Podcast: Beorn Leonard, working on Sintel and the Lego Movie

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We will talk about:
  • How Beorn Leonard went from puppet making to CG
  • How Blender first got his attention
  • His first animated short A sad, sad song
beorn_square
We will talk about:
  • How Beorn Leonard went from puppet making to CG
  • How Blender first got his attention
  • His first animated short A sad, sad song

Beorn Leonard was a character animator on Sintel, Happy Feet 2 and most recently the Lego movie.

In this interview we discuss:

  • How he went from puppet making to CG
  • How Blender first got his attention
  • His first animated short A sad, sad song
  • Experiences working with Ton and the Sintel crew
  • How he got hired for The Lego movie
  • Experiences working in a production environment
  • Why artists should be split into groups of 8 for production work
  • Why Blender is actually really good for character animation
  • The importance of a compelling story
  • The stupidity of software flame wars
  • Gooseberry worries and possible outcomes
  • Advice for anyone wanting to break into the industry

Plus Q&A at the end. Oh and the book that I mentioned but couldn’t remember the name of was Ignore Everyone. Highly recommend reading it. I’ll probably do a podcast on this alone in the future.

Hope you enjoyed it! Anyone else you’d like me to interview? Any topics you’d like to see discussed on future podcasts?

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