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	<title>Comments on: Introduction to Texture Nodes</title>
	<atom:link href="http://www.blenderguru.com/introduction-to-texture-nodes/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blenderguru.com/introduction-to-texture-nodes/</link>
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		<title>By: Terry Chong</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-5420</link>
		<dc:creator>Terry Chong</dc:creator>
		<pubDate>Thu, 11 Mar 2010 01:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-5420</guid>
		<description>awesome!!!! Great tutorial....really learn so much from it....keep going Andrew...i&#039;m ur big supporter...Thanks~~~</description>
		<content:encoded><![CDATA[<p>awesome!!!! Great tutorial&#8230;.really learn so much from it&#8230;.keep going Andrew&#8230;i&#8217;m ur big supporter&#8230;Thanks~~~</p>
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		<title>By: grumpyestonian</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-5132</link>
		<dc:creator>grumpyestonian</dc:creator>
		<pubDate>Wed, 24 Feb 2010 07:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-5132</guid>
		<description>
, the bottom edges of the bricks reflect light and not the top edges.  The sides, however, behave correctly.  In the example, the right side edges catch light, as you would expect.  Any idea why this is happening?

Ralph-  Read some of the other comments for a solution.</description>
		<content:encoded><![CDATA[<p>, the bottom edges of the bricks reflect light and not the top edges.  The sides, however, behave correctly.  In the example, the right side edges catch light, as you would expect.  Any idea why this is happening?</p>
<p>Ralph-  Read some of the other comments for a solution.</p>
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		<title>By: grumpyestonian</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-5131</link>
		<dc:creator>grumpyestonian</dc:creator>
		<pubDate>Wed, 24 Feb 2010 07:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-5131</guid>
		<description>Nice tutorial.  My first time using nodes.  For some reason, when I render, the top and bottom edges of the bricks don&#039;t reflect light right.  For example, if I place the light to the top right of the plane</description>
		<content:encoded><![CDATA[<p>Nice tutorial.  My first time using nodes.  For some reason, when I render, the top and bottom edges of the bricks don&#8217;t reflect light right.  For example, if I place the light to the top right of the plane</p>
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		<title>By: Ralph</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-4825</link>
		<dc:creator>Ralph</dc:creator>
		<pubDate>Thu, 04 Feb 2010 14:00:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-4825</guid>
		<description>When I created all the nodes, they were available in the output dropdown for the first texture which was the one the nodes were originally created for. However, when I added the next texture, there was no output dropdown button.

I was able to do everything, but only if I first created a separate texture for each set of nodes. Then I got the output dropdown and it worked.

It appears that each texture has its own set of nodes which are not common to all the textures.</description>
		<content:encoded><![CDATA[<p>When I created all the nodes, they were available in the output dropdown for the first texture which was the one the nodes were originally created for. However, when I added the next texture, there was no output dropdown button.</p>
<p>I was able to do everything, but only if I first created a separate texture for each set of nodes. Then I got the output dropdown and it worked.</p>
<p>It appears that each texture has its own set of nodes which are not common to all the textures.</p>
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		<title>By: Astapov</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-4619</link>
		<dc:creator>Astapov</dc:creator>
		<pubDate>Sun, 24 Jan 2010 06:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-4619</guid>
		<description>wait... its ether that or you convert it to a normal then dump it on top and zero out your blue chanel to the neutral blue on the noise bump.</description>
		<content:encoded><![CDATA[<p>wait&#8230; its ether that or you convert it to a normal then dump it on top and zero out your blue chanel to the neutral blue on the noise bump.</p>
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		<title>By: Astapov</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-4618</link>
		<dc:creator>Astapov</dc:creator>
		<pubDate>Sun, 24 Jan 2010 06:32:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-4618</guid>
		<description>Now if you dump your brick noise texture into the blue chanel of the normal map you would be spot on ;).</description>
		<content:encoded><![CDATA[<p>Now if you dump your brick noise texture into the blue chanel of the normal map you would be spot on <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>By: Ammon</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-3577</link>
		<dc:creator>Ammon</dc:creator>
		<pubDate>Sun, 13 Dec 2009 22:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-3577</guid>
		<description>i cant get the last part - i can&#039;t find where the map input or drop down menu is - PLZ help. :D thx if you do</description>
		<content:encoded><![CDATA[<p>i cant get the last part &#8211; i can&#8217;t find where the map input or drop down menu is &#8211; PLZ help. <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  thx if you do</p>
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		<title>By: Scope</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-2998</link>
		<dc:creator>Scope</dc:creator>
		<pubDate>Wed, 18 Nov 2009 04:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-2998</guid>
		<description>Nice, well done tut. 
I was lost until I reread and saw this...
&quot;... Click it to switch to the Texturing Node system.&quot;

About time I got into this.</description>
		<content:encoded><![CDATA[<p>Nice, well done tut.<br />
I was lost until I reread and saw this&#8230;<br />
&#8220;&#8230; Click it to switch to the Texturing Node system.&#8221;</p>
<p>About time I got into this.</p>
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		<title>By: Ron Harris</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-2712</link>
		<dc:creator>Ron Harris</dc:creator>
		<pubDate>Sat, 07 Nov 2009 18:50:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-2712</guid>
		<description>For those of us who are more algorhitmically oriented, here is my take.

1.  Create a plane
2. Add a new material to it
3. Set texturing mode to nodes
4. Enter node editor
5. Select an input pattern
6. Create a group from the pattern.  Name the group.
7. Duplicate the pattern and output node N times.
8. Rename each output node according to usage
9. Add additional nodes as input to existing nodes according to usage.
10. Add each node texture to the plane&#039;s material and adjust map input settings as required.
11. Render.

Comment:  This is probably not the best way to make photorealistic brick. 

Question:  Is there a way to see the texture on the object in the 3D View without taking other steps to convert it to a non-nodes texture?</description>
		<content:encoded><![CDATA[<p>For those of us who are more algorhitmically oriented, here is my take.</p>
<p>1.  Create a plane<br />
2. Add a new material to it<br />
3. Set texturing mode to nodes<br />
4. Enter node editor<br />
5. Select an input pattern<br />
6. Create a group from the pattern.  Name the group.<br />
7. Duplicate the pattern and output node N times.<br />
8. Rename each output node according to usage<br />
9. Add additional nodes as input to existing nodes according to usage.<br />
10. Add each node texture to the plane&#8217;s material and adjust map input settings as required.<br />
11. Render.</p>
<p>Comment:  This is probably not the best way to make photorealistic brick. </p>
<p>Question:  Is there a way to see the texture on the object in the 3D View without taking other steps to convert it to a non-nodes texture?</p>
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	<item>
		<title>By: ZukO</title>
		<link>http://www.blenderguru.com/introduction-to-texture-nodes/comment-page-2/#comment-2684</link>
		<dc:creator>ZukO</dc:creator>
		<pubDate>Thu, 05 Nov 2009 21:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=301#comment-2684</guid>
		<description>neato. now i want to learn more about how all of this works.</description>
		<content:encoded><![CDATA[<p>neato. now i want to learn more about how all of this works.</p>
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