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	<title>Blender Guru &#187; Articles</title>
	<atom:link href="http://www.blenderguru.com/category/articles/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blenderguru.com</link>
	<description>Quality tutorials, tips and articles</description>
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		<title>Take part in The Great Blender Survey</title>
		<link>http://www.blenderguru.com/take-part-in-the-great-blender-survey/</link>
		<comments>http://www.blenderguru.com/take-part-in-the-great-blender-survey/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 13:17:02 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1774</guid>
		<description><![CDATA[The first survey ever aimed at understanding the blender community.]]></description>
			<content:encoded><![CDATA[<p>One thing I&#8217;ve noticed over the years is the complete lack of research regarding the Blender community.</p>
<p>We&#8217;ve all heard statements like,</p>
<p>&#8220;Most Blender users haven&#8217;t even used commercial 3d software before&#8230;&#8221; or <em>&#8220;Most users are teenagers&#8230;&#8221;</em></p>
<p>But are they based on fact?<strong> No.</strong></p>
<p>To my knowledge there have been no formal surveys or research of any kind regarding the Blender community. This is shame, because how else are we to hear the opinions of a large group of people at once?</p>
<p>That&#8217;s why I&#8217;ve introduced&#8230;</p>
<h3 style="text-align: center;"><a href="http://www.surveymonkey.com/s/the_great_blender_survey"><em>&gt;&gt;The Great Blender Survey&lt;&lt;</em></a></h3>
<p>This survey will help us understanding the the average age, level of experience, field of expertise and above all the views and opinions of the community at large.</p>
<p style="text-align: left;"><strong>The data from this survey will be reveald on the 1st of November.</strong></p>
<p>I will present this data at this years Blender Conference in Amsterdam, as well as right here on BlenderGuru.com.</p>
<p>The survey will take you less than 4 minutes to complete, and in doing so you will benefit the community as a whole.</p>
<p>Here&#8217;s a short video from yours truly <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="328" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3f1Yj8uWgZE&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="328" src="http://www.youtube.com/v/3f1Yj8uWgZE&amp;hl=en_US&amp;fs=1?rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3 style="text-align: center;"><a href="http://www.surveymonkey.com/s/the_great_blender_survey">&gt;&gt;Take part in the survey&lt;&lt;</a></h3>
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		<slash:comments>32</slash:comments>
		</item>
		<item>
		<title>Keepin&#8217; it Real (in the 3d industry)</title>
		<link>http://www.blenderguru.com/keepin-it-real-in-the-3d-industry/</link>
		<comments>http://www.blenderguru.com/keepin-it-real-in-the-3d-industry/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 08:32:50 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Episodes]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1703</guid>
		<description><![CDATA[In this video you will learn how a rapper, blogger, and comedian, became successful by simply being them self. Everybody has heard such pearls of wisdom as &#8216;be yourself&#8217; or &#8216;be different&#8217;. But frequently these words fall on deaf ears, and they have every reason to. In a world where bosses and professionals seemingly want [...]]]></description>
			<content:encoded><![CDATA[<p>In this video you will learn how a <strong>rapper</strong>, <strong>blogger</strong>, and <strong>comedian</strong>,  became successful by simply being them self.</p>
<p>Everybody has heard such pearls of wisdom as &#8216;be yourself&#8217; or &#8216;be  different&#8217;. But frequently these words fall on deaf ears, and they have  every reason to. In a world where bosses and professionals seemingly  want you to fit in with the industry and follow the norm, it&#8217;s very easy  to become jaded and less motivated to break the mold.</p>
<p>In this video I&#8217;ll show you why it&#8217;s not only a good advice for your  personal life, but why being yourself may be the best thing for your  career.</p>
<p>What are your thoughts on Keeping it real? Do you find that you are more motivated when creating things you truly believe in? <strong>Join the discussion below!</strong></p>
<p><span id="more-1703"></span></p>
<p><em>If you enjoyed this post you may also like <a href="http://www.blenderguru.com/how-to-stay-motivated-during-long-projects/">How to stay motivated during long projects</a>.</em></p>
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		<slash:comments>44</slash:comments>
		</item>
		<item>
		<title>Blender Guru goes FULL TIME!</title>
		<link>http://www.blenderguru.com/blender-guru-goes-full-time/</link>
		<comments>http://www.blenderguru.com/blender-guru-goes-full-time/#comments</comments>
		<pubDate>Fri, 28 May 2010 15:28:28 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1385</guid>
		<description><![CDATA[Blender Guru is about to get serious!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s now been a week since the launch of The Wow Factor, and I&#8217;m happy to announce that thanks to YOU, I am now able to take Blender Guru <em><strong>FULL TIME!</strong></em></p>
<p>What that means is you are going to be seeing a LOT more tutorials posted. In fact, I will be posting a new tutorial <em><strong>every Tuesday.<span id="more-1385"></span></strong></em></p>
<p>Watch the full story:</p>
<p><a href="http://www.blenderguru.com/blender-guru-goes-full-time/"><em>Click here to view the embedded video.</em></a></p>
<p>Hate watching my face? Here&#8217;s the main points:</p>
<p><strong>Thanks to YOU I have now quit my daytime job!<br />
</strong></p>
<ul>
<li>TONS more tutorials!</li>
<li>Everything will remain <em>FREE</em></li>
<li>I will be releasing a line of books &amp; DVDs in the near future</li>
</ul>
<p><strong>New theme each month</strong></p>
<ul>
<li>At the start of each month I will announce a new theme</li>
<li>Each tutorial I create will be related to that theme</li>
<li>June&#8217;s theme is: <strong>WEATHER!</strong></li>
</ul>
<p><strong>New segment: <em>The Makeover</em></strong></p>
<ul>
<li>A video demonstration on how to improve the look of a scene</li>
<li>Each month, one user submitted image will be selected for the video demonstration</li>
<li><a title="Submit imageto the Makeover" href="../submit-an-image-to-the-make-over/">Everyone is welcome! Click here to enter  an image into The Makeover</a></li>
