Photorealism Competition Results

The Photorealism Competition was one of the biggest competitions ever, with 270 entries.

I know I say this a lot, but the quality of entries this time round was incredible. Every artist strived for photorealism and quite a few people pulled it off!

All Entries

Finalists

Although these entries didn’t win, they came mighty close and as such deserve a mention:

Created by Julioras

Created by Julioras

A beautiful outdoor architectural render! The soft lighting and integration with the surrounding nature is great. It’s not quite photorealistic but it’s definitely close. Well done Julioras!

Created by Jay-artist

Created by Jay-artist

A brilliant shot of a classic diner. The top right hand corner is almost completely photorealistic. The burger is probably the biggest throwoff, but it’s still a very decent image. To anyone who doesn’t get the movie reference, view it in fullsize and see if you can get it ;)

Created by Mr.Lasla

Created by Mr.Lasla

Chilling! Choosing a closeup of a human face is a brave move, and one that requires an incredible amount of skill to do well. So I give you massive props for pulling this off as well as you did. There are a couple of areas that break the photorealism (the eyes and minor texture stretching in various places) but other than that it’s a brilliant image. Well done Mr.Lasla!

Created by Jonathan L

Created by Jonathan L

Whoaaaa! Clearly some serious effort went into this. Nature is somewhat of my forte, so I can say with confidence that this scene would not have been easy to pull off. Vast open scenes with multiple elements like grass, flowers, trees and more importantly the forest in the background, are very hard to achieve. Not only that but the shack is amazing too. Even as a standalone model it would be incredible, but complimenting it with the surrounding nature makes it even more impressive. You’ve integrated everything together beautifully Jonathan. You came very, very close to winning.

Created by Bruno Borgiani

Created by Bruno Borgiani

You can’t go wrong with a solid interior render. I like that you made the space actually appear to be lived in. From the plant in the corner, to the open cupboards and food on the cutting board, it looks like a house that a real person set up. My favourite element is the chillies/peppers hanging in the alcove, they’re completely photorealistic. Clearly a lot of work went into this.

Created by keeek

Created by keeek

A brilliant closeup of caterpillar. The depth of field (although slightly overpowering) helps add realism to the scale of the scene and the lighting and texturing are superb. Great job keeek!

Created by Marek_H

Created by Marek_H

As someone who lives amongst hundreds of these things (Korean based expat here) I can confirm that this looks very realistic ;) It’s a simple enough concept (if you’ll excuse the downplay) but it’s pulled off very well. The brilliant lighting match and the subtle texture on the walls make this more realistic than others. Excellent attention to detail!

Created by dailerob

Created by dailerob

Stunning! Whilst this isn’t quite as photorealistic as the other finalists here, it’s definitely one of the more difficult scenes to render, so for that reason it deserves a big mention. Not only did you a render a clothed human character in the foreground (does that sound weird?), but you also rendered a full CG nature backdrop. I know first hand just how hard that type of scene is. So for these reasons I give you a massive blender kudos! Truly great work dailerob.

Created by Mumbay

Created by Mumbay

Annnnnd the grossest scene award goes to… Mumbay! :P Whilst this certainly isn’t the most appealing of scenes it’s definitely up there in terms of realism. The paper holder, wall, basin and soap dispenser are all brilliantly textured and give this a very real truckstop-bathroom feeling. Fantastic work.

Winner

Created by Major4z

Created by Major4z

The undisputed winner! Like a lot of people, I didn’t believe it was cg when I first saw it. “No way. He cheated somehow. Probably camera mapping at least.” But after seeing the wireframes my jaw literally dropped. What you’ve done in this entry is truly mind boggling. You’ve reached a level of realism that I don’t think any other Blender artist has ever achieved. I feel like the blender community has just stepped onto new ground and it’s all thanks to you!

A massive congratulations Major4z! You’ve won Digital Lighting and Rendering [2nd Edition], $500 donated to a charity of your choice and a permanent spot in the Winners Hall of Fame!

A big thank you to everyone who participated in this competition! There were some truly high quality images submitted, so if you didn’t get a mention don’t feel bad! The bar was set ridiculously high ;)

If you’d like feedback on your image, post your name in the comments below and ask the community for feedback. I’m sure they’d be happy to give it.

