments>
		<pubDate>Sat, 09 May 2009 09:23:11 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Modeling]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[beginner]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=188</guid>
		<description><![CDATA[Perfect for advertisements, logos and animations! This tutorial teaches you useful techniques such as modelling with curves, creating a glow effect and making a curve emit light.]]></description>
			<content:encoded><![CDATA[<p>Perfect for advertisements, logos and animations! This tutorial teaches you useful techniques such as modeling with curves, creating a glow effect and making a curve emit light.</p>
<p><span id="more-188"></span></p>
<p>Today we&#8217;re going to learn how to create this cool neon sign:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/finished-cropped1.jpg"></a><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/finished-cropped2.jpg"><img class="aligncenter size-medium wp-image-273" title="finished-cropped" src="http://www.blenderguru.com/wp-content/uploads/2009/05/finished-cropped2-540x218.jpg" alt="finished-cropped" width="540" height="218" /></a></p>
<p>The tutorial will take approximately <strong>30 minutes</strong> to complete, and you will learn the following:</p>
<ul>
<li>Modelling with curves</li>
<li>Make a curve emit light</li>
<li>Isolate a render layer</li>
<li>Using glow and glare effects</li>
</ul>
<p>Ready? Let&#8217;s begin&#8230;</p>
<h4><!--more-->Creating the Neon Tube</h4>
<p>Add a Bezier Circle and move it to last layer. This will be the radius of our tube.</p>
<p><img class="aligncenter size-full wp-image-193" title="1-creating-circle" src="http://www.blenderguru.com/wp-content/uploads/2009/05/1-creating-circle.jpg" alt="1-creating-circle" width="540" height="317" /></p>
<p>Add a Bezier Curve to the first layer, and make the Bev Object &#8220;Curve Circle&#8221;</p>
<p><img class="aligncenter size-full wp-image-194" title="2-bev-object" src="http://www.blenderguru.com/wp-content/uploads/2009/05/2-bev-object.jpg" alt="2-bev-object" width="540" height="317" /></p>
<p><img class="aligncenter size-full wp-image-253" title="fat-curve" src="http://www.blenderguru.com/wp-content/uploads/2009/05/fat-curve.jpg" alt="fat-curve" width="540" height="297" /></p>
<p>As you can see the result is circle is far too big for our curve, so enter the edit mode and press <strong>Alt+S </strong>to scale it down to a more realistic size.</p>
<p><img class="aligncenter size-full wp-image-254" title="thin-curve" src="http://www.blenderguru.com/wp-content/uploads/2009/05/thin-curve.jpg" alt="thin-curve" width="540" height="297" /></p>
<h4><!--more--></h4>
<h4>Forming the letters</h4>
<p>This step is by far the most time consuming task. Using your path forming skills, form the shape by adding and arranging handles to suit.</p>
<p><img class="aligncenter size-full wp-image-195" title="3-make-shape" src="http://www.blenderguru.com/wp-content/uploads/2009/05/3-make-shape.jpg" alt="3-make-shape" width="540" height="264" /></p>
<p>If you are new to curves, you might like to check out the <a href="http://wiki.blender.org/index.php/Doc:Manual/Modelling/Curves" target="_blank">BlenderWiki curve guide</a>.</p>
<p>But if you want to wing it, these are the important keys to remember:</p>
<p><strong>Ctrl+Click</strong> &#8211; Add handle</p>
<p><strong>R</strong> &#8211; Rotate handle</p>
<p><strong>G</strong> &#8211; Move handle</p>
<p><strong>Ctrl</strong> (whilst rotating) &#8211; Rotate in increments of 5 degrees.</p>
<p>Repeat this for the rest of the letters. To save time, try duplicating the first letter and moving the handles around as needed.</p>
<div id="attachment_196" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/4-completed-shape.jpg"><img class="size-medium wp-image-196" title="4-completed-shape" src="http://www.blenderguru.com/wp-content/uploads/2009/05/4-completed-shape-540x211.jpg" alt="4-completed-shape" width="540" height="211" /></a><p class="wp-caption-text">Half an hour later...</p></div>
<h4><!--more--></h4>
<h4>Adding the neon material</h4>
<p>Select your first letter and add a new material as follows:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/5-material.jpg"><img class="aligncenter size-full wp-image-197" title="5-material" src="http://www.blenderguru.com/wp-content/uploads/2009/05/5-material.jpg" alt="5-material" width="540" height="212" /></a></p>
