About Andrew Price

I like long walks on the beach and yelling out during movies. My cat's name is dog, and my dog's name is cat. I am hilarious. I like Blender.

134 Responses to “Create a glowing neon sign”

  1. Miguel May 9, 2009 at 8:26 am #

    Nice!
    Is it possible to something like this for realtime 3D? I mean, baking textures and applying to the mesh instead of traditional rendering?

  2. Andrew Price May 9, 2009 at 8:53 am #

    Miguel,
    Were you wanting to use this in a game? Because you can definately bake light and shadow passes, but I’m sure about the glow effect. I’d check the game forum over at blenderartists.org on that one, as I’m not too familiar with what can and can’t be brought into realtime. ;)

  3. Miguel May 9, 2009 at 9:29 am #

    Not exactly a game, but a Virtual Set.
    I know I can bake light and shadows into a textured surface, but I wanted the glowy lights and haze too ;)
    I’ll see if I can get any help at the RT forum, Thanks

  4. Eric May 9, 2009 at 4:02 pm #

    Thanks for a nice tutorial!

    There are a couple of steps missing (at least in version 2.48a) that kept me, a total beginner, struggling for some time.

    - The world color needs to be set to black

    - Do Composite needs to be enabled before rendering

  5. Andrew Price May 9, 2009 at 11:48 pm #

    Good call Eric! Forgot about those steps, I’ve added them now.

  6. Xari May 18, 2009 at 3:51 am #

    Thanks for the tutorial.
    I follow you from Spain.

  7. dambs May 20, 2009 at 3:22 am #

    Thanks you..

    Clear and great result…

  8. JFC May 23, 2009 at 10:07 pm #

    Really very good tutorial

  9. Reyn May 24, 2009 at 8:46 pm #

    Thanks so much for this easy-to-follow and detailed tut, Andrew. I would have settled for Radiosity and could have a very time-consuming setup just to achieve this kind of effect.

    And yet again, the Duplis did a fantastic job of silently halving our setups. ^_^

    Very creative! Thanks. =)

  10. JackieNP May 26, 2009 at 2:31 am #

    Very nice tut!
    I can learn many things in only one tutorials!
    Thanks so much.

  11. Mpu.Bater May 26, 2009 at 6:28 am #

    Thank you very much!
    Really simple but very useful,
    it can be applied for many things!

  12. Tio Ilmo June 2, 2009 at 9:27 am #

    Your tutorials are very usefull!

    I followed the Wall Texturized Brick Tutorial using Nodes and it was so fantastic like this one.

    If were possible create more tutorials related to Texture and Material because it is really difficult to find good ones available. Skin, Gold, Wood, Water etc…

    Using Nodes to create Procedural Materials and Textures is really a nice way to make advanced Blender settings became easy to understand.

    Regards,

    Tio Ilmo

  13. Corniger June 2, 2009 at 11:06 am #

    Why did it take me 6 months to find this site?? As tutoriac I should have discovered this much earlier! Part of my signature now :) Awesome! Simple, yet full of new stuff to take in!
    Cheers, your latest RSS follower!

  14. Craigsnedeker June 6, 2009 at 5:55 pm #

    Awesome tut, but at the end I render it and it’s… black! Do you know what I did wrong?

  15. Craigsnedeker June 6, 2009 at 5:57 pm #

    I fixed it, but I had to turn off “Do Composite”

    • Andrew Price June 6, 2009 at 6:51 pm #

      Hi Craigsnedeker,
      Can you post a screenshot of your node setup? The reason the render turned out black was probably because the Composite node is not connected to anything.

  16. George Guevara June 8, 2009 at 4:47 am #

    Great tutorial!

    You demonstrated the use of some nice tools/features within Blender, WHILE having a cool result. Thanks, again. Now, I’ll try to make use of some of these techniques in my own work.