Got an idea for the theme of the next competition? Post it in the comments below.

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About Andrew Price

User of Blender for 9+ years. I've written tutorials for 3d World Magazine and spoken at three Blender conferences. My goal is to help artists get employed in the industry by making training accessible and easy to understand. I'm an Aussie and I live in South Korea ;)
  • http://PolyKhromeGames.blogspot.com/ Brian Lockett

    First off, congrats to Majorz, the finalists, and all those who actually completed something for this competition. My hat goes off to each of you for just completing and entering in the contest, which isn’t as easy as it sounds. I liked the honorable mentions, though even if you didn’t get to be a finalist or winner this time around, congratulate yourself on still taking a completing a great milestone in your experience. And Majorz, when I first saw your picture, I was amazed. It doesn’t surprise me that you won this one. Great job, Majorz!

    As for an idea for the theme of the next competition, what do you guys think about a video game parody theme for the next competition? It would have us explore the world of exaggerated characters (caricature) while give us a chance to paint our favorite games our own style.

    Why a theme of video game caricatures?

    While photorealism is tough to achieve (very tough), exaggerated style can be just as hard (if not sometimes harder) to do, esp. when you’re exaggerating some well-known character. It’s hard to stylized and keep the renown figure instantly recognizable. While we could just do famous people, but what’s hard about that is that usually, it takes a base of tremendous traditional art skills to make do that effectively–plus, you’re stuck with only doing people. But a video game characters come in all sorts of rendered styles, beings and creature types, and character designs, and as the medium is already imaginary, this leaves a person more room to be creative with a recognizable design. I figured where the theme of video games comes in is that (for those who play any kind of game) our favorite video games are imaginary worlds that we already have a general atmosphere and a sense of strong characteristics about.

    Just for example (and anyone’s free to use it), when I think of think about something like Metroid, I can already picture in mind something of a hyper-stylized Samus Aran–unrealistically tall and slenderized proportions, brilliantly-colored shiny metallic armor, and maybe a Metroid haunting around in the background. Or perhaps I’d want to take an approach that’s super-realistic–taking Samus to a haunting yet stylized realism that even the normal game doesn’t portray. With caricatures, the style of exaggeration can be rendered as a realistic style, an illustrative style, an abstract style, or somewhere in between any of those.

    I’ve seen plenty of 2D caricatured artworks of game characters, but surprisingly, there’s not nearly as many 3D video game caricatures–and most times, many 3D artist will try to reproduce a known 3D character exactly rather than stylize it as their own. So not only would this be a new theme for Blender artists, but a topic strangely enough not too common in most 3D CG arenas in general.

  • http://www.studio-skye.com Al

    All of these images are pretty amazing – some are just staggering! The one the stayed with me longest is -RK- galleon in open seas – a hugely atmospheric image which really captures the power, grace and majesty of these boats. Well done :)

  • http://sparkwoodand21.com DMK

    Here’s some ideas for upcoming competitions:

    “First Contact”
    Celebrity as a cartoon character
    Your favourite bicycle
    The view from your window
    “Cartographic Delights”

  • http://ferretsvslemmings.com Garrett Williams

    As soon as I saw Mr.Lasla’s picture of the guy’s face, my first thought was, “THAT one has GOT to be the winner.” I didn’t expect anybody to be brave enough to model a human, but that one was absolutely amazing, right down to the stubble. However, seeing the winner, I can’t dispute your choice. While I noticed the eye issues as well, I found absolutely no problems with Major4z’s picture, besides not being a high enough resolution(and too much compression) to see all the detail I wanted to see. Great problem to have. I want to go walk that trail, now.
    I feel like I was too happy to see a split in the wood.

  • Robert

    Some really great artwork, here! I must admit, though, of suffering “scroll fatigue” with the larger ones. If I’m scrolling to see the picture I can’t really appreciate it as a whole.

    As for future competition suggestions:

    *Amusement Park
    *The Mall
    *The Grocery Store (large chain down to Mom & Pop)

    Once again, the results of this competition are inspiring and encouraging. Well done, all!

    • http://ferretsvslemmings.com Garrett Williams

      LOL, the amusement park idea would actually get me to enter. That’s just something I’ve taken an interest in lately. I would expect lots of monkey heads to be used as decorations, prizes & whatnot.
      I haven’t entered yet because I don’t have enough spare time to come close to what the winners put out.