<p>Rather than selecting each letter one by one and applying the material we are going to use the &#8216;Make Links&#8217; function to save time. Hold down <strong>Shift</strong> and select the rest of the word, making sure you select the first letter last. Then hit <strong>Ctrl+L</strong> and click <strong>Materials</strong> from the popup menu.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/6-make-links.jpg"><img class="aligncenter size-medium wp-image-199" title="6-make-links" src="http://www.blenderguru.com/wp-content/uploads/2009/05/6-make-links-540x195.jpg" alt="6-make-links" width="540" height="195" /></a></p>
<p>Because the word &#8216;guru&#8217; in our sign is a different color, we are going to be assigning a different material to the blue one. Select the first letter and add the blue neon material we just created. Click the number next to the material name to make it a single user and rename it to PinkNeon. Then change the color as follows:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/6-make-links.jpg"><img class="aligncenter size-full wp-image-200" title="6-pink-neon" src="http://www.blenderguru.com/wp-content/uploads/2009/05/6-pink-neon.jpg" alt="6-pink-neon" width="540" height="192" /></a></p>
<p>Just like we did above, hold down shift and select the rest of the letters in &#8216;guru&#8217; and press <strong>Ctrl+L </strong>and select Materials. Each letter should now have a material and be looking something like this:</p>
<p><img class="aligncenter size-full wp-image-201" title="7-shape-and-materials" src="http://www.blenderguru.com/wp-content/uploads/2009/05/7-shape-and-materials.jpg" alt="7-shape-and-materials" width="540" height="211" /></p>
<h4><!--more--></h4>
<h4>Creating the highlights</h4>
<p>To give the neon tube a more three dimensional appearance, add two spotlights and position one above the words and one below the words as follows:</p>
<p><img class="aligncenter size-full wp-image-204" title="7-spotlights1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/7-spotlights1.jpg" alt="7-spotlights1" width="540" height="274" /></p>
<p>Set the energy for the top spotlight to <strong>0.9</strong> and <strong>0.4</strong> for the bottom spotlight and select &#8216;Layer&#8217; for both. This will make the spotlights only affect the neons, instead of the entire scene.</p>
<h4><!--more--></h4>
<h4>Making the Neons emit light</h4>
<p>Add a lamp and parent it to the first letter by first selecting the lamp then the letter and hitting <strong>Ctrl+P</strong>. Select the letter and go to the <strong>Editing Panel (F9) </strong>and select &#8216;<strong>CurvePath</strong>&#8216;</p>
<p><img class="aligncenter size-full wp-image-206" title="9-follow-curve-path" src="http://www.blenderguru.com/wp-content/uploads/2009/05/9-follow-curve-path.jpg" alt="9-follow-curve-path" width="540" height="211" />Clear the origin of the lamp by pressing <strong>Alt+O</strong>. The lamp should have snapped into place at the start of the curve.</p>
<p><img class="aligncenter size-full wp-image-208" title="10b-lamp-snap" src="http://www.blenderguru.com/wp-content/uploads/2009/05/10b-lamp-snap.jpg" alt="10b-lamp-snap" width="540" height="211" /></p>
<p>With the lamp still selected go to the <strong>Object Panel (F7)</strong> and select DupliFrames and set <strong>DupOff </strong>to <strong>1</strong></p>
<p><img class="aligncenter size-full wp-image-207" title="10-dupliframes" src="http://www.blenderguru.com/wp-content/uploads/2009/05/10-dupliframes.jpg" alt="10-dupliframes" width="540" height="211" /></p>
<p>This will create duplicates of the lamp along the curve. The DupOff value decreases the number of those duplicates by half so there aren&#8217;t so many.</p>
<p>Go to the <strong>Shader settings (F5)</strong> and change the color and energy settings as follows:</p>
<div id="attachment_210" class="wp-caption aligncenter" style="width: 550px"><img class="size-full wp-image-210" title="8-lamp-material" src="http://www.blenderguru.com/wp-content/uploads/2009/05/8-spotlight-material1.jpg" alt="8-lamp-material" width="540" height="208" /><p class="wp-caption-text">Make sure you click &#39;Layer&#39;</p></div>
<p style="text-align: left;">Now if we render the neon against a plane we should see a faint glow.</p>
<div id="attachment_212" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/tester1.jpg"><img class="size-medium wp-image-212" title="tester1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/tester1-540x303.jpg" alt="tester1" width="540" height="303" /></a><p class="wp-caption-text">Perfect!</p></div>
<p>Repeat this step for all other letters. Then select all the lamps you just created (making sure the lamp you created first, is selected last) hit <strong>Ctrl+L </strong>and select &#8216;<strong>Lamp Data</strong>&#8216;. That will make every lamp have the same data, so if we want to change the lamp settings in the future it is a lot easier.</p>