</ul>
<p><!--more-->I&#8217;m really psyched to start making more tutorials for you guys! Here&#8217;s what&#8217;s in store this Tuesday:<em><br />
</em></p>
<p style="text-align: center;"><em><img class="aligncenter size-medium wp-image-1397" title="pavement7" src="http://www.blenderguru.com/wp-content/uploads/2010/05/pavement7-540x303.png" alt="" width="540" height="303" /></em>What else do you want me to create? <strong>Suggest tutorials in the comments below.</strong><em><br />
</em></p>
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		<slash:comments>236</slash:comments>
		</item>
		<item>
		<title>Teaser Trailer for The Wow Factor</title>
		<link>http://www.blenderguru.com/teaser-trailer-for-the-wow-factor/</link>
		<comments>http://www.blenderguru.com/teaser-trailer-for-the-wow-factor/#comments</comments>
		<pubDate>Fri, 14 May 2010 12:10:18 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[wowfactor]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1336</guid>
		<description><![CDATA[There&#8217;s only 3 days to go until Blender Guru&#8217;s first product is released! Here&#8217;s a sneak peak at what&#8217;s in store:]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s only 3 days to go until Blender Guru&#8217;s first product is released!</p>
<p>Here&#8217;s a sneak peak at what&#8217;s in store:<br />
<p><a href="http://www.blenderguru.com/teaser-trailer-for-the-wow-factor/"><em>Click here to view the embedded video.</em></a></p></p>
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		<slash:comments>12</slash:comments>
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		<item>
		<title>The #1 Reason Your Render Looks Fake</title>
		<link>http://www.blenderguru.com/the-1-reason-your-render-looks-fake/</link>
		<comments>http://www.blenderguru.com/the-1-reason-your-render-looks-fake/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 19:09:21 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[wowfactor]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1289</guid>
		<description><![CDATA[There's more to photo realism than you think.]]></description>
			<content:encoded><![CDATA[<p>Let me ask you something, when you slave away for hours in Blender, what are you trying to achieve?</p>
<p>To make cool shit? Nope. Think bigger.</p>
<p>Give up?</p>
<p>Whether you realize it or not, the sole purpose of all 3d art is to <em><strong>make something look believable.</strong></em></p>
<p>That&#8217;s it. There are no exceptions.</p>
<p>If your image doesn&#8217;t relate to the real world in some way, the audience will feel disconnected and become <em>disinterested</em>. It doesn&#8217;t matter if your rendering an architectural fly-through of a house or an orc warrior fighting his way out of a volcano, you are still taking something that exists in your mind and producing it as a picture and hoping the audience believes it.</p>
<h3>You&#8217;re doomed, unless&#8230;</h3>
<p>Let&#8217;s say you spend hours intricately modeling each and every nail of a door frame, you piece together textures to create flawless materials, and you spend a solid week on the lighting setup.  Well guess what? If you hit render now your scene is still going to look fake. The reason for this is simple: <strong><em>You haven&#8217;t added camera imperfections</em></strong>.</p>
<p>It sounds like a joke, but it&#8217;s absolutely true. Photography is the <strong>single most important thing</strong> to understand when it  comes to learning 3d,  but for some reason most artists choose to ignore  it.</p>
<div id="attachment_1308" class="wp-caption aligncenter" style="width: 550px"><a href="http://www.flickr.com/photos/alexdram/3382585943/"><img class="size-medium wp-image-1308 " title="Alex  Dram" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Alex-Dram-540x361.jpg" alt="" width="540" height="361" /></a><p class="wp-caption-text">Do I have your attention yet?</p></div>
<p><span id="more-1289"></span>When you take a real photo with a real camera, do you realize how many flaws are being built into the photo?</p>
<p>Just to name a few:</p>
<ul>
<li>Chromatic Abberation</li>
<li>Vignetting</li>
<li>Soft Glare</li>
<li>Light rays</li>
<li>Reflecting glare</li>
<li>Bloom</li>
<li>Lens Flare</li>
<li>Glare burnout</li>
<li>Ghost glare</li>
<li>Depth of Field</li>
<li>Motion Blur</li>
<li>Lens Distortion</li>
<li>Lens dust, scratches, sweat, fingerprints</li>
<li>Film developing artifacts</li>
<li>Color grading</li>
</ul>
<p>Now guess how many of these flaws occur when  producing a computer  generated image?</p>
<p><strong>NONE. ZERO. ZIP. NADA. </strong></p>
<p>When you hit F12 you will produce a perfect still. <strong>Every. Single.  Time.</strong></p>
<p>For example, take a look at this image by the talented artist, <a href="http://marekdenko.net/">Marek   Denko</a>:</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD.jpg"><img title="Eldorado - Marek  Denko" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Eldorado_HD-540x336.jpg" alt="" width="540" height="336" /></a></p>
<p>Aside from the perfect lighting, flawless modeling and impressive   materials. What else has he incorporated?</p>
<p>Effects. And lots of them.</p>
<ul>
<li>Depth of field</li>
<li>Chromatic Abberation</li>
<li>Lens scratches, dust &amp; dirt</li>
<li>Color Grading</li>
<li>Bloom</li>
<li>Reflecting glare</li>
</ul>
<p>These are all things are done <em><strong>outside</strong></em> of the 3d   viewport and added in post production. That means that after he slaved over every piece of detail in the  scene,  he flipped to the compositor and continued working.  That is  what pushed this scene over the edge.</p>
<p><!--more-->Have you ever wondered how Pixar achieved that authentic film look in Wall-E?</p>
<p>This was actually the result of many months of work. Before they began working on the meat of the production, they focused entirely on trying to replicate the look of live footage in their 3d software. They even went as far as to consult the Director of Photography from <em>No Country for Old Men</em>, on tips for creating real camera and lighting setups.</p>
<blockquote><p>&#8220;We rented some equipment and used the live-action DP [Marty  Rosenberg] who eventually shot some of the live-action elements. He  helped us do some lens tests. Our depth of field, our cameras never look  as we expect them to.</p>
<p>&#8220;Life is nothing but imperfection and the computer likes perfection, so we spent probably 90% of our time putting in all of the imperfections,  whether it&#8217;s in the design of something or just the unconscious stuff.  How the camera lens works in [a real] housing is never perfect, and we  tried to put those imperfections [into the virtual camera] so that  everything looks like you&#8217;re in familiar [live-action] territory.&#8221;</p>
