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	<title>Blender Guru &#187; Themes</title>
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	<description>High Quality Blender Tutorials</description>
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		<title>Create a Shiny New Wallpaper</title>
		<link>http://www.blenderguru.com/create-a-shiny-new-wallpaper</link>
		<comments>http://www.blenderguru.com/create-a-shiny-new-wallpaper#comments</comments>
		<pubDate>Mon, 02 Aug 2010 17:35:07 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Themes]]></category>
		<category><![CDATA[Typography]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1878</guid>
		<description><![CDATA[Interested in 3d typography but don't know where to start? This introductory tutorial should get you up to speed.]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2010/08/website_banner.png" width="240" />
		</p><p>Hello there! Just in case you missed the <a href="http://www.blenderguru.com/the-theme-for-august-is-3d-typography/">important news</a>, this month Blender Guru is focusing entirely on <strong>3d typography!</strong> That means that for every week in the month of August a new tutorial will be posted to help you learn more about 3d typography in Blender.</p>
<p>On that note, I&#8217;d like to welcome you all to <strong>Week 1!</strong></p>
<p><strong><span id="more-1878"></span></strong>This tutorial will take you through a beginners course of creating 3d typography in Blender and making it look fantabulous!</p>
<p>Here&#8217;s what we are creating:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/12802.png"><img class="aligncenter size-medium wp-image-1999" title="1280" src="http://www.blenderguru.com/wp-content/uploads/2010/08/12802-540x337.png" alt="" width="540" height="337" /></a></p>
<p>In this tutorial you will learn how to:</p>
<ul>
<li>Create text with custom fonts</li>
<li>Add bevels and other effects to make the text &#8216;pop&#8217;</li>
<li>Make the text more attention grabbing with text outlines</li>
<li>Create a golden material</li>
<li>Fake reflections for fast render times</li>
<li>Add a striking background with gradients and stripes</li>
</ul>
<p>From start to finish 100% in <a href="http://www.blender.org/development/release-logs/blender-250/">Blender 2.53</a>.</p>
<p>Ready? Let&#8217;s begin!</p>
<p><em><strong>NOTE:</strong> I have catered this tutorial to the 27% of my readers that prefer to  read text instead video. The next 3 tutorials will be video I  promise <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </em></p>
<h3>Adding the text</h3>
<p>Start with a new scene and delete everything. Then Press <strong>Numpad 7</strong> to go into top view.</p>
<p><img class="aligncenter size-full wp-image-1892" title="1" src="http://www.blenderguru.com/wp-content/uploads/2010/08/1.png" alt="" width="540" height="382" /></p>
<p>Add text by pressing <strong>Shift+A</strong> and selecting <strong>Text</strong>.</p>
<p><img class="aligncenter size-full wp-image-1893" title="2" src="http://www.blenderguru.com/wp-content/uploads/2010/08/2.png" alt="" width="540" height="382" /></p>
<p><img class="aligncenter size-full wp-image-1894" title="3" src="http://www.blenderguru.com/wp-content/uploads/2010/08/3.png" alt="" width="540" height="382" /></p>
<p>Press <strong>TAB</strong> to go into edit mode and type whatever text you want.</p>
<p><img class="aligncenter size-full wp-image-1895" title="4" src="http://www.blenderguru.com/wp-content/uploads/2010/08/4.png" alt="" width="540" height="382" /></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/4B.png"><img class="aligncenter size-full wp-image-2001" title="4B" src="http://www.blenderguru.com/wp-content/uploads/2010/08/4B.png" alt="" width="540" height="382" /></a>Currently the font is using the default font which is both boring and ugly. Let&#8217;s change that! Hit the <strong>Font tab</strong>.</p>
<p><img class="aligncenter size-full wp-image-1896" title="5" src="http://www.blenderguru.com/wp-content/uploads/2010/08/5.png" alt="" width="540" height="382" /></p>
<p>Scroll down till you see the font section. Unlike some programs, blender will not automatically provide a drop down list of installed fonts. You will need to locate the font on your hard drive. To do this, press the folder button:</p>
<p><img class="aligncenter size-full wp-image-1897" title="6" src="http://www.blenderguru.com/wp-content/uploads/2010/08/6.png" alt="" width="540" height="382" /></p>
<p>This will bring up a file directory. If you are using Windows, you will find all installed fonts under <em>C:\Windows\Fonts\</em></p>
<p><img class="aligncenter size-full wp-image-1898" title="7" src="http://www.blenderguru.com/wp-content/uploads/2010/08/7.png" alt="" width="540" height="382" /></p>
<p>I will be using a font called <a href="http://www.fontsquirrel.com/fonts/Bebas">BebasNeue</a>. Not your style? Check out <a href="http://creativefan.com/20-big-and-bold-free-fonts-for-beautiful-typography/">20 Big and Bold Free Fonts</a> for some other great choices.</p>
<p><img class="aligncenter size-full wp-image-1899" title="8" src="http://www.blenderguru.com/wp-content/uploads/2010/08/8.png" alt="" width="540" height="382" /></p>
<p>Lookin&#8217; good!</p>
<p><img class="aligncenter size-full wp-image-1900" title="9" src="http://www.blenderguru.com/wp-content/uploads/2010/08/9.png" alt="" width="540" height="382" /></p>
<p>Now let&#8217;s change how the font will look. Most of the controls are in the Geometry box.</p>
<p><img class="aligncenter size-full wp-image-1901" title="10" src="http://www.blenderguru.com/wp-content/uploads/2010/08/10.png" alt="" width="540" height="382" /></p>
<p>The <em>Extrude</em> value defines how much to extrude the text into 3d space. The default value is <em>0</em>, which is completely 2d. Let&#8217;s change that to <strong>1</strong>.</p>
<p><img class="aligncenter size-full wp-image-1902" title="11" src="http://www.blenderguru.com/wp-content/uploads/2010/08/11.png" alt="" width="540" height="382" /></p>
<p><em><strong>Shazzam!</strong></em> The text is 3d! *high fives cat*</p>
<p><img class="aligncenter size-full wp-image-1903" title="12" src="http://www.blenderguru.com/wp-content/uploads/2010/08/12.png" alt="" width="540" height="382" /></p>
<p>Now how about giving it an edge? The <em>Bevel Depth</em> value will give the text a rounded edge making it look smoother and less computer generated. Set this value to <strong>0.005 </strong>(the screenshot shows 0.01 as it is inconveniently rounded up)</p>
<p><img class="aligncenter size-full wp-image-1904" title="13" src="http://www.blenderguru.com/wp-content/uploads/2010/08/13.png" alt="" width="540" height="382" /></p>
<p>Much better!</p>
<p><img class="aligncenter size-full wp-image-1905" title="14" src="http://www.blenderguru.com/wp-content/uploads/2010/08/14.png" alt="" width="540" height="382" /></p>
<p>See that smooth edge? Nobody&#8217;s getting paper cuts today <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="aligncenter size-full wp-image-1906" title="15" src="http://www.blenderguru.com/wp-content/uploads/2010/08/15.png" alt="" width="540" height="382" /></p>
<h3>Creating an outline</h3>
<p>To break up the uniformity and make the text stand out from the background we will be creating a second text object that is slightly larger and a different colour.</p>