  17. earlthegrey June 10, 2009 at 6:46 am #

    Congrats Andrew, really nice Tut. :)

    Instead of using a Circle as Bevelobject i just used a Beveldepth of .050 with an Bevel Resolution of 4 to create the Neontubes.

    Earl

  18. mofx June 11, 2009 at 9:13 am #

    Lets say that instead of creating text from a curve I’m using a tube, cylinder, sphere then what do I choose instead for this step?

    “Add a lamp and parent it to the first letter by first selecting the lamp then the letter and hitting Ctrl+P. Select the letter and go to the Editing Panel (F9) and select ‘CurvePath‘”

    I assume the CurvePath is used in dupliframes, to distribute the duplicate lights? Correct?

  19. shadowphile June 13, 2009 at 9:49 pm #

    to mofx: if you are using a mesh (2D) instead of curves, then the most flexible approach would be to use particles, and a lamp object instead of points or halos for the particles. Play with the settings to get a nice distribution of particles over the surface of the mesh, then use layers, groups and/or copies to separate out the different renders layers as was done above.
    You might also parent a curve to your objects and use that, as long as the objects aren’t too fat.
    You also might use Dupliverts, putting a lamp on each vertex, but the result and quality will be directly tied to the mesh geometry, not very flexible.
    Yah, CurvePath only applies to curves uisng Dupliframes. Won’t work for an mesh because a mesh is 2D.

  20. MANTSOA June 21, 2009 at 4:28 am #

    very good work!!! i’d like to do the same things? can u help me?

  21. FunkyDude June 21, 2009 at 12:22 pm #

    I got a black screen too at first, but then I realized the distortion settings were wrong, I distort set at 1 instead of -0.1

    Thanks for the tutorial!!! These are great!

    Instead of making each letter I set the text in Illustrator, then exported/imported an SVG into blender.

    http://www.webkitstudio.com/starstryker.jpg

  22. Andrew Johnston June 29, 2009 at 4:14 am #

    To add to FunkyDude, you could eve use inkscape (which is also opensource) to set the .svg and then importing it into blender.

    Great tutorials, great site! Recommended reading for fellow 3d enthusiast and blender heads

  23. Gekke Pop June 29, 2009 at 12:04 pm #

    Andrew,

    Can this be used as a still and a animation or only a still image? Because that would be cool.

    Gekke Pop

  24. Aether July 17, 2009 at 2:22 pm #

    Um, hi. I have a lil’ question. I have modeled my text / name, parented a lamp to it using CurvePath, Snapped origin, though, when I select dupliframe / increase DupOff Nothing happens. Please reply

  25. ShhadowZ September 9, 2009 at 12:04 pm #

    Man.. I recently came across ur site. Your work is awesome. Keep posting.

    Nd thanx for this tutorial. ( I modified the neons to write my gf’s name.. she loved it ;) .. thnx ya..)

  26. BenU February 2, 2010 at 12:32 pm #

    I also built my paths in illustrator and exported as SVG. What’s great about this approach is you can build it all off of a single path:
    1. Make a single path in AI, all curvy-like
    2. Increase the stroke size dramatically
    3. Outline those strokes
    4. Tweak the shape so you now have two parallel paths.
    5. Stroke the two paths with another large stroke
    6. Outline and tweak those two paths, and you have four parallel paths
    7. Now all you have to do is make the curvy link between the paths, and you’re done.
    I also found that doing the “simplify stroke” feature in AI helped before importing the SVG into Blender, especially for more complex paths.
    Thanks for the excellent tutorial!

    • Andrew Price February 8, 2010 at 4:20 am #

      @BenU
      Very interesting workflow! Never thought of using AI. Glad you liked the tut :)

  27. newbie March 3, 2010 at 6:31 pm #

    i love ur work…

  28. ash March 7, 2010 at 1:24 pm #

    i do not know to change the grid size , because whenever i press alt+3 it does work .