<p>-Andrew Stanton</p>
<p>(source: <a href="http://www.awn.com/articles/production/hello-iwall-ei-pixar-reaches-stars">AWN</a>)</p></blockquote>
<p>The result was a very slick, very believable environment for Wall-E to explore.</p>
<p><img class="aligncenter size-medium wp-image-1298" title="walle" src="http://www.blenderguru.com/wp-content/uploads/2010/04/walle-540x270.jpg" alt="" width="540" height="270" /></p>
<h3>Why using the compositor is crucial to your success</h3>
<p>The most common question people ask is, why would I  want to  incorporate camera flaws into my renders? After all camera flaws are exactly that, <em><strong>flaws</strong></em>.  So wouldn&#8217;t an image that is clean from  these flaws look better?</p>
<p>Nope. Let me explain why.</p>
<p>When you look at a white car sitting in the hot sun, your eyes <em>expect</em> to  see  a reflecting glare. When you look closely at  your spoon  during breakfast, your eyes <em>expect </em>the bowl of cereal in the  background to be out of  focus. And at night time when you look at a  street lamp, your eyes <em>expect</em> to see rays of light.</p>
<p>I could go on, but I think you get the picture.</p>
<p>Our eyes have become so accustomed to seeing these imperfections that  they have <em><strong>become apart of the object</strong></em>. And when they are  missing, the viewer spots a  fake.</p>
<p>Now don&#8217;t get me wrong, lighting, materials, textures and lighting are all important and I&#8217;m not pretending they aren&#8217;t, but until you learn how to replicate the look of a real camera in the compositor, you can kiss believability goodbye.</p>
<p><!--more-->If you are interested in exploring this topic further, I am writing an eBook called <strong>The Wow Factor</strong>. It&#8217;s not available yet, but you can register your interest here: <a href="http://wowfactorbook.com">http://wowfactorbook.com</a></p>
<p><!--more--></p>
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		<item>
		<title>What do you want to learn?</title>
		<link>http://www.blenderguru.com/what-do-you-want-from-me/</link>
		<comments>http://www.blenderguru.com/what-do-you-want-from-me/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 16:15:33 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[help]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1252</guid>
		<description><![CDATA[How can I help you? Tell me what you want to know!]]></description>
			<content:encoded><![CDATA[<p>As most of my long term readers will know, my tutorial topics have been fairly wide. I&#8217;ve covered everything from modeling car wheels to creating burning buildings. I&#8217;ve had a lot of fun making them and they have helped a lot of people, but I&#8217;ll be honest with you: I created these tutorials because <em><strong>I</strong></em> wanted to.</p>
<p><span id="more-1252"></span></p>
<p>I love cars, I love fire and I love ice fishing sheds (kidding).</p>
<p>But up until now I have never asked for your input. Which is stupid.</p>
<p>That&#8217;s like driving a bus full of people around without asking them where they want to go. I might get you there eventually, but it&#8217;s going to take a long time. So I&#8217;ve realized that unless I start asking you questions, it&#8217;s going to be a <em>loooong</em> trip.</p>
<p>Today, that&#8217;s exactly what I&#8217;m going to do.</p>
<p>I want <em><strong>you</strong></em> to tell me what you <em><strong>want</strong></em> to learn.</p>
<p>So to track your responses better, I&#8217;ve put together this simple,  survey:</p>
<p><!--more--></p>
<h3 style="text-align: center;"><a href="http://www.surveymonkey.com/s/977JTNZ">&gt;&gt;What do you want to  learn?&lt;&lt;</a></h3>
<p style="text-align: center;">A quick, painless 4 question survey.</p>
<p><!--more--></p>
<p>I am currently writing my first commercial product on blender&#8217;s compositor called <strong>&#8216; The Wow Factor&#8217;</strong>. So this survey will help me find out which topics you are struggling with and what tutorials I should make in the future. Your voice <em><strong>will</strong></em> be heard.</p>
<p><!--more-->I&#8217;ll leave the comment section open for discussion, but <em><strong>please make sure that your tutorial requests are in the <a href="http://www.surveymonkey.com/s/977JTNZ">survey</a>.</strong></em> Otherwise they will not be tracked.</p>
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		<slash:comments>74</slash:comments>
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		<item>
		<title>My Story</title>
		<link>http://www.blenderguru.com/my-story/</link>
		<comments>http://www.blenderguru.com/my-story/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 14:48:24 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[about]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1212</guid>
		<description><![CDATA[Take an inside look at the man behind Blender Guru.]]></description>
			<content:encoded><![CDATA[<p>Let me start the post by announcing that today is the <strong>1 year anniversary of Blender Guru!</strong></p>
<p>Put on your party hats people, &#8216;cos I know you&#8217;re as excited as I am! <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>So today I thought I&#8217;d write a special &#8216;get to know me&#8217; type of post, where you can take an inside look at the man behind Blender Guru.</p>
<p><span id="more-1212"></span></p>
<h2>Who am I?</h2>
<p>My name is Andrew Price and I run Blender Guru. I am 21 years old and live in Brisbane, Australia.</p>
<p><img class="aligncenter size-medium wp-image-1234" title="kangaroo2" src="http://www.blenderguru.com/wp-content/uploads/2010/04/kangaroo2-540x639.jpg" alt="" width="540" height="639" /></p>
<p>As well as updating Blender Guru, I fill my days working as a debt collector for Toyota. My job entails calling customers who haven&#8217;t paid their bills and trying to convince them why they should <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<div id="attachment_1235" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-1235" title="toyota copy" src="http://www.blenderguru.com/wp-content/uploads/2010/04/toyota-copy-540x343.jpg" alt="" width="540" height="343" /><p class="wp-caption-text">In the lobby at work</p></div>
<p>In my part time, I also serve as a Reservist for the Australia Army. I train on Tuesday nights and some weekends.</p>
<p style="text-align: center;"><img class="aligncenter" title="Andrew Price  in the Australian Army" src="http://www.blenderguru.com/wp-content/uploads/2010/04/Camo-scowl-no-name_small.jpg" alt="" width="540" height="797" /></p>