<p>Duplicate the current text object (<strong>Shift+D</strong>), and hit <strong>Esc</strong> to leave the duplicate text in the exact same position as the original.</p>
<p><img class="aligncenter size-full wp-image-1907" title="16" src="http://www.blenderguru.com/wp-content/uploads/2010/08/16.png" alt="" width="540" height="382" /></p>
<p>Now make the duplicate text slightly larger than the original:</p>
<p>Set the <strong>Width </strong>to <strong>1.02</strong> to make it fatter.</p>
<p>Set the <strong>Extrude </strong>to <strong>0.99</strong> to make it shallower.</p>
<p>Set the <strong>Depth</strong> to <strong>0.01</strong> to give it a more defined edge.</p>
<p><img class="aligncenter size-full wp-image-1909" title="17" src="http://www.blenderguru.com/wp-content/uploads/2010/08/17.png" alt="" width="540" height="382" /></p>
<p>Perfect! We now have a striking outline around the original text.</p>
<p><img class="aligncenter size-full wp-image-1910" title="18" src="http://www.blenderguru.com/wp-content/uploads/2010/08/18.png" alt="" width="540" height="382" /></p>
<p>If you want to recreate my example exactly, then duplicate the text, and place it underneath the other. Scale it up to give it a larger more emphasized look.</p>
<p><img class="aligncenter size-full wp-image-1911" title="19" src="http://www.blenderguru.com/wp-content/uploads/2010/08/19.png" alt="" width="540" height="382" /></p>
<h3>Adding the materials</h3>
<p>We will start by creating the material for the inner text, so select it as shown:</p>
<p><img class="aligncenter size-full wp-image-1912" title="20" src="http://www.blenderguru.com/wp-content/uploads/2010/08/20.png" alt="" width="540" height="382" /></p>
<p>Now open the materials panel and select <strong>New</strong> to add a new material.</p>
<p><img class="aligncenter size-full wp-image-1913" title="21" src="http://www.blenderguru.com/wp-content/uploads/2010/08/21.png" alt="" width="540" height="382" /></p>
<p>In the diffuse panel, click the coloured box and colour wheel will popup. Change the value to creamy coffee colour. I have used <strong>R: 0.800 G: 0.500 B: 0.150</strong></p>
<p><img class="aligncenter size-full wp-image-1915" title="22" src="http://www.blenderguru.com/wp-content/uploads/2010/08/22.png" alt="" width="540" height="382" /></p>
<p>Next change the Specularity intensity to <strong>0.70</strong> and the hardness to <strong>70</strong>. This will give the text a slight sheen to mimic reflecting light.</p>
<p><img class="aligncenter size-full wp-image-1916" title="23" src="http://www.blenderguru.com/wp-content/uploads/2010/08/23.png" alt="" width="540" height="382" /></p>
<p>We will now create a fake reflection map to mimic the look of real shiny gold. If we use an image to fake reflections instead of calculating real reflections based on ray tracing we can cut down on render times <em>considerably</em>.</p>
<p>Open up the texture panel, and click <strong>New</strong> to add a new texture.</p>
<p><img class="aligncenter size-full wp-image-1917" title="24" src="http://www.blenderguru.com/wp-content/uploads/2010/08/24.png" alt="" width="540" height="382" /></p>
<p>Set the texture type to <strong>Image or Movie</strong> from the drop down list.</p>
<p><img class="aligncenter size-full wp-image-1918" title="25" src="http://www.blenderguru.com/wp-content/uploads/2010/08/25.png" alt="" width="540" height="382" /></p>
<p>Click <strong>Open</strong> and locate an image on your hard drive that you would like to use as a reflection map.</p>
<p><img class="aligncenter size-full wp-image-1919" title="26" src="http://www.blenderguru.com/wp-content/uploads/2010/08/26.png" alt="" width="540" height="382" /></p>
<p>I will be using this photo of a studio lighting setup that I found on Flickr:</p>
<div id="attachment_1920" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.flickr.com/photos/houseofsims/2329153303/"><img class="size-medium wp-image-1920" title="Studio Lighting" src="http://www.blenderguru.com/wp-content/uploads/2010/08/Studio-Lighting-540x361.jpg" alt="" width="540" height="361" /></a><p class="wp-caption-text">Photo by Brandi Sims</p></div>
<p><em><strong>Important:</strong></em> Set the <strong>Mapping</strong> coordinates to <strong>Reflection</strong>. This will tell Blender to use the image as a reflection instead of standard texture that sticks to the object. If you skip this step your render will look horrible!</p>
<p style="text-align: center;"><img class="aligncenter" title="28" src="http://www.blenderguru.com/wp-content/uploads/2010/08/28.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Currently the reflection is showing 100%, so you won&#8217;t even be able to see any of the material colour! To fix this set the colour to <strong>0.065. </strong>Set the Blend type to <strong>Multiply</strong> so that only the lighter parts of the reflection show on the object.<strong><br />
</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="29" src="http://www.blenderguru.com/wp-content/uploads/2010/08/29.png" alt="" width="540" height="382" /></p>
<p>To fake the look of anisotropic blurring (similar to brushed metal), I have increased the repeat X value to <strong>4</strong>. This will effectively squish the texture horizontally, making the reflection look vertically blurred.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1921" title="27" src="http://www.blenderguru.com/wp-content/uploads/2010/08/27.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">The gold text material is now finished!</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1924" title="30" src="http://www.blenderguru.com/wp-content/uploads/2010/08/30.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Apply this same material to the <strong>inside text </strong>of the other line of text.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1925" title="31" src="http://www.blenderguru.com/wp-content/uploads/2010/08/31.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Rock &#8216;n&#8217; Roll!</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1926" title="32" src="http://www.blenderguru.com/wp-content/uploads/2010/08/32.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now select the <strong>outer border text</strong>. This material will be similar only darker.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1927" title="33" src="http://www.blenderguru.com/wp-content/uploads/2010/08/33.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">From the drop down menu select the preview gold material but click the number next to the material name. This will create a copy of the material that we can edit without it effecting the gold material.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1928" title="34" src="http://www.blenderguru.com/wp-content/uploads/2010/08/34.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Label this material OuterText.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1929" title="35" src="http://www.blenderguru.com/wp-content/uploads/2010/08/35.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Click the colour box and select a rich chocolatey brown from the colour wheel. I used <strong>R: 0.180 G:  0.090 B: 0.050</strong>:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1930" title="36" src="http://www.blenderguru.com/wp-content/uploads/2010/08/36.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now select the other outer text and assign the same material.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1931" title="37" src="http://www.blenderguru.com/wp-content/uploads/2010/08/37.png" alt="" width="540" height="382" /></p>
