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  • Star Ranger

    Was just absorbing your weather tutorial about using dynamic paint to make rain look better. You mention multiples of 4 in regards to texture size. that is incorrect, it needs to be POWERS of 2, and it improves performance because the way graphics work way down in the hardware level they get rounded up to the next highest power of 2 that will hold the texture anyway. So using a square texture that is a power of 2 results in less work for the graphics translation as well as being more memory efficient.