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	<title>Comments on: Open Source vs Commercial software</title>
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	<link>http://www.blenderguru.com/open-source-vs-commercial-software</link>
	<description>High Quality Blender Tutorials</description>
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		<title>By: Mark</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5228</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 15 Sep 2010 20:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5228</guid>
		<description>I don&#039;t have the money to pay for all the software I use today and it&#039;s not like I make money from using them either. I just use what I can afford to pay for and I&#039;m grateful that we have quality software like Blender we can use for free.
Even though i&#039;ve not paid for Blender, I&#039;ve helped support it by buying books and DVDs from the Blender shop. So some free software still costs a bit of money.

I&#039;m new to this site and enjoyed it&#039;s contrent very much. I&#039;ve bought the WOW Factor already and the content is premium stuff, good work.

Sites like this cost time and money to run and if they can offer premium content that I can use then I&#039;m willing to pay for it. I&#039;ll need plenty of bonuses to go with it of  course just for insentive purposes.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have the money to pay for all the software I use today and it&#8217;s not like I make money from using them either. I just use what I can afford to pay for and I&#8217;m grateful that we have quality software like Blender we can use for free.<br />
Even though i&#8217;ve not paid for Blender, I&#8217;ve helped support it by buying books and DVDs from the Blender shop. So some free software still costs a bit of money.</p>
<p>I&#8217;m new to this site and enjoyed it&#8217;s contrent very much. I&#8217;ve bought the WOW Factor already and the content is premium stuff, good work.</p>
<p>Sites like this cost time and money to run and if they can offer premium content that I can use then I&#8217;m willing to pay for it. I&#8217;ll need plenty of bonuses to go with it of  course just for insentive purposes.</p>
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		<title>By: Pawel</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5227</link>
		<dc:creator>Pawel</dc:creator>
		<pubDate>Tue, 14 Sep 2010 20:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5227</guid>
		<description>I agree with a lot of the comments here. I think you confuse freeware with open source. And it&#039;s really strange coming from someone who uses Blender as their main tool to say that open source is often buggy etc. Compare Linux and Windows: which is more buggy? And as far as I know 3dsmax crashes a lot more often than Blender. It&#039;s much easier to track and remove bugs in open source, as anyone can have access to the code and contribute. So yes, the title of the video should be &quot;freeware vs commercial&quot;. Freeware probably usually IS worse than commercial. As for education, that&#039;s a different story. There&#039;s no issue of &quot;community contribution&quot;. Sites like yours or BlenderCookie are better than most of the stuff out there. Although most of what you offer is still free. But why not just talk about the superiority of paid education instead of ranting about the potential superiority of commercial over &quot;open source&quot; :)
Anyway, good luck and keep up the good work.</description>
		<content:encoded><![CDATA[<p>I agree with a lot of the comments here. I think you confuse freeware with open source. And it&#8217;s really strange coming from someone who uses Blender as their main tool to say that open source is often buggy etc. Compare Linux and Windows: which is more buggy? And as far as I know 3dsmax crashes a lot more often than Blender. It&#8217;s much easier to track and remove bugs in open source, as anyone can have access to the code and contribute. So yes, the title of the video should be &#8220;freeware vs commercial&#8221;. Freeware probably usually IS worse than commercial. As for education, that&#8217;s a different story. There&#8217;s no issue of &#8220;community contribution&#8221;. Sites like yours or BlenderCookie are better than most of the stuff out there. Although most of what you offer is still free. But why not just talk about the superiority of paid education instead of ranting about the potential superiority of commercial over &#8220;open source&#8221; <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Anyway, good luck and keep up the good work.</p>
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		<title>By: Digital Melody</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5226</link>
		<dc:creator>Digital Melody</dc:creator>
		<pubDate>Fri, 10 Sep 2010 12:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5226</guid>
		<description>I&#039;m hoping the 3D web will be here soon and want to make content for it (TurboSquid).  This is why I have changed to mostly opensource from Commercial.  Rezzable are creating 3D virtual worlds just now.  Here is a good video about using  OpenSource.