<h3 style="text-align: left;">Creating the arrow</h3>
<p>We will model the arrow by hand. First we need to <strong>add a plane</strong>. To do this press <strong>Shift+A</strong> and select <strong>Mesh&gt;Plane</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1936" title="38b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/38b.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">To save time we will use an array modifier. Switch to the Modifier tab and from the drop down list select <strong>Mirror</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1938" title="40b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/40b.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/41a.png"><img class="aligncenter size-full wp-image-2003" title="41a" src="http://www.blenderguru.com/wp-content/uploads/2010/08/41a.png" alt="" width="540" height="382" /></a></p>
<p style="text-align: left;">The mirror will duplicate any action on one side of the origin, so go into edit mode and move the plane underneath the origin point:</p>
<p style="text-align: center;"><img class="aligncenter" title="39b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/39b.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">In the mirror options enable the <strong>Y axis</strong> and clipping. The mirror array is now good to go!</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1939" title="41b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/41b.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Start by moving the right hand vertices to the right.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1940" title="42" src="http://www.blenderguru.com/wp-content/uploads/2010/08/42.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Extrude it as shown:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1941" title="43" src="http://www.blenderguru.com/wp-content/uploads/2010/08/43.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Grab the bottom two vertices and extrude them downwards and to the left.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1942" title="44" src="http://www.blenderguru.com/wp-content/uploads/2010/08/44.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now take the end vertex and move it till it lines up with the angle of the arrow hand.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1943" title="45" src="http://www.blenderguru.com/wp-content/uploads/2010/08/45.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">The arrow shape is complete!</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1944" title="46" src="http://www.blenderguru.com/wp-content/uploads/2010/08/46.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Unfortunately the arrow is 2d! Fix that by selecting all the vertices and extrude them downwards:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1945" title="47" src="http://www.blenderguru.com/wp-content/uploads/2010/08/47.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now let&#8217;s add some bevel so it matches the letters. Go back to modifier and from the drop down list select <strong>Bevel</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1946" title="48" src="http://www.blenderguru.com/wp-content/uploads/2010/08/48.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1947" title="49" src="http://www.blenderguru.com/wp-content/uploads/2010/08/49.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">The default settings are perfect!</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1949" title="50b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/50b.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Line this sucker up with the letters:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1950" title="51" src="http://www.blenderguru.com/wp-content/uploads/2010/08/51.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now you will need to give it a border. Doing this is easy: Duplicate the arrow and scale it upwards till it creates an outer edge. You may need to enter edit mode and move some vertices so the proportions lines up.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1951" title="52" src="http://www.blenderguru.com/wp-content/uploads/2010/08/52.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;">For the outer arrow increase the bevel amount to <strong>0.2</strong>. This will give it a slightly wider edge.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1952" title="53" src="http://www.blenderguru.com/wp-content/uploads/2010/08/53.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Now assign the gold and brown materials we created previously:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1953" title="54" src="http://www.blenderguru.com/wp-content/uploads/2010/08/54.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Position a camera directly in front of the letters.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1954" title="55" src="http://www.blenderguru.com/wp-content/uploads/2010/08/55.png" alt="" width="540" height="382" /></p>
<p>If you were operating in top down view, now might be a good time to rotate it so it&#8217;s flat along the ground plane.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1955" title="56" src="http://www.blenderguru.com/wp-content/uploads/2010/08/56.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1956" title="57" src="http://www.blenderguru.com/wp-content/uploads/2010/08/57.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Position the camera slightly to the right of the letters as shown:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1957" title="58" src="http://www.blenderguru.com/wp-content/uploads/2010/08/58.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1958" title="59" src="http://www.blenderguru.com/wp-content/uploads/2010/08/59.png" alt="" width="540" height="382" /></p>
<h3>Adding the lighting</h3>
<p>Our lighting system will consist of 3 carefully placed area lights to simulate studio lighting.</p>
<p>Start by adding an <strong>area lamp</strong> (<strong>Shift+A, Lamp&gt;Area</strong>)</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1959" title="60" src="http://www.blenderguru.com/wp-content/uploads/2010/08/60.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">In top down view, position the lamp as shown:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1960" title="61" src="http://www.blenderguru.com/wp-content/uploads/2010/08/61.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Switch to side view (<strong>NumPad 3</strong>) and tilt it as shown:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1961" title="62" src="http://www.blenderguru.com/wp-content/uploads/2010/08/62.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">With the lamp still selected, go to the Lamp panel and change the Distance to <strong>5</strong>, Size to <strong>3</strong> and Samples to<strong> 8</strong> (to create smooth shadows).</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1962" title="63" src="http://www.blenderguru.com/wp-content/uploads/2010/08/63.png" alt="" width="540" height="587" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1964" title="64b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/64b-540x337.png" alt="" width="540" height="337" /></p>
