Create a High Rise Building – Part 2 of 2
Posted on 12. Jul, 2010 by Andrew Price in Architecture, Lighting, Materials, Tutorials
G’day and welcome to Week 2 of the architectural tutorial series!
Last week I showed you how to model a high rise building and this week we will be applying materials, lighting and compositing to produce a final image that we can send to the (imaginary) client.
In this tutorial you will learn:
- A clever trick to make outdoor lighting more realistic
- Ensure lighting passes through glass
- An easy glowing lighting setup
This tutorial uses Blender 2.5 Alpha 2
Watch the Tutorial
(or Click here to view Part 1 first)
>>DOWNLOAD THE FINISHED .BLEND<<
That concludes the two part tutorial series! Now go forth and create cities :P
As always I’m keen to see whatever you guys produce from this tutorial, so don’t be shy to drop a link in the comment section below!
[update] Featured Community Pics
Here are the best renders from the Blender Guru community after following this tutorial:
- Weird Architecture by Manu
- Destruction by Matt
- Late Afternoon by Bryan Vivas
- Epic city by Kewl Luser
- Apartment Complex by Scotchtapeworm
Drop a link in the comments below to submit your own!
94 Responses to “Create a High Rise Building – Part 2 of 2”
Trackbacks/Pingbacks
-
-
20. Jul, 2010
[...] Create a High Rise Building – Part 2 of 2 [...]
-
-
21. Aug, 2010
[...] iluminación, composición y renderizado de la imagen, incluso si lo deseamos también podemos descargar el archivo .blend, pbteniendo así un excelente resultado [...]



Daniel Ordonez
15. Jul, 2010
muchisimas gracias por tu tiempo Andrew!
Casper
15. Jul, 2010
Once again,insightful and packed to the brim with usability. I am creating a copy of a 60′s tower block by using the techniques in the first part and make it beautiful with this tuorial. Thanks
rafal
15. Jul, 2010
@Tobey & RayBlender – I also think that the glass needs some changes. I made an attempt to add some life to the windows. Here are 2 renders:
Original (more or less): http://img130.imageshack.us/img130/2271/highrisebuildingorigina.png
With my glass experimentations (Increased alpha and mirror, added more vivid world texture for windows reflections. I had to enable AO and EL, therefore render time jumped 6 times longer): http://img85.imageshack.us/img85/3892/highrisebuildingglasste.png
Any other ideas on windows improvements?
jose
15. Jul, 2010
as always thanks a lot.
Frank
15. Jul, 2010
I really like your tutorials but was wondering if it would be possible for you to indicate file sizes for your videos somewhere on the page. That would be a great help to those of us who need to manage our bandwidth due to low download caps.
Mikayé
16. Jul, 2010
Here is my result (sorry, it’s in French !) : http://mikaye.xeon.free.fr/blog/?p=236
john smith
16. Jul, 2010
nice tutorial. next month could you do a matrix theme
Markus
16. Jul, 2010
Great Tutorial, but there’s a bug with the ligths. The lights of the back shouldn’t be showed. I hope you understand, what I mean
Connor
16. Jul, 2010
@ Andrew,
You dont have to create seperate render layers for stuff like the street lights you had, you can use whats called “Pass Index” Jonathan mentions it at the beginning of one of his tutorials
http://www.blendercookie.com/2010/03/09/rendering-a-light-saber/
need2blend
16. Jul, 2010
awesome awesome work. At this rate, you are making us all masters of Blender 3D.
Like someone said, you’re probably going to get a very big commercial project and won’t have time for tutorial but again it is up to us to continue where you will stop. We won’t let you down.
Good work. God Bless you.
bruno
17. Jul, 2010
Super Tutorial, Andrew! THX. I’ve got the same bug like Makrus (3 Posts above).
@Markus
I’ve just deleted the light behind the house. ;-)
guillaum
17. Jul, 2010
@Andrew
For your “array” for lamp issue. You can use a mesh, use array on it and use dupliVert and set the lamp as child of the mesh.
Lucado
17. Jul, 2010
Thanks for sharing Andrew !!!
Matt
17. Jul, 2010
Here is my result, it’s not a very serious piece of art, but I’m pleased with it :P
Matt
17. Jul, 2010
Here is my result, it’s not a very serious piece of art, but I’m pleased with it :P
http://rosasecta.com/images/submissions/3595.png
jose
17. Jul, 2010
thank you andrew. here is my practice.
@matt :o
[IMG]http://i30.tinypic.com/34s5hf7.jpg[/IMG]
Matt
18. Jul, 2010
The link broke Dx And i posted twice… fail >:|
Ok, here it is xD
http://i31.tinypic.com/2mewt9i.jpg
Andrew Price
18. Jul, 2010
@Matt
Wow! Fantastic render. Really. The electrical cords were a nice touch.
@jose
Nice! I would work on adding some variation to break up the repetativeness but overall nice work :)
Serget704
18. Jul, 2010
I appreciate very much, thanks a lot.
You are a very good teacher and your explanation are very clear.
French version. J’apprécie beaucoup, merci.
Tu es un très bon professeur et tes explications sont très claires.
Merci beaucoup.