Open Source Software Fuels the 3D Web Revolution - http://www.youtube.com/watch?v=Piht3oqHYDU

I believe that both Commercal and OpenSource are needed, its a kind of dualism.  Each drive each other forward.  Creativity, Innovation and Knowledge are the main goals to aim for.  But for me, when I create a piece of artwork I don&#039;t want to have to buy the latest version of 3D MAX or MAYA to open up the file so I can edit it.  So OpenSource is the way to go for 3D artists that need to keep control over their work.</description>
		<content:encoded><![CDATA[<p>I&#8217;m hoping the 3D web will be here soon and want to make content for it (TurboSquid).  This is why I have changed to mostly opensource from Commercial.  Rezzable are creating 3D virtual worlds just now.  Here is a good video about using  OpenSource.</p>
<p>Open Source Software Fuels the 3D Web Revolution &#8211; <a href="http://www.youtube.com/watch?v=Piht3oqHYDU" rel="nofollow">http://www.youtube.com/watch?v=Piht3oqHYDU</a></p>
<p>I believe that both Commercal and OpenSource are needed, its a kind of dualism.  Each drive each other forward.  Creativity, Innovation and Knowledge are the main goals to aim for.  But for me, when I create a piece of artwork I don&#8217;t want to have to buy the latest version of 3D MAX or MAYA to open up the file so I can edit it.  So OpenSource is the way to go for 3D artists that need to keep control over their work.</p>
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		<title>By: Digital Melody</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5225</link>
		<dc:creator>Digital Melody</dc:creator>
		<pubDate>Fri, 10 Sep 2010 11:36:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5225</guid>
		<description>Interesting -  I like this documentry on the OpenSource vs Commercial Software.  Free vs Profit.  The Virtual Revolution 1 - The Great Levelling 1 of 4 - BBC Documentary http://www.youtube.com/watch?v=qYqrbohcSOc&amp;feature=related</description>
		<content:encoded><![CDATA[<p>Interesting &#8211;  I like this documentry on the OpenSource vs Commercial Software.  Free vs Profit.  The Virtual Revolution 1 &#8211; The Great Levelling 1 of 4 &#8211; BBC Documentary <a href="http://www.youtube.com/watch?v=qYqrbohcSOc&#038;feature=related" rel="nofollow">http://www.youtube.com/watch?v=qYqrbohcSOc&#038;feature=related</a></p>
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		<title>By: Jared</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5224</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Mon, 16 Aug 2010 01:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5224</guid>
		<description>I would agree entirely. I use completely free software, and I do often spend extra time learning about it.

I had been wanting some advice on this, as I was considering getting Cinima 4D since everyone says its so easy to use.</description>
		<content:encoded><![CDATA[<p>I would agree entirely. I use completely free software, and I do often spend extra time learning about it.</p>
<p>I had been wanting some advice on this, as I was considering getting Cinima 4D since everyone says its so easy to use.</p>
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		<title>By: Jamie Le Rossignol</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5223</link>
		<dc:creator>Jamie Le Rossignol</dc:creator>
		<pubDate>Wed, 04 Aug 2010 08:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5223</guid>
		<description>Andrew, you also tar many good programs with the same brush that you use to describe the bad. There are reasons why the many computing platforms of the &#039;80s have died ways, the the range of software has dwindled to a few powerhouses.

With the Open source  vs Commercial software.  There have been studies on the Total Cost of Ownership for equivalent products (Eg. Blender vs Max, Linux vs Windows), and the critical difference is that Commercial Software has less of a training cost (or learning curve), when compared with Open Source solutions. BUT much OS Software has woful training, support, documentation and the like. Commercial Software tends to be more driven, as you stated, but OS grows organically based on the needs of those in the community.

There is this DYI mentality that you should do it yourself (rebuilding the wheel and so forth), but there are problems with this.  It has lead to a fractured OS community, with many forks, and not the building up of effective solutions.