<p style="text-align: center;">Now make a second lamp by duplicating the first.<img class="aligncenter size-full wp-image-1965" title="65" src="http://www.blenderguru.com/wp-content/uploads/2010/08/65.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Place the lamp slightly to the right of the letters and pointing to the side.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1966" title="66" src="http://www.blenderguru.com/wp-content/uploads/2010/08/66.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">This lamp is only providing secondary lighting so decrease the <strong>Energy</strong> to <strong>0.5</strong> and the<strong> Size</strong> to <strong>5</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1967" title="67" src="http://www.blenderguru.com/wp-content/uploads/2010/08/67.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1969" title="69" src="http://www.blenderguru.com/wp-content/uploads/2010/08/69-540x337.png" alt="" width="540" height="337" /></p>
<p style="text-align: left;">Finally we will create some bounce lighting. Duplicate the secondary lamp and place it underneath the letters pointing upwards.</p>
<p style="text-align: center;"><img class="aligncenter" title="68" src="http://www.blenderguru.com/wp-content/uploads/2010/08/68.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1970" title="69a" src="http://www.blenderguru.com/wp-content/uploads/2010/08/69a.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">This particular lamp is supposed to be very subtle so set the <strong>Energy </strong>to <strong>0.2</strong>:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1971" title="70" src="http://www.blenderguru.com/wp-content/uploads/2010/08/70.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Nice!</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1972" title="71" src="http://www.blenderguru.com/wp-content/uploads/2010/08/71-540x337.png" alt="" width="540" height="337" /></p>
<p style="text-align: left;">But there&#8217;s one more thing&#8230;</p>
<p style="text-align: left;">Currently the inside of the letters is looking a little bright. To fix this, let&#8217;s add ambient occlusion. In the World panel check Ambient Occlusion and from the drop down box select Multiply to darken the mesh.</p>
<p><img class="aligncenter size-full wp-image-1973" title="72" src="http://www.blenderguru.com/wp-content/uploads/2010/08/72.png" alt="" width="540" height="382" /></p>
<p>Much better!</p>
<p><img class="aligncenter size-medium wp-image-1974" title="71-withambient" src="http://www.blenderguru.com/wp-content/uploads/2010/08/71-withambient-540x337.png" alt="" width="540" height="337" /></p>
<h3>Adding the background</h3>
<p>We want to choose a colour for the background that compliments the golden text. The easiest way to do this is choose a colour that is opposite it on the colour wheel. In this case, <strong>blue</strong>. I have used the values <strong>R: 0.015 G: 0.075 B: 0.250</strong></p>
<p><strong> </strong><img class="aligncenter size-full wp-image-1975" title="73" src="http://www.blenderguru.com/wp-content/uploads/2010/08/73.png" alt="" width="540" height="382" /></p>
<p>We will be adding textures in a moment so to ensure that they display properly, make sure you enable <strong>Paper Sky</strong>.</p>
<p><img class="aligncenter size-full wp-image-1976" title="74" src="http://www.blenderguru.com/wp-content/uploads/2010/08/74.png" alt="" width="540" height="382" /></p>
<p>To make the text pop out of the scene more we will be adding a circular gradient that is a lighter blue than the background.</p>
<p>Switch to the texture panel (making sure that <em>World </em>is displayed at the top) and click <strong>New</strong> to create a new texture.</p>
<p><img class="aligncenter size-full wp-image-1977" title="75" src="http://www.blenderguru.com/wp-content/uploads/2010/08/75.png" alt="" width="540" height="382" /></p>
<p>From the drop down menu select, <strong>Blend</strong>.</p>
<p><img class="aligncenter size-full wp-image-1978" title="76" src="http://www.blenderguru.com/wp-content/uploads/2010/08/76.png" alt="" width="540" height="382" /></p>
<p>The default blend texture is black and white. To edit the blend texture click <strong>Ramp </strong>in the Color section.</p>
<p><img class="aligncenter size-full wp-image-1979" title="77" src="http://www.blenderguru.com/wp-content/uploads/2010/08/77.png" alt="" width="540" height="382" /></p>
<p>The handles on the left and right side control the gradient. You can select the anchors by clicking on them.</p>
<p>Change the color of both anchors to a light blue colour. I have used <strong>R: 0.520 G: 0.660 B:0.900</strong>.</p>
<p><img class="aligncenter size-full wp-image-2006" title="78" src="http://www.blenderguru.com/wp-content/uploads/2010/08/781.png" alt="" width="540" height="382" /></p>
<p>Next, slide the right most anchor point the middle. This will make the circle gradient larger and cover more of the background.</p>
<p><img class="aligncenter size-full wp-image-1981" title="79" src="http://www.blenderguru.com/wp-content/uploads/2010/08/79.png" alt="" width="540" height="382" /></p>
<p>In the Blend section click the dropdown menu and select <strong>Quadratic Sphere</strong>. This will change it from a horizontal gradient to a circular gradient.</p>
<p>Enable <strong>Horizon</strong> so that the texture is applied to the world settings. Enable <strong>Stencil</strong> to create a mask for the next texture that we create.</p>
<p><img class="aligncenter size-full wp-image-1982" title="80" src="http://www.blenderguru.com/wp-content/uploads/2010/08/80.png" alt="" width="540" height="382" /></p>
<p>Add a new texture underneath the one we just created.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-1983" title="81" src="http://www.blenderguru.com/wp-content/uploads/2010/08/81.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Leave the default texture type to Clouds. Change the Size to <strong>0.5</strong> and the Depth to <strong>6</strong>. This will create large detailed cloud patterns within the gradient we just created.</p>
<p style="text-align: left;">Select <strong>Horizon</strong> so that it is applied to the world settings.</p>
<p style="text-align: left;">Change the blend type to <strong>Add</strong> so that the cloud settings boost the luminosity of the gradient.</p>
<p style="text-align: left;">Change the colour of the clouds to the same light blue color we used before (<strong>R: 0.520 G: 0.660 B:0.900</strong>)</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1985" title="82" src="http://www.blenderguru.com/wp-content/uploads/2010/08/82.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Almost there! In the colour options increase the Contrast to <strong>2</strong>.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1987" title="83b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/83b.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Here&#8217;s what our scene looks like with the background:</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1988" title="84b" src="http://www.blenderguru.com/wp-content/uploads/2010/08/84b-540x337.png" alt="" width="540" height="337" /></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: left;">So far so good, but it could be better. For one, the blue areas are looking  a little boring. To spice it up, let&#8217;s add some stripes!</p>
<h3 style="text-align: left;">Adding stripes</h3>
