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	<title>Comments on: Create a &#8216;Rule of Thirds&#8217; overlay in Blender</title>
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		<title>By: Mike O</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-2665</link>
		<dc:creator>Mike O</dc:creator>
		<pubDate>Wed, 04 Nov 2009 18:48:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-2665</guid>
		<description>If you&#039;ve got any modeled environment in your scene, the underlay gets obscured pretty easily. I&#039;ve figured out a very sloppy way to make an overlay. After using your method, you can use grease pencil and trace your underlay. It&#039;ll look crude, but it&#039;ll stay on top of everything, and it&#039;ll function fine as a guide.</description>
		<content:encoded><![CDATA[<p>If you&#8217;ve got any modeled environment in your scene, the underlay gets obscured pretty easily. I&#8217;ve figured out a very sloppy way to make an overlay. After using your method, you can use grease pencil and trace your underlay. It&#8217;ll look crude, but it&#8217;ll stay on top of everything, and it&#8217;ll function fine as a guide.</p>
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		<title>By: elio</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-560</link>
		<dc:creator>elio</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-560</guid>
		<description>A very interesting article about the same topic ... http://jakegarn.com/the-rule-of-thirds/</description>
		<content:encoded><![CDATA[<p>A very interesting article about the same topic &#8230; <a href="http://jakegarn.com/the-rule-of-thirds/" rel="nofollow">http://jakegarn.com/the-rule-of-thirds/</a></p>
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		<title>By: theSizzler</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-331</link>
		<dc:creator>theSizzler</dc:creator>
		<pubDate>Fri, 12 Jun 2009 03:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-331</guid>
		<description>Well, as Blendipel points out, this is actually an UNDERlay, not an overlay.  It can still be useful, however.</description>
		<content:encoded><![CDATA[<p>Well, as Blendipel points out, this is actually an UNDERlay, not an overlay.  It can still be useful, however.</p>
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		<title>By: Blendipel</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-191</link>
		<dc:creator>Blendipel</dc:creator>
		<pubDate>Wed, 03 Jun 2009 11:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-191</guid>
		<description>True, although you often don&#039;t see much of your scene in Wireframe-Mode because nearly everything&#039;s black then. But with hiding and layers and this stuff, it should somehow be possible.</description>
		<content:encoded><![CDATA[<p>True, although you often don&#8217;t see much of your scene in Wireframe-Mode because nearly everything&#8217;s black then. But with hiding and layers and this stuff, it should somehow be possible.</p>
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		<title>By: Nismo</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-114</link>
		<dc:creator>Nismo</dc:creator>
		<pubDate>Thu, 21 May 2009 18:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-114</guid>
		<description>Blendipel, you could always put it in wireframe mode.</description>
		<content:encoded><![CDATA[<p>Blendipel, you could always put it in wireframe mode.</p>
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		<title>By: Blendipel</title>
		<link>http://www.blenderguru.com/adding-a-rule-of-thirds-overlay-to-blender/comment-page-1/#comment-113</link>
		<dc:creator>Blendipel</dc:creator>
		<pubDate>Thu, 21 May 2009 16:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.blenderguru.com/?p=432#comment-113</guid>
		<description>Nice tip.

One problem: If you have a ground plane or anything similar to that in your scene, you don&#039;t see any background -&gt; no lines.</description>
		<content:encoded><![CDATA[<p>Nice tip.</p>
<p>One problem: If you have a ground plane or anything similar to that in your scene, you don&#8217;t see any background -&gt; no lines.</p>
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