In the end, I do not want to focus my energy on searching and testing out new software, or writing a solution from scratch. I just want to create.</description>
		<content:encoded><![CDATA[<p>Andrew, you also tar many good programs with the same brush that you use to describe the bad. There are reasons why the many computing platforms of the &#8217;80s have died ways, the the range of software has dwindled to a few powerhouses.</p>
<p>With the Open source  vs Commercial software.  There have been studies on the Total Cost of Ownership for equivalent products (Eg. Blender vs Max, Linux vs Windows), and the critical difference is that Commercial Software has less of a training cost (or learning curve), when compared with Open Source solutions. BUT much OS Software has woful training, support, documentation and the like. Commercial Software tends to be more driven, as you stated, but OS grows organically based on the needs of those in the community.</p>
<p>There is this DYI mentality that you should do it yourself (rebuilding the wheel and so forth), but there are problems with this.  It has lead to a fractured OS community, with many forks, and not the building up of effective solutions.</p>
<p>In the end, I do not want to focus my energy on searching and testing out new software, or writing a solution from scratch. I just want to create.</p>
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		<title>By: Rob K.</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5222</link>
		<dc:creator>Rob K.</dc:creator>
		<pubDate>Sun, 01 Aug 2010 01:15:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5222</guid>
		<description>I couldn&#039;t agree more with this video. People have been given free stuff for so long now that they get upset if they have to pay for anything of value.
Suck it up. Nice things cost money.

If you&#039;re lucky enough to find a website like this one that doesn&#039;t charge you for the benefits it gives you...well...you lucked out. My fear is that the ungrateful people will get so loud and so piously insistent that folks like Andrew will just throw up their hands in frustration and call it quits.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with this video. People have been given free stuff for so long now that they get upset if they have to pay for anything of value.<br />
Suck it up. Nice things cost money.</p>
<p>If you&#8217;re lucky enough to find a website like this one that doesn&#8217;t charge you for the benefits it gives you&#8230;well&#8230;you lucked out. My fear is that the ungrateful people will get so loud and so piously insistent that folks like Andrew will just throw up their hands in frustration and call it quits.</p>
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		<title>By: slinky</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5221</link>
		<dc:creator>slinky</dc:creator>
		<pubDate>Fri, 23 Jul 2010 16:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5221</guid>
		<description>Firstly I came to Blender from commercial software and have spent money on commercial software and used good free software. I could not however afford the thousands of euros on Maya and ongoing updates :(

You firstly make the assumption that there is always a choice, often users cannot afford commercial. Sure they can afford a computer, but numerous 30-50 dollars mounts up, especially when you find the software is crap, or doesn&#039;t do exactly what you want.

Secondly some of the best software in the world is open Source. Blender, Linux, PHP MySQL Apache and on and on and on.

Buggy as hell with frustratingly bad support, Mmm? Microsoft Windows methinks ;) Oh and if you change your MB you have to buy it again ???

Education, I have purchased a number of books, so have no problem there, but they have to represent value.

I think the problem you had with the WF, is that you just pitched the price a bit high (no pun intended ;) ) Your PDF tut, while undoubtedly superb as most of your work is,  had less content than a book half the cost.