<p>The best way to add stripes to any design project is to create your own. But don&#8217;t worry! It&#8217;s actually very easy.</p>
<p>Head over to <a href="http://www.stripegenerator.com/">StripeGenerator.com</a> and create a stripe texture that suits your needs, using the very easy interface provided. When you&#8217;ve finished just hit download to grab a small tileable texture. It&#8217;s not a bad idea to save this website to your bookmarks as it&#8217;s pretty handy <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Here&#8217;s the settings I used:</p>
<p style="text-align: center;"><a href="http://www.stripegenerator.com/"><img class="aligncenter size-medium wp-image-1989" title="85" src="http://www.blenderguru.com/wp-content/uploads/2010/08/85-540x491.png" alt="" width="540" height="491" /></a></p>
<p style="text-align: left;">And here&#8217;s the texture it created:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1990" title="stripes" src="http://www.blenderguru.com/wp-content/uploads/2010/08/stripe_eb785c57c6889c7ea84814cb25ebceb4.png" alt="" width="40" height="80" /></p>
<p style="text-align: left;">&nbsp;</p>
<p style="text-align: left;"><strong>Add a new texture</strong> underneath the others.</p>
<p style="text-align: center;"><img title="86" src="../wp-content/uploads/2010/08/86.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">Label this texture <strong>Stripes</strong> and change the type to <strong>Image or Movie</strong>.</p>
<p style="text-align: left;"><img class="aligncenter size-full wp-image-1992" title="87" src="http://www.blenderguru.com/wp-content/uploads/2010/08/87.png" alt="" width="540" height="382" /><br />
Click <strong>Open</strong> and locate the stripe texture.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1993" title="88" src="http://www.blenderguru.com/wp-content/uploads/2010/08/88.png" alt="" width="540" height="382" /></p>
<p style="text-align: left;">In the influence panel, enable <strong>Horizon </strong>and set the amount to <strong>0.007</strong> (this will make the stripes opaque).</p>
<p style="text-align: left;">Change the blend type to <strong>Screen</strong> so that the black stripes ignored and only the white stripes are rendered.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1996" title="89" src="http://www.blenderguru.com/wp-content/uploads/2010/08/891.png" alt="" width="540" height="382" /></p>
<p>Currently that tiny texture will stretch  out across the entire background, and obviously look awful. To fix  that we need to work out how many times to tile the texture.</p>
<p>To work that out you need to take the render dimensions (2560&#215;1600) and divide by the texture dimensions (40&#215;80). So, <em>2560/40 = <strong>64</strong></em> and <em>1600/80 = <strong>20</strong></em>. Therefore we need to set the repeat values to X: <strong>64</strong> and Y: <strong>20</strong></p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1995" title="90" src="http://www.blenderguru.com/wp-content/uploads/2010/08/90.png" alt="" width="540" height="382" /></p>
<p style="text-align: center;">Next move the Stripes texture to the top of the texture stack so that it isn&#8217;t effected by the Stencil mask we created for the gradient. You can do this by clicking the up arrow key next to the texture stack.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1997" title="91" src="http://www.blenderguru.com/wp-content/uploads/2010/08/91.png" alt="" width="540" height="382" /></p>
<p>Now hit render!</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/92.png"><img class="aligncenter size-medium wp-image-2007" title="93" src="http://www.blenderguru.com/wp-content/uploads/2010/08/93-540x337.png" alt="" width="540" height="337" /><br />
</a>Where you go from here is up to you, but it should hopefully get your creative juices flowing <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I have added a cash register, money and glare to produce the final render:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/12802.png"><img class="aligncenter size-medium wp-image-1999" title="1280" src="http://www.blenderguru.com/wp-content/uploads/2010/08/12802-540x337.png" alt="" width="540" height="337" /></a></p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/GETMONEYGETPAID-packed.blend">&gt;&gt;Download the finished .blend&lt;&lt;</a></p>
<h3>Download the Wallpaper</h3>
<ul>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/2560.png">2560&#215;1600</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/1920.png">1920&#215;1200</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/1680.png">1680&#215;1050</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/1440.png">1440&#215;900</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/1280.png">1280&#215;800</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/iphone3.png">iPhone (320&#215;480)</a></strong></li>
<li><strong><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/iphone4.png">iPhone 4 (640&#215;960)</a></strong></li>
</ul>
<h2>Something you can do for me</h2>
<p>Want to help both Blender Guru and the Blender community out in one fell swoop? <a href="http://www.designfloat.com/Tutorials/create-an-impressive-3d-typography-design-in-blender/"><strong>Float this Article</strong>!</a></p>
<p>3d typography is an extremely popular topic for people in the design industry, but currently nobody knows that Blender is even capable of creating it! By floating this article you can help get the word out that Blender is a great tool for 3d typography. It only takes 2 minutes to register:</p>
<h3 style="text-align: center;"><a href="http://www.designfloat.com/Tutorials/create-an-impressive-3d-typography-design-in-blender/">&gt;&gt;Float this article&lt;&lt;</a></h3>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>I hope you enjoyed this tutorial! As usual I&#8217;m looking forward to seeing your results. Feel free to post them in the comments below <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>104</slash:comments>
		</item>
		<item>
		<title>The theme for August is&#8230; 3d Typography!</title>
		<link>http://www.blenderguru.com/the-theme-for-august-is-3d-typography</link>
		<comments>http://www.blenderguru.com/the-theme-for-august-is-3d-typography#comments</comments>
		<pubDate>Mon, 02 Aug 2010 05:02:16 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Themes]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1885</guid>
		<description><![CDATA[Logos and creative advertisements will be the focus for this month.]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2010/08/banner.jpg" width="240" />
		</p><p>In an effort to boost Blender&#8217;s image to the design community, this month I will be bringing you 5 tutorials relating to 3d typography. This includes, logos, creative advertisements, posters and more!</p>
<p>Hear more in the short video below:</p>
<p>[youtube]http://www.youtube.com/watch?v=IQsfaDO0HY8[/youtube]</p>
<p>Here&#8217;s a sneak peak at this month&#8217;s first tutorial:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/08/website_banner1.png"><img class="aligncenter size-full wp-image-1890" title="website_banner" src="http://www.blenderguru.com/wp-content/uploads/2010/08/website_banner1.png" alt="" width="540" height="210" /></a></p>
<p>Do you know of a 3d typography effect you want to see created in Blender? Paste a link to the picture or video in the comments below, and if it&#8217;s interesting I&#8217;ll create a tutorial on it <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>106</slash:comments>
