Ep68: Modelling like a Pro w/ Jonathan Williamson

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We will talk about:
  • Is knowing how to draw something essential for modelling?
  • Jonathan's encounter with a dog-hating maniac
  • How to get started modelling characters
combo2
We will talk about:
  • Is knowing how to draw something essential for modelling?
  • Jonathan's encounter with a dog-hating maniac
  • How to get started modelling characters

Jonathan Williamson is a man who needs no introduction, but he gets one anyway. He’s the co-owner of CG Cookie and is responsible for countless amazing modelling tutorials. He’s recognized as the modelling guy for Blender, and for very good reason: he’s really, really good at it.

As someone who’s not really a modelling guy, I had a lot of questions for him. And the Facebook community did as well.

Discussed in this podcast:

  1. Is knowing how to draw something essential for modelling?
  2. How new technology has recently changed the modelling workflow
  3. The importance of good ‘form’ in your model
  4. Some tricks for avoiding the horrible uncanny valley
  5. How Jonathan got started with Blender
  6. Will 3D scanning ever replace modelling?
  7. Artificial intelligence, and how it could possible replace artists
  8. How CG Cookie got started
  9. How to get started modelling characters

Also discussed:

  1. Jonathan’s encounter with a dog-hating runner
  2. Video games and unwinding
  3. The Balmer Peak
  4. Jonathan’s beer brewing hobby

Plus! Stay till the end for Q&A from Twitter:

  1. Should Blender ditch the non-modal UI?
  2. Should you give up Blender if you get frustrated or easily distracted?
  3. Best pipeline for working on an animation with a large team?

Got a question for the next podcast? Use #bgpod on Twitter anytime in the next month. Best questions get featured!

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