<p style="text-align: left;">When I&#8217;m not talking on the phone or shooting guns, I&#8217;m lighting weights at the gym. My dream is to one day weigh 90kg, but I can&#8217;t seem to break 80!</p>
<p style="text-align: left;"><img class="aligncenter size-medium wp-image-1262" title="Andrew Price at the Gym" src="http://www.blenderguru.com/wp-content/uploads/2010/04/P1000885-540x305.jpg" alt="" width="540" height="305" /></p>
<p>In August last year, I went to a party of a mutual friend and met my now girlfriend, Chloe Lim. She knows all about my obsession with blender, but doesn&#8217;t mind as long as it doesn&#8217;t cut into our &#8220;together time&#8221; <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p><img class="aligncenter size-medium wp-image-1265" title="Andrew Price and Chloe Lim" src="http://www.blenderguru.com/wp-content/uploads/2010/04/fountain_small-540x405.jpg" alt="" width="540" height="405" /></p>
<h2>When did you start using Blender?</h2>
<p>I started using blender 8 years ago, because I wanted to learn how to make cool looking 3d cars.</p>
<p>I queried google for &#8220;free 3d software&#8221; and came across this image on blender.org:</p>
<div id="attachment_1213" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-1213" title="blender_red" src="http://www.blenderguru.com/wp-content/uploads/2010/04/blender_red-540x405.jpg" alt="" width="540" height="405" /><p class="wp-caption-text">So sexy...</p></div>
<p>I was hooked.</p>
<p>Upon seeing this image I made a silent vow to learn the software well enough until I could one day create my own car.</p>
<h2>How did you learn Blender?</h2>
<p>My first week with Blender could best be described as embarrassing. I had absolutely <em><strong>no idea</strong></em> what I was doing. In fact, if you check my post history on blenderartists.org you can see what a true burden I was to the community:</p>
<div id="attachment_1215" class="wp-caption aligncenter" style="width: 311px"><img class="size-full wp-image-1215" title="my_threads" src="http://www.blenderguru.com/wp-content/uploads/2010/04/my_threads.png" alt="" width="301" height="331" /><p class="wp-caption-text">*groan* Another thread by redbyte.</p></div>
<p>My learning style was the very definition of &#8220;play it by ear&#8221;. I randomly floated from tutorial to tutorial, finishing some and abandoning others until I could finally make something on my own. As I recall it was a cube man.</p>
<p>Through constant practice and learning new things I eventually nailed the basics and moved onto bigger projects and finally developed my own art style.</p>
<p>4 years from when I started, I was finally able to accomplish the dream that I set out to achieve:</p>
<p style="text-align: center;"><img class="aligncenter" title="3d  rendering of a Mazda RX-8" src="http://www.blenderguru.com/wp-content/uploads/2010/04/rx8-new_cropped-540x374.jpg" alt="" width="540" height="374" /></p>
<h2>Why Blender Guru?</h2>
<p>I started Blender Guru in April last year as a way to raise my profile as a freelancing artist. I had heard that creating tutorials was the best way to get work so I registered the domain, <em>blenderguru.com</em> and started writing.</p>
<p>However it wasn&#8217;t until I attended the Blender conference in 2009, that my goal changed.</p>
<p>I was overwhelmed at the response I received. People who I had never met before were coming up to me, shaking my hand, and asking me when the next tutorial would be released. I was flabbergasted!</p>
<p>So from that day forth, I decided to make blender education my primary focus.</p>
<p>I am currently writing my first commercial eBook called, <strong>&#8216;The Wow Factor&#8217;</strong>, which you will hear me mention more of in the coming weeks.</p>
<p><!--more--></p>
<h2>Other Hobbies</h2>
<p>As well as Blender, I also enjoy&#8230;</p>
<p>Going to music festivals:</p>
<div id="attachment_1227" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-1227" title="lilly_allen" src="http://www.blenderguru.com/wp-content/uploads/2010/04/lilly_allen-540x405.jpg" alt="" width="540" height="405" /><p class="wp-caption-text">At Big Day Out 2010, watching Lilly Allen perform</p></div>
<p>Exploring the outdoors:</p>
<div class="wp-caption aligncenter" style="width: 550px"><img title="talons" src="../wp-content/uploads/2010/04/talons-540x357.jpg" alt="" width="540" height="357" /><p class="wp-caption-text">In a wheat field with my friends</p></div>
<div id="attachment_1229" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-1229" title="cliff_edge" src="http://www.blenderguru.com/wp-content/uploads/2010/04/cliff_edge-540x405.jpg" alt="" width="540" height="405" /><p class="wp-caption-text">Climbing a mountain in South Korea.</p></div>
<div id="attachment_1240" class="wp-caption aligncenter" style="width: 550px"><img class="size-medium wp-image-1240" title="lake_mackenzie" src="http://www.blenderguru.com/wp-content/uploads/2010/04/lake_mackenzie-540x468.jpg" alt="" width="540" height="468" /><p class="wp-caption-text">Enjoying a swim at Fraser Island </p></div>
<p><!--more--></p>
<p>Today Blender Guru has over <strong>4000</strong> email subscribers, <strong>1000</strong> RSS subscribers and receives over <strong>240,000</strong> page views a month.</p>
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		<item>
		<title>Interview with Andy Goralczyk</title>
		<link>http://www.blenderguru.com/interview-with-andy-goralczyk/</link>
		<comments>http://www.blenderguru.com/interview-with-andy-goralczyk/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 23:09:02 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[interview]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1120</guid>
		<description><![CDATA[He was the art director of Elephants dream and Big Buck Bunny and now he&#8217;s working on an elaborate stop motion film. He&#8217;s long been regarded as one of the best blender artists, and today Blender Guru picks his brain. 1. Welcome to Blender Guru! Could you start by telling us how you originally got [...]]]></description>
			<content:encoded><![CDATA[<p>He was the art director of Elephants dream and Big Buck Bunny and now he&#8217;s working on an elaborate stop motion film. He&#8217;s long been regarded as one of the best blender artists, and today Blender Guru picks his brain.<span id="more-1120"></span></p>
<p><img class="aligncenter size-medium wp-image-1145" title="IMG_3717_full" src="http://www.blenderguru.com/wp-content/uploads/2010/03/IMG_3717_full-540x810.jpg" alt="" width="540" height="810" /></p>