		</item>
		<item>
		<title>The Complete Architecture Series</title>
		<link>http://www.blenderguru.com/the-complete-architecture-series</link>
		<comments>http://www.blenderguru.com/the-complete-architecture-series#comments</comments>
		<pubDate>Wed, 28 Jul 2010 08:39:50 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Themes]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1810</guid>
		<description><![CDATA[All the architecture tutorials in one place.]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2010/07/ARCHITECTURESERIESBANNERcopy.png" width="240" />
		</p><p>With July now behind us, the architecture tutorial series is now complete!</p>
<p>If you missed any of the tutorials you can view them on the links below:</p>
<h3><span style="text-decoration: underline;">Create a High Rise Building</span></h3>
<h3><a href="http://www.blenderguru.com/high-rise-building/"><img class="aligncenter size-full wp-image-1817" title="highrise_part1" src="http://www.blenderguru.com/wp-content/uploads/2010/07/highrise_part12.png" alt="" width="540" height="210" /></a><span id="more-1810"></span><a href="http://www.blenderguru.com/create-a-high-rise-building-pt-2/"><img class="aligncenter size-full wp-image-1818" title="highrise_part2" src="http://www.blenderguru.com/wp-content/uploads/2010/07/highrise_part21.png" alt="" width="540" height="210" /></a><a href="http://www.blenderguru.com/create-a-high-rise-building-pt-2/"><!--more--></a><span style="text-decoration: underline;">Create a Realistic Kitchen</span></h3>
<p><a href="http://www.blenderguru.com/create-a-realistic-kitchen-part-1-of-2/"><img class="aligncenter size-full wp-image-1819" title="kitchen_part1" src="http://www.blenderguru.com/wp-content/uploads/2010/07/kitchen_part11.png" alt="" width="540" height="210" /></a><!--more--><a href="http://www.blenderguru.com/create-a-realistic-kitchen-part-2-of-2/"><img class="aligncenter size-full wp-image-1820" title="kitchen_part2" src="http://www.blenderguru.com/wp-content/uploads/2010/07/kitchen_part21.png" alt="" width="540" height="210" /></a></p>
<p>I hope you enjoyed the series! Next month&#8217;s topic will be announced at the start of next week.</p>
]]></content:encoded>
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		<slash:comments>63</slash:comments>
		</item>
		<item>
		<title>How to make Puddles</title>
		<link>http://www.blenderguru.com/how-to-make-puddles</link>
		<comments>http://www.blenderguru.com/how-to-make-puddles#comments</comments>
		<pubDate>Thu, 03 Jun 2010 04:07:02 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Weather]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1426</guid>
		<description><![CDATA[An easy way to create puddles in blender.]]></description>
			<content:encoded><![CDATA[<p style="float:right; margin:0 0 10px 15px; width:240px;">
		<img src="http://www.blenderguru.com/wp-content/uploads/2010/06/banner2.png" width="240" />
		</p><p>As I announced in my <a href="http://www.blenderguru.com/blender-guru-goes-full-time/">last video</a>, the theme for this month is <strong>Weather</strong>!</p>
<p>So to kick it off, I&#8217;m starting with a very important topic: <strong>Puddles.</strong> Because no rain scene is complete without them!<span id="more-1426"></span>Puddles are notoriously known amongst the 3d community for being difficult to achieve, and for very good reason! They are flush with the ground, partly reflective and subject to water physics.</p>
<p>I used to just avoid them at all cost. But thankfully I&#8217;ve discovered an easy method that achieves stunning results by harnessing the power of textures <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Many of you have requested more text based tutorials, so today&#8217;s tutorial is sans-video <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> <!--more--></p>
<h3>Setting up the scene</h3>
<p>With a new scene, <strong>delete the default cube</strong>.</p>
<p><img class="aligncenter size-full wp-image-1427" title="1" src="http://www.blenderguru.com/wp-content/uploads/2010/06/1.png" alt="" width="540" height="382" /></p>
<p><strong>Add a plane</strong> (Shift+A).<strong><br />
</strong></p>
<p><img class="aligncenter size-full wp-image-1428" title="2" src="http://www.blenderguru.com/wp-content/uploads/2010/06/2.png" alt="" width="540" height="382" />In the top view, scale the plane to the shape of a rectangle. You can do this by pressing <strong>S</strong> and then <strong>X </strong>or <strong>Y</strong>.</p>
<p><img class="aligncenter size-full wp-image-1429" title="3" src="http://www.blenderguru.com/wp-content/uploads/2010/06/3.png" alt="" width="540" height="382" /></p>
<p>We will now UV texture the plane. First <strong>split the view port vertically</strong> and change the new view port to a <strong>UV Image editor</strong>. In the image view port, open a floor texture of your choice. For this tutorial I will be using a cobble texture off CGTextures.com. You can download the texture <a href="http://blenderguru.com/wp-content/uploads/2010/06/FloorsRegular0105_1_H.jpg">here</a>.</p>
<p><img class="aligncenter size-medium wp-image-1430" title="4b" src="http://www.blenderguru.com/wp-content/uploads/2010/06/4b-540x314.png" alt="" width="540" height="314" /></p>
<p>To UV unwrap the plane, enter edit mode (<strong>TAB</strong>) and press <strong>U</strong> and select <strong>Unwrap </strong>from the pop up menu. You will need to rotate the UV coordinates, so that the scaling matches the object.</p>
<p><img class="aligncenter size-medium wp-image-1431" title="5" src="http://www.blenderguru.com/wp-content/uploads/2010/06/5-540x310.png" alt="" width="540" height="310" /></p>
<p><strong>Position the camera</strong> to the desired position for your scene. In my case it was on the left hand side.</p>
<p><img class="aligncenter size-full wp-image-1438" title="12" src="http://www.blenderguru.com/wp-content/uploads/2010/06/12.png" alt="" width="540" height="382" /></p>
<p>If you switch to texture view mode, you can see the texture in real time. This can help you position the camera.</p>
<p><img class="aligncenter size-medium wp-image-1439" title="13" src="http://www.blenderguru.com/wp-content/uploads/2010/06/13-540x364.png" alt="" width="540" height="364" /></p>
<h3>Creating an environment</h3>
<p>Before we start texturing the plane, we need to set up an environment so that the plane has something to reflect.</p>
<p>Go the <strong>World panel </strong>and check <strong>Paper Sky</strong>. This will ensure the texture we are about to apply, is not stretched or warped in anyway.</p>
<p><img class="aligncenter size-full wp-image-1440" title="14" src="http://www.blenderguru.com/wp-content/uploads/2010/06/14.png" alt="" width="540" height="382" /></p>
<p>Switch to the Texture panel and ensure that <strong>World </strong>is visible along the top bar. This means that we are applying textures to the world settings, not an object. Then <strong>add a new texture</strong>.</p>
<p><img class="aligncenter size-full wp-image-1441" title="15" src="http://www.blenderguru.com/wp-content/uploads/2010/06/15.png" alt="" width="540" height="382" /></p>
<p>Set the texture type to <strong>Image or Movie</strong> and <strong>Open</strong> a background image.</p>
<p><img class="aligncenter size-full wp-image-1442" title="16" src="http://www.blenderguru.com/wp-content/uploads/2010/06/16.png" alt="" width="540" height="382" /></p>