Anyway, keep up the good work Andrew, I guess you deserve a good rant now and then ;)</description>
		<content:encoded><![CDATA[<p>Firstly I came to Blender from commercial software and have spent money on commercial software and used good free software. I could not however afford the thousands of euros on Maya and ongoing updates <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>You firstly make the assumption that there is always a choice, often users cannot afford commercial. Sure they can afford a computer, but numerous 30-50 dollars mounts up, especially when you find the software is crap, or doesn&#8217;t do exactly what you want.</p>
<p>Secondly some of the best software in the world is open Source. Blender, Linux, PHP MySQL Apache and on and on and on.</p>
<p>Buggy as hell with frustratingly bad support, Mmm? Microsoft Windows methinks <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Oh and if you change your MB you have to buy it again ???</p>
<p>Education, I have purchased a number of books, so have no problem there, but they have to represent value.</p>
<p>I think the problem you had with the WF, is that you just pitched the price a bit high (no pun intended <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ) Your PDF tut, while undoubtedly superb as most of your work is,  had less content than a book half the cost.</p>
<p>Anyway, keep up the good work Andrew, I guess you deserve a good rant now and then <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: connor</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5220</link>
		<dc:creator>connor</dc:creator>
		<pubDate>Sun, 18 Jul 2010 19:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5220</guid>
		<description>sorry, put that on accident, meant to do @ dwmitch</description>
		<content:encoded><![CDATA[<p>sorry, put that on accident, meant to do @ dwmitch</p>
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		<title>By: dwmitch</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5219</link>
		<dc:creator>dwmitch</dc:creator>
		<pubDate>Sun, 18 Jul 2010 19:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5219</guid>
		<description>Thats why gaming companies make key codes...
WoW for instance, you have every right to distribute the game for how ever much you want, you can even download it free online, but you HAVE to pay for a key code to have an account then you have to pay monthly.</description>
		<content:encoded><![CDATA[<p>Thats why gaming companies make key codes&#8230;<br />
WoW for instance, you have every right to distribute the game for how ever much you want, you can even download it free online, but you HAVE to pay for a key code to have an account then you have to pay monthly.</p>
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		<title>By: dwmitch</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5218</link>
		<dc:creator>dwmitch</dc:creator>
		<pubDate>Sun, 18 Jul 2010 17:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5218</guid>
		<description>You didn&#039;t even touch on the real problem with OSS. The FSF may encourage commercial OSS, but the terms of the GPL prevent it from being viable.

I just finished reading over the GPL and there&#039;s no way to restrict a paying customer from distributing the product in any way they see fit.

From the FAQ:
&quot;If I know someone has a copy of a GPL-covered program, can I demand he give me a copy?

    No. The GPL gives him permission to make and redistribute copies of the program if he chooses to do so. He also has the right not to redistribute the program, if that is what he chooses.&quot;

If I release the game I&#039;m developing under GPL or a compatible license one guy may spend the $5 on it, but then he can give copies to his friends for free or even put it on his website for download. Zealots who believe that commercial software shouldn&#039;t exist can use that to pretty much drive a developer out of business.

From the article &quot;Selling Free Software:&quot;
&quot;Actually, we encourage people who redistribute free software to charge as much as they wish or can. If this seems surprising to you, please read on.&quot;

Note the RE on redistribute. Some guy who pays $5 for my game could turn around, put it on his site, and charge $10 for it. Naturally people would pay the lower price if they knew about it, but if the guy redistributing it for $10 can build more of a web presence the $5 copy will be hard to find, and none of that $10 goes to the developer.

We actually had that happen with Blender. What the guy did was legal under the terms of the GPL, but there was an outcry from the community mostly because a guy was profiting off of software that he had no part in the development of.

If it&#039;s out there for free then that game could end up on 300 machines while the developer only gets the revenue from one copy. That amounts to selling it for 1 2/3¢ per copy.

Now I&#039;ll admit most of the software I use is open source. I use Blender for models, The Gimp for textures, Ogre for rendering, OIS for input, Bullet for physics, and I&#039;m thinking of going with Open AL if I don&#039;t go with Direct Sound.

However, I also intend to charge for my products. The zealots may see this in the same light as walking into a Baptist church during services and conducting an infant sacrifice, but I don&#039;t intend to live in my truck and any revenues from the game will get me the gas money to get out and look for work.

The question is, why mess with a license that says you can sell your software, but if someone puts it up for free download or sells it themselves you just have to take the hit?