<h3>1. Welcome to Blender Guru! Could you start by telling us how you originally got involved with Blender?</h3>
<p>Hi Blender Guru!</p>
<p>I started using Blender around version 2.11. Back then, like many other high-school students I had too much time on my hands. Instead of getting drunk on a regular basis though, I chose to draw and shoot little crappy movies with my Hi8 camera.</p>
<p>It was always my dream to become a director and work on my own movies. Having shot a lot of those stupid little special effect tests with dinosaurs and exploding models, 3D was yet another way for myself to venture into a reality that existed only in my head. At one point I did an internship at a company who also had an old copy of 3D Studio Max installed, which instantly captivated me. When the internship was over I found a free alternative in Blender.</p>
<p>Back then, tutorials were scarce. There was only scanline rendering and a very limited number of tools. But the whole 3D thing had a very mythical air around it, there was still a lot more ground to break, which made it very exciting to me.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/spring.jpg"><img class="aligncenter size-medium wp-image-1125" title="spring" src="http://www.blenderguru.com/wp-content/uploads/2010/03/spring-540x281.jpg" alt="" width="540" height="281" /></a></p>
<h3>2. A lot of the community regard you as the one of the best blender artists. Your work has been published in books, you&#8217;ve been interviewed on German television and you now write regularly for 3d world. Can you explain your rise to fame and how you got here?</h3>
<p>That sounds a lot more glamorous than it actually is. A lot of times that was just a coincidence and I just happened to be in the right place at the right time. I think the reason why a few of my pieces stuck out back in the days was probably because whatever wasn&#8217;t possible in Blender, I painted in 2D. As weird as it seems, people couldn&#8217;t get their heads around this. &#8220;It&#8217;s 3D, but it&#8217;s not&#8230; huh? Oh my gosh how is that even remotely possible?&#8221; <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Those (relatively) few images kept on buzzing about, and even though it&#8217;s not such a big deal, people suddenly call you &#8220;Blender Master&#8221;. This internet thing is weird. Sometimes getting too much attention can be irritating. Nowadays I pretty much quit showing stuff on the forums and people finally stopped pointing at the old stuff. I&#8217;m quite happy now that the buzz of ED, BBB, etc. has died down and I can focus on the actual work and exploring new territory. I don&#8217;t know what the future will bring. I just hope there&#8217;s gonna be more robot monsters.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/IMG_9306.jpg"><img class="aligncenter size-medium wp-image-1127" title="IMG_9306" src="http://www.blenderguru.com/wp-content/uploads/2010/03/IMG_9306-540x360.jpg" alt="" width="540" height="360" /></a></p>
<h3>3. A lot of your work is geared heavily around the sci-fi theme, incorporating alien creatures and robotic elements in your designs. Can you explain your attraction to this genre?</h3>
<p>I guess that&#8217;s just a general attraction to things that the eye doesn&#8217;t usually see. I admire people who achieve a perfect copy of something that&#8217;s real in their computer, I&#8217;m just not the right person for that particular flavor of 3D. Mind you, I&#8217;m not talking about making something look real that isn&#8217;t &#8211; I just think there&#8217;s not much of a point for me to re-create something that exists already. I guess it&#8217;s perfectly fine for training purposes, though. Also it seems that for me it&#8217;s significantly easier to model monsters and ugly things. I have yet to lift myself up to the artistic level to create truly beautiful stuff.</p>
<p>The motivation is just my genuine interest in advances in technology, and the general question of where we all might end up. I&#8217;m a huge fan of classic sci-fi books and movies as well. Having said that, I love nature, I couldn&#8217;t live without trees, grass and air. But somehow I view technology just as an extension of nature.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/moonmanthinking.jpg"><img class="aligncenter size-medium wp-image-1128" title="moonmanthinking" src="http://www.blenderguru.com/wp-content/uploads/2010/03/moonmanthinking-540x540.jpg" alt="" width="540" height="540" /></a></p>
<h3>4. Before starting a project, do you sketch it on paper first or do you like to play it by ear?</h3>
<p>I sketch a lot, usually I take my sketchbook wherever I go. I tend to think and express myself in more visual terms, so conceptualizing an image (or even a movie) purely in writing does not work for me. For most of my pictures I like drawing a few thumbnails to make up my mind about the composition. Since I do a lot of character related stuff, all of those usually originate from a drawing. Usually the final 3D model is more an interpretation of the sketch rather than an exact copy though, to there&#8217;s still a lot of freedom in the execution. Sketching out the image before you &#8220;transfer&#8221; it into 3D helps getting the overall flow right. In CG it&#8217;s very easy to get lost in the details. Of course, sometimes I also like to completely &#8220;freestyle&#8221; in Blender, which also can be very liberating because a lot of the work flow is very close to sketching.</p>
<p><a href="../wp-content/uploads/2010/03/butterfly.jpg"><img title="butterfly" src="../wp-content/uploads/2010/03/butterfly-540x843.jpg" alt="" width="540" height="843" /></a></p>
<h3>5. In your opinion, what&#8217;s the single biggest mistake a lot of 3d artists make that stop their work from being great?</h3>
<p>Generally people tend to forget that there&#8217;s hundreds of years in principals of composition, light, color, etc. that also apply to 3D. The biggest mistake I find myself making is to fumble stuff together too quickly, just to get done with it. While I don&#8217;t think it&#8217;s good to linger on something for too long, it can also be good to step back for a bit and let it sit for a while. But in my opinion, there isn&#8217;t really one big mistake, it depends on the case I guess.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/alien.jpg"><img class="aligncenter size-medium wp-image-1129" title="alien" src="http://www.blenderguru.com/wp-content/uploads/2010/03/alien-540x474.jpg" alt="" width="540" height="474" /></a></p>
<h3>6. Tell us about your current project: Omega. It&#8217;s stop motion, but it also uses Blender? What is the motivation behind this short?</h3>