<p>Finally move all the spherical lamps to the second layer. The first layer should only contain the words and the spotlights we created earlier.</p>
<p>Your scene should now look like this:</p>
<h4><img class="aligncenter size-full wp-image-216" title="11-with-lamps" src="http://www.blenderguru.com/wp-content/uploads/2009/05/11-with-lamps1.jpg" alt="11-with-lamps" width="540" height="256" /></h4>
<h4><!--more--></h4>
<h4>Creating the scene</h4>
<p>The scene you want to create is entirely up to you, but mine was essentially two planes, one for the floor and one the wall. For added realism, I also made a metal frame and added some cables as well as black neon backing tubes, but this is optional. Once you have your scene setup the way you want, move everything to the second layer so that the first layer only contains the neons and highlighting lamps.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/14b-scene-setup1.jpg"><img class="aligncenter size-medium wp-image-248" title="14b-scene-setup2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14b-scene-setup2-540x235.jpg" alt="14b-scene-setup2" width="540" height="235" /></a></p>
<p>If you want the exact textures I used for the wall and floor you can download them here: <a href="http://www.cgtextures.com/texview.php?id=4220&amp;PHPSESSID=bb3fab01a5e822a95eb8750b58409da5" target="_blank">Floor texture</a> &#8211; <a href="http://www.cgtextures.com/texview.php?id=12195&amp;PHPSESSID=bb3fab01a5e822a95eb8750b58409da5" target="_blank">Wall texture</a></p>
<p>Your scene should now look like this:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/14c-layer1.jpg"><img class="aligncenter size-medium wp-image-250" title="14c-layer1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14c-layer1-540x262.jpg" alt="14c-layer1" width="540" height="262" /></a></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/14c-layer1.jpg"></a><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/14c-layer2.jpg"><img class="aligncenter size-medium wp-image-249" title="14c-layer2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14c-layer2-540x262.jpg" alt="14c-layer2" width="540" height="262" /></a></p>
<h4><!--more--></h4>
<h4>Creating the final composition</h4>
<p>Click the <strong>Render Layers </strong>tab in the <strong>Scene Panel (F10)</strong> and change the name of the scene to &#8216;Neon&#8217;.</p>
<p><img class="aligncenter size-full wp-image-218" title="12-render-layer" src="http://www.blenderguru.com/wp-content/uploads/2009/05/12-render-layer.jpg" alt="12-render-layer" width="540" height="209" />Add a new scene by selecting &#8216;ADD NEW&#8217; from the drop down menu. Change the name of this layer to &#8216;Scene&#8217;. In the second row of layer boxes, deselect the first layer and select the second layer instead.</p>
<p><img class="aligncenter size-full wp-image-219" title="14-render-layer2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/14-render-layer2.jpg" alt="14-render-layer2" width="540" height="209" />We are now going to switch over to the node compositor, so change the 3d view to the &#8216;<strong>Node Editor</strong>&#8216;.</p>
<p><img class="aligncenter size-full wp-image-220" title="15-node-editor" src="http://www.blenderguru.com/wp-content/uploads/2009/05/15-node-editor.jpg" alt="15-node-editor" width="183" height="387" /></p>
<p>Click the button with a picture of a face on it. This will switch from <strong>Material Nodes </strong>to <strong>Composite Nodes<br />
</strong></p>
<p><img class="aligncenter size-full wp-image-224" title="16-composite-nodes2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/16-composite-nodes2.jpg" alt="16-composite-nodes2" width="540" height="305" /></p>
<p>Delete the connection between the layer and composition by dragging your mouse over the connection. Then add two <strong>blur nodes </strong>(Add&gt;Filter&gt;Blur) with the following settings:</p>
<p><img class="aligncenter size-full wp-image-225" title="16-blur" src="http://www.blenderguru.com/wp-content/uploads/2009/05/16-blur.jpg" alt="16-blur" width="540" height="431" /></p>
<p>Merge the two blur node effects by connecting them to an <strong>AlphaOver node</strong> (Add&gt;Color&gt;AlphaOver) and set the Fac value to <strong>0.60</strong></p>
<p><img class="aligncenter size-full wp-image-226" title="17-alphaover" src="http://www.blenderguru.com/wp-content/uploads/2009/05/17-alphaover.jpg" alt="17-alphaover" width="540" height="305" /></p>
<p>Add a <strong>Glare node</strong> (Add&gt;Filter&gt;Glare) and connect it to the renderlayer with the following settings:</p>
<p><img class="aligncenter size-full wp-image-276" title="18-glare1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/18-glare1.jpg" alt="18-glare1" width="540" height="283" /></p>