That&#039;s like getting a work from home job in data entry, at best not getting paid because someone provided the exact same data for free, at worst someone else getting the check because you emailed the data from their computer.</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t even touch on the real problem with OSS. The FSF may encourage commercial OSS, but the terms of the GPL prevent it from being viable.</p>
<p>I just finished reading over the GPL and there&#8217;s no way to restrict a paying customer from distributing the product in any way they see fit.</p>
<p>From the FAQ:<br />
&#8220;If I know someone has a copy of a GPL-covered program, can I demand he give me a copy?</p>
<p>    No. The GPL gives him permission to make and redistribute copies of the program if he chooses to do so. He also has the right not to redistribute the program, if that is what he chooses.&#8221;</p>
<p>If I release the game I&#8217;m developing under GPL or a compatible license one guy may spend the $5 on it, but then he can give copies to his friends for free or even put it on his website for download. Zealots who believe that commercial software shouldn&#8217;t exist can use that to pretty much drive a developer out of business.</p>
<p>From the article &#8220;Selling Free Software:&#8221;<br />
&#8220;Actually, we encourage people who redistribute free software to charge as much as they wish or can. If this seems surprising to you, please read on.&#8221;</p>
<p>Note the RE on redistribute. Some guy who pays $5 for my game could turn around, put it on his site, and charge $10 for it. Naturally people would pay the lower price if they knew about it, but if the guy redistributing it for $10 can build more of a web presence the $5 copy will be hard to find, and none of that $10 goes to the developer.</p>
<p>We actually had that happen with Blender. What the guy did was legal under the terms of the GPL, but there was an outcry from the community mostly because a guy was profiting off of software that he had no part in the development of.</p>
<p>If it&#8217;s out there for free then that game could end up on 300 machines while the developer only gets the revenue from one copy. That amounts to selling it for 1 2/3¢ per copy.</p>
<p>Now I&#8217;ll admit most of the software I use is open source. I use Blender for models, The Gimp for textures, Ogre for rendering, OIS for input, Bullet for physics, and I&#8217;m thinking of going with Open AL if I don&#8217;t go with Direct Sound.</p>
<p>However, I also intend to charge for my products. The zealots may see this in the same light as walking into a Baptist church during services and conducting an infant sacrifice, but I don&#8217;t intend to live in my truck and any revenues from the game will get me the gas money to get out and look for work.</p>
<p>The question is, why mess with a license that says you can sell your software, but if someone puts it up for free download or sells it themselves you just have to take the hit?</p>
<p>That&#8217;s like getting a work from home job in data entry, at best not getting paid because someone provided the exact same data for free, at worst someone else getting the check because you emailed the data from their computer.</p>
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		<title>By: Andreas Galster</title>
		<link>http://www.blenderguru.com/open-source-vs-commercial-software/comment-page-1#comment-5217</link>
		<dc:creator>Andreas Galster</dc:creator>
		<pubDate>Fri, 16 Jul 2010 11:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=1681#comment-5217</guid>
		<description>True! I pay 25$ every month for lynda.com, and I don&#039;t regret, that I probably already spent 500$ on it. The learning resource is just awesome and I think if something is really good, it should be paid eventually. Of course for something like Blender that&#039;s not the case and would be too much for the community, but I think paying for education is great. I probably almost spent 1500€ on books and it might seem like a lot of money, but you also get a lot for it. Without such educational resources I wouldn&#039;t even be able to work in my industry.

People shouldn&#039;t be hating too much for low price education and stuff like that ... I mean c&#039;mon just like you&#039;ve said. In the time you struggle to get it working, you could have finished the job for your client and you paid 50€ for the software, but you also get 150€ from the client.</description>
		<content:encoded><![CDATA[<p>True! I pay 25$ every month for lynda.com, and I don&#8217;t regret, that I probably already spent 500$ on it. The learning resource is just awesome and I think if something is really good, it should be paid eventually. Of course for something like Blender that&#8217;s not the case and would be too much for the community, but I think paying for education is great. I probably almost spent 1500€ on books and it might seem like a lot of money, but you also get a lot for it. Without such educational resources I wouldn&#8217;t even be able to work in my industry.</p>
<p>People shouldn&#8217;t be hating too much for low price education and stuff like that &#8230; I mean c&#8217;mon just like you&#8217;ve said. In the time you struggle to get it working, you could have finished the job for your client and you paid 50€ for the software, but you also get 150€ from the client.</p>
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