Matt
18. Jul, 2010
@Andrew Price
Wow Andrew!!! Thanks for putting the render on the blog, this means a lot to me! ^_^
Micah Lewis
18. Jul, 2010
Well, for such a rookie and about 7 hours of slaving, This is what I came up with! It’s pretty good to my standards! ^_^
http://i27.tinypic.com/241trt5.png
Micah Lewis
18. Jul, 2010
I also plan to be animating it falling down and crumbling to pieces while it rains! I think Fire and Rain would go nicely together ;D I’m looking forward to the task! Keep it up and know that I will always be waiting for the next of your BRILLIANT tutorials…
P.S. – I tried what you said about the Buffer for the pillars at the bottom of building, and your right, it was a Bitch… XD
Bryan Vivas
19. Jul, 2010
thank you very much for the tutorial Andrew!
Blender is awesome!
I added some things and here is my result I hope you like it.
http://img704.imageshack.us/f/buldingblender25a2.jpg/
Tyler
22. Jul, 2010
GREAT tutorial! But when I try to UV texture the background plane, blender keeps shutting down. Is there something I am doing wrong?
Rakesh
24. Jul, 2010
Well, i have a question here. In tall rise building where we dont have balcony, how can we provide windows in living room which are good from security and look wise (both outside and inside). I donw want to provide grill either from outside or inside but at the same time I need to make sure that it is secured for the owners
Bryan Tenorio
24. Jul, 2010
I was just about to post a link to my apartment for you to, but it looks like you beat me to it! I love the tutorials. Keep ‘em coming!
Aaron Smithey
24. Jul, 2010
Sorry, I posted this on another spot of Blender Guru. Just learned Architecture was the theme of the month. Think it’s possible to show how to set up a fly through animation of the buliding you modeled? Perhaps with a animated evironment. Maybe a flag on a pole flapping in the wind. A slith breeze ruffiling some leaves of a tree and some leaves maybe blowing off the tree. Also an animated sky with animated clouds. I know that is a lot but would be great!
AshenCZ
25. Jul, 2010
Perfect tutorial, a month ago, I didn’t even know, what the compositor is and after I saw your tutorials (Rain, Snow, Puddles, Building) I can do very nice efects.
Thank you very much, keep doing tutorials because you know how to explain what you are doing. I am not from English speaking country (concretely, I’m from Czech Republic) and I understand you very good.
Thanks once again, hope I did not make many mistakes in this post, You Rock!
Ashencz
Henrique
27. Jul, 2010
os seus tutoriais são realmente fantasticos!
muito obrigado, otimo trabalho.
juan
27. Jul, 2010
Awesome !!
After Andrew kramer from videocopilot we got Andrew Price From Blender Guru that’s really good for the comunity.
Thanks for your time and knowledge.
Ryan
28. Jul, 2010
Why do the lights on the back of the building still appear in the final rendering, and is there a way to stop that?
P4INKiller
28. Jul, 2010
Glass does in fact have a color, it’s slightly turquoise green, and that colour should definitely show on the parts of the building where you can see through to the other side.
http://nuglazing.com/pb/images/img223364714b714f370e.JPG
Colourless glass is very expensive to create and is mainly used for scientific purposes.
Vernon Anderson
30. Jul, 2010
Great Tutorial Andrew, I learned alot.
Here is my blend of the HighRise.
http://i296.photobucket.com/albums/mm165/vipervma/NewHighRise.jpg
Thanks alot Andrew. Looking forward to more.
Vernon M. Anderson
DeadSoul
02. Aug, 2010
Thanks for the tutorial Andrew!
Heres what I’ve done with it….
http://farm5.static.flickr.com/4139/4851388609_3053c1a06d_b.jpg
BrandonTwede
14. Aug, 2010
Awesome tutorial, here is my result:
http://www.facebook.com/photo.php?pid=295779&l=56d8b24c1e&id=1717005128
zac
15. Aug, 2010
REALY COOL!!!
RiGuy
18. Aug, 2010
Haha “because it renders like a bitch”
kingcreole
18. Aug, 2010
how about using duplifaces to duplicate the lamp? at my vomputer that works ^^ and you can ad array for a mesh i guess xD nice tut as allways ^^
KJP
24. Aug, 2010
Andrew, your tutorials are awesome as always. I have been going though all of them just to learn all the tips and tricks that you offer! I work in architecture and have been using blender to bring my renders to life. The compositor has already added of life to my work!
check out my result of this tutorial at my creative blog…www.bigemptycreative.blogspot.com
I didn’t go into a lot of detail for the site but I did try to make it just like the tutorial, just for practice.
Blender_dude
25. Aug, 2010
Hi Andrew,
thank you for all your great tutorials: they are really helpful, and very well done!
Here’s my version of the hirise (actually, I used the Blender rendering as a starting canvas for designing my hirise :) ):
http://img245.imageshack.us/img245/5538/hirise.jpg
Thank you, and keep up the good work, Andrew!
satriya_mujung
29. Aug, 2010
god… another precious golden things. you always surprised me [i'm an architecture student, by the way]. it’s much way better than another tutorials about architectural renderings w/ blender.
great models, great renders…
thank you for all of your tutorials. god bless you
finally the javanese says, “matur nuwun”.
Will
02. Sep, 2010
Hi
I am having a problem using the compositor.
I created a simple scene with lights…
I moved my lights (objects) into a seperate render layer and using nodes blur and glare them etc.
when I generate the final image those lights that are behind the building (and should therefore not be seen from the current camera view) are still visible.
Is there a setting I’m missing?
- Great tutorials by the way!