<p>Now we are going to connect the <strong>Glare node</strong> with the output from the two <strong>blur nodes</strong>, so add another <strong>AlphaOver node</strong> and set the Fac value to <strong>0.50</strong>. This will make the blur glow effect not as strong:</p>
<p><img class="aligncenter size-full wp-image-277" title="19-glare-and-blur1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/19-glare-and-blur1.jpg" alt="19-glare-and-blur1" width="540" height="477" /></p>
<p>Now add a <strong>Mix node </strong>(Add&gt;Color&gt;Mix) and from the drop down menu select <strong>Screen</strong>. Then connec it with the output from the AlphaOver node, and the output from the render layer.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/20-screen-node.jpg"><img class="aligncenter size-medium wp-image-278" title="20-screen-node" src="http://www.blenderguru.com/wp-content/uploads/2009/05/20-screen-node-540x459.jpg" alt="20-screen-node" width="540" height="459" /></a></p>
<p>Now add an <strong>RGB curve</strong> (Add&gt;Color&gt;RGB Curves) and create a slight &#8216;S&#8217; shape with the curve. This will increase both the brightness and contrast, giving it a more vivid glow.</p>
<p><img class="aligncenter size-full wp-image-279" title="21-rgb-curve2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/21-rgb-curve2.jpg" alt="21-rgb-curve2" width="540" height="317" /></p>
<p>We are now going to adding the render layer which contains the Wall and Floor. So go to Add&gt;Input&gt;<strong>Render Layers</strong>, and change the active layer to scene.</p>
<p><img class="aligncenter size-full wp-image-233" title="22-change-to-scene" src="http://www.blenderguru.com/wp-content/uploads/2009/05/22-change-to-scene.jpg" alt="22-change-to-scene" width="540" height="227" /></p>
<p>Now add an <strong>RGB curve</strong> (Add&gt;Color&gt;RGB Curves) after this layer and bend the curve down slightly in the middle which will make the scene slightly darker.</p>
<p><img class="aligncenter size-full wp-image-235" title="23-scene-rgb-curve" src="http://www.blenderguru.com/wp-content/uploads/2009/05/23-scene-rgb-curve.jpg" alt="23-scene-rgb-curve" width="540" height="294" /></p>
<p>We are now going to connect the two scenes together, so add another <strong>Mix node</strong> (Add&gt;Color&gt;Mix) and again, change it to <strong>Screen</strong> from the drop down menu. Connect the output from the two <strong>RGB curves</strong> like so:</p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/23-two-rgb-connect.jpg"><img class="aligncenter size-full wp-image-280" title="23-two-rgb-connect1" src="http://www.blenderguru.com/wp-content/uploads/2009/05/23-two-rgb-connect1.jpg" alt="23-two-rgb-connect1" width="540" height="642" /><br />
</a></p>
<p>For an added touch of step we are going to add a <strong>lens distortion node</strong> (Add&gt;Distort&gt;Lens Distortion). This will mimic a reversed fisheye lens and add some slight chromatic abbreation. Connect the output from the last AlphaOver node to the lens distortion node and apply these settings:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/24-lens-distortion.jpg"><img class="aligncenter size-full wp-image-281" title="24-lens-distortion2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/24-lens-distortion2.jpg" alt="24-lens-distortion2" width="540" height="208" /><br />
</a></p>
<p>Connect the output from the Lens Distortion to the Composite node and your composite is complete!</p>
<div id="attachment_282" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/25-complete-node-setup2.jpg"><img class="size-medium wp-image-282" title="25-complete-node-setup2" src="http://www.blenderguru.com/wp-content/uploads/2009/05/25-complete-node-setup2-540x334.jpg" alt="25-complete-node-setup2" width="540" height="334" /></a><p class="wp-caption-text">The finished setup (click for big)</p></div>
<p style="text-align: center;">
<p style="text-align: left;">Now go to the <strong>Scene panel (F10) </strong>and hit <strong>&#8216;Do Composite&#8217; </strong>then render! If you can see a blue background at all, then you will need to change that to black in the <strong>World settings panel (F5).</strong></p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2009/05/neon.blend"><img class="aligncenter size-medium wp-image-274" title="download_blend" src="http://www.blenderguru.com/wp-content/uploads/2009/05/download_blend2-540x303.jpg" alt="download_blend" width="540" height="303" /></a></p>
<p>If you enjoyed this tutorial, please leave me a comment. If you got stuck at any steps along the way let me know and I&#8217;ll be happy to help.</p>
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