<p>Getting my hands dirty with practical work is something that I absolutely love. It&#8217;s great to be able to work with this amazing group of people here who&#8217;s so passionate about puppets and model building. Omega is a challenge to see how far we can push ourselves in terms of visual complexity, creating the depth and detail of an entire living and breathing (artificial) ecosystem. And while this world not supposed to look entirely real, the ultimate goal is to create something that looks tangible, a world that you can immerse yourself in.</p>
<p>We shoot everything in digital 5K still frames. Blender is used for fusing the final frames together. That means mostly chroma-keying, compositing and color grading. On top of that, we use it for generating virtual environments and characters. Most of the movie is created by manually chopping photos into depth layers and then putting them back together in CG. The last half of the movie features an epic transformation and destruction scene which is mostly CG with a bit of model work as basis. The whole piece is meant to be a hybrid of state-of-the-art CG and traditional stop motion animation.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/omega11.jpg"></a><a href="http://www.artificial3d.com/omega/"><img class="aligncenter size-medium wp-image-1131" title="title" src="http://www.blenderguru.com/wp-content/uploads/2010/03/title-540x270.jpg" alt="" width="540" height="270" /></a></p>
<h3>7. I know a lot of people are dying to see it. Do you have an expected release date?</h3>
<p>Because of its complexity we had to postpone the release a few times. We&#8217;re hoping to have it finished by next Winter. First it&#8217;s probably gonna run through a few festivals around the world. I don&#8217;t know yet when it&#8217;s going to be released on the internet, or in which format.</p>
<p><a href="../wp-content/uploads/2010/03/omega11.jpg"><img title="omega1" src="../wp-content/uploads/2010/03/omega11-540x360.jpg" alt="" width="540" height="360" /></a></p>
<h3>8. You&#8217;ve been with Blender for a little over 10 years now! Have you ever considered switching to a commercial application? What made you stick with Blender?</h3>
<p>In those years I worked on both, personal and commercial projects using Blender. I&#8217;ve considered switching at a few occasions actually. Mostly when I was frustrated with Blender&#8217;s limitations, its interface, or just my own stupidity. While I am familiar with quite a few other 3D applications, I found Blender to be the most efficient for my purposes. That&#8217;s why I ended up sticking with it every time: I really got used to Blender&#8217;s work flow, which shows in the speed I can come up with new stuff. More importantly, the people I had the chance to meet who work with Blender show so much dedication and passion for their work, that&#8217;s the main reason why I like it so much!</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/fallen.jpg"><img class="aligncenter size-medium wp-image-1132" title="fallen" src="http://www.blenderguru.com/wp-content/uploads/2010/03/fallen-540x540.jpg" alt="" width="540" height="540" /></a></p>
<h3>9. Blender 2.6 is just on the horizon! What feature or improvement are you most looking forward to?</h3>
<p>The work that went into the interface redesign is really a huge step forward in so many ways, the workflow itself feels much more fluid and focused. The thing I&#8217;m really dying to see now is a better modeling system (i.e. B-mesh), the current/old one &#8211; while I&#8217;m aware of the fact that it isn&#8217;t fully ported yet &#8211; feels terribly dated. For Omega I&#8217;m also anxious to get the whole compositor functionality back again. There&#8217;s little things here and there that need patching up, but that&#8217;s just a matter of time.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/wind.jpg"><img class="aligncenter size-medium wp-image-1133" title="wind" src="http://www.blenderguru.com/wp-content/uploads/2010/03/wind-540x629.jpg" alt="" width="540" height="629" /></a></p>
<h3>10. If you could offer one piece of advice to an aspiring blender artist, what would it be?</h3>
<p>That&#8217;s a difficult one to answer, especially since that&#8217;s been done to death already. Personally I think it&#8217;s important to look beyond your computer screen. There&#8217;s so many things that aren&#8217;t digital that are worth looking at and living for. It&#8217;s absolutely vital to not put your own work on a pedestal. Results matter, yes, but what matters more is what you learn and experience during the process of creation. And if one particular piece doesn&#8217;t meet your expectations, no big deal, move over to the next one! For me these were hard to let go. I spent a great deal of the past years to separate myself from the reign of the almighty computer.</p>
<p>In more general terms I also found it to be a mistake to think too much about &#8220;your art&#8221; and why it&#8217;s important that everyone knows that you&#8217;re an &#8220;artist&#8221;. The nature of the internet and the fact that the majority of the people on the forums have too much time on their hands easily lend itself to such conversations about &#8220;the art&#8221;. (In contrast I also regularly come in contact with art historians and the like, so outside the internet it&#8217;s not much different, except that people wear suits)&#8230; Who cares what kind of name tag you give it, just do whatever you enjoy. But who am I to give advice, being about 25, I&#8217;m still relatively young and inexperienced.</p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/snog.jpg"><img class="aligncenter size-medium wp-image-1134" title="snog" src="http://www.blenderguru.com/wp-content/uploads/2010/03/snog-540x345.jpg" alt="" width="540" height="345" /></a></p>
<h3>Thank you so much for your time and on behalf of the community, thanks for your amazing contributions to Blender.</h3>
<p>It&#8217;s been a pleasure likewise! Thanks a lot for giving me the chance to express my thoughts with this interview.</p>
<h3>As a bonus, Andy has been nice enough to share two never before seen shots from the Omega project. Enjoy!</h3>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/omega3.jpg"><img class="aligncenter size-medium wp-image-1123" title="omega3" src="http://www.blenderguru.com/wp-content/uploads/2010/03/omega3-540x270.jpg" alt="" width="540" height="270" /></a></p>