  • blendingmad

    Very impressed with all the entries, although some should have stayed out! I mean I really wanted to enter, but I am so bad for now that it made more sense to skip this competition, so maybe for the next if I make any progress! For the finalist, I am so impressed by the quality, it is really mind blowing what anyone (with a lot of work and experience) can achieve with this amazing software. anyhow, for all of you Blender artists, happy blending…

  • Timothy

    I didn’t believe those the Toilet and the Winning blends were CG I thought you put those up to mess with us.

  • amogh

    Hey Andrew,
    The next competition should be a Sports related one as the international olympic competition are the hot spot and we should encourage the athletes by our work and contribution. Hope you liked the idea.

    Amogh

  • BMF

    One of the reasons golf is a sport played by rank amatures and professionals alike is because of the handicapping system. As a poor golfer, I can be paired with a professional and with my handicap (if honestly recorded) I can give him/her a competitive game. I play better because I want to have my best round. He/she plays hard because he/she doesn’t want to be beaten by an amature. But the handicapping system is what makes it competitive.

    On that note, the thing that strikes me about these competitions is that only the professional level users of Blender have a snowball’s chance in Hades at winning.

    There isn’t anything wrong with that, but it’s not a competition on a level playing field. It’s like pairing an amature with a professional in golf without a handicapping system. The amature has no chance at all and so where is the incentive to play his/her best game?

    It seems that the playing field for the Guru (and other) competitionis is only level for the top several artists.

    There are a couple of ways to level the playing field for everyone, but it would have to be done on the honor system (like golf). The simplest is to have categories of winners based on years using Blender. You would compete in your category. For example, there could be a novice category for those who have been using Blender for less than a year. An intermediate category for those using Blender for 1-3 years. And the professional category for those using Blender over 3 years.

    The cut for each category is not so important as competing against users with similar experience levels.

    So far, the winners all seem to have skills that far exceed even intermediate Blender users–sort of like an NFL football team playing a college or high school team. It wouldn’t be so much a competition as a slaughter–which, of course, is why sports have different leagues and divisions so that teams of similar talent and resources can compete within their divisions.

    Personally, I think it would encourage everyone to push their skills to the limits within their “division”/”category” because they have a real chance to win against their peers of similar talent.

    Don’t get me wrong. I’m not one of these people who think everyone gets a trophy for just showing up.

    And it’s Andrew’s competition, so he can run it however he likes.

    I’m just offering a suggestion that might make it more of a competition and less of a slaughter.

    The other thing I’d like to see is some tips, tricks, and techniques from the winner and runner ups on one or two things in their submission that they think others could benefit from. It could be a specific texture (like the moss in the winning submission), tips on composition, etc. It doesn’t matter so long as some aspect of the winners and runners up are passed on to the wider community.

    I am a rank novice as I’ve only been using Blender since January. I don’t compete in these contests because I have zero chance of competing with professional modelers or those who have been using Blender for many years.

    Instead, I consider BlendSwap a place where I can compete unofficially and my reward or score is the number of people who download my models/scenes. I push myself to try to create something that increases the number of people downloading my works. But I always include what my goals for the scene/model were, some of my thought processes, and a tip or two about things I learned so that others might avoid mistakes or take advantage of my efforts/experiments.

    It’s not that I’m such a good modeler. But those new Blender users and those who are within my skill set might benefit from things I learned and/or from reverse engineering my models. And I appreciate those who are better than I am offering their suggestions to make my models better.

    I always offer my models CC0 and people can use them however they like in hopes that they learn something from reverse engineering them or reducing their workflow for their own projects.

    Anyway, sorry for droning on. LIke I said, it’s Andrew’s competition. If I want to change things, all I have to do is follow Andrew’s example and become a recognized artist, create world class tutorials, create a world class websight, spend countless hours perfecting my skills to a professional level, and then create my own competitions. It’s just that easy. Unfortunately, I’m an older senior citizen, I have at least a dozen other hobbies, and so I doubt I’ll be around long enough to become a professional.