  29. algerien et oui March 13, 2010 at 3:47 am #

    then we can do that in something like a game for example or a film that is true if yes then it’s good news, thank you for respond to and tutorial ++++++++++++

  30. bigfoot March 16, 2010 at 8:47 pm #

    hey,

    incredible tutorial, really intense. just wondering, is the link for the download broken?

    Can anyone check it?

  31. Rich March 18, 2010 at 8:42 am #

    Just incredible man!!! thanks
    From Mexico :)

  32. gio March 21, 2010 at 5:44 pm #

    i cant tipe “curveCircle” in BevOb in the second step of this tut… why?

  33. gio March 21, 2010 at 5:46 pm #

    “CurveCircle”

  34. gio March 21, 2010 at 5:55 pm #

    ….and hey Price! i saw same of your tuts and works, u are a likable guy and your projects are very cool, bye man

  35. Andrew Price March 22, 2010 at 12:40 am #

    @gio That means that in your scene, CurveCircle is not the name of the object. It needs to be the exact name of the curve circle.

  36. gio March 22, 2010 at 1:04 am #

    uhm, im a noob, i started to use blender 2 days ago heheh… thx ill try again

  37. gio March 22, 2010 at 1:47 am #

    ok the name of the circle is “Circle” so i’ve to type Circle right? but it says me “Bevel/Taper object must be a curve”…
    sorry for this banal questions ><
    thx anyway

  38. gio March 22, 2010 at 2:20 am #

    Arrrgh! i did it.. didnt work because i used Bezier Circle… with NURBS Circle it works… ok now i continue in this tut but im quite sure i ll find new cramps.. anyway thx again for the answer and prepare for more hehehe bye bye

  39. James Miller March 22, 2010 at 12:59 pm #

    Thanks for the great tutorial This helped me get to grips with the lighting a lot more.

    Thx very much for a great tutorial

  40. Devin Kimmey March 22, 2010 at 3:04 pm #

    this is really cool. Is there any way that i can make it flicker on and of in a animation? if there is then can you tell me please? thanks =D

  41. Devin Kimmey March 22, 2010 at 3:09 pm #

    the reason i asked is because i like to make cool intros for school projects. it would be cool if i could make it start off black, then flicker, then a big flash, then have it stay on. im kinda new to this as well so i has to learn how to make the flash. is there a way to do that too? thanks

  42. Gianni Camilleri March 22, 2010 at 8:13 pm #

    Very nice man. any tips on how to make the curves look straight on the letters?

  43. ricardo March 31, 2010 at 5:38 pm #

    Hi, well i got trouble on lights power, my lights didn´t have enough power to illuminate my hole scene, my lamps just light little bit around them but my floor and wall didn’t recive enough light. what could it be?

  44. dilipkkanteti March 31, 2010 at 9:35 pm #

    nice tutor

  45. 11&2 April 7, 2010 at 12:33 pm #

    For my scene I just created two panes and mapped textures to them. That worked (rendered the expected result) until I applied your node editor part after that I can only see the neon bars nothing else. :-(

    Help please.

  46. steve April 8, 2010 at 12:20 pm #

    U should make a video and post it on youtube

  47. Christian April 22, 2010 at 7:57 am #

    A German User. My English is no good.
    I understand the step with Lamp komplet.

    Can you little Steps make, to position the Lamp in to the 3D room?

    Thanks for you little help. :D
    I hope.
    Bye Bye

  48. P April 24, 2010 at 7:41 am #

    I set up a scene using these techniques and wrapped my neon text around a sphere. However, when I render, the part of the neon text that should be curving behind the sphere shows up behind it. Any idea as to how I’d fix this?

  49. Cybercoolable April 27, 2010 at 2:57 am #

    Can you plz make a video tutorial because i’m new to blender and and this is very complex!!

  50. Ickathu April 30, 2010 at 10:27 pm #

    On the pink neon lights, should i set the light color as the same as my pink letters? I hope that makes sense lol, btw, love this website! awesome tuts

Trackbacks/Pingbacks

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