<p><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/omega3.jpg"></a><a href="http://www.blenderguru.com/wp-content/uploads/2010/03/omega4.jpg"><img class="aligncenter size-medium wp-image-1124" title="omega4" src="http://www.blenderguru.com/wp-content/uploads/2010/03/omega4-540x270.jpg" alt="" width="540" height="270" /></a></p>
<p>Follow the progress of the Omega project <a href="http://www.artificial3d.com/omega/">here</a>.<!--more-->If you liked this post you might also like my interview with <a title="Interview with Robert Tiess" href="http://www.blenderguru.com/interview-with-robert-tiess/">blender legend Robert Tiess</a>.</p>
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		<title>12 Car renders that break the mold</title>
		<link>http://www.blenderguru.com/12-car-renders-that-break-the-mold/</link>
		<comments>http://www.blenderguru.com/12-car-renders-that-break-the-mold/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 11:27:13 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Top 10]]></category>
		<category><![CDATA[list]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=1008</guid>
		<description><![CDATA[A collection of the very best car renders across all 3d platforms.]]></description>
			<content:encoded><![CDATA[<p>Car renders are a dime a dozen these days, so it takes a lot to stand out. Here&#8217;s a collection of the very best car renders across all 3d platforms.</p>
<h3><span id="more-1008"></span></h3>
<h3>Rainy Night by<a href="http://mortezanajafi.cgsociety.org/gallery/805815/"> Morteza Najafi</a></h3>
<p style="text-align: center;"><a href="http://mortezanajafi.cgsociety.org/gallery/805815/"><img class="aligncenter size-medium wp-image-1031" title="Rainy Night" src="http://www.blenderguru.com/wp-content/uploads/2010/03/360638_1252669785_large-540x325.jpg" alt="" width="540" height="325" /></a></p>
<h3>Goldie by <a href="http://muck-one.cgsociety.org/gallery/691683/">Maurice Panisch</a></h3>
<p style="text-align: center;"><a href="http://muck-one.cgsociety.org/gallery/691683/"><img class="aligncenter size-medium wp-image-1030" title="Goldie" src="http://www.blenderguru.com/wp-content/uploads/2010/03/72145_1225707736_large-540x430.jpg" alt="" width="540" height="430" /></a></p>
<h3>Morning by <a href="http://mortezanajafi.cgsociety.org/gallery/805815/">Morteza Najafi</a></h3>
<h3><a href="http://mortezanajafi.cgsociety.org/gallery/814441/"><img class="aligncenter size-medium wp-image-1011" title="morning" src="http://www.blenderguru.com/wp-content/uploads/2010/03/360638_1255076870_large-540x415.jpg" alt="" width="540" height="415" /></a></h3>
<h3>Porsche Speed by <a href="http://forums.cgsociety.org/showthread.php?f=154&amp;t=695446">Daan Pol</a><a href="http://forums.cgsociety.org/showthread.php?f=154&amp;t=695446"><img class="aligncenter size-medium wp-image-1028" title="Porshe Speed" src="http://www.blenderguru.com/wp-content/uploads/2010/03/p3-540x229.jpg" alt="" width="540" height="229" /></a></h3>
<h3>Dirty Car by <a href="http://forums.cgsociety.org/showthread.php?t=683773">Jiwoong Chung</a></h3>
<p><a href="http://forums.cgsociety.org/showthread.php?t=683773"><img class="aligncenter size-medium wp-image-1029" title="Dirty Car" src="http://www.blenderguru.com/wp-content/uploads/2010/03/30036_1223689347_large-540x347.jpg" alt="" width="540" height="347" /></a></p>
<h3 style="text-align: left;">Power by <a href="http://mortezanajafi.cgsociety.org/gallery/827274/">Morteza Najafi</a></h3>
<p><a href="http://mortezanajafi.cgsociety.org/gallery/827274/"><img class="aligncenter size-medium wp-image-1015" title="Power" src="http://www.blenderguru.com/wp-content/uploads/2010/03/360638_1258705029_large-540x305.jpg" alt="" width="540" height="305" /></a></p>
<h3>Green Snake by <a href="http://ahmedmax.cgsociety.org/gallery/768980/">Ahmed AL Barazengi </a></h3>
<p><a href="http://ahmedmax.cgsociety.org/gallery/768980/"><img class="aligncenter size-medium wp-image-1018" title="Green Snake" src="http://www.blenderguru.com/wp-content/uploads/2010/03/32-540x387.jpg" alt="" width="540" height="387" /></a></p>
<h3><strong>Nissa Skyline Gtr 34 </strong>by <a href="http://baldasseroni.cgsociety.org/gallery/161948/">Alessandro Baldasseroni</a></h3>
<p><a href="http://forums.cgsociety.org/showthread.php?t=161948"><img class="aligncenter size-medium wp-image-1019" title="Nissa Skyline Gtr 34" src="http://www.blenderguru.com/wp-content/uploads/2010/03/7988_1092440742-540x291.jpg" alt="" width="540" height="291" /></a></p>
<h3>Honda Civic by <a href="http://www.neskoromyuk.com/civic.htm">Alexander Neskoromyuk</a></h3>
<h3><a href="http://www.neskoromyuk.com/civic.htm"><img class="aligncenter size-medium wp-image-1020" title="1" src="http://www.blenderguru.com/wp-content/uploads/2010/03/1-540x270.jpg" alt="" width="540" height="270" /></a></h3>
<h3>Mantis Burn by <a href="http://j-k.cgsociety.org/gallery/676696/">John Kearney</a></h3>
<h3><a href="http://j-k.cgsociety.org/gallery/676696/"><img class="aligncenter size-medium wp-image-1022" title="Mantis Burn" src="http://www.blenderguru.com/wp-content/uploads/2010/03/66_1221843241_large-540x280.jpg" alt="" width="540" height="280" /></a>Crash Kiss by <a href="http://blam.cgsociety.org/gallery/796428/">Nicolas Crombez</a></h3>
<h3><a href="http://forums.cgsociety.org/showthread.php?f=132&amp;t=796428"><img class="aligncenter size-medium wp-image-1024" title="Crash Kiss" src="http://www.blenderguru.com/wp-content/uploads/2010/03/crash-test-kiss-full-540x328.jpg" alt="" width="540" height="328" /></a>Snow Buggy by <a href="http://marekdenko.net/?page_id=53">Marek Denko</a></h3>
<p><a href="http://marekdenko.net/?page_id=53"><img class="aligncenter size-medium wp-image-1025" title="Snow Buggy" src="http://www.blenderguru.com/wp-content/uploads/2010/03/10sBuggy_snowfield_-540x253.jpg" alt="" width="540" height="253" /></a></p>
<h3>HH-60G PAVE HAWK MEDEVAC by <a href="http://acantarel.cgsociety.org/gallery/474018/">Andre Cantarel</a></h3>
<p><a href="http://acantarel.cgsociety.org/gallery/474018/"><img class="aligncenter size-medium wp-image-1023" title="HH-60G PAVE HAWK MEDEVAC" src="http://www.blenderguru.com/wp-content/uploads/2010/03/43-540x300.jpg" alt="" width="540" height="300" /></a></p>
<p>Okay that last one&#8217;s not a car, but can you blame me?</p>
<p><!--more-->If you liked this post, you might also like <a href="http://www.blenderguru.com/20-architectural-renders-that-break-the-mold/">20 Architectural renders that break the mold</a>.</p>
<p>Have I missed one? Post a comment!</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 2587px; width: 1px; height: 1px; overflow: hidden;">http://acantarel.cgsociety.org/gallery/474018/</div>
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		<title>How you do you determine a realistic deadline?</title>
