Create a High Rise Building – Part 2 of 2

Create a High Rise Building – Part 2 of 2

Posted on 12. Jul, 2010 by Andrew Price in Architecture, Lighting, Materials, Tutorials

G’day and welcome to Week 2 of the architectural tutorial series!

Last week I showed you how to model a high rise building and this week we will be applying materials, lighting and compositing to produce a final image that we can send to the (imaginary) client.

In this tutorial you will learn:

  • A clever trick to make outdoor lighting more realistic
  • Ensure lighting passes through glass
  • An easy glowing lighting setup

This tutorial uses Blender 2.5 Alpha 2

Watch the Tutorial

(or Click here to view Part 1 first)

>>DOWNLOAD THE FINISHED .BLEND<<

That concludes the two part tutorial series! Now go forth and create cities :P

As always I’m keen to see whatever you guys produce from this tutorial, so don’t be shy to drop a link in the comment section below!

[update] Featured Community Pics

Here are the best renders from the Blender Guru community after following this tutorial:

Drop a link in the comments below to submit your own!

94 Responses to “Create a High Rise Building – Part 2 of 2”

  1. Daniel Ordonez

    15. Jul, 2010

    muchisimas gracias por tu tiempo Andrew!

  2. Casper

    15. Jul, 2010

    Once again,insightful and packed to the brim with usability. I am creating a copy of a 60′s tower block by using the techniques in the first part and make it beautiful with this tuorial. Thanks

  3. rafal

    15. Jul, 2010

    @Tobey & RayBlender – I also think that the glass needs some changes. I made an attempt to add some life to the windows. Here are 2 renders:

    Original (more or less): http://img130.imageshack.us/img130/2271/highrisebuildingorigina.png

    With my glass experimentations (Increased alpha and mirror, added more vivid world texture for windows reflections. I had to enable AO and EL, therefore render time jumped 6 times longer): http://img85.imageshack.us/img85/3892/highrisebuildingglasste.png

    Any other ideas on windows improvements?

  4. jose

    15. Jul, 2010

    as always thanks a lot.

  5. Frank

    15. Jul, 2010

    I really like your tutorials but was wondering if it would be possible for you to indicate file sizes for your videos somewhere on the page. That would be a great help to those of us who need to manage our bandwidth due to low download caps.

  6. Mikayé

    16. Jul, 2010

    Here is my result (sorry, it’s in French !) : http://mikaye.xeon.free.fr/blog/?p=236

  7. john smith

    16. Jul, 2010

    nice tutorial. next month could you do a matrix theme

  8. Markus

    16. Jul, 2010

    Great Tutorial, but there’s a bug with the ligths. The lights of the back shouldn’t be showed. I hope you understand, what I mean

  9. Connor

    16. Jul, 2010

    @ Andrew,
    You dont have to create seperate render layers for stuff like the street lights you had, you can use whats called “Pass Index” Jonathan mentions it at the beginning of one of his tutorials
    http://www.blendercookie.com/2010/03/09/rendering-a-light-saber/

  10. need2blend

    16. Jul, 2010

    awesome awesome work. At this rate, you are making us all masters of Blender 3D.
    Like someone said, you’re probably going to get a very big commercial project and won’t have time for tutorial but again it is up to us to continue where you will stop. We won’t let you down.
    Good work. God Bless you.

  11. bruno

    17. Jul, 2010

    Super Tutorial, Andrew! THX. I’ve got the same bug like Makrus (3 Posts above).

    @Markus
    I’ve just deleted the light behind the house. ;-)

  12. guillaum

    17. Jul, 2010

    @Andrew

    For your “array” for lamp issue. You can use a mesh, use array on it and use dupliVert and set the lamp as child of the mesh.

  13. Lucado

    17. Jul, 2010

    Thanks for sharing Andrew !!!

  14. Matt

    17. Jul, 2010

    Here is my result, it’s not a very serious piece of art, but I’m pleased with it :P

  15. Matt

    17. Jul, 2010

    Here is my result, it’s not a very serious piece of art, but I’m pleased with it :P

    http://rosasecta.com/images/submissions/3595.png

  16. jose

    17. Jul, 2010

    thank you andrew. here is my practice.
    @matt :o
    [IMG]http://i30.tinypic.com/34s5hf7.jpg[/IMG]

  17. Matt

    18. Jul, 2010

    The link broke Dx And i posted twice… fail >:|

    Ok, here it is xD

    http://i31.tinypic.com/2mewt9i.jpg

  18. Andrew Price

    18. Jul, 2010

    @Matt
    Wow! Fantastic render. Really. The electrical cords were a nice touch.

    @jose
    Nice! I would work on adding some variation to break up the repetativeness but overall nice work :)

  19. Serget704

    18. Jul, 2010

    I appreciate very much, thanks a lot.
    You are a very good teacher and your explanation are very clear.

    French version. J’apprécie beaucoup, merci.
    Tu es un très bon professeur et tes explications sont très claires.

    Merci beaucoup.