    BTW Andrew. The entire Blender community owes you and several others such as Greg Zaal, Jonathan Williamson, etc. more than you can ever be repaid for sharing your techniques with us over the years. I know you have helped me along on my learning curve and the Nature Academy was expecially useful.

    Thanks.

    • amogh

      really liked ur idea!!

    • http://www.pantherdynamics.yolasite.com/ Marius

      I like the idea of having ranks too, but remember that that would also cause the prizes to be reduced, because they’d be split over three categories. For example, the winner in the all categories could receive a cash prize of a determined amount, but it will be significantly reduced.
      Also, I haven’t won yet, but just through competing, I have been pushing and thanx to a lot of grace, came to be at the level I’m at (though not satisfied to stay there), just look at the growth between my entries:
      http://www.pantherdynamics.yolasite.com/blender-guru-submission.php

      So while categories would be a great addition, there would still not be an even playing field, since very few people have access to the same resources, in this case PC’s. Some of the newest entrants here, probably have a PC that would make mine look like a 486 in comparison. It’s really for Andrew, I believe, about pushing yourself to do the best with what you have more than picking an experienced Blender user as the winner.

  • major4z

    Hey thanks a lot everybody!! The competition was pretty tight, I did not expect to be picked! :)

    Andrew, thanks so much for having this competition, this was great fun! I might have to enter competitions more often. I’ll send you an email with the info you need from me in about an hour. the upload for this file is really slow on my connection..

    Thanks again everybody, especially Andrew :D

  • rombout

    wow he/she really is the winner with that shot! excellent… and sjeez did you hear about that poly count 3-5 hundred million!!!! :)
    Only thing i could spot :) was that i find the small leaves on the ground to specular, first i thought it was the coloring of the texture but i think this most be the specular effect

  • http://tushantin.deviantart.com/ Tushant M

    “The paper holder, wall, basin and soup dispenser…”

    Excuse me, but “SOUP dispenser”? xD Who’d wanna have soup in a place like that?!

    That said, I agree that Mumbay had the next best chance for the price, especially since such perspective is challenging to contemporary aesthetics and hence it becomes psychologically difficult to pull it off perfectly well. But even then, Major4z deserved the glory — it’s incredibly difficult to imagine how it must have been done so well!

  • http://www.grumpymouse.com Neonrazor

    Congrats to the winner and to everyone who took part, all entries are so much better than anything I can currently produce.

    I think for the next competition it would be great to have it based around picking a favourite scene from a sci fi film and recreating it in Blender. Lots of different skills needed for that.

  • guest

    Okay, my chance for entering this competition went byebye. There is no way to compete with someone who can make that in a month.

  • knexbuilder

    Competition suggestion theme: Ultimate Adventure anything from mountain hike to exploring martian planets.

  • Deini

    I wonder how this competition would be if everyone had the same computers…

    • http://www.pantherdynamics.yolasite.com/ Marius

      An even playing field (^^,)!!

  • Sardi

    I am in awe of Major4z’s image. I can only assume he/she is a pro-artist because if they aren’t, they should be.

    Well done (even though I lost, my image was the glass jar on a round table with plants in it).

    :)

    • major4z

      haha no! I dont know if I would be able to handle doing this full time, that would be too exhausting for my I think :)

  • DeNapes

    I think a LEGO competition will be right, there can be lots of creative ideas and good scenes

  • Louis Nappi

    Was thinking a few minutes ago about a new competition…. what about December 21, 2012?
    If something were to happen, what would it look like?
    Personally I don’t think anything is going to happen, but it’s interesting to say the least.

  • Zolo

    firstly, winner’s render is truly amazing :)
    and secondly I think that theme “middle age”, or “ancient age” wouldn’t be that bad. for example some old greek/roman/orient architecture, or middle age castles or something like that

  • Max

    Love the entry’s ! had lots of fun looking at them and huge respect for the artists that cooked this up with blender! Congratz to the winner off course. Hmm…. suggestions for the next theme?

    - ‘History’ Every country has it’s own pride of the past, every person his/her personal story, this theme works in harmony with the diversity of the blender community and will hopefully inspire to great projects.

    - ‘Memory’ a word with many meanings and a lot of opportunities.
    - ‘Showbiz’ theater, circus, etc.
    - ‘Tribute’ a blendermade tribute to a person, historic event or anything else you would like to honour.