		<link>http://www.blenderguru.com/how-you-do-you-determine-a-realistic-deadline/</link>
		<comments>http://www.blenderguru.com/how-you-do-you-determine-a-realistic-deadline/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:53:19 +0000</pubDate>
		<dc:creator>Andrew Price</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://www.blenderguru.com/?p=935</guid>
		<description><![CDATA[Missing a deadline is stressful, costly and looks bad for your reputation. But as a freelancing artist it's a crucial skill. How do you go about it?]]></description>
			<content:encoded><![CDATA[<p>Nobody likes missing a deadline. Not you, or the client. It&#8217;s stressful, costly and looks bad for your reputation.</p>
<p>However, as artists  it&#8217;s our job to tell the client how much time it will take to complete a project and how much they can expect to pay. But how do we predict the unpredictable?</p>
<p><span id="more-935"></span></p>
<p>To get more practice in this department I like to create deadlines for personal projects, regardless of whether or not  there&#8217;s a need for one. I find this prevents laziness and endless test and adjustments.</p>
<p>My most recent project was a <a href="http://www.vimeo.com/9296711">New York city earthquake animation</a>. So before I started the project I wrote down a list of everything I would need to model:</p>
<ul>
<li>A bedroom (chairs, desk, bed, bookshelf)</li>
<li>Detailed building (multiple floors, smashed windows, broken walls)</li>
<li>A camera mapped city</li>
<li>Smoke</li>
<li>Falling debris</li>
</ul>
<p>I didn&#8217;t have the luxury of working on this full time, so I estimated the project would take<strong> 3 weeks to complete.</strong></p>
<p>And how long did it really take?</p>
<p><em><strong>3 months. </strong></em></p>
<p><em><strong><!--more--></strong></em>Where did I go wrong? The biggest problem was failing to predict certain issues.</p>
<p><!--more-->Here&#8217;s a list of the most time consuming tasks that completely skipped the planning stage:</p>
<h4>1. Learning Time</h4>
<p>I had never modeled a destroyed <em>anything</em> before, so it goes  without saying that I would need to learn a few things. Learning takes  time, a <em><strong>lot</strong></em> of time. When you don&#8217;t know how to do  something your entire production grinds to halt whilst you stumble  around the internet trying desperately to find an answer.</p>
<h4>2. Software Issues</h4>
<p>I was using Blender 2.5 <strong><em>Alpha</em></strong>. That last word there should have been a neon flashing billboard that spelled <strong>TROUBLE</strong>. However, this completely overlooked this fact. As a result, I had to deal with dozens and dozens of unpredictable bugs. The most noteworthy bug was a &#8216;segmentation fault&#8217; that caused the software to crash during rendering. I spent over a week trying to find an answer. The worst part is, I never got one. It was in Alpha stage. Nobody knew.</p>
<h4>3. Over-estimating my skill</h4>
<p>Everyone knows how fast they work. Or at least they <em>should</em>. But when I was estimating on how long certain tasks would take, I severely overestimated my skill. Tasks such as modeling the inside of the bedroom took a mere day in my head, but when I sat down and actually started working on it I realized a week was more realistic.</p>
<h4>4. Video production</h4>
<p>Model, Texture, Light, Render = Finished! Right? <strong>No.</strong> There&#8217;s also, re-rendering problematic frames, compositing passes, buying sound effects, exporting in various formats for different media, uploading and distributing. They are all crucial tasks, but they never entered the planning stage.</p>
<h4><strong>5. Being a perfectionist</strong></h4>
<p>After I spent a week detailing rooms of the building that the audience would only see for a split second, I realized that I was being a little OCD. Every artist wants their work to be perfect. After all, that&#8217;s what makes great art. However, there comes a point when you need to step away from the computer and and accept that it&#8217;s not perfect, but it will pass.</p>
<p><!--more--></p>
<p>The project was an enormous learning experience for me. It made me wonder:  Is determining a realistic deadline a skill that can be taught? Or is it  something that only comes with experience?</p>
<p>At completion I jokingly thought that perhaps in the future I should just triple my original estimate. But on a second thought, maybe that&#8217;s even such a  bad idea?</p>
<p><!--more--></p>
<p>I put the question to my <a href="http://twitter.com/andrewpprice">twitter followers</a> and <a href="http://www.facebook.com/#!/pages/Blender-Guru/308429371547">facebook fans</a>. Here were their suggestions for determining a realistic deadlines:</p>
<p><a href="http://twitter.com/r3dp_01">@r3dp_01</a>: I  breakdown the  layers of the project, 3d , matchmove etc. then the level  of the  artist(s)</p>
<p><a href="http://twitter.com/francoisgfx">@francoisgfx</a>: The first thing they teach me when I  started at Ubisoft: Always triple what you think <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://twitter.com/DarkCellar">@DarkCellar</a>: Complexity,   team size, commitment, experience, skillset.</p>
<p><a href="http://twitter.com/OscarMopperkont"></a><a href="http://twitter.com/OscarMopperkont">@OscarMopperkont</a>: Realistic planning.</p>
<p><a href="http://twitter.com/Laxy">@Laxy</a>: I  work out roughly how long it&#8217;ll take then double it. But that&#8217;s me  dealing with my optimistic calculations <img src='http://www.blenderguru.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p><a href="http://www.facebook.com/profile.php?id=1638626203">Renato Sousa</a>: Multiply by two&#8230;</p>
<p><a href="http://www.facebook.com/profile.php?id=100000702281745">Brian  Knezevich</a>: By  figuring out how the project is coming along. Of  course you determine it  by the time and the work you all ready have  done.</p>
<p><a href="http://www.facebook.com/profile.php?id=1379093786">Mark Walder</a>: Depends  on the desired outcome, Time, detail, texturing lighting, placement and  strength of lighting, HDRI background as part of that lighting and  Ambient effects, In my experience it is hard to follow real world  lighting so to keep rendering and adjusting has been the key for me, and  that can make determining a deadline difficult at times.</p>
<p><!--more--><br />
So how do <em><strong>you</strong></em> create realistic deadlines? What methods have you found that work for you? Share your experiences and lessons learned in the comments below!</p>
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