<p>You can choose any image for the background, but I will be using this image that I found on Flickr:</p>
<p><a href="http://www.flickr.com/photos/pdbreen/3319921273/sizes/o/"><img class="aligncenter size-medium wp-image-1443" title="Street scene" src="http://www.blenderguru.com/wp-content/uploads/2010/06/3319921273_6e0ea200e8_o_b-540x360.jpg" alt="" width="540" height="360" /></a></p>
<p>Depending on the size of your scene, you may need to tile the texture to create better reflections. You can do this in the <strong>Tile</strong> options. To make the background appear in your render, check <strong>Horizon</strong>.</p>
<p><img class="aligncenter size-full wp-image-1444" title="18" src="http://www.blenderguru.com/wp-content/uploads/2010/06/18.png" alt="" width="540" height="382" /></p>
<p>To create reflecting light, move the default lamp to the end of the plane and duplicate it as many times as necessary. This will vary depending on the scene, but I&#8217;ve found that around 10 lamps at varied heights and varied energy values to be effective.</p>
<p><img class="aligncenter size-full wp-image-1445" title="19" src="http://www.blenderguru.com/wp-content/uploads/2010/06/19.png" alt="" width="540" height="382" /></p>
<p>The lamp settings can be left as default, but you may like to change each lamps color depending on your scene.</p>
<p><img class="aligncenter size-full wp-image-1446" title="20" src="http://www.blenderguru.com/wp-content/uploads/2010/06/20.png" alt="" width="540" height="382" /></p>
<h3>Adding the ground texture</h3>
<p>We&#8217;ve UV mapped the texture to the plane, but before it will show up in the render, we also need to add it too the texture settings.</p>
<p>With the plane still selected, <strong>add a new material</strong>.</p>
<p><img class="aligncenter size-full wp-image-1432" title="6" src="http://www.blenderguru.com/wp-content/uploads/2010/06/6.png" alt="" width="540" height="382" /></p>
<p>Leave all the options as default for now.</p>
<p><img class="aligncenter size-full wp-image-1433" title="7" src="http://www.blenderguru.com/wp-content/uploads/2010/06/7.png" alt="" width="540" height="382" /></p>
<p>Switch to the texture panel and <strong>add a new texture</strong>.</p>
<p><img class="aligncenter size-full wp-image-1434" title="8" src="http://www.blenderguru.com/wp-content/uploads/2010/06/8.png" alt="" width="540" height="382" /></p>
<p>From the texture type drop down menu, select <strong>Image or Movie</strong>.</p>
<p><img class="aligncenter size-full wp-image-1435" title="9" src="http://www.blenderguru.com/wp-content/uploads/2010/06/9.png" alt="" width="540" height="382" /></p>
<p>Next, click <strong>Open</strong> and select the same floor texture that we used previously.</p>
<p><img class="aligncenter size-full wp-image-1436" title="10" src="http://www.blenderguru.com/wp-content/uploads/2010/06/10.png" alt="" width="540" height="382" /></p>
<p>To ensure the texture uses the UV coordinates, select <strong>UV</strong> from the mapping options drop down menu.</p>
<p><img class="aligncenter size-full wp-image-1437" title="11" src="http://www.blenderguru.com/wp-content/uploads/2010/06/11.png" alt="" width="540" height="382" /></p>
<p>If you rendered now you would get a result similar to this.</p>
<p><img class="aligncenter size-medium wp-image-1447" title="21" src="http://www.blenderguru.com/wp-content/uploads/2010/06/21-540x303.png" alt="" width="540" height="303" /></p>
<h3>Adding reflections</h3>
<p>Now comes the tricky part. In order to tell Blender which parts of the ground are going to be puddles, we need to paint over the floor texture with a thick black brush. You can do this easily in a paint editor, such as <a href="http://www.gimp.org/">Gimp</a> or Photoshop. Make sure you paint on a separate layer as you will need to use it again later in the tutorial.</p>
<p>Alternatively you can download my ready created texture here:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/06/FloorPuddle4Black.jpg"><img class="aligncenter size-full wp-image-1484" title="FloorPuddle4Black_small" src="http://www.blenderguru.com/wp-content/uploads/2010/06/FloorPuddle4Black_small.jpg" alt="" width="540" height="358" /></a></p>
<p>Before we add the texture, you will need to activate <strong>Mirror </strong>in the materials panel. Leave all the settings as <strong>default</strong> as we want the texture to control what parts of the plane will be reflective.</p>
<p><img class="aligncenter size-full wp-image-1449" title="22b" src="http://www.blenderguru.com/wp-content/uploads/2010/06/22b.png" alt="" width="540" height="382" /></p>
<p><strong>Add a new texture</strong> and place it underneath the previous texture we created earlier.</p>
<p><img class="aligncenter size-full wp-image-1450" title="23" src="http://www.blenderguru.com/wp-content/uploads/2010/06/23.png" alt="" width="540" height="382" /></p>
<p>You may like to name the texture <strong>Mirror</strong> and the previous texture <strong>Col</strong> so you don&#8217;t get them confused. Set <strong>Image or Movie </strong>as the texture type. Click <strong>Open</strong> from the texture panel and select the altered texture we just created.</p>
<p><img class="aligncenter size-full wp-image-1451" title="24" src="http://www.blenderguru.com/wp-content/uploads/2010/06/24.png" alt="" width="540" height="382" /></p>
<p>In the texture mapping options, choose <strong>UV</strong>.</p>
<p><img class="aligncenter size-full wp-image-1452" title="25" src="http://www.blenderguru.com/wp-content/uploads/2010/06/25.png" alt="" width="540" height="382" /></p>
<p>In the Influence panel, select <strong>Ray Mirror</strong>. This will take the light areas of the image and make them reflective. Check <strong>RGB to Intensity</strong> to convert the image to B&amp;W format. Check <strong>Negative</strong> to invert the texture. This will make the dark areas of the image reflective instead of the white areas. We want this so the cracks and puddles in the image are reflective.</p>
<p><img class="aligncenter size-full wp-image-1454" title="26" src="http://www.blenderguru.com/wp-content/uploads/2010/06/26.png" alt="" width="540" height="382" /></p>
<p>If you rendered now you would get a result similar to this, which is very reflective! This is necessary however, as we will be adding a bump map which will distort the reflections and make them less obvious.</p>
<p><img class="aligncenter size-medium wp-image-1455" title="27" src="http://www.blenderguru.com/wp-content/uploads/2010/06/27-540x303.png" alt="" width="540" height="303" /></p>
<h3>Creating the bump map</h3>
<p>Prepare for awesomeness! Bump maps push the scene closer to realism by adding raised imperfections to a surface, and are great fun to use.</p>
<p>Add a new texture underneath the previous, and name it <strong>Normals</strong>. Select <strong>Image or Movie</strong> as the texture type and click <strong>Open</strong> image. Select the custom made <strong>puddle texture</strong>.</p>
<p><img class="aligncenter size-full wp-image-1456" title="29" src="http://www.blenderguru.com/wp-content/uploads/2010/06/29.png" alt="" width="540" height="382" /></p>
<p>In the mapping options, select <strong>UV</strong>.</p>
<p><img class="aligncenter size-full wp-image-1457" title="30" src="http://www.blenderguru.com/wp-content/uploads/2010/06/30.png" alt="" width="540" height="382" /></p>