    • http://www.pantherdynamics.yolasite.com/ Marius

      I like the history theme and the memory one too.

  • John

    Andrew, In the next to last entry with the bathroom scene you mentioned a soup dispenser. I saw a soap dispenser! LOL. Great works submitted. I thought I read that there was supposed to be human emotion portrayed so I didn’t send mine in. Can’t get hair to render in cycles! Anyway, loved the submissions!

    • http://www.pantherdynamics.yolasite.com/ Marius

      You can if you apply the particles to the object (by applying the modifier). That makes it a mesh that Cycles can understand, but you have to make sure that you make the hair separately, so that when you do make them a mesh, you don’t have a nightmare selecting only the hair mesh. Also remember that the hair then becomes static, unless you make them softbody, but again, it would take a lot of work on your part and a powerful PC.
      Hope that helps!

  • zero

    wow, triple ‘L’
    Look Like Live!!!

  • Mr Horse

    Ok, I am going to act like the troll of this thread; I agree with the winner of the contest and with some of the finalist, but some of the images were far for realist.

    Q- What do I blame for the low quality of some of the works?
    A- Indulgence.

    I saw some of the works presented here before in other pages, some of the authors were asking for advice, their images were not good and they were going to participate in a realism contest, instead of receiving a honest review they were told: OMFG fantastic…, or thats awesome…, so I have two theories: people have not a good idea what the word “photorealism” means, or simply to avoid conflict and for being cool, they lie.

    I would recommend on photorealism themed competitions, photorealism always shows of what the render is made of (camera tracking could enter here as well).

    • http://www.swineworld.org varkenvarken

      I agree that the comments/criticism given on forums like blenderartists and deviantart are usually extremely mild, but as a (very) amateur artist myself, I find it encouraging and a breath of fresh air compared to the kind of flak you might receive in in different kind of communities. My theory is that Blender people are just mild mannered and kind-hearted people :-) but I agree that people (including myself) probably could benefit from a little bit more practical advice.

      BTW, many blogs/forms , including blenderartists, have sections devoted to serious criticism for those who need feedback,

  • lucas3d

    Hello everyone, firstly I’m glad to see work actually amazing, the blender is in a very high level! I wish you could give me suggestions about my work: Time to wake up, done with an alarm clock. Thanks

  • http://ktrammell.com Kent Trammell

    Amazing winning entry! One that I can’t help but stare at and scrutinize each pixel hoping to say, “it’s great, but not quite photo-real.” This is as photo-real as any PR cg image I’ve ever seen. The thing that strikes me as particularly brilliant is that there’s no visible, stylized post-production: no vignette, tone-mapping, or chromatic aberration faking…it looks like your average Joe hiker simply snapped a quick pic with his coolpix camera and posted it to his blog, making the image entirely photo-real to me. Absolutely gorgeous work! A well deserved win =)

  • Nathan Anderson

    Amazing! I am very surprised the soccer ball in the grass wasn’t in the finalists, it was definitely my second favourite.

  • Al

    Wow, some amazing entries this time! Entrants really pushed the bar. Well done all! I would’ve entered if I’d have thought I could do the idea justice. ;)

    Oh and Andrew – can you stop using the ‘images pop out when you click them’ style of gallery? It’s really annoying! I’d much prefer to be able to load images in new tabs. #mytwocents

    • http://www.blenderguru.com Andrew Price

      I added the “popup” style gallery after lots of people suggested it. I can remove it if people want though. What’s the verdict guys?

      • http://www.pantherdynamics.yolasite.com/ Marius

        I have it on my site too, but I have to be honest, if your connection lags a bit, large images don’t load well in the pop-up. So in consideration of the slower connections, I’ve started using the “open in a new window” tick box for my blog, and it loads tons faster, but there is no description available in such a solution.

      • http://ferretsvslemmings.com Garrett Williams

        I like this style of gallery, however it’s really inconvenient with pictures that are much bigger than my screen. I can’t scroll with my keyboard because the left-right arrows go to a different picture. I went through several pictures before I saw where the close button was, too. Before, I was just clicking off of the images, which worked MOST of the time(and not everybody knows you can do that with most in-page popups).
        I like having a prev-next option, but the viewing of the images is more important than navigating. There might be another way to have both. If the popup can be sized to the screen with an option to view it full-size, that would work for me. For slower connections, though, loading a bunch into tabs is definitely a useful option.