  20. Matt

    18. Jul, 2010

    @Andrew Price

    Wow Andrew!!! Thanks for putting the render on the blog, this means a lot to me! ^_^

  21. Micah Lewis

    18. Jul, 2010

    Well, for such a rookie and about 7 hours of slaving, This is what I came up with! It’s pretty good to my standards! ^_^

    http://i27.tinypic.com/241trt5.png

  22. Micah Lewis

    18. Jul, 2010

    I also plan to be animating it falling down and crumbling to pieces while it rains! I think Fire and Rain would go nicely together ;D I’m looking forward to the task! Keep it up and know that I will always be waiting for the next of your BRILLIANT tutorials…

    P.S. – I tried what you said about the Buffer for the pillars at the bottom of building, and your right, it was a Bitch… XD

  23. Bryan Vivas

    19. Jul, 2010

    thank you very much for the tutorial Andrew!
    Blender is awesome!
    I added some things and here is my result I hope you like it.

    http://img704.imageshack.us/f/buldingblender25a2.jpg/

  24. Tyler

    22. Jul, 2010

    GREAT tutorial! But when I try to UV texture the background plane, blender keeps shutting down. Is there something I am doing wrong?

  25. Rakesh

    24. Jul, 2010

    Well, i have a question here. In tall rise building where we dont have balcony, how can we provide windows in living room which are good from security and look wise (both outside and inside). I donw want to provide grill either from outside or inside but at the same time I need to make sure that it is secured for the owners

  26. Bryan Tenorio

    24. Jul, 2010

    I was just about to post a link to my apartment for you to, but it looks like you beat me to it! I love the tutorials. Keep ‘em coming!

  27. Aaron Smithey

    24. Jul, 2010

    Sorry, I posted this on another spot of Blender Guru. Just learned Architecture was the theme of the month. Think it’s possible to show how to set up a fly through animation of the buliding you modeled? Perhaps with a animated evironment. Maybe a flag on a pole flapping in the wind. A slith breeze ruffiling some leaves of a tree and some leaves maybe blowing off the tree. Also an animated sky with animated clouds. I know that is a lot but would be great!

  28. AshenCZ

    25. Jul, 2010

    Perfect tutorial, a month ago, I didn’t even know, what the compositor is and after I saw your tutorials (Rain, Snow, Puddles, Building) I can do very nice efects.

    Thank you very much, keep doing tutorials because you know how to explain what you are doing. I am not from English speaking country (concretely, I’m from Czech Republic) and I understand you very good.

    Thanks once again, hope I did not make many mistakes in this post, You Rock!

    Ashencz

  29. Henrique

    27. Jul, 2010

    os seus tutoriais são realmente fantasticos!
    muito obrigado, otimo trabalho.

  30. juan

    27. Jul, 2010

    Awesome !!
    After Andrew kramer from videocopilot we got Andrew Price From Blender Guru that’s really good for the comunity.
    Thanks for your time and knowledge.

  31. Ryan

    28. Jul, 2010

    Why do the lights on the back of the building still appear in the final rendering, and is there a way to stop that?

  32. P4INKiller

    28. Jul, 2010

    Glass does in fact have a color, it’s slightly turquoise green, and that colour should definitely show on the parts of the building where you can see through to the other side.

    http://nuglazing.com/pb/images/img223364714b714f370e.JPG

    Colourless glass is very expensive to create and is mainly used for scientific purposes.

  33. Vernon Anderson

    30. Jul, 2010

    Great Tutorial Andrew, I learned alot.
    Here is my blend of the HighRise.

    http://i296.photobucket.com/albums/mm165/vipervma/NewHighRise.jpg

    Thanks alot Andrew. Looking forward to more.
    Vernon M. Anderson

  34. DeadSoul

    02. Aug, 2010

    Thanks for the tutorial Andrew!

    Heres what I’ve done with it….
    http://farm5.static.flickr.com/4139/4851388609_3053c1a06d_b.jpg

  35. BrandonTwede

    14. Aug, 2010

  36. zac

    15. Aug, 2010

    REALY COOL!!!

  37. RiGuy

    18. Aug, 2010

    Haha “because it renders like a bitch”

  38. kingcreole

    18. Aug, 2010

    how about using duplifaces to duplicate the lamp? at my vomputer that works ^^ and you can ad array for a mesh i guess xD nice tut as allways ^^

  39. KJP

    24. Aug, 2010

    Andrew, your tutorials are awesome as always. I have been going though all of them just to learn all the tips and tricks that you offer! I work in architecture and have been using blender to bring my renders to life. The compositor has already added of life to my work!

    check out my result of this tutorial at my creative blog…www.bigemptycreative.blogspot.com

    I didn’t go into a lot of detail for the site but I did try to make it just like the tutorial, just for practice.

  40. Blender_dude

    25. Aug, 2010

    Hi Andrew,

    thank you for all your great tutorials: they are really helpful, and very well done!

    Here’s my version of the hirise (actually, I used the Blender rendering as a starting canvas for designing my hirise :) ):
    http://img245.imageshack.us/img245/5538/hirise.jpg

    Thank you, and keep up the good work, Andrew!

  41. satriya_mujung

    29. Aug, 2010

    god… another precious golden things. you always surprised me [i'm an architecture student, by the way]. it’s much way better than another tutorials about architectural renderings w/ blender.

    great models, great renders…
    thank you for all of your tutorials. god bless you

    finally the javanese says, “matur nuwun”.

  42. Will

    02. Sep, 2010

    Hi

    I am having a problem using the compositor.
    I created a simple scene with lights…
    I moved my lights (objects) into a seperate render layer and using nodes blur and glare them etc.
    when I generate the final image those lights that are behind the building (and should therefore not be seen from the current camera view) are still visible.
    Is there a setting I’m missing?
    - Great tutorials by the way!

Trackbacks/Pingbacks

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    [...] Create a High Rise Building – Part 2 of 2 [...]

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