<p>In the Influence options, select <strong>Normal</strong>. If you choose a positive value the dark values will become raised. However the tiles in my texture are light, so I will be using a negative value to reverse it. Set the value to <strong>-0.15</strong></p>
<p><img class="aligncenter size-full wp-image-1459" title="31" src="http://www.blenderguru.com/wp-content/uploads/2010/06/31.png" alt="" width="540" height="382" /></p>
<p>If you rendered now you would see a result similar to this. Whilst it is okay, I would prefer the cracks to be more reflective and less distorted.</p>
<p><img class="aligncenter size-medium wp-image-1460" title="32" src="http://www.blenderguru.com/wp-content/uploads/2010/06/32-540x303.png" alt="" width="540" height="303" /></p>
<p>To do this we need to alter the contrast of image. In the texture settings, set the contrast to <strong>3</strong>. This will make the cracks extremely dark, and as a result unaffected by the bump mapping.</p>
<p><img class="aligncenter size-full wp-image-1461" title="33" src="http://www.blenderguru.com/wp-content/uploads/2010/06/33.png" alt="" width="540" height="382" /></p>
<p>Perfect! The cracks now look more flooded as if they have collected water.</p>
<p><img class="aligncenter size-medium wp-image-1462" title="34" src="http://www.blenderguru.com/wp-content/uploads/2010/06/34-540x303.png" alt="" width="540" height="303" /></p>
<h3>Adding specularity</h3>
<p>Specularity is used in 3d to fake reflections, so as a rule of thumb you normally shouldn&#8217;t use both reflections and specularity on the same object. However&#8230; in this particular case, I want the lights to create a light sheen effect over the tiles and puddle.</p>
<p>Because the tiles are white, you will need to create a separate texture with white puddles. This is so the specularity effects the puddles as well. This texture will be identical to the previous, only the puddles will be white. This can easily be achieved in Gimp or Photoshop, by selecting the puddles layer that you previously painted and inverting it.</p>
<p>Alternatively, you can download my ready made texture here:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/06/FloorPuddle4White.jpg"><img class="aligncenter size-full wp-image-1486" title="FloorPuddle4White_small" src="http://www.blenderguru.com/wp-content/uploads/2010/06/FloorPuddle4White_small.jpg" alt="" width="540" height="358" /></a></p>
<p>Before you add the texture to the plane, go to the material settings and <strong>turn off specularity</strong>! The reason for this is that we want the image texture to control the strength of the specularity. The value in the material settings will apply normal specularity to the entire object, which we don&#8217;t want. So make sure this is set to 0.</p>
<p><img class="aligncenter size-full wp-image-1464" title="35" src="http://www.blenderguru.com/wp-content/uploads/2010/06/35.png" alt="" width="540" height="382" /></p>
<p>Go to the texture panel and <strong>add a new texture</strong> underneath the previous textures.</p>
<p><img class="aligncenter size-full wp-image-1463" title="36" src="http://www.blenderguru.com/wp-content/uploads/2010/06/36.png" alt="" width="540" height="382" /></p>
<p>Change the name of the texture to <strong>Specularity</strong>, and set the type to <strong>Image or Movie</strong>. Click <strong>Open</strong> and select the <strong>new puddle texture</strong>.</p>
<p><img class="aligncenter size-full wp-image-1465" title="37" src="http://www.blenderguru.com/wp-content/uploads/2010/06/37.png" alt="" width="540" height="382" /></p>
<p>In the mapping options, select <strong>UV</strong>.</p>
<p><img class="aligncenter size-full wp-image-1466" title="38" src="http://www.blenderguru.com/wp-content/uploads/2010/06/38.png" alt="" width="540" height="382" /></p>
<p>Check the Specular <strong>Intensity</strong>. The value will define how much or how little specularity you want in the image. In this example, <strong>0.6</strong> works okay but you may need to experiment with a value that is appropriate for your scene.</p>
<p><img class="aligncenter size-full wp-image-1467" title="39" src="http://www.blenderguru.com/wp-content/uploads/2010/06/39.png" alt="" width="540" height="382" /></p>
<p>If you rendered now you would see a result similar to this. Notice the subtle sheen off the tiles <em>and</em> the puddles? Perfect <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><img class="aligncenter size-medium wp-image-1471" title="40c" src="http://www.blenderguru.com/wp-content/uploads/2010/06/40c-540x303.png" alt="" width="540" height="303" /></p>
<h3>Adding ripples</h3>
<p>The only thing missing are some subtle ripples in the puddle. This can easily be achieved with a basic procedural texture.</p>
<p>For the last time, <strong>add a new texture</strong>.</p>
<p><img class="aligncenter size-full wp-image-1472" title="41" src="http://www.blenderguru.com/wp-content/uploads/2010/06/41.png" alt="" width="540" height="382" /></p>
<p>Name the texture, <strong>Ripples</strong> and leave the texture type as <strong>Clouds</strong>.</p>
<p><img class="aligncenter size-full wp-image-1473" title="42" src="http://www.blenderguru.com/wp-content/uploads/2010/06/42.png" alt="" width="540" height="382" /></p>
<p>By default the cloud texture is too large, so set the texture to <strong>0.02</strong> and increase the depth to <strong>6</strong> to create finer more detailed ripples.</p>
<p><img class="aligncenter size-full wp-image-1475" title="43" src="http://www.blenderguru.com/wp-content/uploads/2010/06/43.png" alt="" width="540" height="382" /></p>
<p>In the Influence panel, check <strong>Normal</strong> and set the amount to <strong>0.001</strong>. This will create very subtle imperfections across the plane.</p>
<p><img class="aligncenter size-full wp-image-1474" title="44" src="http://www.blenderguru.com/wp-content/uploads/2010/06/44.png" alt="" width="540" height="382" /></p>
<p>Finished!</p>
<p><img class="aligncenter size-medium wp-image-1476" title="fin" src="http://www.blenderguru.com/wp-content/uploads/2010/06/fin-540x303.png" alt="" width="540" height="303" /></p>
<p>Well&#8230; almost. If you want to push the scene further, why not give it a little <a href="http://www.wowfactorbook.com/"><strong>Wow Factor</strong></a> <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.blenderguru.com/wp-content/uploads/2010/06/Compositing.png"><img class="aligncenter size-medium wp-image-1478" title="Compositing" src="http://www.blenderguru.com/wp-content/uploads/2010/06/Compositing-540x197.png" alt="" width="540" height="197" /></a></p>
<p style="text-align: left;">I&#8217;ve added color correction, soft glow, vignette and depth of field.</p>
<p style="text-align: left;">Now it&#8217;s finished!</p>
<p style="text-align: center;"><a href="http://blenderguru.com/wp-content/uploads/2010/06/Finished-PuddleScene.blend"><img class="aligncenter size-full wp-image-1483" title="download_blend" src="http://www.blenderguru.com/wp-content/uploads/2010/06/download_blend.jpg" alt="" width="540" height="304" /></a></p>
<p style="text-align: left;">As always I&#8217;m excited to see what you guys create, so feel free to post them below! If you know of any alternative methods to create puddles, feel free to share that as well <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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