  • Louis Nappi

    Congratulations to the winner and finalists. You all did a great job. This was my first competition after using Blender for 3 months. I can’t wait until the next one so I can keep pushing myself.
    I saw Anthony’s post and was thinking along the same lines as SEWERS.

  • El_Member

    Waah! some awesome renders those are and I totally agree with the selected winner, very deserved. I can’t wait for the next competition :D

  • http://www.aeristech.com Jeff Bayer

    Congratulations to the winner and all finalists. Great work!

    How about an animation for the next competition? Maybe a Blender-only version of GreyScaleGorilla’s five second projects? (http://greyscalegorilla.com/blog/category/fivesecondprojects/)

  • http://digicorefx.wordpress.com Anthony Pilon

    For the next competition, how about…

    –”The City” Skyscrapers, high-rises, and whatnot.

    –”The Elements” Something related to fire, ice, earth, air, water, or stone.

    –”Underground” Similar to the “Underwater” competition, just….ground, not water. Caverns, sewers, mines, subways, all kinds of thigs down there.

    –”Abstract” This one would be….interesting.

    –”Simulations” Particle, smoke, cloth, hair, fluid, softbody, dynamic paint, or any combination. Drawback is that this one would give an advantage to BI with the smoke and hair rendering.

    –”Suzanne” Make a scene based on the beloved monkey. :D

    –”Food” This would probably be the hardest contest yet.

    –”Legos” Tons of creative freedom here; remember how you could never build the giant fort you wanted to because you ran out of pieces? Now you only have to worry about running out of RAM.

    –”Fake Film Poster” Easier to make than the film, I bet.

    That’s all I can think of for now. “Underground” is definately my favorite idea of these.

    • http://deviantvicky.deviantart.com VickyM

      Abstract would be great, it never gets any love! :D

      • http://www.blenderguru.com Andrew Price

        I like abstract art too, but it’s really hard to do well. I could see a lot of “random” images being submitted ;)

        • http://digicorefx.wordpress.com Anthony Pilon

          Hence the “…interesting.” :)

    • Jonathan

      Underground would be a good image to do also!

      Lego would be awesome. However I’d suggest doing a more broader idea such as Kid’s Toys as then people could model a child playing with their toy if that was their strong point. Or modelling a building out of lego if they wanted; or KNEX or anything else that were not aware of in our own countries.

    • http://www.pantherdynamics.yolasite.com/ Marius

      I like the fake film poster idea. It has two very different angles it can go in.

  • http://www.pantherdynamics.yolasite.com/ Marius

    Great pick on the winner!
    I have a few ideas for competitions:
    – A single animal in a simple scene. You could even make it family specific, like the cat family, or the dog family, etc.
    – An internal scene such as a conservatory, but it has to be architectural.
    – A musical instrument scene
    – A fantacy theme based around an idea, like nature, but not in a practical sense.
    – Portraiture
    Just a few ideas thrown out there (^^,)!

    • Jonathan

      Great idea about music. Also a good idea about an internal scene. Now we have cycles it has helped alot.

      • http://www.pantherdynamics.yolasite.com/ Marius

        Thanx (^^,). That would definitely make it interesting; a cycles only competition.

        • http://digicorefx.wordpress.com Anthony Pilon

          NO. Cycles is great and all, but I really like my BI and Lux combo better.

          • http://www.pantherdynamics.yolasite.com/ Marius

            Haha, I prefer BI over Cycles anyday too, but adding more skills to your arsenal is a good idea (^^,).

  • http://michele-bf-arena.blogspot.it/ Michele.bf.Arena

    A very photorealistic render! Good job!

  • Jonathan Hodges

    Thank you Andrew for a wonderful contest! And wow! That’s a lot of images on one page.

  • Wasabi

    An Gfx or Physik Simulation Compettion would be cool.
    I Like Particle Magic :)

  • rudl

    the face should have won!

    • Wiliam Barber

      The face was very good … but the winning entry was definitely the right choice… infact i’ve not seen a more ‘indisputable’ winner in one of these contests….

      As a side note… loving the diner scene loads… and now i’m off to watch Pulp Fiction :D

  • http://forum.freegamedev.net/ ctdabomb
    • major4z

      I think people arent ready for that level of depth in a single image. I know it was a late entry but obviously the meaning in this one went straight over people’s heads.

  • http://davecollison.com/blog Dave C

    The winning entry is totally awesome. But it’s nothing without a photorealistic potato. Well done, everyone.

  • http://blender360.blogspot.com jose.j

    I would like a competition of tanks. Since these are my forte.

    regards

    • villano

      tank! i’d like too :)

  • http://deviantvicky.deviantart.com VickyM

    Congrats!! Lots of great stuff in there! :D

  • http://blender360.blogspot.com jose.j

    Thanks for giving us this opportunity to show our work. The photorealism is sometimes something Essequibo. But the attempt has been made my violin scene cost me a lot especially in the modeling of the upper and lower lid. I would like your impressions on it.

    And the winner in good time the scene is really well merese espectuacular be studied for our future work.

    regards

    Jose.j

  • Sparse Voxel Octree

    Great and deserved winner. Some finalists are quite embarassing works though.

    Lots of better images submitted.

  • http://bshep.net bshep

    Man…. too bad Andrew didnt post my latest image…maybe I just shouldnt have kept updating it…

    • http://www.blenderguru.com Andrew Price

      Sorry if a later version was missed. If you’d like it updated, send the latest version to support@blenderguru.com and say you’d like it to replace your current entry here. My assistant will update it. Thanks!

      • http://bshep.net bshep

        Thank’s andrew!

      • Hassan

        hi Andrew and thanks for the competition but i didnt get involved so if theres ANOTHER one please E-mail me on hassanassallay@yahoo.com

        Best regards
        and happy blendering >>>>>>>>>>>>:)<<<<<<<<<

      • http://bshep.net bshep

        I tried the email address and It didn’t work….

  • Milan Addams

    At first I was a bit disappointed because I didn’t see Major4z’s work between those 270 entries (or maybe I’m just blind:)…
    I’m glad that you won this battle mate. Congratulations on this victory :)

  • http://www.glasshack.com/ caleb johnson

    First of all I want to extend a hand of congratulations to the winner “Major4z” and to the Finalists. Great work guys/gals! Second, my photo was uploaded under the name “Glasshack” it’s the image of the old/grungy stairwell. This was my first time creating something in Blender that was not made by following a tutorial hah. On that note, I would appreciate any feed back on my image so I can improve! Thank you and well done all!

    • http://pergamon.secondpage.de Clemens

      Scrolling down the page i first didn’t notice your image of the stairwell. It doesn’t have the immediate “wow-effect” like the winning entry, but looking at it a little longer it really has a lot of visual strength. Obviously one could say: If you want to fake a photographic image, add some lense distortion, chromatic aberration, depth of field, glare etc.
      Composition wise one could say: Add an eye catcher, something on the ground floor, maybe only light floating in through a door hidden from view or a shadow. If you really want it grungy there could be (illuminated) dust in the air dirt and crumbled plaster lying around, overall breaking up the perfect straight lined geometry to make it more believable.
      But I think your composition has it’s strength that would probably be lost if you did all of that. I like it a lot for it’s simplicity and the subtle lighting and I think it would look very nice printed out in large scale and put in a frame. Great work.

      • http://www.glasshack.com/ caleb johnson

        Thank you very much for your thoughts! I’ll keeps those things in mind next time :)

  • Casper

    Wauw! I had already seen the winners image, not knowing that it was an entry for your contest. Yet, it’s the most realistic CGI with Blender I’ve ever seen. Congratulations, to all of you!
    Competing with this one was just impossible.

  • Eric

    Soooo when are we going to get a full tutorial from the winner??? =]

    • Victor

      Amen to that.

    • major4z

      I’d need a tutorial on doing tutorials.. I can try though!

      • Andrew

        With an entry like this, I think anybody would overlook any tutorial making slipups you might make. Great render, congrats!

  • Jonas

    Wooooh, these pics are amazing, i cant believe that there are so many so realistic pics … great work

  • Adrian

    FIRST, i hope, anyway, congratulations to all, i was 7 days late for it but ill get in on the next one :)